diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 143 |
1 files changed, 121 insertions, 22 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index f607f464a..b460020b1 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -52,7 +52,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #define QT_NO_OPENGL #include <QClipboard> #include <QDesktopServices> -#include <QDesktopWidget> #include <QFile> #include <QFileDialog> #include <QInputDialog> @@ -60,6 +59,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include <QProgressBar> #include <QProgressDialog> #include <QPushButton> +#include <QScreen> #include <QShortcut> #include <QStatusBar> #include <QString> @@ -115,6 +115,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "video_core/shader_notify.h" #include "yuzu/about_dialog.h" #include "yuzu/bootmanager.h" +#include "yuzu/check_vulkan.h" #include "yuzu/compatdb.h" #include "yuzu/compatibility_list.h" #include "yuzu/configuration/config.h" @@ -198,6 +199,59 @@ static void RemoveCachedContents() { Common::FS::RemoveDirRecursively(offline_system_data); } +static void LogRuntimes() { +#ifdef _MSC_VER + // It is possible that the name of the dll will change. + // vcruntime140.dll is for 2015 and onwards + constexpr char runtime_dll_name[] = "vcruntime140.dll"; + UINT sz = GetFileVersionInfoSizeA(runtime_dll_name, nullptr); + bool runtime_version_inspection_worked = false; + if (sz > 0) { + std::vector<u8> buf(sz); + if (GetFileVersionInfoA(runtime_dll_name, 0, sz, buf.data())) { + VS_FIXEDFILEINFO* pvi; + sz = sizeof(VS_FIXEDFILEINFO); + if (VerQueryValueA(buf.data(), "\\", reinterpret_cast<LPVOID*>(&pvi), &sz)) { + if (pvi->dwSignature == VS_FFI_SIGNATURE) { + runtime_version_inspection_worked = true; + LOG_INFO(Frontend, "MSVC Compiler: {} Runtime: {}.{}.{}.{}", _MSC_VER, + pvi->dwProductVersionMS >> 16, pvi->dwProductVersionMS & 0xFFFF, + pvi->dwProductVersionLS >> 16, pvi->dwProductVersionLS & 0xFFFF); + } + } + } + } + if (!runtime_version_inspection_worked) { + LOG_INFO(Frontend, "Unable to inspect {}", runtime_dll_name); + } +#endif +} + +static QString PrettyProductName() { +#ifdef _WIN32 + // After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2 + // With that notation change they changed the registry key used to denote the current version + QSettings windows_registry( + QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"), + QSettings::NativeFormat); + const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString(); + if (release_id == QStringLiteral("2009")) { + const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt(); + const QString display_version = + windows_registry.value(QStringLiteral("DisplayVersion")).toString(); + const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt(); + u32 version = 10; + if (current_build >= 22000) { + version = 11; + } + return QStringLiteral("Windows %1 Version %2 (Build %3.%4)") + .arg(QString::number(version), display_version, QString::number(current_build), + QString::number(ubr)); + } +#endif + return QSysInfo::prettyProductName(); +} + GMainWindow::GMainWindow() : ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()}, input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, @@ -243,6 +297,7 @@ GMainWindow::GMainWindow() const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build; LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version); + LogRuntimes(); #ifdef ARCHITECTURE_x86_64 const auto& caps = Common::GetCPUCaps(); std::string cpu_string = caps.cpu_string; @@ -259,7 +314,7 @@ GMainWindow::GMainWindow() } LOG_INFO(Frontend, "Host CPU: {}", cpu_string); #endif - LOG_INFO(Frontend, "Host OS: {}", QSysInfo::prettyProductName().toStdString()); + LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString()); LOG_INFO(Frontend, "Host RAM: {:.2f} GiB", Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB}); LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB}); @@ -297,6 +352,23 @@ GMainWindow::GMainWindow() MigrateConfigFiles(); + if (!CheckVulkan()) { + config->Save(); + + QMessageBox::warning( + this, tr("Broken Vulkan Installation Detected"), + tr("Vulkan initialization failed on the previous boot.