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Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp29
1 files changed, 27 insertions, 2 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index de0c7fe8c..f1d9ec326 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -534,14 +534,34 @@ void GMainWindow::InitializeWidgets() {
if (emulation_running) {
return;
}
- Settings::values.use_asynchronous_gpu_emulation =
- !Settings::values.use_asynchronous_gpu_emulation;
+ bool is_async = !Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core;
+ Settings::values.use_asynchronous_gpu_emulation = is_async;
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
Settings::Apply();
});
async_status_button->setText(tr("ASYNC"));
async_status_button->setCheckable(true);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
+
+ // Setup Multicore button
+ multicore_status_button = new QPushButton();
+ multicore_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
+ multicore_status_button->setFocusPolicy(Qt::NoFocus);
+ connect(multicore_status_button, &QPushButton::clicked, [&] {
+ if (emulation_running) {
+ return;
+ }
+ Settings::values.use_multi_core = !Settings::values.use_multi_core;
+ bool is_async = Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core;
+ Settings::values.use_asynchronous_gpu_emulation = is_async;
+ async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
+ multicore_status_button->setChecked(Settings::values.use_multi_core);
+ Settings::Apply();
+ });
+ multicore_status_button->setText(tr("MULTICORE"));
+ multicore_status_button->setCheckable(true);
+ multicore_status_button->setChecked(Settings::values.use_multi_core);
+ statusBar()->insertPermanentWidget(0, multicore_status_button);
statusBar()->insertPermanentWidget(0, async_status_button);
// Setup Renderer API button
@@ -1043,6 +1063,7 @@ void GMainWindow::BootGame(const QString& filename) {
}
status_bar_update_timer.start(2000);
async_status_button->setDisabled(true);
+ multicore_status_button->setDisabled(true);
renderer_status_button->setDisabled(true);
if (UISettings::values.hide_mouse) {
@@ -1130,6 +1151,7 @@ void GMainWindow::ShutdownGame() {
game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false);
async_status_button->setEnabled(true);
+ multicore_status_button->setEnabled(true);
#ifdef HAS_VULKAN
renderer_status_button->setEnabled(true);
#endif
@@ -1935,7 +1957,10 @@ void GMainWindow::OnConfigure() {
}
dock_status_button->setChecked(Settings::values.use_docked_mode);
+ multicore_status_button->setChecked(Settings::values.use_multi_core);
+ Settings::values.use_asynchronous_gpu_emulation = Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core;
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
+
#ifdef HAS_VULKAN
renderer_status_button->setChecked(Settings::values.renderer_backend ==
Settings::RendererBackend::Vulkan);