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-rw-r--r--src/yuzu/main.cpp111
1 files changed, 89 insertions, 22 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 16fa92e2c..89361fa3f 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -98,6 +98,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#ifdef _WIN32
+#include <shlobj.h>
#include "common/windows/timer_resolution.h"
#endif
#ifdef ARCHITECTURE_x86_64
@@ -150,6 +151,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/install_dialog.h"
#include "yuzu/loading_screen.h"
#include "yuzu/main.h"
+#include "yuzu/play_time_manager.h"
#include "yuzu/startup_checks.h"
#include "yuzu/uisettings.h"
#include "yuzu/util/clickable_label.h"
@@ -338,6 +340,8 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
discord_rpc->Update();
+ play_time_manager = std::make_unique<PlayTime::PlayTimeManager>();
+
system->GetRoomNetwork().Init();
RegisterMetaTypes();
@@ -986,7 +990,7 @@ void GMainWindow::InitializeWidgets() {
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
render_window->hide();
- game_list = new GameList(vfs, provider.get(), *system, this);
+ game_list = new GameList(vfs, provider.get(), *play_time_manager, *system, this);
ui->horizontalLayout->addWidget(game_list);
game_list_placeholder = new GameListPlaceholder(this);
@@ -1447,6 +1451,7 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
Settings::values.audio_muted = false;
auto_muted = false;
}
+ UpdateVolumeUI();
}
}
@@ -1460,6 +1465,8 @@ void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
&GMainWindow::OnGameListRemoveInstalledEntry);
connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
+ connect(game_list, &GameList::RemovePlayTimeRequested, this,
+ &GMainWindow::OnGameListRemovePlayTimeData);
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
connect(game_list, &GameList::VerifyIntegrityRequested, this,
&GMainWindow::OnGameListVerifyIntegrity);
@@ -2534,6 +2541,17 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
}
}
+void GMainWindow::OnGameListRemovePlayTimeData(u64 program_id) {
+ if (QMessageBox::question(this, tr("Remove Play Time Data"), tr("Reset play time?"),
+ QMessageBox::Yes | QMessageBox::No,
+ QMessageBox::No) != QMessageBox::Yes) {
+ return;
+ }
+
+ play_time_manager->ResetProgramPlayTime(program_id);
+ game_list->PopulateAsync(UISettings::values.game_dirs);
+}
+
void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
const auto target_file_name = [target] {
switch (target) {
@@ -2825,7 +2843,6 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
const QStringList args = QApplication::arguments();
std::filesystem::path yuzu_command = args[0].toStdString();
-#if defined(__linux__) || defined(__FreeBSD__)
// If relative path, make it an absolute path
if (yuzu_command.c_str()[0] == '.') {
yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
@@ -2848,12 +2865,14 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
UISettings::values.shortcut_already_warned = true;
}
#endif // __linux__
-#endif // __linux__ || __FreeBSD__
std::filesystem::path target_directory{};
// Determine target directory for shortcut
-#if defined(__linux__) || defined(__FreeBSD__)
+#if defined(WIN32)
+ const char* home = std::getenv("USERPROFILE");
+#else
const char* home = std::getenv("HOME");
+#endif
const std::filesystem::path home_path = (home == nullptr ? "~" : home);
const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
@@ -2863,7 +2882,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
QMessageBox::critical(
this, tr("Create Shortcut"),
tr("Cannot create shortcut on desktop. Path \"%1\" does not exist.")
- .arg(QString::fromStdString(target_directory)),
+ .arg(QString::fromStdString(target_directory.generic_string())),
QMessageBox::StandardButton::Ok);
return;
}
@@ -2871,15 +2890,15 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
target_directory = (xdg_data_home == nullptr ? home_path / ".local/share" : xdg_data_home) /
"applications";
if (!Common::FS::CreateDirs(target_directory)) {
- QMessageBox::critical(this, tr("Create Shortcut"),
- tr("Cannot create shortcut in applications menu. Path \"%1\" "
- "does not exist and cannot be created.")
- .arg(QString::fromStdString(target_directory)),
- QMessageBox::StandardButton::Ok);
+ QMessageBox::critical(
+ this, tr("Create Shortcut"),
+ tr("Cannot create shortcut in applications menu. Path \"%1\" "
+ "does not exist and cannot be created.")
