diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 647 |
1 files changed, 541 insertions, 106 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 3c2d7d080..4146ebc2c 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1,14 +1,18 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. +// SPDX-FileCopyrightText: 2014 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #include <cinttypes> #include <clocale> +#include <cmath> #include <memory> #include <thread> #ifdef __APPLE__ #include <unistd.h> // for chdir #endif +#ifdef __linux__ +#include <csignal> +#include <sys/socket.h> +#endif // VFS includes must be before glad as they will conflict with Windows file api, which uses defines. #include "applets/qt_controller.h" @@ -20,11 +24,11 @@ #include "configuration/configure_input.h" #include "configuration/configure_per_game.h" #include "configuration/configure_tas.h" -#include "configuration/configure_vibration.h" #include "core/file_sys/vfs.h" #include "core/file_sys/vfs_real.h" #include "core/frontend/applets/controller.h" #include "core/frontend/applets/general_frontend.h" +#include "core/frontend/applets/mii_edit.h" #include "core/frontend/applets/software_keyboard.h" #include "core/hid/emulated_controller.h" #include "core/hid/hid_core.h" @@ -32,6 +36,7 @@ #include "core/hle/service/am/applet_ae.h" #include "core/hle/service/am/applet_oe.h" #include "core/hle/service/am/applets/applets.h" +#include "yuzu/multiplayer/state.h" #include "yuzu/util/controller_navigation.h" // These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows @@ -52,9 +57,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #define QT_NO_OPENGL #include <QClipboard> #include <QDesktopServices> -#include <QDesktopWidget> -#include <QDialogButtonBox> -#include <QDir> #include <QFile> #include <QFileDialog> #include <QInputDialog> @@ -62,6 +64,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include <QProgressBar> #include <QProgressDialog> #include <QPushButton> +#include <QScreen> #include <QShortcut> #include <QStatusBar> #include <QString> @@ -76,11 +79,9 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include <fmt/format.h> #include "common/detached_tasks.h" #include "common/fs/fs.h" -#include "common/fs/fs_paths.h" #include "common/fs/path_util.h" #include "common/literals.h" #include "common/logging/backend.h" -#include "common/logging/filter.h" #include "common/logging/log.h" #include "common/memory_detect.h" #include "common/microprofile.h" @@ -105,12 +106,12 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "core/hle/kernel/k_process.h" #include "core/hle/service/am/am.h" #include "core/hle/service/filesystem/filesystem.h" -#include "core/hle/service/nfp/nfp.h" #include "core/hle/service/sm/sm.h" #include "core/loader/loader.h" #include "core/perf_stats.h" #include "core/telemetry_session.h" #include "input_common/drivers/tas_input.h" +#include "input_common/drivers/virtual_amiibo.h" #include "input_common/main.h" #include "ui_main.h" #include "util/overlay_dialog.h" @@ -134,7 +135,13 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "yuzu/install_dialog.h" #include "yuzu/loading_screen.h" #include "yuzu/main.h" +#include "yuzu/startup_checks.h" #include "yuzu/uisettings.h" +#include "yuzu/util/clickable_label.h" + +#ifdef YUZU_DBGHELP +#include "yuzu/mini_dump.h" +#endif using namespace Common::Literals; @@ -156,7 +163,8 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } #endif -constexpr int default_mouse_timeout = 2500; +constexpr int default_mouse_hide_timeout = 2500; +constexpr int default_mouse_center_timeout = 10; /** * "Callouts" are one-time instructional messages shown to the user. In the config settings, there @@ -201,12 +209,80 @@ static void RemoveCachedContents() { Common::FS::RemoveDirRecursively(offline_system_data); } -GMainWindow::GMainWindow() +static void LogRuntimes() { +#ifdef _MSC_VER + // It is possible that the name of the dll will change. + // vcruntime140.dll is for 2015 and onwards + constexpr char runtime_dll_name[] = "vcruntime140.dll"; + UINT sz = GetFileVersionInfoSizeA(runtime_dll_name, nullptr); + bool runtime_version_inspection_worked = false; + if (sz > 0) { + std::vector<u8> buf(sz); + if (GetFileVersionInfoA(runtime_dll_name, 0, sz, buf.data())) { + VS_FIXEDFILEINFO* pvi; + sz = sizeof(VS_FIXEDFILEINFO); + if (VerQueryValueA(buf.data(), "\\", reinterpret_cast<LPVOID*>(&pvi), &sz)) { + if (pvi->dwSignature == VS_FFI_SIGNATURE) { + runtime_version_inspection_worked = true; + LOG_INFO(Frontend, "MSVC Compiler: {} Runtime: {}.{}.{}.{}", _MSC_VER, + pvi->dwProductVersionMS >> 16, pvi->dwProductVersionMS & 0xFFFF, + pvi->dwProductVersionLS >> 16, pvi->dwProductVersionLS & 0xFFFF); + } + } + } + } + if (!runtime_version_inspection_worked) { + LOG_INFO(Frontend, "Unable to inspect {}", runtime_dll_name); + } +#endif +} + +static QString PrettyProductName() { +#ifdef _WIN32 + // After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2 + // With that notation change they changed the registry key used to denote the current version + QSettings windows_registry( + QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"), + QSettings::NativeFormat); + const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString(); + if (release_id == QStringLiteral("2009")) { + const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt(); + const QString display_version = + windows_registry.value(QStringLiteral("DisplayVersion")).toString(); + const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt(); + u32 version = 10; + if (current_build >= 22000) { + version = 11; + } + return QStringLiteral("Windows %1 Version %2 (Build %3.