diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 31f2825ee..e5252abdc 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -175,7 +175,7 @@ void GMainWindow::InitializeRecentFileMenuActions() { for (int i = 0; i < max_recent_files_item; ++i) { actions_recent_files[i] = new QAction(this); actions_recent_files[i]->setVisible(false); - connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile())); + connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile); ui.menu_recent_files->addAction(actions_recent_files[i]); } @@ -190,10 +190,10 @@ void GMainWindow::InitializeHotkeys() { RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence::Cancel, Qt::ApplicationShortcut); LoadHotkeys(); - connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, - SLOT(OnMenuLoadFile())); - connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, - SLOT(OnStartGame())); + connect(GetHotkey("Main Window", "Load File", this), &QShortcut::activated, this, + &GMainWindow::OnMenuLoadFile); + connect(GetHotkey("Main Window", "Start Emulation", this), &QShortcut::activated, this, + &GMainWindow::OnStartGame); connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated, ui.action_Fullscreen, &QAction::trigger); connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously, @@ -245,13 +245,14 @@ void GMainWindow::RestoreUIState() { } void GMainWindow::ConnectWidgetEvents() { - connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString))); - connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this, - SLOT(OnGameListOpenSaveFolder(u64))); + connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); + connect(game_list, &GameList::OpenSaveFolderRequested, this, + &GMainWindow::OnGameListOpenSaveFolder); - connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, - SLOT(OnEmulationStarting(EmuThread*))); - connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping())); + connect(this, &GMainWindow::EmulationStarting, render_window, + &GRenderWindow::OnEmulationStarting); + connect(this, &GMainWindow::EmulationStopping, render_window, + &GRenderWindow::OnEmulationStopping); connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); } @@ -398,17 +399,17 @@ void GMainWindow::BootGame(const QString& filename) { render_window->moveContext(); emu_thread->start(); - connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame())); + connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views // before the CPU continues - connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, - SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); - connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget, - SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); - connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), - Qt::BlockingQueuedConnection); - connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()), - Qt::BlockingQueuedConnection); + connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget, + &RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); + connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget, + &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); + connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget, + &RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); + connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget, + &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); // Update the GUI registersWidget->OnDebugModeEntered(); @@ -437,7 +438,7 @@ void GMainWindow::ShutdownGame() { emu_thread = nullptr; // The emulation is stopped, so closing the window or not does not matter anymore - disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame())); + disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); // Update the GUI ui.action_Start->setEnabled(false); @@ -548,8 +549,7 @@ void GMainWindow::OnStartGame() { emu_thread->SetRunning(true); qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus"); qRegisterMetaType<std::string>("std::string"); - connect(emu_thread.get(), SIGNAL(ErrorThrown(Core::System::ResultStatus, std::string)), this, - SLOT(OnCoreError(Core::System::ResultStatus, std::string))); + connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError); ui.action_Start->setEnabled(false); ui.action_Start->setText(tr("Continue")); |