+ .arg(QString::fromStdString(target_directory.generic_string())),
+ QMessageBox::StandardButton::Ok);
return;
}
}
-#endif
const std::string game_file_name = std::filesystem::path(game_path).filename().string();
// Determine full paths for icon and shortcut
@@ -2901,9 +2920,14 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
const std::filesystem::path shortcut_path =
target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
: fmt::format("yuzu-{:016X}.desktop", program_id));
+#elif defined(WIN32)
+ std::filesystem::path icons_path =
+ Common::FS::GetYuzuPathString(Common::FS::YuzuPath::IconsDir);
+ std::filesystem::path icon_path =
+ icons_path / ((program_id == 0 ? fmt::format("yuzu-{}.ico", game_file_name)
+ : fmt::format("yuzu-{:016X}.ico", program_id)));
#else
- const std::filesystem::path icon_path{};
- const std::filesystem::path shortcut_path{};
+ std::string icon_extension;
#endif
// Get title from game file
@@ -2928,29 +2952,37 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
}
- QImage icon_jpeg =
+ QImage icon_data =
QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
#if defined(__linux__) || defined(__FreeBSD__)
// Convert and write the icon as a PNG
- if (!icon_jpeg.save(QString::fromStdString(icon_path.string()))) {
+ if (!icon_data.save(QString::fromStdString(icon_path.string()))) {
LOG_ERROR(Frontend, "Could not write icon as PNG to file");
} else {
LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
}
+#elif defined(WIN32)
+ if (!SaveIconToFile(icon_path.string(), icon_data)) {
+ LOG_ERROR(Frontend, "Could not write icon to file");
+ return;
+ }
#endif // __linux__
-#if defined(__linux__) || defined(__FreeBSD__)
+#ifdef _WIN32
+ // Replace characters that are illegal in Windows filenames by a dash
+ const std::string illegal_chars = "<>:\"/\\|?*";
+ for (char c : illegal_chars) {
+ std::replace(title.begin(), title.end(), c, '_');
+ }
+ const std::filesystem::path shortcut_path = target_directory / (title + ".lnk").c_str();
+#endif
+
const std::string comment =
tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
const std::string arguments = fmt::format("-g \"{:s}\"", game_path);
const std::string categories = "Game;Emulator;Qt;";
const std::string keywords = "Switch;Nintendo;";
-#else
- const std::string comment{};
- const std::string arguments{};
- const std::string categories{};
- const std::string keywords{};
-#endif
+
if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
yuzu_command.string(), arguments, categories, keywords)) {
QMessageBox::critical(this, tr("Create Shortcut"),
@@ -3357,6 +3389,9 @@ void GMainWindow::OnStartGame() {
UpdateMenuState();
OnTasStateChanged();
+ play_time_manager->SetProgramId(system->GetApplicationProcessProgramID());
+ play_time_manager->Start();
+
discord_rpc->Update();
}
@@ -3372,6 +3407,7 @@ void GMainWindow::OnRestartGame() {
void GMainWindow::OnPauseGame() {
emu_thread->SetRunning(false);
+ play_time_manager->Stop();
UpdateMenuState();
AllowOSSleep();
}
@@ -3392,6 +3428,9 @@ void GMainWindow::OnStopGame() {
return;
}
+ play_time_manager->Stop();
+ // Update game list to show new play time
+ game_list->PopulateAsync(UISettings::values.game_dirs);
if (OnShutdownBegin()) {
OnShutdownBeginDialog();
} else {
@@ -3965,6 +4004,34 @@ bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::st
shortcut_stream.close();
return true;
+#elif defined(WIN32)
+ IShellLinkW* shell_link;
+ auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
+ (void**)&shell_link);
+ if (FAILED(hres)) {
+ return false;
+ }
+ shell_link->SetPath(
+ Common::UTF8ToUTF16W(command).data()); // Path to the object we are referring to
+ shell_link->SetArguments(Common::UTF8ToUTF16W(arguments).data());
+ shell_link->SetDescription(Common::UTF8ToUTF16W(comment).data());
+ shell_link->SetIconLocation(Common::UTF8ToUTF16W(icon_path).data(), 0);
+
+ IPersistFile* persist_file;
+ hres = shell_link->QueryInterface(IID_IPersistFile, (void**)&persist_file);
+ if (FAILED(hres)) {
+ return false;
+ }
+
+ hres = persist_file->Save(Common::UTF8ToUTF16W(shortcut_path).data(), TRUE);
+ if (FAILED(hres)) {
+ return false;
+ }
+
+ persist_file->Release();
+ shell_link->Release();
+
+ return true;
#endif
return false;
}