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-rw-r--r--src/yuzu/main.cpp143
1 files changed, 121 insertions, 22 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index f607f464a..b460020b1 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -52,7 +52,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#define QT_NO_OPENGL
#include <QClipboard>
#include <QDesktopServices>
-#include <QDesktopWidget>
#include <QFile>
#include <QFileDialog>
#include <QInputDialog>
@@ -60,6 +59,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include <QProgressBar>
#include <QProgressDialog>
#include <QPushButton>
+#include <QScreen>
#include <QShortcut>
#include <QStatusBar>
#include <QString>
@@ -115,6 +115,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "video_core/shader_notify.h"
#include "yuzu/about_dialog.h"
#include "yuzu/bootmanager.h"
+#include "yuzu/check_vulkan.h"
#include "yuzu/compatdb.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/configuration/config.h"
@@ -198,6 +199,59 @@ static void RemoveCachedContents() {
Common::FS::RemoveDirRecursively(offline_system_data);
}
+static void LogRuntimes() {
+#ifdef _MSC_VER
+ // It is possible that the name of the dll will change.
+ // vcruntime140.dll is for 2015 and onwards
+ constexpr char runtime_dll_name[] = "vcruntime140.dll";
+ UINT sz = GetFileVersionInfoSizeA(runtime_dll_name, nullptr);
+ bool runtime_version_inspection_worked = false;
+ if (sz > 0) {
+ std::vector<u8> buf(sz);
+ if (GetFileVersionInfoA(runtime_dll_name, 0, sz, buf.data())) {
+ VS_FIXEDFILEINFO* pvi;
+ sz = sizeof(VS_FIXEDFILEINFO);
+ if (VerQueryValueA(buf.data(), "\\", reinterpret_cast<LPVOID*>(&pvi), &sz)) {
+ if (pvi->dwSignature == VS_FFI_SIGNATURE) {
+ runtime_version_inspection_worked = true;
+ LOG_INFO(Frontend, "MSVC Compiler: {} Runtime: {}.{}.{}.{}", _MSC_VER,
+ pvi->dwProductVersionMS >> 16, pvi->dwProductVersionMS & 0xFFFF,
+ pvi->dwProductVersionLS >> 16, pvi->dwProductVersionLS & 0xFFFF);
+ }
+ }
+ }
+ }
+ if (!runtime_version_inspection_worked) {
+ LOG_INFO(Frontend, "Unable to inspect {}", runtime_dll_name);
+ }
+#endif
+}
+
+static QString PrettyProductName() {
+#ifdef _WIN32
+ // After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2
+ // With that notation change they changed the registry key used to denote the current version
+ QSettings windows_registry(
+ QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"),
+ QSettings::NativeFormat);
+ const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString();
+ if (release_id == QStringLiteral("2009")) {
+ const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt();
+ const QString display_version =
+ windows_registry.value(QStringLiteral("DisplayVersion")).toString();
+ const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt();
+ u32 version = 10;
+ if (current_build >= 22000) {
+ version = 11;
+ }
+ return QStringLiteral("Windows %1 Version %2 (Build %3.%4)")
+ .arg(QString::number(version), display_version, QString::number(current_build),
+ QString::number(ubr));
+ }
+#endif
+ return QSysInfo::prettyProductName();
+}
+
GMainWindow::GMainWindow()
: ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
@@ -243,6 +297,7 @@ GMainWindow::GMainWindow()
const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build;
LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version);
+ LogRuntimes();
#ifdef ARCHITECTURE_x86_64
const auto& caps = Common::GetCPUCaps();
std::string cpu_string = caps.cpu_string;
@@ -259,7 +314,7 @@ GMainWindow::GMainWindow()
}
LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
#endif
- LOG_INFO(Frontend, "Host OS: {}", QSysInfo::prettyProductName().toStdString());
+ LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString());
LOG_INFO(Frontend, "Host RAM: {:.2f} GiB",
Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB});
LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB});
@@ -297,6 +352,23 @@ GMainWindow::GMainWindow()
MigrateConfigFiles();
+ if (!CheckVulkan()) {
+ config->Save();
+
+ QMessageBox::warning(
+ this, tr("Broken Vulkan Installation Detected"),
+ tr("Vulkan initialization failed on the previous boot.<br><br>Click <a "
+ "href='https://yuzu-emu.org/wiki/faq/"
+ "#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for "
+ "instructions to fix the issue</a>."));
+ }
+ if (UISettings::values.has_broken_vulkan) {
+ Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
+
+ renderer_status_button->setDisabled(true);
+ renderer_status_button->setChecked(false);
+ }
+
#if defined(HAVE_SDL2) && !defined(_WIN32)
SDL_InitSubSystem(SDL_INIT_VIDEO);
// SDL disables the screen saver by default, and setting the hint
@@ -827,12 +899,11 @@ void GMainWindow::InitializeWidgets() {
// Setup Dock button
dock_status_button = new QPushButton();
- dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
+ dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton"));
dock_status_button->setFocusPolicy(Qt::NoFocus);
connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
- dock_status_button->setText(tr("DOCK"));
dock_status_button->setCheckable(true);
- dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
+ UpdateDockedButton();
statusBar()->insertPermanentWidget(0, dock_status_button);
gpu_accuracy_button = new QPushButton();
@@ -863,8 +934,7 @@ void GMainWindow::InitializeWidgets() {
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
} else {
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
- const auto filter = Settings::values.scaling_filter.GetValue();
- if (filter == Settings::ScalingFilter::Fsr) {
+ if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
UpdateFilterText();
}
@@ -1002,7 +1072,7 @@ void GMainWindow::InitializeHotkeys() {
void GMainWindow::SetDefaultUIGeometry() {
// geometry: 53% of the window contents are in the upper screen half, 47% in the lower half
- const QRect screenRect = QApplication::desktop()->screenGeometry(this);
+ const QRect screenRect = QGuiApplication::primaryScreen()->geometry();
const int w = screenRect.width() * 2 / 3;
const int h = screenRect.height() * 2 / 3;
@@ -1015,6 +1085,10 @@ void GMainWindow::SetDefaultUIGeometry() {
void GMainWindow::RestoreUIState() {
setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
restoreGeometry(UISettings::values.geometry);
+ // Work-around because the games list isn't supposed to be full screen
+ if (isFullScreen()) {
+ showNormal();
+ }
restoreState(UISettings::values.state);
render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
@@ -1367,7 +1441,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
}
return false;
}
- game_path = filename;
+ current_game_path = filename;
system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
return true;
@@ -1401,7 +1475,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
type == StartGameType::Normal) {
// Load per game settings
- const auto file_path = std::filesystem::path{filename.toStdU16String()};
+ const auto file_path =
+ std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())};
const auto config_file_name = title_id == 0
? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
@@ -1432,7 +1507,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
// Register an ExecuteProgram callback such that Core can execute a sub-program
system->RegisterExecuteProgramCallback(
- [this](std::size_t program_index) { render_window->ExecuteProgram(program_index); });
+ [this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
// Register an Exit callback such that Core can exit the currently running application.
