diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index e06ee7570..c0afb2e5f 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -126,6 +126,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "yuzu/compatibility_list.h" #include "yuzu/configuration/config.h" #include "yuzu/configuration/configure_dialog.h" +#include "yuzu/configuration/configure_input_per_game.h" #include "yuzu/debugger/console.h" #include "yuzu/debugger/controller.h" #include "yuzu/debugger/profiler.h" @@ -1658,6 +1659,11 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t LOG_INFO(Frontend, "yuzu starting..."); StoreRecentFile(filename); // Put the filename on top of the list + // Save configurations + UpdateUISettings(); + game_list->SaveInterfaceLayout(); + config->Save(); + u64 title_id{0}; last_filename_booted = filename; @@ -1674,14 +1680,10 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t ? Common::FS::PathToUTF8String(file_path.filename()) : fmt::format("{:016X}", title_id); Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig); + system->HIDCore().ReloadInputDevices(); system->ApplySettings(); } - // Save configurations - UpdateUISettings(); - game_list->SaveInterfaceLayout(); - config->Save(); - Settings::LogSettings(); if (UISettings::values.select_user_on_boot) { @@ -2802,6 +2804,7 @@ void GMainWindow::OnStopGame() { ShutdownGame(); Settings::RestoreGlobalState(system->IsPoweredOn()); + system->HIDCore().ReloadInputDevices(); UpdateStatusButtons(); } @@ -3281,6 +3284,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file // Do not cause the global config to write local settings into the config file const bool is_powered_on = system->IsPoweredOn(); Settings::RestoreGlobalState(is_powered_on); + system->HIDCore().ReloadInputDevices(); UISettings::values.configuration_applied = false; @@ -3764,6 +3768,7 @@ void GMainWindow::OnCoreError(Core::SystemResultStatus result, std::string detai ShutdownGame(); Settings::RestoreGlobalState(system->IsPoweredOn()); + system->HIDCore().ReloadInputDevices(); UpdateStatusButtons(); } } else { @@ -3915,18 +3920,19 @@ void GMainWindow::closeEvent(QCloseEvent* event) { // Unload controllers early controller_dialog->UnloadController(); game_list->UnloadController(); - system->HIDCore().UnloadInputDevices(); // Shutdown session if the emu thread is active... if (emu_thread != nullptr) { ShutdownGame(); Settings::RestoreGlobalState(system->IsPoweredOn()); + system->HIDCore().ReloadInputDevices(); UpdateStatusButtons(); } render_window->close(); multiplayer_state->Close(); + system->HIDCore().UnloadInputDevices(); system->GetRoomNetwork().Shutdown(); QWidget::closeEvent(event); |