diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 214 |
1 files changed, 162 insertions, 52 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 62f9d2ab2..f586950e7 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -56,6 +56,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include <QShortcut> #include <QStatusBar> #include <QSysInfo> +#include <QUrl> #include <QtConcurrent/QtConcurrent> #include <fmt/format.h> @@ -65,6 +66,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "common/logging/backend.h" #include "common/logging/filter.h" #include "common/logging/log.h" +#include "common/memory_detect.h" #include "common/microprofile.h" #include "common/scm_rev.h" #include "common/scope_exit.h" @@ -216,9 +218,26 @@ GMainWindow::GMainWindow() LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", yuzu_build_version, Common::g_scm_branch, Common::g_scm_desc); #ifdef ARCHITECTURE_x86_64 - LOG_INFO(Frontend, "Host CPU: {}", Common::GetCPUCaps().cpu_string); + const auto& caps = Common::GetCPUCaps(); + std::string cpu_string = caps.cpu_string; + if (caps.avx || caps.avx2 || caps.avx512) { + cpu_string += " | AVX"; + if (caps.avx512) { + cpu_string += "512"; + } else if (caps.avx2) { + cpu_string += '2'; + } + if (caps.fma || caps.fma4) { + cpu_string += " | FMA"; + } + } + LOG_INFO(Frontend, "Host CPU: {}", cpu_string); #endif LOG_INFO(Frontend, "Host OS: {}", QSysInfo::prettyProductName().toStdString()); + LOG_INFO(Frontend, "Host RAM: {:.2f} GB", + Common::GetMemInfo().TotalPhysicalMemory / 1024.0f / 1024 / 1024); + LOG_INFO(Frontend, "Host Swap: {:.2f} GB", + Common::GetMemInfo().TotalSwapMemory / 1024.0f / 1024 / 1024); UpdateWindowTitle(); show(); @@ -515,14 +534,36 @@ void GMainWindow::InitializeWidgets() { if (emulation_running) { return; } - Settings::values.use_asynchronous_gpu_emulation = - !Settings::values.use_asynchronous_gpu_emulation; + bool is_async = + !Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core; + Settings::values.use_asynchronous_gpu_emulation = is_async; async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); Settings::Apply(); }); async_status_button->setText(tr("ASYNC")); async_status_button->setCheckable(true); async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); + + // Setup Multicore button + multicore_status_button = new QPushButton(); + multicore_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); + multicore_status_button->setFocusPolicy(Qt::NoFocus); + connect(multicore_status_button, &QPushButton::clicked, [&] { + if (emulation_running) { + return; + } + Settings::values.use_multi_core = !Settings::values.use_multi_core; + bool is_async = + Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core; + Settings::values.use_asynchronous_gpu_emulation = is_async; + async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); + multicore_status_button->setChecked(Settings::values.use_multi_core); + Settings::Apply(); + }); + multicore_status_button->setText(tr("MULTICORE")); + multicore_status_button->setCheckable(true); + multicore_status_button->setChecked(Settings::values.use_multi_core); + statusBar()->insertPermanentWidget(0, multicore_status_button); statusBar()->insertPermanentWidget(0, async_status_button); // Setup Renderer API button @@ -648,6 +689,11 @@ void GMainWindow::InitializeHotkeys() { ui.action_Capture_Screenshot->setShortcutContext( hotkey_registry.GetShortcutContext(main_window, capture_screenshot)); + ui.action_Fullscreen->setShortcut( + hotkey_registry.GetHotkey(main_window, fullscreen, this)->key()); + ui.action_Fullscreen->setShortcutContext( + hotkey_registry.GetShortcutContext(main_window, fullscreen)); + connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this), &QShortcut::activated, this, &GMainWindow::OnMenuLoadFile); connect( @@ -684,10 +730,7 @@ void GMainWindow::InitializeHotkeys() { Settings::values.use_frame_limit = !Settings::values.use_frame_limit; UpdateStatusBar(); }); - // TODO: Remove this comment/static whenever the next major release of - // MSVC occurs and we make it a requirement (see: - // https://developercommunity.visualstudio.com/content/problem/93922/constexprs-are-trying-to-be-captured-in-lambda-fun.html) - static constexpr u16 SPEED_LIMIT_STEP = 5; + constexpr u16 SPEED_LIMIT_STEP = 5; connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this), &QShortcut::activated, this, [&] { if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) { @@ -721,16 +764,19 @@ void GMainWindow::InitializeHotkeys() { Settings::values.use_docked_mode); dock_status_button->setChecked(Settings::values.use_docked_mode); }); + connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this), + &QShortcut::activated, this, + [] { Settings::values.audio_muted = !Settings::values.audio_muted; }); } void GMainWindow::SetDefaultUIGeometry() { - // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half + // geometry: 53% of the window contents are in the upper screen half, 47% in the lower half const QRect screenRect = QApplication::desktop()->screenGeometry(this); const int w = screenRect.width() * 2 / 3; - const int h = screenRect.height() / 2; + const int h = screenRect.height() * 