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-rw-r--r--src/yuzu/main.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 31f2825ee..e5252abdc 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -175,7 +175,7 @@ void GMainWindow::InitializeRecentFileMenuActions() {
for (int i = 0; i < max_recent_files_item; ++i) {
actions_recent_files[i] = new QAction(this);
actions_recent_files[i]->setVisible(false);
- connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));
+ connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
ui.menu_recent_files->addAction(actions_recent_files[i]);
}
@@ -190,10 +190,10 @@ void GMainWindow::InitializeHotkeys() {
RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence::Cancel, Qt::ApplicationShortcut);
LoadHotkeys();
- connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
- SLOT(OnMenuLoadFile()));
- connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
- SLOT(OnStartGame()));
+ connect(GetHotkey("Main Window", "Load File", this), &QShortcut::activated, this,
+ &GMainWindow::OnMenuLoadFile);
+ connect(GetHotkey("Main Window", "Start Emulation", this), &QShortcut::activated, this,
+ &GMainWindow::OnStartGame);
connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated,
ui.action_Fullscreen, &QAction::trigger);
connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously,
@@ -245,13 +245,14 @@ void GMainWindow::RestoreUIState() {
}
void GMainWindow::ConnectWidgetEvents() {
- connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
- connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
- SLOT(OnGameListOpenSaveFolder(u64)));
+ connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
+ connect(game_list, &GameList::OpenSaveFolderRequested, this,
+ &GMainWindow::OnGameListOpenSaveFolder);
- connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
- SLOT(OnEmulationStarting(EmuThread*)));
- connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
+ connect(this, &GMainWindow::EmulationStarting, render_window,
+ &GRenderWindow::OnEmulationStarting);
+ connect(this, &GMainWindow::EmulationStopping, render_window,
+ &GRenderWindow::OnEmulationStopping);
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
}
@@ -398,17 +399,17 @@ void GMainWindow::BootGame(const QString& filename) {
render_window->moveContext();
emu_thread->start();
- connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
+ connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
// before the CPU continues
- connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget,
- SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget,
- SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()),
- Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()),
- Qt::BlockingQueuedConnection);
+ connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget,
+ &RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
+ connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
+ &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
+ connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget,
+ &RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
+ connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
+ &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
// Update the GUI
registersWidget->OnDebugModeEntered();
@@ -437,7 +438,7 @@ void GMainWindow::ShutdownGame() {
emu_thread = nullptr;
// The emulation is stopped, so closing the window or not does not matter anymore
- disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
+ disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// Update the GUI
ui.action_Start->setEnabled(false);
@@ -548,8 +549,7 @@ void GMainWindow::OnStartGame() {
emu_thread->SetRunning(true);
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
qRegisterMetaType<std::string>("std::string");
- connect(emu_thread.get(), SIGNAL(ErrorThrown(Core::System::ResultStatus, std::string)), this,
- SLOT(OnCoreError(Core::System::ResultStatus, std::string)));
+ connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
ui.action_Start->setEnabled(false);
ui.action_Start->setText(tr("Continue"));