<br><br>Click <a " + "href='https://yuzu-emu.org/wiki/faq/" + "#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for " + "instructions to fix the issue</a>.")); + } + if (UISettings::values.has_broken_vulkan) { + Settings::values.renderer_backend = Settings::RendererBackend::OpenGL; + + renderer_status_button->setDisabled(true); + renderer_status_button->setChecked(false); + } + #if defined(HAVE_SDL2) && !defined(_WIN32) SDL_InitSubSystem(SDL_INIT_VIDEO); // SDL disables the screen saver by default, and setting the hint @@ -827,12 +899,11 @@ void GMainWindow::InitializeWidgets() { // Setup Dock button dock_status_button = new QPushButton(); - dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); + dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton")); dock_status_button->setFocusPolicy(Qt::NoFocus); connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode); - dock_status_button->setText(tr("DOCK")); dock_status_button->setCheckable(true); - dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); + UpdateDockedButton(); statusBar()->insertPermanentWidget(0, dock_status_button); gpu_accuracy_button = new QPushButton(); @@ -863,8 +934,7 @@ void GMainWindow::InitializeWidgets() { Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan); } else { Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL); - const auto filter = Settings::values.scaling_filter.GetValue(); - if (filter == Settings::ScalingFilter::Fsr) { + if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) { Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor); UpdateFilterText(); } @@ -1002,7 +1072,7 @@ void GMainWindow::InitializeHotkeys() { void GMainWindow::SetDefaultUIGeometry() { // geometry: 53% of the window contents are in the upper screen half, 47% in the lower half - const QRect screenRect = QApplication::desktop()->screenGeometry(this); + const QRect screenRect = QGuiApplication::primaryScreen()->geometry(); const int w = screenRect.width() * 2 / 3; const int h = screenRect.height() * 2 / 3; @@ -1015,6 +1085,10 @@ void GMainWindow::SetDefaultUIGeometry() { void GMainWindow::RestoreUIState() { setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint); restoreGeometry(UISettings::values.geometry); + // Work-around because the games list isn't supposed to be full screen + if (isFullScreen()) { + showNormal(); + } restoreState(UISettings::values.state); render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint); render_window->restoreGeometry(UISettings::values.renderwindow_geometry); @@ -1367,7 +1441,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p } return false; } - game_path = filename; + current_game_path = filename; system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt"); return true; @@ -1401,7 +1475,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success && type == StartGameType::Normal) { // Load per game settings - const auto file_path = std::filesystem::path{filename.toStdU16String()}; + const auto file_path = + std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}; const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()) : fmt::format("{:016X}", title_id); @@ -1432,7 +1507,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t // Register an ExecuteProgram callback such that Core can execute a sub-program system->RegisterExecuteProgramCallback( - [this](std::size_t program_index) { render_window->ExecuteProgram(program_index); }); + [this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); }); // Register an Exit callback such that Core can exit the currently running application. system->RegisterExitCallback([this]() { render_window->Exit(); }); @@ -1482,7 +1557,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t } if (res != Loader::ResultStatus::Success || title_name.empty()) { title_name = Common::FS::PathToUTF8String( - std::filesystem::path{filename.toStdU16String()}.filename()); + std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())} + .filename()); } const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess(); const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)"); @@ -1514,6 +1590,7 @@ void GMainWindow::ShutdownGame() { AllowOSSleep(); + system->DetachDebugger(); discord_rpc->Pause(); emu_thread->RequestStop(); @@ -1561,9 +1638,9 @@ void