diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 1b412295b..82bce9a3a 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1893,6 +1893,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t } system->SetShuttingDown(false); + game_list->setDisabled(true); // Create and start the emulation thread emu_thread = std::make_unique<EmuThread>(*system); @@ -2088,6 +2089,9 @@ void GMainWindow::OnEmulationStopped() { // When closing the game, destroy the GLWindow to clear the context after the game is closed render_window->ReleaseRenderTarget(); + // Enable game list + game_list->setEnabled(true); + Settings::RestoreGlobalState(system->IsPoweredOn()); system->HIDCore().ReloadInputDevices(); UpdateStatusButtons(); @@ -2418,6 +2422,8 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ return tr("Delete All Transferable Shader Caches?"); case GameListRemoveTarget::CustomConfiguration: return tr("Remove Custom Game Configuration?"); + case GameListRemoveTarget::CacheStorage: + return tr("Remove Cache Storage?"); default: return QString{}; } @@ -2441,6 +2447,9 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ case GameListRemoveTarget::CustomConfiguration: RemoveCustomConfiguration(program_id, game_path); break; + case GameListRemoveTarget::CacheStorage: + RemoveCacheStorage(program_id); + break; } } @@ -2530,6 +2539,21 @@ void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& g } } +void GMainWindow::RemoveCacheStorage(u64 program_id) { + const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir); + auto vfs_nand_dir = + vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::Mode::Read); + + const auto cache_storage_path = FileSys::SaveDataFactory::GetFullPath( + *system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser, + FileSys::SaveDataType::CacheStorage, 0 /* program_id */, {}, 0); + + const auto path = Common::FS::ConcatPathSafe(nand_dir, cache_storage_path); + + // Not an error if it wasn't cleared. + Common::FS::RemoveDirRecursively(path); +} + void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target) { const auto failed = [this] { |