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-rw-r--r--src/yuzu/main.cpp474
1 files changed, 289 insertions, 185 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 9844e4764..432379705 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -16,7 +16,7 @@
#include "applets/software_keyboard.h"
#include "applets/web_browser.h"
#include "configuration/configure_input.h"
-#include "configuration/configure_per_general.h"
+#include "configuration/configure_per_game.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h"
#include "core/frontend/applets/general_frontend.h"
@@ -107,6 +107,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
#include "yuzu/hotkeys.h"
+#include "yuzu/install_dialog.h"
#include "yuzu/loading_screen.h"
#include "yuzu/main.h"
#include "yuzu/uisettings.h"
@@ -534,15 +535,15 @@ void GMainWindow::InitializeWidgets() {
if (emulation_running) {
return;
}
- bool is_async =
- !Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core;
- Settings::values.use_asynchronous_gpu_emulation = is_async;
- async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
+ bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
+ Settings::values.use_multi_core.GetValue();
+ Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
+ async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
Settings::Apply();
});
async_status_button->setText(tr("ASYNC"));
async_status_button->setCheckable(true);
- async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
+ async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
// Setup Multicore button
multicore_status_button = new QPushButton();
@@ -552,17 +553,17 @@ void GMainWindow::InitializeWidgets() {
if (emulation_running) {
return;
}
- Settings::values.use_multi_core = !Settings::values.use_multi_core;
- bool is_async =
- Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core;
- Settings::values.use_asynchronous_gpu_emulation = is_async;
- async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
- multicore_status_button->setChecked(Settings::values.use_multi_core);
+ Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
+ bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
+ Settings::values.use_multi_core.GetValue();
+ Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
+ async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
+ multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
Settings::Apply();
});
multicore_status_button->setText(tr("MULTICORE"));
multicore_status_button->setCheckable(true);
- multicore_status_button->setChecked(Settings::values.use_multi_core);
+ multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
statusBar()->insertPermanentWidget(0, multicore_status_button);
statusBar()->insertPermanentWidget(0, async_status_button);
@@ -581,16 +582,16 @@ void GMainWindow::InitializeWidgets() {
renderer_status_button->setCheckable(false);
renderer_status_button->setDisabled(true);
#else
- renderer_status_button->setChecked(Settings::values.renderer_backend ==
+ renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
connect(renderer_status_button, &QPushButton::clicked, [=] {
if (emulation_running) {
return;
}
if (renderer_status_button->isChecked()) {
- Settings::values.renderer_backend = Settings::RendererBackend::Vulkan;
+ Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
} else {
- Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
+ Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
}
Settings::Apply();
@@ -727,21 +728,24 @@ void GMainWindow::InitializeHotkeys() {
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this),
&QShortcut::activated, this, [&] {
- Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
+ Settings::values.use_frame_limit.SetValue(
+ !Settings::values.use_frame_limit.GetValue());
UpdateStatusBar();
});
constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
&QShortcut::activated, this, [&] {
- if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
- Settings::values.frame_limit += SPEED_LIMIT_STEP;
+ if (Settings::values.frame_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
+ Settings::values.frame_limit.SetValue(SPEED_LIMIT_STEP +
+ Settings::values.frame_limit.GetValue());
UpdateStatusBar();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
&QShortcut::activated, this, [&] {
- if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
- Settings::values.frame_limit -= SPEED_LIMIT_STEP;
+ if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) {
+ Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() -
+ SPEED_LIMIT_STEP);
UpdateStatusBar();
}
});
