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-rw-r--r--src/yuzu/main.cpp31
1 files changed, 21 insertions, 10 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 8e933af64..9ee7a5ee4 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1158,9 +1158,9 @@ void GMainWindow::InitializeWidgets() {
[this](const QPoint& menu_location) {
QMenu context_menu;
- for (auto const& docked_mode_pair : Config::use_docked_mode_texts_map) {
- context_menu.addAction(docked_mode_pair.second, [this, docked_mode_pair] {
- if (docked_mode_pair.first != Settings::values.use_docked_mode.GetValue()) {
+ for (auto const& pair : Config::use_docked_mode_texts_map) {
+ context_menu.addAction(pair.second, [this, &pair] {
+ if (pair.first != Settings::values.use_docked_mode.GetValue()) {
OnToggleDockedMode();
}
});
@@ -2010,8 +2010,16 @@ bool GMainWindow::OnShutdownBegin() {
emit EmulationStopping();
+ int shutdown_time = 1000;
+
+ if (system->DebuggerEnabled()) {
+ shutdown_time = 0;
+ } else if (system->GetExitLocked()) {
+ shutdown_time = 5000;
+ }
+
shutdown_timer.setSingleShot(true);
- shutdown_timer.start(system->DebuggerEnabled() ? 0 : 5000);
+ shutdown_timer.start(shutdown_time);
connect(&shutdown_timer, &QTimer::timeout, this, &GMainWindow::OnEmulationStopTimeExpired);
connect(emu_thread.get(), &QThread::finished, this, &GMainWindow::OnEmulationStopped);
@@ -3261,7 +3269,7 @@ void GMainWindow::OnPauseContinueGame() {
}
void GMainWindow::OnStopGame() {
- if (system->GetExitLock() && !ConfirmForceLockedExit()) {
+ if (system->GetExitLocked() && !ConfirmForceLockedExit()) {
return;
}
@@ -3674,7 +3682,7 @@ void GMainWindow::OnTasReset() {
}
void GMainWindow::OnToggleDockedMode() {
- const bool is_docked = Settings::values.use_docked_mode.GetValue();
+ const bool is_docked = Settings::IsDockedMode();
auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
@@ -3688,7 +3696,8 @@ void GMainWindow::OnToggleDockedMode() {
controller_dialog->refreshConfiguration();
}
- Settings::values.use_docked_mode.SetValue(!is_docked);
+ Settings::values.use_docked_mode.SetValue(is_docked ? Settings::ConsoleMode::Handheld
+ : Settings::ConsoleMode::Docked);
UpdateDockedButton();
OnDockedModeChanged(is_docked, !is_docked, *system);
}
@@ -4118,10 +4127,10 @@ void GMainWindow::UpdateGPUAccuracyButton() {
}
void GMainWindow::UpdateDockedButton() {
- const bool is_docked = Settings::values.use_docked_mode.GetValue();
- dock_status_button->setChecked(is_docked);
+ const auto console_mode = Settings::values.use_docked_mode.GetValue();
+ dock_status_button->setChecked(Settings::IsDockedMode());
dock_status_button->setText(
- Config::use_docked_mode_texts_map.find(is_docked)->second.toUpper());
+ Config::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
}
void GMainWindow::UpdateAPIText() {
@@ -4514,6 +4523,8 @@ void GMainWindow::RequestGameExit() {
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
bool has_signalled = false;
+ system->SetExitRequested(true);
+
if (applet_oe != nullptr) {
applet_oe->GetMessageQueue()->RequestExit();
has_signalled = true;