diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 31 |
1 files changed, 21 insertions, 10 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 8e933af64..9ee7a5ee4 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1158,9 +1158,9 @@ void GMainWindow::InitializeWidgets() { [this](const QPoint& menu_location) { QMenu context_menu; - for (auto const& docked_mode_pair : Config::use_docked_mode_texts_map) { - context_menu.addAction(docked_mode_pair.second, [this, docked_mode_pair] { - if (docked_mode_pair.first != Settings::values.use_docked_mode.GetValue()) { + for (auto const& pair : Config::use_docked_mode_texts_map) { + context_menu.addAction(pair.second, [this, &pair] { + if (pair.first != Settings::values.use_docked_mode.GetValue()) { OnToggleDockedMode(); } }); @@ -2010,8 +2010,16 @@ bool GMainWindow::OnShutdownBegin() { emit EmulationStopping(); + int shutdown_time = 1000; + + if (system->DebuggerEnabled()) { + shutdown_time = 0; + } else if (system->GetExitLocked()) { + shutdown_time = 5000; + } + shutdown_timer.setSingleShot(true); - shutdown_timer.start(system->DebuggerEnabled() ? 0 : 5000); + shutdown_timer.start(shutdown_time); connect(&shutdown_timer, &QTimer::timeout, this, &GMainWindow::OnEmulationStopTimeExpired); connect(emu_thread.get(), &QThread::finished, this, &GMainWindow::OnEmulationStopped); @@ -3261,7 +3269,7 @@ void GMainWindow::OnPauseContinueGame() { } void GMainWindow::OnStopGame() { - if (system->GetExitLock() && !ConfirmForceLockedExit()) { + if (system->GetExitLocked() && !ConfirmForceLockedExit()) { return; } @@ -3674,7 +3682,7 @@ void GMainWindow::OnTasReset() { } void GMainWindow::OnToggleDockedMode() { - const bool is_docked = Settings::values.use_docked_mode.GetValue(); + const bool is_docked = Settings::IsDockedMode(); auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); @@ -3688,7 +3696,8 @@ void GMainWindow::OnToggleDockedMode() { controller_dialog->refreshConfiguration(); } - Settings::values.use_docked_mode.SetValue(!is_docked); + Settings::values.use_docked_mode.SetValue(is_docked ? Settings::ConsoleMode::Handheld + : Settings::ConsoleMode::Docked); UpdateDockedButton(); OnDockedModeChanged(is_docked, !is_docked, *system); } @@ -4118,10 +4127,10 @@ void GMainWindow::UpdateGPUAccuracyButton() { } void GMainWindow::UpdateDockedButton() { - const bool is_docked = Settings::values.use_docked_mode.GetValue(); - dock_status_button->setChecked(is_docked); + const auto console_mode = Settings::values.use_docked_mode.GetValue(); + dock_status_button->setChecked(Settings::IsDockedMode()); dock_status_button->setText( - Config::use_docked_mode_texts_map.find(is_docked)->second.toUpper()); + Config::use_docked_mode_texts_map.find(console_mode)->second.toUpper()); } void GMainWindow::UpdateAPIText() { @@ -4514,6 +4523,8 @@ void GMainWindow::RequestGameExit() { auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE"); bool has_signalled = false; + system->SetExitRequested(true); + if (applet_oe != nullptr) { applet_oe->GetMessageQueue()->RequestExit(); has_signalled = true; |