%4)") + .arg(QString::number(version), display_version, QString::number(current_build), + QString::number(ubr)); + } +#endif + return QSysInfo::prettyProductName(); +} + +bool GMainWindow::CheckDarkMode() { +#ifdef __linux__ + const QPalette test_palette(qApp->palette()); + const QColor text_color = test_palette.color(QPalette::Active, QPalette::Text); + const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window); + return (text_color.value() > window_color.value()); +#else + // TODO: Windows + return false; +#endif // __linux__ +} + +GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan) : ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()}, - input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, - config{std::make_unique<Config>(*system)}, + input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, config{std::move(config_)}, vfs{std::make_shared<FileSys::RealVfsFilesystem>()}, provider{std::make_unique<FileSys::ManualContentProvider>()} { +#ifdef __linux__ + SetupSigInterrupts(); +#endif + Common::Log::Initialize(); LoadTranslation(); @@ -214,12 +290,21 @@ GMainWindow::GMainWindow() ui->setupUi(this); statusBar()->hide(); + // Check dark mode before a theme is loaded + os_dark_mode = CheckDarkMode(); + startup_icon_theme = QIcon::themeName(); + // fallback can only be set once, colorful theme icons are okay on both light/dark + QIcon::setFallbackThemeName(QStringLiteral("colorful")); + QIcon::setFallbackSearchPaths(QStringList(QStringLiteral(":/icons"))); + default_theme_paths = QIcon::themeSearchPaths(); UpdateUITheme(); SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); discord_rpc->Update(); + system->GetRoomNetwork().Init(); + RegisterMetaTypes(); InitializeWidgets(); @@ -246,12 +331,13 @@ GMainWindow::GMainWindow() const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build; LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version); + LogRuntimes(); #ifdef ARCHITECTURE_x86_64 const auto& caps = Common::GetCPUCaps(); std::string cpu_string = caps.cpu_string; - if (caps.avx || caps.avx2 || caps.avx512) { + if (caps.avx || caps.avx2 || caps.avx512f) { cpu_string += " | AVX"; - if (caps.avx512) { + if (caps.avx512f) { cpu_string += "512"; } else if (caps.avx2) { cpu_string += '2'; @@ -262,7 +348,7 @@ GMainWindow::GMainWindow() } LOG_INFO(Frontend, "Host CPU: {}", cpu_string); #endif - LOG_INFO(Frontend, "Host OS: {}", QSysInfo::prettyProductName().toStdString()); + LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString()); LOG_INFO(Frontend, "Host RAM: {:.2f} GiB", Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB}); LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB}); @@ -291,13 +377,29 @@ GMainWindow::GMainWindow() ui->menubar->setCursor(QCursor()); statusBar()->setCursor(QCursor()); - mouse_hide_timer.setInterval(default_mouse_timeout); + mouse_hide_timer.setInterval(default_mouse_hide_timeout); connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor); connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor); + mouse_center_timer.setInterval(default_mouse_center_timeout); + connect(&mouse_center_timer, &QTimer::timeout, this, &GMainWindow::CenterMouseCursor); + MigrateConfigFiles(); - ui->action_Fullscreen->setChecked(false); + if (has_broken_vulkan) { + UISettings::values.has_broken_vulkan = true; + + QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"), + tr("Vulkan initialization failed during boot.<br><br>Click <a " + "href='https://yuzu-emu.org/wiki/faq/" + "#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>" + "here for instructions to fix the issue</a>.")); + + Settings::values.renderer_backend = Settings::RendererBackend::OpenGL; + + renderer_status_button->setDisabled(true); + renderer_status_button->setChecked(false); + } #if defined(HAVE_SDL2) && !defined(_WIN32) SDL_InitSubSystem(SDL_INIT_VIDEO); @@ -307,6 +409,8 @@ GMainWindow::GMainWindow() SDL_EnableScreenSaver(); #endif + SetupPrepareForSleep(); + Common::Log::Start(); QStringList args = QApplication::arguments(); @@ -316,17 +420,20 @@ GMainWindow::GMainWindow() } QString game_path; + bool has_gamepath = false; + bool is_fullscreen = false; for (int i = 1; i < args.size(); ++i) { // Preserves drag/drop functionality if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) { game_path = args[1]; + has_gamepath = true; break; } // Launch game in fullscreen mode if (args[i] == QStringLiteral("-f")) { - ui->action_Fullscreen->setChecked(true); + is_fullscreen = true; continue; } @@ -369,9 +476,15 @@ GMainWindow::GMainWindow() } game_path = args[++i]; + has_gamepath = true; } } + // Override fullscreen setting if gamepath or argument is provided + if (has_gamepath || is_fullscreen) { + ui->action_Fullscreen->setChecked(is_fullscreen); + } + if (!game_path.isEmpty()) { BootGame(game_path); } @@ -382,6 +495,11 @@ GMainWindow::~GMainWindow() { if (render_window->parent() == nullptr) { delete render_window; } + +#ifdef __linux__ + ::close(sig_interrupt_fds[0]); + ::close(sig_interrupt_fds[1]); +#endif } void GMainWindow::RegisterMetaTypes() { @@ -586,7 +704,7 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url, #ifdef YUZU_USE_QT_WEB_ENGINE // Raw input breaks with the web applet, Disable