system->RegisterExitCallback([this]() { render_window->Exit(); });
@@ -1482,7 +1557,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
}
if (res != Loader::ResultStatus::Success || title_name.empty()) {
title_name = Common::FS::PathToUTF8String(
- std::filesystem::path{filename.toStdU16String()}.filename());
+ std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}
+ .filename());
}
const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess();
const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
@@ -1514,6 +1590,7 @@ void GMainWindow::ShutdownGame() {
AllowOSSleep();
+ system->DetachDebugger();
discord_rpc->Pause();
emu_thread->RequestStop();
@@ -1561,9 +1638,9 @@ void GMainWindow::ShutdownGame() {
emu_speed_label->setVisible(false);
game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false);
- renderer_status_button->setEnabled(true);
+ renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
- game_path.clear();
+ current_game_path.clear();
// When closing the game, destroy the GLWindow to clear the context after the game is closed
render_window->ReleaseRenderTarget();
@@ -1581,7 +1658,7 @@ void GMainWindow::StoreRecentFile(const QString& filename) {
void GMainWindow::UpdateRecentFiles() {
const int num_recent_files =
- std::min(UISettings::values.recent_files.size(), max_recent_files_item);
+ std::min(static_cast<int>(UISettings::values.recent_files.size()), max_recent_files_item);
for (int i = 0; i < num_recent_files; i++) {
const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
@@ -2482,7 +2559,7 @@ void GMainWindow::OnRestartGame() {
return;
}
// Make a copy since BootGame edits game_path
- BootGame(QString(game_path));
+ BootGame(QString(current_game_path));
}
void GMainWindow::OnPauseGame() {
@@ -2579,6 +2656,18 @@ void GMainWindow::ToggleFullscreen() {
}
}
+// We're going to return the screen that the given window has the most pixels on
+static QScreen* GuessCurrentScreen(QWidget* window) {
+ const QList<QScreen*> screens = QGuiApplication::screens();
+ return *std::max_element(
+ screens.cbegin(), screens.cend(), [window](const QScreen* left, const QScreen* right) {
+ const QSize left_size = left->geometry().intersected(window->geometry()).size();
+ const QSize right_size = right->geometry().intersected(window->geometry()).size();
+ return (left_size.height() * left_size.width()) <
+ (right_size.height() * right_size.width());
+ });
+}
+
void GMainWindow::ShowFullscreen() {
const auto show_fullscreen = [](QWidget* window) {
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
@@ -2587,7 +2676,7 @@ void GMainWindow::ShowFullscreen() {
}
window->hide();
window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint);
- const auto screen_geometry = QApplication::desktop()->screenGeometry(window);
+ const auto screen_geometry = GuessCurrentScreen(window)->geometry();
window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
screen_geometry.height() + 1);
window->raise();
@@ -2771,6 +2860,10 @@ void GMainWindow::OnConfigure() {
mouse_hide_timer.start();
}
+ if (!UISettings::values.has_broken_vulkan) {
+ renderer_status_button->setEnabled(!emulation_running);
+ }
+
UpdateStatusButtons();
controller_dialog->refreshConfiguration();
}
@@ -2856,7 +2949,7 @@ void GMainWindow::OnToggleDockedMode() {
}
Settings::values.use_docked_mode.SetValue(!is_docked);
- dock_status_button->setChecked(!is_docked);
+ UpdateDockedButton();
OnDockedModeChanged(is_docked, !is_docked, *system);
}
@@ -2895,7 +2988,7 @@ void GMainWindow::OnToggleAdaptingFilter() {
void GMainWindow::OnConfigurePerGame() {
const u64 title_id = system->GetCurrentProcessProgramID();
- OpenPerGameConfiguration(title_id, game_path.toStdString());
+ OpenPerGameConfiguration(title_id, current_game_path.toStdString());
}
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
@@ -3150,7 +3243,7 @@ void GMainWindow::OnTasStateChanged() {
}
void GMainWindow::UpdateStatusBar() {
- if (emu_thread == nullptr) {
+ if (emu_thread == nullptr || !system->IsPoweredOn()) {
status_bar_update_timer.stop();
return;
}
@@ -3222,6 +3315,12 @@ void GMainWindow::UpdateGPUAccuracyButton() {
}
}
+void GMainWindow::UpdateDockedButton() {
+ const bool is_docked = Settings::values.use_docked_mode.GetValue();
+ dock_status_button->setChecked(is_docked);
+ dock_status_button->setText(is_docked ? tr("DOCKED") : tr("HANDHELD"));
+}
+
void GMainWindow::UpdateFilterText() {
const auto filter = Settings::values.scaling_filter.GetValue();
switch (filter) {
@@ -3265,10 +3364,10 @@ void GMainWindow::UpdateAAText() {
}
void GMainWindow::UpdateStatusButtons() {
- dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
UpdateGPUAccuracyButton();
+ UpdateDockedButton();
UpdateFilterText();
UpdateAAText();
}
@@ -3319,7 +3418,7 @@ void GMainWindow::CenterMouseCursor() {
const int center_x = render_window->width() / 2;
const int center_y = render_window->height() / 2;
- QCursor::setPos(mapToGlobal({center_x, center_y}));
+ QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
}
void GMainWindow::OnMouseActivity() {