GMainWindow::ShutdownGame() { emu_speed_label->setVisible(false); game_fps_label->setVisible(false); emu_frametime_label->setVisible(false); - renderer_status_button->setEnabled(true); + renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan); - game_path.clear(); + current_game_path.clear(); // When closing the game, destroy the GLWindow to clear the context after the game is closed render_window->ReleaseRenderTarget(); @@ -1581,7 +1658,7 @@ void GMainWindow::StoreRecentFile(const QString& filename) { void GMainWindow::UpdateRecentFiles() { const int num_recent_files = - std::min(UISettings::values.recent_files.size(), max_recent_files_item); + std::min(static_cast<int>(UISettings::values.recent_files.size()), max_recent_files_item); for (int i = 0; i < num_recent_files; i++) { const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg( @@ -2482,7 +2559,7 @@ void GMainWindow::OnRestartGame() { return; } // Make a copy since BootGame edits game_path - BootGame(QString(game_path)); + BootGame(QString(current_game_path)); } void GMainWindow::OnPauseGame() { @@ -2579,6 +2656,18 @@ void GMainWindow::ToggleFullscreen() { } } +// We're going to return the screen that the given window has the most pixels on +static QScreen* GuessCurrentScreen(QWidget* window) { + const QList<QScreen*> screens = QGuiApplication::screens(); + return *std::max_element( + screens.cbegin(), screens.cend(), [window](const QScreen* left, const QScreen* right) { + const QSize left_size = left->geometry().intersected(window->geometry()).size(); + const QSize right_size = right->geometry().intersected(window->geometry()).size(); + return (left_size.height() * left_size.width()) < + (right_size.height() * right_size.width()); + }); +} + void GMainWindow::ShowFullscreen() { const auto show_fullscreen = [](QWidget* window) { if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) { @@ -2587,7 +2676,7 @@ void GMainWindow::ShowFullscreen() { } window->hide(); window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint); - const auto screen_geometry = QApplication::desktop()->screenGeometry(window); + const auto screen_geometry = GuessCurrentScreen(window)->geometry(); window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(), screen_geometry.height() + 1); window->raise(); @@ -2771,6 +2860,10 @@ void GMainWindow::OnConfigure() { mouse_hide_timer.start(); } + if (!UISettings::values.has_broken_vulkan) { + renderer_status_button->setEnabled(!emulation_running); + } + UpdateStatusButtons(); controller_dialog->refreshConfiguration(); } @@ -2856,7 +2949,7 @@ void GMainWindow::OnToggleDockedMode() { } Settings::values.use_docked_mode.SetValue(!is_docked); - dock_status_button->setChecked(!is_docked); + UpdateDockedButton(); OnDockedModeChanged(is_docked, !is_docked, *system); } @@ -2895,7 +2988,7 @@ void GMainWindow::OnToggleAdaptingFilter() { void GMainWindow::OnConfigurePerGame() { const u64 title_id = system->GetCurrentProcessProgramID(); - OpenPerGameConfiguration(title_id, game_path.toStdString()); + OpenPerGameConfiguration(title_id, current_game_path.toStdString()); } void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) { @@ -3150,7 +3243,7 @@ void GMainWindow::OnTasStateChanged() { } void GMainWindow::UpdateStatusBar() { - if (emu_thread == nullptr) { + if (emu_thread == nullptr || !system->IsPoweredOn()) { status_bar_update_timer.stop(); return; } @@ -3222,6 +3315,12 @@ void GMainWindow::UpdateGPUAccuracyButton() { } } +void GMainWindow::UpdateDockedButton() { + const bool is_docked = Settings::values.use_docked_mode.GetValue(); + dock_status_button->setChecked(is_docked); + dock_status_button->setText(is_docked ? tr("DOCKED") : tr("HANDHELD")); +} + void GMainWindow::UpdateFilterText() { const auto filter = Settings::values.scaling_filter.GetValue(); switch (filter) { @@ -3265,10 +3364,10 @@ void GMainWindow::UpdateAAText() { } void GMainWindow::UpdateStatusButtons() { - dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::Vulkan); UpdateGPUAccuracyButton(); + UpdateDockedButton(); UpdateFilterText(); UpdateAAText(); } @@ -3319,7 +3418,7 @@ void GMainWindow::CenterMouseCursor() { const int center_x = render_window->width() / 2; const int center_y = render_window->height() / 2; - QCursor::setPos(mapToGlobal({center_x, center_y})); + QCursor::setPos(mapToGlobal(QPoint{center_x, center_y})); } void GMainWindow::OnMouseActivity() { |