web applets if enabled - if (disable_web_applet || Settings::values.enable_raw_input) { + if (UISettings::values.disable_web_applet || Settings::values.enable_raw_input) { emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed, "http://localhost/"); return; @@ -651,12 +769,12 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url, connect(exit_action, &QAction::triggered, this, [this, &web_browser_view] { const auto result = QMessageBox::warning( this, tr("Disable Web Applet"), - tr("Disabling the web applet will cause it to not be shown again for the rest of the " - "emulated session. This can lead to undefined behavior and should only be used with " - "Super Mario 3D All-Stars. Are you sure you want to disable the web applet?"), + tr("Disabling the web applet can lead to undefined behavior and should only be used " + "with Super Mario 3D All-Stars. Are you sure you want to disable the web " + "applet?\n(This can be re-enabled in the Debug settings.)"), QMessageBox::Yes | QMessageBox::No); if (result == QMessageBox::Yes) { - disable_web_applet = true; + UISettings::values.disable_web_applet = true; web_browser_view.SetFinished(true); } }); @@ -745,6 +863,10 @@ void GMainWindow::InitializeWidgets() { } }); + multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room, + ui->action_Show_Room, *system); + multiplayer_state->setVisible(false); + // Create status bar message_label = new QLabel(); // Configured separately for left alignment @@ -777,6 +899,10 @@ void GMainWindow::InitializeWidgets() { statusBar()->addPermanentWidget(label); } + // TODO (flTobi): Add the widget when multiplayer is fully implemented + statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0); + statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0); + tas_label = new QLabel(); tas_label->setObjectName(QStringLiteral("TASlabel")); tas_label->setFocusPolicy(Qt::NoFocus); @@ -820,12 +946,11 @@ void GMainWindow::InitializeWidgets() { // Setup Dock button dock_status_button = new QPushButton(); - dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); + dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton")); dock_status_button->setFocusPolicy(Qt::NoFocus); connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode); - dock_status_button->setText(tr("DOCK")); dock_status_button->setCheckable(true); - dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); + UpdateDockedButton(); statusBar()->insertPermanentWidget(0, dock_status_button); gpu_accuracy_button = new QPushButton(); @@ -856,8 +981,7 @@ void GMainWindow::InitializeWidgets() { Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan); } else { Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL); - const auto filter = Settings::values.scaling_filter.GetValue(); - if (filter == Settings::ScalingFilter::Fsr) { + if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) { Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor); UpdateFilterText(); } @@ -926,15 +1050,16 @@ void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); const auto* controller_hotkey = hotkey_registry.GetControllerHotkey(main_window, action_name, controller); - connect(controller_hotkey, &ControllerShortcut::Activated, this, - [action] { action->trigger(); }); + connect( + controller_hotkey, &ControllerShortcut::Activated, this, [action] { action->trigger(); }, + Qt::QueuedConnection); } void GMainWindow::InitializeHotkeys() { hotkey_registry.LoadHotkeys(); LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File")); - LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load Amiibo")); + LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo")); LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit yuzu")); LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation")); LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation")); @@ -954,7 +1079,8 @@ void GMainWindow::InitializeHotkeys() { const auto* controller_hotkey = hotkey_registry.GetControllerHotkey(main_window, action_name, controller); connect(hotkey, &QShortcut::activated, this, function); - connect(controller_hotkey, &ControllerShortcut::Activated, this, function); + connect(controller_hotkey, &ControllerShortcut::Activated, this, function, + Qt::QueuedConnection); }; connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] { @@ -970,17 +1096,29 @@ void GMainWindow::InitializeHotkeys() { connect_shortcut(QStringLiteral("Audio Mute/Unmute"), [] { Settings::values.audio_muted = !Settings::values.audio_muted; }); connect_shortcut(QStringLiteral("Audio Volume Down"), [] { - const auto current_volume = static_cast<int>(Settings::values.volume.GetValue()); - const auto new_volume = std::max(current_volume - 5, 0); - Settings::values.volume.SetValue(static_cast<u8>(new_volume)); + const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue()); + int step = 5; + if (current_volume <= 30) { + step = 2; + } + if (current_volume <= 6) { + step = 1; + } + Settings::values.volume.SetValue(std::max(current_volume - step, 0)); }); connect_shortcut(QStringLiteral("Audio Volume Up"), [] { - const auto current_volume = static_cast<int>(Settings::values.volume.GetValue()); - const auto new_volume = std::min(current_volume + 5, 100); - Settings::values.volume.SetValue(static_cast<u8>(new_volume)); + const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue()); + int step = 5; + if (current_volume < 30) { + step = 2; + } + if (current_volume < 6) { + step = 