@@ -844,6 +848,9 @@ void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
&GMainWindow::OnGameListOpenPerGameProperties);
+ connect(this, &GMainWindow::UpdateInstallProgress, this,
+ &GMainWindow::IncrementInstallProgress);
+
connect(this, &GMainWindow::EmulationStarting, render_window,
&GRenderWindow::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, render_window,
@@ -1039,6 +1046,17 @@ void GMainWindow::BootGame(const QString& filename) {
LOG_INFO(Frontend, "yuzu starting...");
StoreRecentFile(filename); // Put the filename on top of the list
+ u64 title_id{0};
+
+ const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
+ const auto loader = Loader::GetLoader(v_file);
+ if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
+ // Load per game settings
+ Config per_game_config(fmt::format("{:016X}.ini", title_id), false);
+ }
+
+ Settings::LogSettings();
+
if (UISettings::values.select_user_on_boot) {
SelectAndSetCurrentUser();
}
@@ -1063,6 +1081,7 @@ void GMainWindow::BootGame(const QString& filename) {
&LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
// Update the GUI
+ UpdateStatusButtons();
if (ui.action_Single_Window_Mode->isChecked()) {
game_list->hide();
game_list_placeholder->hide();
@@ -1078,8 +1097,6 @@ void GMainWindow::BootGame(const QString& filename) {
ui.centralwidget->setMouseTracking(true);
}
- const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
-
std::string title_name;
std::string title_version;
const auto res = Core::System::GetInstance().GetGameName(title_name);
@@ -1521,7 +1538,7 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
return;
}
- ConfigurePerGameGeneral dialog(this, title_id);
+ ConfigurePerGame dialog(this, title_id);
dialog.LoadFromFile(v_file);
auto result = dialog.exec();
if (result == QDialog::Accepted) {
@@ -1532,7 +1549,14 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
game_list->PopulateAsync(UISettings::values.game_dirs);
}
- config->Save();
+ // Do not cause the global config to write local settings into the config file
+ Settings::RestoreGlobalState();
+
+ if (!Core::System::GetInstance().IsPoweredOn()) {
+ config->Save();
+ }
+ } else {
+ Settings::RestoreGlobalState();
}
}
@@ -1573,187 +1597,255 @@ void GMainWindow::OnMenuLoadFolder() {
}
}
+void GMainWindow::IncrementInstallProgress() {
+ install_progress->setValue(install_progress->value() + 1);
+}
+
void GMainWindow::OnMenuInstallToNAND() {
const QString file_filter =
tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
- "(*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge "
+ "(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge "
"Image (*.xci)");
- QString filename = QFileDialog::getOpenFileName(this, tr("Install File"),
- UISettings::values.roms_path, file_filter);
- if (filename.isEmpty()) {
+ QStringList filenames = QFileDialog::getOpenFileNames(
+ this, tr("Install Files"), UISettings::values.roms_path, file_filter);
+
+ if (filenames.isEmpty()) {
+ return;
+ }
+
+ InstallDialog installDialog(this, filenames);
+ if (installDialog.exec() == QDialog::Rejected) {
+ return;
+ }
+
+ const QStringList files = installDialog.GetFiles();
+
+ if (files.isEmpty()) {
+ return;
+ }
+
+ int remaining = filenames.size();
+
+ // This would only overflow above 2^43 bytes (8.796 TB)
+ int total_size = 0;
+ for (const QString& file : files) {
+ total_size += static_cast<int>(QFile(file).size() / 0x1000);
+ }
+ if (total_size < 0) {
+ LOG_CRITICAL(Frontend, "Attempting to install too many files, aborting.");
return;
}
+ QStringList new_files{}; // Newly installed files that do not yet exist in the NAND
+ QStringList overwritten_files{}; // Files that overwrote those existing in the NAND
+ QStringList failed_files{}; // Files that failed to install due to errors
+
+ ui.action_Install_File_NAND->setEnabled(false);
+
+ install_progress = new QProgressDialog(QStringLiteral(""), tr("Cancel"), 0, total_size, this);
+ install_progress->setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint &
+ ~Qt::WindowMaximizeButtonHint);
+ install_progress->setAttribute(Qt::WA_DeleteOnClose, true);
+ install_progress->setFixedWidth(installDialog.GetMinimumWidth() + 40);
+ install_progress->show();
+
+ for (const QString& file : files) {
+ install_progress->setWindowTitle(tr("%n file(s) remaining", "", remaining));
+ install_progress->setLabelText(
+ tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName()));
+
+ QFuture<InstallResult> future;
+ InstallResult result;
+
+ if (file.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) ||
+ file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
+
