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Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp36
1 files changed, 31 insertions, 5 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index b460020b1..08ccc1555 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1059,7 +1059,7 @@ void GMainWindow::InitializeHotkeys() {
Settings::values.volume.SetValue(static_cast<u8>(new_volume));
});
connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
- Settings::values.disable_fps_limit.SetValue(!Settings::values.disable_fps_limit.GetValue());
+ Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
});
connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
Settings::values.mouse_panning = !Settings::values.mouse_panning;
@@ -1131,6 +1131,7 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
OnPauseGame();
} else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
auto_paused = false;
+ RequestGameResume();
OnStartGame();
}
}
@@ -1483,9 +1484,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig);
}
- // Disable fps limit toggle when booting a new title
- Settings::values.disable_fps_limit.SetValue(false);
-
// Save configurations
UpdateUISettings();
game_list->SaveInterfaceLayout();
@@ -1500,6 +1498,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
if (!LoadROM(filename, program_id, program_index))
return;
+ system->SetShuttingDown(false);
+
// Create and start the emulation thread
emu_thread = std::make_unique<EmuThread>(*system);
emit EmulationStarting(emu_thread.get());
@@ -1542,6 +1542,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
mouse_hide_timer.start();
}
+ render_window->InitializeCamera();
+
std::string title_name;
std::string title_version;
const auto res = system->GetGameName(title_name);
@@ -1590,6 +1592,7 @@ void GMainWindow::ShutdownGame() {
AllowOSSleep();
+ system->SetShuttingDown(true);
system->DetachDebugger();
discord_rpc->Pause();
emu_thread->RequestStop();
@@ -1622,6 +1625,7 @@ void GMainWindow::ShutdownGame() {
tas_label->clear();
input_subsystem->GetTas()->Stop();
OnTasStateChanged();
+ render_window->FinalizeCamera();
// Enable all controllers
system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
@@ -2573,6 +2577,7 @@ void GMainWindow::OnPauseContinueGame() {
if (emu_thread->IsRunning()) {
OnPauseGame();
} else {
+ RequestGameResume();
OnStartGame();
}
}
@@ -2860,6 +2865,12 @@ void GMainWindow::OnConfigure() {
mouse_hide_timer.start();
}
+ // Restart camera config
+ if (emulation_running) {
+ render_window->FinalizeCamera();
+ render_window->InitializeCamera();
+ }
+
if (!UISettings::values.has_broken_vulkan) {
renderer_status_button->setEnabled(!emulation_running);
}
@@ -3277,7 +3288,7 @@ void GMainWindow::UpdateStatusBar() {
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}
- if (Settings::values.disable_fps_limit) {
+ if (!Settings::values.use_speed_limit) {
game_fps_label->setText(
tr("Game: %1 FPS (Unlocked)").arg(results.average_game_fps, 0, 'f', 0));
} else {
@@ -3752,6 +3763,21 @@ void GMainWindow::RequestGameExit() {
}
}
+void GMainWindow::RequestGameResume() {
+ auto& sm{system->ServiceManager()};
+ auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
+ auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
+
+ if (applet_oe != nullptr) {
+ applet_oe->GetMessageQueue()->RequestResume();
+ return;
+ }
+
+ if (applet_ae != nullptr) {
+ applet_ae->GetMessageQueue()->RequestResume();
+ }
+}
+
void GMainWindow::filterBarSetChecked(bool state) {
ui->action_Show_Filter_Bar->setChecked(state);
emit(OnToggleFilterBar());