1; + } + Settings::values.volume.SetValue(current_volume + step); }); connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] { - Settings::values.disable_fps_limit.SetValue(!Settings::values.disable_fps_limit.GetValue()); + Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue()); }); connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] { Settings::values.mouse_panning = !Settings::values.mouse_panning; @@ -993,7 +1131,7 @@ void GMainWindow::InitializeHotkeys() { void GMainWindow::SetDefaultUIGeometry() { // geometry: 53% of the window contents are in the upper screen half, 47% in the lower half - const QRect screenRect = QApplication::desktop()->screenGeometry(this); + const QRect screenRect = QGuiApplication::primaryScreen()->geometry(); const int w = screenRect.width() * 2 / 3; const int h = screenRect.height() * 2 / 3; @@ -1006,6 +1144,10 @@ void GMainWindow::SetDefaultUIGeometry() { void GMainWindow::RestoreUIState() { setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint); restoreGeometry(UISettings::values.geometry); + // Work-around because the games list isn't supposed to be full screen + if (isFullScreen()) { + showNormal(); + } restoreState(UISettings::values.state); render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint); render_window->restoreGeometry(UISettings::values.renderwindow_geometry); @@ -1048,6 +1190,7 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { OnPauseGame(); } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) { auto_paused = false; + RequestGameResume(); OnStartGame(); } } @@ -1081,6 +1224,8 @@ void GMainWindow::ConnectWidgetEvents() { connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); + connect(game_list, &GameList::PopulatingCompleted, + [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); }); connect(game_list, &GameList::OpenPerGameGeneralRequested, this, &GMainWindow::OnGameListOpenPerGameProperties); @@ -1098,6 +1243,9 @@ void GMainWindow::ConnectWidgetEvents() { connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit); connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); + + connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state, + &MultiplayerState::UpdateThemedIcons); } void GMainWindow::ConnectMenuEvents() { @@ -1141,6 +1289,19 @@ void GMainWindow::ConnectMenuEvents() { ui->action_Reset_Window_Size_900, ui->action_Reset_Window_Size_1080}); + // Multiplayer + connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state, + &MultiplayerState::OnViewLobby); + connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state, + &MultiplayerState::OnCreateRoom); + connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state, + &MultiplayerState::OnCloseRoom); + connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state, + &MultiplayerState::OnDirectConnectToRoom); + connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state, + &MultiplayerState::OnOpenNetworkRoom); + connect(multiplayer_state, &MultiplayerState::SaveConfig, this, &GMainWindow::OnSaveConfig); + // Tools connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning)); @@ -1180,6 +1341,8 @@ void GMainWindow::UpdateMenuState() { } else { ui->action_Pause->setText(tr("&Pause")); } + + multiplayer_state->UpdateNotificationStatus(); } void GMainWindow::OnDisplayTitleBars(bool show) { @@ -1202,6 +1365,43 @@ void GMainWindow::OnDisplayTitleBars(bool show) { } } +void GMainWindow::SetupPrepareForSleep() { +#ifdef __linux__ + auto bus = QDBusConnection::systemBus(); + if (bus.isConnected()) { + const bool success = bus.connect( + QStringLiteral("org.freedesktop.login1"), QStringLiteral("/org/freedesktop/login1"), + QStringLiteral("org.freedesktop.login1.Manager"), QStringLiteral("PrepareForSleep"), + QStringLiteral("b"), this, SLOT(OnPrepareForSleep(bool))); + + if (!success) { + LOG_WARNING(Frontend, "Couldn't register PrepareForSleep signal"); + } + } else { + LOG_WARNING(Frontend, "QDBusConnection system bus is not connected"); + } +#endif // __linux__ +} + +void GMainWindow::OnPrepareForSleep(bool prepare_sleep) { + if (emu_thread == nullptr) { + return; + } + + if (prepare_sleep) { + if (emu_thread->IsRunning()) { + auto_paused = true; + OnPauseGame(); + } + } else { + if (!emu_thread->IsRunning() && auto_paused) { + auto_paused = false; + RequestGameResume(); + OnStartGame(); + } + } +} + #ifdef __linux__ static std::optional<QDBusObjectPath> HoldWakeLockLinux(u32 window_id = 0) { if (!QDBusConnection::sessionBus().isConnected()) { @@ -1241,6 +1441,52 @@ static void ReleaseWakeLockLinux(QDBusObjectPath lock) { QString::fromLatin1("org.freedesktop.portal.Request")); unlocker.call(QString::fromLatin1("Close")); } + +std::array<int, 3> GMainWindow::sig_interrupt_fds{0, 0, 0}; + +void GMainWindow::SetupSigInterrupts() { + if (sig_interrupt_fds[2] == 1) { + return; + } + socketpair(AF_UNIX, SOCK_STREAM, 0, sig_interrupt_fds.data()); + sig_interrupt_fds[2] = 1; + + struct sigaction sa; + sa.sa_handler = &GMainWindow::HandleSigInterrupt; + sigemptyset(&sa.sa_mask); + sa.sa_flags = SA_RESETHAND; + sigaction(SIGINT, &sa, nullptr); + sigaction(SIGTERM, &sa, nullptr); + + sig_interrupt_notifier = new QSocketNotifier(sig_interrupt_fds[1], QSocketNotifier::Read, this); + connect(sig_interrupt_notifier, &QSocketNotifier::activated, this, + &GMainWindow::OnSigInterruptNotifierActivated); + connect(this, &GMainWindow::SigInterrupt, this, &GMainWindow::close); +} + +void GMainWindow::HandleSigInterrupt(int