2 / 3; const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2; - const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100; + const int y = (screenRect.y() + screenRect.height()) / 2 - h * 53 / 100; setGeometry(x, y, w, h); } @@ -821,6 +867,10 @@ void GMainWindow::ConnectMenuEvents() { connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame); connect(ui.action_Report_Compatibility, &QAction::triggered, this, &GMainWindow::OnMenuReportCompatibility); + connect(ui.action_Open_Mods_Page, &QAction::triggered, this, &GMainWindow::OnOpenModsPage); + connect(ui.action_Open_Quickstart_Guide, &QAction::triggered, this, + &GMainWindow::OnOpenQuickstartGuide); + connect(ui.action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ); connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); }); connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); @@ -831,12 +881,9 @@ void GMainWindow::ConnectMenuEvents() { &GMainWindow::OnDisplayTitleBars); connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar); connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); + connect(ui.action_Reset_Window_Size, &QAction::triggered, this, &GMainWindow::ResetWindowSize); // Fullscreen - ui.action_Fullscreen->setShortcut( - hotkey_registry - .GetHotkey(QStringLiteral("Main Window"), QStringLiteral("Fullscreen"), this) - ->key()); connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen); // Movie @@ -904,6 +951,8 @@ bool GMainWindow::LoadROM(const QString& filename) { nullptr, // E-Commerce }); + system.RegisterHostThread(); + const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())}; const auto drd_callout = @@ -1020,29 +1069,31 @@ void GMainWindow::BootGame(const QString& filename) { } status_bar_update_timer.start(2000); async_status_button->setDisabled(true); + multicore_status_button->setDisabled(true); renderer_status_button->setDisabled(true); if (UISettings::values.hide_mouse) { mouse_hide_timer.start(); setMouseTracking(true); ui.centralwidget->setMouseTracking(true); - ui.menubar->setMouseTracking(true); } const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); std::string title_name; + std::string title_version; const auto res = Core::System::GetInstance().GetGameName(title_name); - if (res != Loader::ResultStatus::Success) { - const auto metadata = FileSys::PatchManager(title_id).GetControlMetadata(); - if (metadata.first != nullptr) - title_name = metadata.first->GetApplicationName(); - if (title_name.empty()) - title_name = FileUtil::GetFilename(filename.toStdString()); + const auto metadata = FileSys::PatchManager(title_id).GetControlMetadata(); + if (metadata.first != nullptr) { + title_version = metadata.first->GetVersionString(); + title_name = metadata.first->GetApplicationName(); } - LOG_INFO(Frontend, "Booting game: {:016X} | {}", title_id, title_name); - UpdateWindowTitle(QString::fromStdString(title_name)); + if (res != Loader::ResultStatus::Success || title_name.empty()) { + title_name = FileUtil::GetFilename(filename.toStdString()); + } + LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version); + UpdateWindowTitle(title_name, title_version); loading_screen->Prepare(Core::System::GetInstance().GetAppLoader()); loading_screen->show(); @@ -1099,7 +1150,6 @@ void GMainWindow::ShutdownGame() { setMouseTracking(false); ui.centralwidget->setMouseTracking(false); - ui.menubar->setMouseTracking(false); UpdateWindowTitle(); @@ -1109,6 +1159,7 @@ void GMainWindow::ShutdownGame() { game_fps_label->setVisible(false); emu_frametime_label->setVisible(false); async_status_button->setEnabled(true); + multicore_status_button->setEnabled(true); #ifdef HAS_VULKAN renderer_status_button->setEnabled(true); #endif @@ -1156,39 +1207,61 @@ void GMainWindow::OnGameListLoadFile(QString game_path) { BootGame(game_path); } -void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) { +void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path) { std::string path; QString open_target; + + const auto v_file = Core::GetGameFileFromPath(vfs, game_path); + const auto loader = Loader::GetLoader(v_file); + FileSys::NACP control{}; + u64 program_id{}; + + loader->ReadControlData(control); + loader->ReadProgramId(program_id); + + const bool has_user_save{control.GetDefaultNormalSaveSize() > 0}; + const bool has_device_save{control.GetDeviceSaveDataSize() > 0}; + + ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?"); + switch (target) { case GameListOpenTarget::SaveData: { open_target = tr("Save Data"); const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir); ASSERT(program_id != 0); - const auto select_profile = [this] { - QtProfileSelectionDialog dialog(this); - dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | - Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); - dialog.setWindowModality(Qt::WindowModal); + if (has_user_save) { + // User save data + const auto select_profile = [this] { + QtProfileSelectionDialog dialog(this); + dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | + Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); + dialog.setWindowModality(Qt::WindowModal); - if (dialog.exec() == QDialog::Rejected) { - return -1; - } + if (dialog.exec() == QDialog::Rejected) { + return -1; + } - return dialog.GetIndex(); - }; + return dialog.GetIndex(); + }; - const auto index = select_profile(); - if (index == -1) { - return; - } + const auto index = select_profile(); + if (index == -1) { + return; + } - Service::Account::ProfileManager manager; - const auto user_id = manager.GetUser(static_cast<std::size_t>(index)); - ASSERT(user_id); - path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser, - FileSys::SaveDataType::SaveData, - program_id, user_id->uuid, 0); + Service::Account::ProfileManager manager; + const auto user_id = manager.GetUser(static_cast<std::size_t>(index)); + ASSERT(user_id); + path = nand_dir + FileSys::SaveDataFactory::GetFullPath( + FileSys::SaveDataSpaceId::NandUser, + FileSys::SaveDataType::SaveData, program_id, user_id->uuid, 0); + } else { + // Device save data + path = nand_dir + FileSys::SaveDataFactory::GetFullPath( + FileSys::SaveDataSpaceId::NandUser, + FileSys::SaveDataType::SaveData, program_id, {}, 0); + } if (!FileUtil::Exists(path)) { FileUtil::CreateFullPath(path); @@ -1771,6 +1844,26 @@ void GMainWindow::OnMenuReportCompatibility() { } } +void GMainWindow::OpenURL(const QUrl& url) { + const bool open = QDesktopServices::openUrl(url); + if (!open) { + QMessageBox::warning(this, tr("Error opening URL"), + tr("Unable to open the URL \"%1\".").arg(url.toString())); + } +} + +void GMainWindow::OnOpenModsPage() { + OpenURL(QUrl(QStringLiteral("https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods"))); +} + +void GMainWindow::OnOpenQuickstartGuide() { + OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/help/quickstart/"))); +} + +void GMainWindow::OnOpenFAQ() { + OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/wiki/faq/"))); +} + void GMainWindow::ToggleFullscreen() { if (!emulation_running) { return; @@ -1831,6 +1924,20 @@ void GMainWindow::ToggleWindowMode() { } } +void GMainWindow::ResetWindowSize() { + const auto aspect_ratio = Layout::EmulationAspectRatio( + static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio), + static_cast<float>(Layout::ScreenUndocked::Height) / Layout::ScreenUndocked::Width); + if (!ui.action_Single_Window_Mode->isChecked()) { + render_window->resize(Layout::ScreenUndocked::Height / aspect_ratio, + Layout::ScreenUndocked::Height); + } else { + resize(Layout::ScreenUndocked::Height / aspect_ratio, + Layout::ScreenUndocked::Height + menuBar()->height() + + (ui.action_Show_Status_Bar->isChecked() ? statusBar()->height() : 0)); + } +} + void GMainWindow::OnConfigure() { const auto old_theme = UISettings::values.theme; const bool old_discord_presence = UISettings::values.enable_discord_presence; @@ -1861,16 +1968,18 @@ void GMainWindow::OnConfigure() { if (UISettings::values.hide_mouse && emulation_running) { setMouseTracking(true); ui.centralwidget->setMouseTracking(true); - ui.menubar->setMouseTracking(true); mouse_hide_timer.start(); } else { setMouseTracking(false); ui.centralwidget->setMouseTracking(false); - ui.menubar->setMouseTracking(false); } dock_status_button->setChecked(Settings::values.use_docked_mode); + multicore_status_button->setChecked(Settings::values.use_multi_core); + Settings::values.use_asynchronous_gpu_emulation = + Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core; async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); + #ifdef HAS_VULKAN renderer_status_button->setChecked(Settings::values.renderer_backend == Settings::RendererBackend::Vulkan); @@ -1957,7 +2066,8 @@ void GMainWindow::OnCaptureScreenshot() { OnStartGame(); } -void GMainWindow::UpdateWindowTitle(const QString& title_name) { +void GMainWindow::UpdateWindowTitle(const std::string& title_name, + const std::string& title_version) { const auto full_name = std::string(Common::g_build_fullname); const auto branch_name = std::string(Common::g_scm_branch); const auto description = std::string(Common::g_scm_desc); @@ -1966,7 +2076,7 @@ void GMainWindow::UpdateWindowTitle(const QString& title_name) { const auto date = QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd")).toStdString(); - if (title_name.isEmpty()) { + if (title_name.empty()) { const auto fmt = std::string(Common::g_title_bar_format_idle); setWindowTitle(QString::fromStdString(fmt::format(fmt.empty() ? "yuzu {0}| {1}-{2}" : fmt, full_name, branch_name, description, @@ -1974,8 +2084,8 @@ void GMainWindow::UpdateWindowTitle(const QString& title_name) { } else { const auto fmt = std::string(Common::g_title_bar_format_running); setWindowTitle(QString::fromStdString( - fmt::format(fmt.empty() ? "yuzu {0}| {3} | {1}-{2}" : fmt, full_name, branch_name, - description, title_name.toStdString(), date, build_id))); + fmt::format(fmt.empty() ? "yuzu {0}| {3} | {6} | {1}-{2}" : fmt, full_name, branch_name, + description, title_name, date, build_id, title_version))); } } @@ -1997,7 +2107,7 @@ void GMainWindow::UpdateStatusBar() { game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); - emu_speed_label->setVisible(true); + emu_speed_label->setVisible(!Settings::values.use_multi_core); game_fps_label->setVisible(true); emu_frametime_label->setVisible(true); } |