+ future = QtConcurrent::run([this, &file] { return InstallNSPXCI(file); });
+
+ while (!future.isFinished()) {
+ QCoreApplication::processEvents();
+ }
+
+ result = future.result();
+
+ } else {
+ result = InstallNCA(file);
+ }
+
+ std::this_thread::sleep_for(std::chrono::milliseconds(10));
+
+ switch (result) {
+ case InstallResult::Success:
+ new_files.append(QFileInfo(file).fileName());
+ break;
+ case InstallResult::Overwrite:
+ overwritten_files.append(QFileInfo(file).fileName());
+ break;
+ case InstallResult::Failure:
+ failed_files.append(QFileInfo(file).fileName());
+ break;
+ }
+
+ --remaining;
+ }
+
+ install_progress->close();
+
+ const QString install_results =
+ (new_files.isEmpty() ? QStringLiteral("")
+ : tr("%n file(s) were newly installed\n", "", new_files.size())) +
+ (overwritten_files.isEmpty()
+ ? QStringLiteral("")
+ : tr("%n file(s) were overwritten\n", "", overwritten_files.size())) +
+ (failed_files.isEmpty() ? QStringLiteral("")
+ : tr("%n file(s) failed to install\n", "", failed_files.size()));
+
+ QMessageBox::information(this, tr("Install Results"), install_results);
+ game_list->PopulateAsync(UISettings::values.game_dirs);
+ FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
+ "game_list");
+ ui.action_Install_File_NAND->setEnabled(true);
+}
+
+InstallResult GMainWindow::InstallNSPXCI(const QString& filename) {
const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
const FileSys::VirtualFile& dest, std::size_t block_size) {
- if (src == nullptr || dest == nullptr)
+ if (src == nullptr || dest == nullptr) {
return false;
- if (!dest->Resize(src->GetSize()))
+ }
+ if (!dest->Resize(src->GetSize())) {
return false;
+ }
std::array<u8, 0x1000> buffer{};
- const int progress_maximum = static_cast<int>(src->GetSize() / buffer.size());
-
- QProgressDialog progress(
- tr("Installing file \"%1\"...").arg(QString::fromStdString(src->GetName())),
- tr("Cancel"), 0, progress_maximum, this);
- progress.setWindowModality(Qt::WindowModal);
for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
- if (progress.wasCanceled()) {
+ if (install_progress->wasCanceled()) {
dest->Resize(0);
return false;
}
- const int progress_value = static_cast<int>(i / buffer.size());
- progress.setValue(progress_value);
+ emit UpdateInstallProgress();
const auto read = src->Read(buffer.data(), buffer.size(), i);
dest->Write(buffer.data(), read, i);
}
-
return true;
};
- const auto success = [this]() {
- QMessageBox::information(this, tr("Successfully Installed"),
- tr("The file was successfully installed."));
- game_list->PopulateAsync(UISettings::values.game_dirs);
- FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
- DIR_SEP + "game_list");
- };
-
- const auto failed = [this]() {
- QMessageBox::warning(
- this, tr("Failed to Install"),
- tr("There was an error while attempting to install the provided file. It "
- "could have an incorrect format or be missing metadata. Please "
- "double-check your file and try again."));
- };
-
- const auto overwrite = [this]() {
- return QMessageBox::question(this, tr("Failed to Install"),
- tr("The file you are attempting to install already exists "
- "in the cache. Would you like to overwrite it?")) ==
- QMessageBox::Yes;
- };
-
- if (filename.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) ||
- filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
- std::shared_ptr<FileSys::NSP> nsp;
- if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
- nsp = std::make_shared<FileSys::NSP>(
- vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
- if (nsp->IsExtractedType())
- failed();
- } else {
- const auto xci = std::make_shared<FileSys::XCI>(
- vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
- nsp = xci->GetSecurePartitionNSP();
- }
-
- if (nsp->GetStatus() != Loader::ResultStatus::Success) {
- failed();
- return;
- }
- const auto res = Core::System::GetInstance()
- .GetFileSystemController()
- .GetUserNANDContents()
- ->InstallEntry(*nsp, false, qt_raw_copy);
- if (res == FileSys::InstallResult::Success) {
- success();
- } else {
- if (res == FileSys::InstallResult::ErrorAlreadyExists) {
- if (overwrite()) {
- const auto res2 = Core::System::GetInstance()
- .GetFileSystemController()
- .GetUserNANDContents()
- ->InstallEntry(*nsp, true, qt_raw_copy);
- if (res2 == FileSys::InstallResult::Success) {
- success();
- } else {
- failed();
- }
- }
- } else {
- failed();
- }
+ std::shared_ptr<FileSys::NSP> nsp;
+ if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
+ nsp = std::make_shared<FileSys::NSP>(
+ vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