sig) { + if (sig == SIGINT) { + exit(1); + } + + // Calling into Qt directly from a signal handler is not safe, + // so wake up a QSocketNotifier with this hacky write call instead. + char a = 1; + int ret = write(sig_interrupt_fds[0], &a, sizeof(a)); + (void)ret; +} + +void GMainWindow::OnSigInterruptNotifierActivated() { + sig_interrupt_notifier->setEnabled(false); + + char a; + int ret = read(sig_interrupt_fds[1], &a, sizeof(a)); + (void)ret; + + sig_interrupt_notifier->setEnabled(true); + + emit SigInterrupt(); +} #endif // __linux__ void GMainWindow::PreventOSSleep() { @@ -1284,6 +1530,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p system->SetAppletFrontendSet({ std::make_unique<QtControllerSelector>(*this), // Controller Selector std::make_unique<QtErrorDisplay>(*this), // Error Display + nullptr, // Mii Editor nullptr, // Parental Controls nullptr, // Photo Viewer std::make_unique<QtProfileSelector>(*this), // Profile Selector @@ -1357,23 +1604,24 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p } return false; } - game_path = filename; + current_game_path = filename; system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt"); return true; } -void GMainWindow::SelectAndSetCurrentUser() { +bool GMainWindow::SelectAndSetCurrentUser() { QtProfileSelectionDialog dialog(system->HIDCore(), this); dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); dialog.setWindowModality(Qt::WindowModal); if (dialog.exec() == QDialog::Rejected) { - return; + return false; } Settings::values.current_user = dialog.GetIndex(); + return true; } void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index, @@ -1391,16 +1639,15 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success && type == StartGameType::Normal) { // Load per game settings - const auto file_path = std::filesystem::path{filename.toStdU16String()}; + const auto file_path = + std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}; const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()) : fmt::format("{:016X}", title_id); - Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig); + Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig); + system->ApplySettings(); } - // Disable fps limit toggle when booting a new title - Settings::values.disable_fps_limit.SetValue(false); - // Save configurations UpdateUISettings(); game_list->SaveInterfaceLayout(); @@ -1409,11 +1656,16 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t Settings::LogSettings(); if (UISettings::values.select_user_on_boot) { - SelectAndSetCurrentUser(); + if (SelectAndSetCurrentUser() == false) { + return; + } } - if (!LoadROM(filename, program_id, program_index)) + if (!LoadROM(filename, program_id, program_index)) { return; + } + + system->SetShuttingDown(false); // Create and start the emulation thread emu_thread = std::make_unique<EmuThread>(*system); @@ -1422,7 +1674,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t // Register an ExecuteProgram callback such that Core can execute a sub-program system->RegisterExecuteProgramCallback( - [this](std::size_t program_index) { render_window->ExecuteProgram(program_index); }); + [this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); }); // Register an Exit callback such that Core can exit the currently running application. system->RegisterExitCallback([this]() { render_window->Exit(); }); @@ -1457,6 +1709,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t mouse_hide_timer.start(); } + render_window->InitializeCamera(); + std::string title_name; std::string title_version; const auto res = system->GetGameName(title_name); @@ -1472,7 +1726,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t } if (res != Loader::ResultStatus::Success || title_name.empty()) { title_name = Common::FS::PathToUTF8String( - std::filesystem::path{filename.toStdU16String()}.filename()); + std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())} + .filename()); } const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess(); const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)"); @@ -1504,6 +1759,8 @@ void GMainWindow::ShutdownGame() { AllowOSSleep(); + system->SetShuttingDown(true); + system->DetachDebugger(); discord_rpc->Pause(); emu_thread->RequestStop(); @@ -1535,6 +1792,7 @@ void GMainWindow::ShutdownGame() { tas_label->clear(); input_subsystem->GetTas()->Stop(); OnTasStateChanged(); + render_window->FinalizeCamera(); // Enable all controllers system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All}); @@ -1551,9 +1809,9 @@ void GMainWindow::ShutdownGame() { emu_speed_label->setVisible(false); game_fps_label->setVisible(false); emu_frametime_label->setVisible(false); - renderer_status_button->setEnabled(true); + renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan); - game_path.clear(); + current_game_path.clear(); // When closing the game, destroy the GLWindow to clear the context after the game is closed render_window->ReleaseRenderTarget(); @@ -1571,7 +1829,7 @@ void GMainWindow::StoreRecentFile(const QString& filename) { void GMainWindow::UpdateRecentFiles() { const int num_recent_files = - std::min(UISettings::values.recent_files.size(), max_recent_files_item); + std::min(static_cast<int>(UISettings::values.recent_files.size()), max_recent_files_item); for (int i = 0; i < num_recent_files; i++) { const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg( @@ -1746,7 +2004,7 @@ static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src } void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) { - const QString entry_type = [this, type] { + const QString entry_type = [type] { switch (type) { case InstalledEntryType::Game: return tr("Contents"); @@ -1843,7 +2101,7 @@ void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target, const std::string& game_path) { - const QString question = [this, target] { + const QString question = [target] { switch (target) { case GameListRemoveTarget::GlShaderCache: return tr("Delete OpenGL Transferable Shader Cache?"); @@ -2472,7 +2730,7 @@ void GMainWindow::OnRestartGame() { return; } // Make a copy since BootGame edits game_path - BootGame(QString(game_path)); + BootGame(QString(current_game_path)); } void GMainWindow::OnPauseGame() { @@ -2486,6 +2744,7 @@ void GMainWindow::OnPauseContinueGame() { if (emu_thread->IsRunning()) { OnPauseGame(); } else { + RequestGameResume(); OnStartGame(); } } @@ -2515,6 +2774,11 @@ void GMainWindow::OnExit() { OnStopGame(); } +void GMainWindow::OnSaveConfig() { + system->ApplySettings(); + config->Save(); +} + void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) { OverlayDialog dialog(render_window, *system, error_code, error_text, QString{}, tr("OK"), Qt::AlignLeft | Qt::AlignVCenter); @@ -2569,6 +2833,18 @@ void GMainWindow::ToggleFullscreen() { } } +// We're going to return the screen that the given window has the most pixels on +static QScreen* GuessCurrentScreen(QWidget* window) { + const QList<QScreen*> screens = QGuiApplication::screens(); + return *std::max_element( + screens.cbegin(), screens.cend(), [window](const QScreen* left, const QScreen* right) { + const QSize left_size = left->geometry().intersected(window->geometry()).size(); + const QSize right_size = right->geometry().intersected(window->geometry()).size(); + return (left_size.height() * left_size.width()) < + (right_size.height() * right_size.width()); + }); +} + void GMainWindow::ShowFullscreen() { const auto show_fullscreen = [](QWidget* window) { if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) { @@ -2577,7 +2853,7 @@ void GMainWindow::ShowFullscreen() { } window->hide(); window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint); - const auto screen_geometry = QApplication::desktop()->screenGeometry(window); + const auto screen_geometry = GuessCurrentScreen(window)->geometry(); window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(), screen_geometry.height() + 1); window->raise(); @@ -2681,7 +2957,8 @@ void GMainWindow::OnConfigure() { const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); Settings::SetConfiguringGlobal(true); - ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system); + ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system, + !multiplayer_state->IsHostingPublicRoom()); connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this, &GMainWindow::OnLanguageChanged); @@ -2717,7 +2994,7 @@ void GMainWindow::OnConfigure() { Settings::values.disabled_addons.clear(); - config = std::make_unique<Config>(*system); + config = std::make_unique<Config>(); UISettings::values.reset_to_defaults = false; UISettings::values.game_dirs = std::move(old_game_dirs); @@ -2738,6 +3015,11 @@ void GMainWindow::OnConfigure() { if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) { SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); } + + if (!multiplayer_state->IsHostingPublicRoom()) { + multiplayer_state->UpdateCredentials(); + } + emit UpdateThemedIcons(); const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); @@ -2761,8 +3043,19 @@ void GMainWindow::OnConfigure() { mouse_hide_timer.start(); } + // Restart camera config + if (emulation_running) { + render_window->FinalizeCamera(); + render_window->InitializeCamera(); + } + + if (!UISettings::values.has_broken_vulkan) { + renderer_status_button->setEnabled(!emulation_running); + } + UpdateStatusButtons(); controller_dialog->refreshConfiguration(); + system->ApplySettings(); } void GMainWindow::OnConfigureTas() { @@ -2846,7 +3139,7 @@ void GMainWindow::OnToggleDockedMode() { } Settings::values.use_docked_mode.SetValue(!is_docked); - dock_status_button->setChecked(!is_docked); + UpdateDockedButton(); OnDockedModeChanged(is_docked, !is_docked, *system); } @@ -2885,7 +3178,7 @@ void GMainWindow::OnToggleAdaptingFilter() { void GMainWindow::OnConfigurePerGame() { const u64 title_id = system->GetCurrentProcessProgramID(); - OpenPerGameConfiguration(title_id, game_path.toStdString()); + OpenPerGameConfiguration(title_id, current_game_path.toStdString()); } void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) { @@ -2927,6 +3220,20 @@ void GMainWindow::OnLoadAmiibo() { return; } + auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo(); + + // Remove amiibo if one is connected + if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::AmiiboIsOpen) { + virtual_amiibo->CloseAmiibo(); + QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed")); + return; + } + + if (virtual_amiibo->GetCurrentState() != InputCommon::VirtualAmiibo::State::WaitingForAmiibo) { + QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos")); + return; + } + is_amiibo_file_select_active = true; const QString extensions{QStringLiteral("*.bin")}; const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions); @@ -2941,34 +3248,30 @@ void GMainWindow::OnLoadAmiibo() { } void GMainWindow::LoadAmiibo(const QString& filename) { - Service::SM::ServiceManager& sm = system->ServiceManager(); - auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user"); - if (nfc == nullptr) { + auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo(); + const QString title = tr("Error loading Amiibo data"); + // Remove amiibo if one is connected + if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::AmiiboIsOpen) { + virtual_amiibo->CloseAmiibo(); + QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed")); return; } - QFile nfc_file{filename}; - if (!nfc_file.open(QIODevice::ReadOnly)) { - QMessageBox::warning(this, tr("Error opening Amiibo data file"), - tr("Unable to open Amiibo file \"%1\" for reading.").arg(filename)); - return; - } - - const u64 nfc_file_size = nfc_file.size(); - std::vector<u8> buffer(nfc_file_size); - const u64 read_size = nfc_file.read(reinterpret_cast<char*>(buffer.data()), nfc_file_size); - if (nfc_file_size != read_size) { - QMessageBox::warning(this, tr("Error reading Amiibo data file"), - tr("Unable to fully read Amiibo data. Expected to read %1 bytes, but " - "was only able to read %2 bytes.") - .arg(nfc_file_size) - .arg(read_size)); - return; - } - - if (!nfc->LoadAmiibo(buffer)) { - QMessageBox::warning(this, tr("Error loading Amiibo data"), - tr("Unable to load Amiibo data.")); + switch (virtual_amiibo->LoadAmiibo(filename.toStdString())) { + case InputCommon::VirtualAmiibo::Info::NotAnAmiibo: + QMessageBox::warning(this, title, tr("The selected file is not a valid amiibo")); + break; + case InputCommon::VirtualAmiibo::Info::UnableToLoad: + QMessageBox::warning(this, title, tr("The selected file is already on use")); + break; + case InputCommon::VirtualAmiibo::Info::WrongDeviceState: + QMessageBox::warning(this, title, tr("The current game is not looking for amiibos")); + break; + case InputCommon::VirtualAmiibo::Info::Unknown: + QMessageBox::warning(this, title, tr("An unkown error occured")); + break; + default: + break; } } @@ -3046,7 +3349,8 @@ void GMainWindow::MigrateConfigFiles() { } const auto origin = config_dir_fs_path / filename; const auto destination = config_dir_fs_path / "custom" / filename; - LOG_INFO(Frontend, "Migrating config file from {} to {}", origin, destination); + LOG_INFO(Frontend, "Migrating config file from {} to {}", origin.string(), + destination.string()); if (!Common::FS::RenameFile(origin, destination)) { // Delete the old config file if one already exists in the new location. Common::FS::RemoveFile(origin); @@ -3112,7 +3416,7 @@ void GMainWindow::OnTasStateChanged() { } void GMainWindow::UpdateStatusBar() { - if (emu_thread == nullptr) { + if (emu_thread == nullptr || !system->IsPoweredOn()) { status_bar_update_timer.stop(); return; } @@ -3146,11 +3450,12 @@ void GMainWindow::UpdateStatusBar() { } else { emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); } - if (Settings::values.disable_fps_limit) { + if (!Settings::values.use_speed_limit) { game_fps_label->setText( - tr("Game: %1 FPS (Unlocked)").arg(results.average_game_fps, 0, 'f', 0)); + tr("Game: %1 FPS (Unlocked)").arg(std::round(results.average_game_fps), 0, 'f', 0)); } else { - game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0)); + game_fps_label->setText( + tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0)); } emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); @@ -3184,6 +3489,12 @@ void GMainWindow::UpdateGPUAccuracyButton() { } } +void GMainWindow::UpdateDockedButton() { + const bool is_docked = Settings::values.use_docked_mode.GetValue(); + dock_status_button->setChecked(is_docked); + dock_status_button->setText(is_docked ? tr("DOCKED") : tr("HANDHELD")); +} + void GMainWindow::UpdateFilterText() { const auto filter = Settings::values.scaling_filter.GetValue(); switch (filter) { @@ -3227,10 +3538,10 @@ void GMainWindow::UpdateAAText() { } void GMainWindow::UpdateStatusButtons() { - dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::Vulkan); UpdateGPUAccuracyButton(); + UpdateDockedButton(); UpdateFilterText(); UpdateAAText(); } @@ -3269,10 +3580,26 @@ void GMainWindow::ShowMouseCursor() { } } +void GMainWindow::CenterMouseCursor() { + if (emu_thread == nullptr || !Settings::values.mouse_panning) { + mouse_center_timer.stop(); + return; + } + if (!this->isActiveWindow()) { + mouse_center_timer.stop(); + return; + } + const int center_x = render_window->width() / 2; + const int center_y = render_window->height() / 2; + + QCursor::setPos(mapToGlobal(QPoint{center_x, center_y})); +} + void GMainWindow::OnMouseActivity() { if (!Settings::values.mouse_panning) { ShowMouseCursor(); } + mouse_center_timer.stop(); } void GMainWindow::OnCoreError(Core::SystemResultStatus result, std::string details) { @@ -3498,6 +3825,8 @@ void GMainWindow::closeEvent(QCloseEvent* event) { } render_window->close(); + multiplayer_state->Close(); + system->GetRoomNetwork().Shutdown(); QWidget::closeEvent(event); } @@ -3545,6 +3874,22 @@ void GMainWindow::dragMoveEvent(QDragMoveEvent* event) { AcceptDropEvent(event); } +void GMainWindow::leaveEvent(QEvent* event) { + if (Settings::values.mouse_panning) { + const QRect& rect = geometry(); + QPoint position = QCursor::pos(); + + qint32 x = qBound(rect.left(), position.x(), rect.right()); + qint32 y = qBound(rect.top(), position.y(), rect.bottom()); + // Only start the timer if the mouse has left the window bound. + // The leave event is also triggered when the window looses focus. + if (x != position.x() || y != position.y()) { + mouse_center_timer.start(); + } + event->accept(); + } +} + bool GMainWindow::ConfirmChangeGame() { if (emu_thread == nullptr) return true; @@ -3583,13 +3928,41 @@ void GMainWindow::RequestGameExit() { } } +void GMainWindow::RequestGameResume() { + auto& sm{system->ServiceManager()}; + auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE"); + auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE"); + + if (applet_oe != nullptr) { + applet_oe->GetMessageQueue()->RequestResume(); + return; + } + + if (applet_ae != nullptr) { + applet_ae->GetMessageQueue()->RequestResume(); + } +} + void GMainWindow::filterBarSetChecked(bool state) { ui->action_Show_Filter_Bar->setChecked(state); emit(OnToggleFilterBar()); } +static void AdjustLinkColor() { + QPalette new_pal(qApp->palette()); + if (UISettings::IsDarkTheme()) { + new_pal.setColor(QPalette::Link, QColor(0, 190, 255, 255)); + } else { + new_pal.setColor(QPalette::Link, QColor(0, 140, 200, 255)); + } + if (qApp->palette().color(QPalette::Link) != new_pal.color(QPalette::Link)) { + qApp->setPalette(new_pal); + } +} + void GMainWindow::UpdateUITheme() { - const QString default_theme = QStringLiteral("default"); + const QString default_theme = + QString::fromUtf8(UISettings::themes[static_cast<size_t>(Config::default_theme)].second); QString current_theme = UISettings::values.theme; QStringList theme_paths(default_theme_paths); @@ -3597,6 +3970,23 @@ void GMainWindow::UpdateUITheme() { current_theme = default_theme; } +#ifdef _WIN32 + QIcon::setThemeName(current_theme); + AdjustLinkColor(); +#else + if (current_theme == QStringLiteral("default") || current_theme == QStringLiteral("colorful")) { + QIcon::setThemeName(current_theme == QStringLiteral("colorful") ? current_theme + : startup_icon_theme); + QIcon::setThemeSearchPaths(theme_paths); + if (CheckDarkMode()) { + current_theme = QStringLiteral("default_dark"); + } + } else { + QIcon::setThemeName(current_theme); + QIcon::setThemeSearchPaths(QStringList(QStringLiteral(":/icons"))); + AdjustLinkColor(); + } +#endif if (current_theme != default_theme) { QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)}; QFile f(theme_uri); @@ -3619,17 +4009,9 @@ void GMainWindow::UpdateUITheme() { qApp->setStyleSheet({}); setStyleSheet({}); } - - QIcon::setThemeName(current_theme); - QIcon::setThemeSearchPaths(theme_paths); } void GMainWindow::LoadTranslation() { - // If the selected language is English, no need to install any translation - if (UISettings::values.language == QStringLiteral("en")) { - return; - } - bool loaded; if (UISettings::values.language.isEmpty()) { @@ -3655,6 +4037,7 @@ void GMainWindow::OnLanguageChanged(const QString& locale) { UISettings::values.language = locale; LoadTranslation(); ui->retranslateUi(this); + multiplayer_state->retranslateUi(); UpdateWindowTitle(); } @@ -3671,11 +4054,54 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { discord_rpc->Update(); } +void GMainWindow::changeEvent(QEvent* event) { +#ifdef __linux__ + // PaletteChange event appears to only reach so far into the GUI, explicitly asking to + // UpdateUITheme is a decent work around + if (event->type() == QEvent::PaletteChange) { + const QPalette test_palette(qApp->palette()); + const QString current_theme = UISettings::values.theme; + // Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too + static QColor last_window_color; + const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window); + if (last_window_color != window_color && (current_theme == QStringLiteral("default") || + current_theme == QStringLiteral("colorful"))) { + UpdateUITheme(); + } + last_window_color = window_color; + } +#endif // __linux__ + QWidget::changeEvent(event); +} + #ifdef main #undef main #endif int main(int argc, char* argv[]) { + std::unique_ptr<Config> config = std::make_unique<Config>(); + bool has_broken_vulkan = false; + bool is_child = false; + if (CheckEnvVars(&is_child)) { + return 0; + } + +#ifdef YUZU_DBGHELP + PROCESS_INFORMATION pi; + if (!is_child && Settings::values.create_crash_dumps.GetValue() && + MiniDump::SpawnDebuggee(argv[0], pi)) { + // Delete the config object so that it doesn't save when the program exits + config.reset(nullptr); + MiniDump::DebugDebuggee(pi); + return 0; + } +#endif + + if (StartupChecks(argv[0], &has_broken_vulkan, + Settings::values.perform_vulkan_check.GetValue())) { + return 0; + } + Common::DetachedTasks detached_tasks; MicroProfileOnThreadCreate("Frontend"); SCOPE_EXIT({ MicroProfileShutdown(); }); @@ -3711,11 +4137,20 @@ int main(int argc, char* argv[]) { QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity); QApplication app(argc, argv); + // Workaround for QTBUG-85409, for Suzhou numerals the number 1 is actually \u3021 + // so we can see if we get \u3008 instead + // TL;DR all other number formats are consecutive in unicode code points + // This bug is fixed in Qt6, specifically 6.0.0-alpha1 + const QLocale locale = QLocale::system(); + if (QStringLiteral("\u3008") == locale.toString(1)) { + QLocale::setDefault(QLocale::system().name()); + } + // Qt changes the locale and causes issues in float conversion using std::to_string() when // generating shaders setlocale(LC_ALL, "C"); - GMainWindow main_window{}; + GMainWindow main_window{std::move(config), has_broken_vulkan}; // After settings have been loaded by GMainWindow, apply the filter main_window.show(); |