+ if (nsp->IsExtractedType()) {
+ return InstallResult::Failure;
}
} else {
- const auto nca = std::make_shared<FileSys::NCA>(
+ const auto xci = std::make_shared<FileSys::XCI>(
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
- const auto id = nca->GetStatus();
+ nsp = xci->GetSecurePartitionNSP();
+ }
- // Game updates necessary are missing base RomFS
- if (id != Loader::ResultStatus::Success &&
- id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
- failed();
- return;
- }
+ if (nsp->GetStatus() != Loader::ResultStatus::Success) {
+ return InstallResult::Failure;
+ }
+ const auto res =
+ Core::System::GetInstance().GetFileSystemController().GetUserNANDContents()->InstallEntry(
+ *nsp, true, qt_raw_copy);
+ if (res == FileSys::InstallResult::Success) {
+ return InstallResult::Success;
+ } else if (res == FileSys::InstallResult::ErrorAlreadyExists) {
+ return InstallResult::Overwrite;
+ } else {
+ return InstallResult::Failure;
+ }
+}
- const QStringList tt_options{tr("System Application"),
- tr("System Archive"),
- tr("System Application Update"),
- tr("Firmware Package (Type A)"),
- tr("Firmware Package (Type B)"),
- tr("Game"),
- tr("Game Update"),
- tr("Game DLC"),
- tr("Delta Title")};
- bool ok;
- const auto item = QInputDialog::getItem(
- this, tr("Select NCA Install Type..."),
- tr("Please select the type of title you would like to install this NCA as:\n(In "
- "most instances, the default 'Game' is fine.)"),
- tt_options, 5, false, &ok);
-
- auto index = tt_options.indexOf(item);
- if (!ok || index == -1) {
- QMessageBox::warning(this, tr("Failed to Install"),
- tr("The title type you selected for the NCA is invalid."));
- return;
+InstallResult GMainWindow::InstallNCA(const QString& filename) {
+ const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
+ const FileSys::VirtualFile& dest, std::size_t block_size) {
+ if (src == nullptr || dest == nullptr) {
+ return false;
}
-
- // If index is equal to or past Game, add the jump in TitleType.
- if (index >= 5) {
- index += static_cast<size_t>(FileSys::TitleType::Application) -
- static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
+ if (!dest->Resize(src->GetSize())) {
+ return false;
}
- FileSys::InstallResult res;
- if (index >= static_cast<s32>(FileSys::TitleType::Application)) {
- res = Core::System::GetInstance()
- .GetFileSystemController()
- .GetUserNANDContents()
- ->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), false,
- qt_raw_copy);
- } else {
- res = Core::System::GetInstance()
- .GetFileSystemController()
- .GetSystemNANDContents()
- ->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), false,
- qt_raw_copy);
- }
+ std::array<u8, 0x1000> buffer{};
- if (res == FileSys::InstallResult::Success) {
- success();
- } else if (res == FileSys::InstallResult::ErrorAlreadyExists) {
- if (overwrite()) {
- const auto res2 = Core::System::GetInstance()
- .GetFileSystemController()
- .GetUserNANDContents()
- ->InstallEntry(*nca, static_cast<FileSys::TitleType>(index),
- true, qt_raw_copy);
- if (res2 == FileSys::InstallResult::Success) {
- success();
- } else {
- failed();
- }
+ for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
+ if (install_progress->wasCanceled()) {
+ dest->Resize(0);
+ return false;
}
- } else {
- failed();
+
+ emit UpdateInstallProgress();
+
+ const auto read = src->Read(buffer.data(), buffer.size(), i);
+ dest->Write(buffer.data(), read, i);
}
+ return true;
+ };
+
+ const auto nca =
+ std::make_shared<FileSys::NCA>(vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
+ const auto id = nca->GetStatus();
+
+ // Game updates necessary are missing base RomFS
+ if (id != Loader::ResultStatus::Success &&
+ id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
+ return InstallResult::Failure;
+ }
+
+ const QStringList tt_options{tr("System Application"),
+ tr("System Archive"),
+ tr("System Application Update"),
+ tr("Firmware Package (Type A)"),
+ tr("Firmware Package (Type B)"),
+ tr("Game"),
+ tr("Game Update"),
+ tr("Game DLC"),
+ tr("Delta Title")};
+ bool ok;
+ const auto item = QInputDialog::getItem(
+ this, tr("Select NCA Install Type..."),
+ tr("Please select the type of title you would like to install this NCA as:\n(In "
+ "most instances, the default 'Game' is fine.)"),
+ tt_options, 5, false, &ok);
+
+ auto index = tt_options.indexOf(item);
+ if (!ok || index == -1) {
+ QMessageBox::warning(this, tr("Failed to Install"),
+ tr("The title type you selected for the NCA is invalid."));
+ return InstallResult::Failure;
+ }
+
+ // If index is equal to or past Game, add the jump in TitleType.
+ if (index >= 5) {
+ index += static_cast<size_t>(FileSys::TitleType::Application) -
+ static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
+ }
+
+ FileSys::InstallResult res;
+ if (index >= static_cast<s32>(FileSys::TitleType::Application)) {
+ res = Core::System::GetInstance()
+ .GetFileSystemController()
+ .GetUserNANDContents()
+ ->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
+ } else {
+ res = Core::System::GetInstance()
+ .GetFileSystemController()
+ .GetSystemNANDContents()
+ ->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
+ }
+
+ if (res == FileSys::InstallResult::Success) {
+ return InstallResult::Success;
+ } else if (res == FileSys::InstallResult::ErrorAlreadyExists) {
+ return InstallResult::Overwrite;
+ } else {
+ return InstallResult::Failure;
}
}
@@ -1819,6 +1911,9 @@ void GMainWindow::OnStopGame() {
}
ShutdownGame();
+
+ Settings::RestoreGlobalState();
+ UpdateStatusButtons();
}
void GMainWindow::OnLoadComplete() {
@@ -1926,7 +2021,7 @@ void GMainWindow::ToggleWindowMode() {
void GMainWindow::ResetWindowSize() {
const auto aspect_ratio = Layout::EmulationAspectRatio(
- static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio),
+ static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
static_cast<float>(Layout::ScreenUndocked::Height) / Layout::ScreenUndocked::Width);
if (!ui.action_Single_Window_Mode->isChecked()) {
render_window->resize(Layout::ScreenUndocked::Height / aspect_ratio,
@@ -1974,16 +2069,7 @@ void GMainWindow::OnConfigure() {
ui.centralwidget->setMouseTracking(false);
}
- dock_status_button->setChecked(Settings::values.use_docked_mode);
- multicore_status_button->setChecked(Settings::values.use_multi_core);
- Settings::values.use_asynchronous_gpu_emulation =
- Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core;
- async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
-
-#ifdef HAS_VULKAN
- renderer_status_button->setChecked(Settings::values.renderer_backend ==
- Settings::RendererBackend::Vulkan);
-#endif
+ UpdateStatusButtons();
}
void GMainWindow::OnLoadAmiibo() {
@@ -2097,21 +2183,34 @@ void GMainWindow::UpdateStatusBar() {
auto results = Core::System::GetInstance().GetAndResetPerfStats();
- if (Settings::values.use_frame_limit) {
+ if (Settings::values.use_frame_limit.GetValue()) {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
- .arg(Settings::values.frame_limit));
+ .arg(Settings::values.frame_limit.GetValue()));
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
- emu_speed_label->setVisible(!Settings::values.use_multi_core);
+ emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
game_fps_label->setVisible(true);
emu_frametime_label->setVisible(true);
}
+void GMainWindow::UpdateStatusButtons() {
+ dock_status_button->setChecked(Settings::values.use_docked_mode);
+ multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
+ Settings::values.use_asynchronous_gpu_emulation.SetValue(
+ Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
+ Settings::values.use_multi_core.GetValue());
+ async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
+#ifdef HAS_VULKAN
+ renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
+ Settings::RendererBackend::Vulkan);
+#endif
+}
+
void GMainWindow::HideMouseCursor() {
if (emu_thread == nullptr || UISettings::values.hide_mouse == false) {
mouse_hide_timer.stop();
@@ -2195,6 +2294,9 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
if (answer == QMessageBox::Yes) {
if (emu_thread) {
ShutdownGame();
+
+ Settings::RestoreGlobalState();
+ UpdateStatusButtons();
}
} else {
// Only show the message if the game is still running.
@@ -2357,9 +2459,13 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
hotkey_registry.SaveHotkeys();
// Shutdown session if the emu thread is active...
- if (emu_thread != nullptr)
+ if (emu_thread != nullptr) {
ShutdownGame();
+ Settings::RestoreGlobalState();
+ UpdateStatusButtons();
+ }
+
render_window->close();
QWidget::closeEvent(event);
@@ -2539,8 +2645,6 @@ int main(int argc, char* argv[]) {
QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
&GMainWindow::OnAppFocusStateChanged);
- Settings::LogSettings();
-
int result = app.exec();
detached_tasks.WaitForAllTasks();
return result;