diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 5343 |
1 files changed, 0 insertions, 5343 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp deleted file mode 100644 index 19aaff7c6..000000000 --- a/src/yuzu/main.cpp +++ /dev/null @@ -1,5343 +0,0 @@ -// SPDX-FileCopyrightText: 2014 Citra Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include <cinttypes> -#include <clocale> -#include <cmath> -#include <fstream> -#include <iostream> -#include <memory> -#include <thread> -#include "core/hle/service/am/applet_manager.h" -#include "core/loader/nca.h" -#include "core/tools/renderdoc.h" - -#ifdef __APPLE__ -#include <unistd.h> // for chdir -#endif -#ifdef __unix__ -#include <csignal> -#include <sys/socket.h> -#include "common/linux/gamemode.h" -#endif - -#include <boost/container/flat_set.hpp> - -// VFS includes must be before glad as they will conflict with Windows file api, which uses defines. -#include "applets/qt_amiibo_settings.h" -#include "applets/qt_controller.h" -#include "applets/qt_error.h" -#include "applets/qt_profile_select.h" -#include "applets/qt_software_keyboard.h" -#include "applets/qt_web_browser.h" -#include "common/nvidia_flags.h" -#include "common/settings_enums.h" -#include "configuration/configure_input.h" -#include "configuration/configure_per_game.h" -#include "configuration/configure_tas.h" -#include "core/file_sys/romfs_factory.h" -#include "core/file_sys/vfs/vfs.h" -#include "core/file_sys/vfs/vfs_real.h" -#include "core/frontend/applets/cabinet.h" -#include "core/frontend/applets/controller.h" -#include "core/frontend/applets/general.h" -#include "core/frontend/applets/mii_edit.h" -#include "core/frontend/applets/software_keyboard.h" -#include "core/hle/service/acc/profile_manager.h" -#include "core/hle/service/am/frontend/applets.h" -#include "core/hle/service/set/system_settings_server.h" -#include "frontend_common/content_manager.h" -#include "hid_core/frontend/emulated_controller.h" -#include "hid_core/hid_core.h" -#include "yuzu/multiplayer/state.h" -#include "yuzu/util/controller_navigation.h" - -// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows -// defines. -static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper( - const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::OpenMode mode) { - return vfs->CreateDirectory(path, mode); -} - -static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir, - const std::string& path) { - return dir->CreateFile(path); -} - -#include <fmt/ostream.h> -#include <glad/glad.h> - -#define QT_NO_OPENGL -#include <QClipboard> -#include <QDesktopServices> -#include <QDir> -#include <QFile> -#include <QFileDialog> -#include <QInputDialog> -#include <QMessageBox> -#include <QProgressBar> -#include <QProgressDialog> -#include <QPushButton> -#include <QScreen> -#include <QShortcut> -#include <QStandardPaths> -#include <QStatusBar> -#include <QString> -#include <QSysInfo> -#include <QUrl> -#include <QtConcurrent/QtConcurrent> - -#ifdef HAVE_SDL2 -#include <SDL.h> // For SDL ScreenSaver functions -#endif - -#include <fmt/format.h> -#include "common/detached_tasks.h" -#include "common/fs/fs.h" -#include "common/fs/path_util.h" -#include "common/literals.h" -#include "common/logging/backend.h" -#include "common/logging/log.h" -#include "common/memory_detect.h" -#include "common/microprofile.h" -#include "common/scm_rev.h" -#include "common/scope_exit.h" -#ifdef _WIN32 -#include <shlobj.h> -#include "common/windows/timer_resolution.h" -#endif -#ifdef ARCHITECTURE_x86_64 -#include "common/x64/cpu_detect.h" -#endif -#include "common/settings.h" -#include "common/telemetry.h" -#include "core/core.h" -#include "core/core_timing.h" -#include "core/crypto/key_manager.h" -#include "core/file_sys/card_image.h" -#include "core/file_sys/common_funcs.h" -#include "core/file_sys/content_archive.h" -#include "core/file_sys/control_metadata.h" -#include "core/file_sys/patch_manager.h" -#include "core/file_sys/registered_cache.h" -#include "core/file_sys/romfs.h" -#include "core/file_sys/savedata_factory.h" -#include "core/file_sys/submission_package.h" -#include "core/hle/kernel/k_process.h" -#include "core/hle/service/am/am.h" -#include "core/hle/service/filesystem/filesystem.h" -#include "core/hle/service/sm/sm.h" -#include "core/loader/loader.h" -#include "core/perf_stats.h" -#include "core/telemetry_session.h" -#include "frontend_common/config.h" -#include "input_common/drivers/tas_input.h" -#include "input_common/drivers/virtual_amiibo.h" -#include "input_common/main.h" -#include "ui_main.h" -#include "util/overlay_dialog.h" -#include "video_core/gpu.h" -#include "video_core/renderer_base.h" -#include "video_core/shader_notify.h" -#include "yuzu/about_dialog.h" -#include "yuzu/bootmanager.h" -#include "yuzu/compatdb.h" -#include "yuzu/compatibility_list.h" -#include "yuzu/configuration/configure_dialog.h" -#include "yuzu/configuration/configure_input_per_game.h" -#include "yuzu/configuration/qt_config.h" -#include "yuzu/debugger/console.h" -#include "yuzu/debugger/controller.h" -#include "yuzu/debugger/profiler.h" -#include "yuzu/debugger/wait_tree.h" -#include "yuzu/discord.h" -#include "yuzu/game_list.h" -#include "yuzu/game_list_p.h" -#include "yuzu/hotkeys.h" -#include "yuzu/install_dialog.h" -#include "yuzu/loading_screen.h" -#include "yuzu/main.h" -#include "yuzu/play_time_manager.h" -#include "yuzu/startup_checks.h" -#include "yuzu/uisettings.h" -#include "yuzu/util/clickable_label.h" -#include "yuzu/vk_device_info.h" - -#ifdef YUZU_CRASH_DUMPS -#include "yuzu/breakpad.h" -#endif - -using namespace Common::Literals; - -#ifdef USE_DISCORD_PRESENCE -#include "yuzu/discord_impl.h" -#endif - -#ifdef QT_STATICPLUGIN -Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin); -#endif - -#ifdef _WIN32 -#include <windows.h> -extern "C" { -// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable -// graphics -__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; -__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; -} -#endif - -constexpr int default_mouse_hide_timeout = 2500; -constexpr int default_input_update_timeout = 1; - -constexpr size_t CopyBufferSize = 1_MiB; - -/** - * "Callouts" are one-time instructional messages shown to the user. In the config settings, there - * is a bitfield "callout_flags" options, used to track if a message has already been shown to the - * user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones. - */ -enum class CalloutFlag : uint32_t { - Telemetry = 0x1, - DRDDeprecation = 0x2, -}; - -void GMainWindow::ShowTelemetryCallout() { - if (UISettings::values.callout_flags.GetValue() & - static_cast<uint32_t>(CalloutFlag::Telemetry)) { - return; - } - - UISettings::values.callout_flags = - UISettings::values.callout_flags.GetValue() | static_cast<uint32_t>(CalloutFlag::Telemetry); - const QString telemetry_message = - tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous " - "data is collected</a> to help improve yuzu. " - "<br/><br/>Would you like to share your usage data with us?"); - if (!question(this, tr("Telemetry"), telemetry_message)) { - Settings::values.enable_telemetry = false; - system->ApplySettings(); - } -} - -const int GMainWindow::max_recent_files_item; - -static void RemoveCachedContents() { - const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir); - const auto offline_fonts = cache_dir / "fonts"; - const auto offline_manual = cache_dir / "offline_web_applet_manual"; - const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information"; - const auto offline_system_data = cache_dir / "offline_web_applet_system_data"; - - Common::FS::RemoveDirRecursively(offline_fonts); - Common::FS::RemoveDirRecursively(offline_manual); - Common::FS::RemoveDirRecursively(offline_legal_information); - Common::FS::RemoveDirRecursively(offline_system_data); -} - -static void LogRuntimes() { -#ifdef _MSC_VER - // It is possible that the name of the dll will change. - // vcruntime140.dll is for 2015 and onwards - static constexpr char runtime_dll_name[] = "vcruntime140.dll"; - UINT sz = GetFileVersionInfoSizeA(runtime_dll_name, nullptr); - bool runtime_version_inspection_worked = false; - if (sz > 0) { - std::vector<u8> buf(sz); - if (GetFileVersionInfoA(runtime_dll_name, 0, sz, buf.data())) { - VS_FIXEDFILEINFO* pvi; - sz = sizeof(VS_FIXEDFILEINFO); - if (VerQueryValueA(buf.data(), "\\", reinterpret_cast<LPVOID*>(&pvi), &sz)) { - if (pvi->dwSignature == VS_FFI_SIGNATURE) { - runtime_version_inspection_worked = true; - LOG_INFO(Frontend, "MSVC Compiler: {} Runtime: {}.{}.{}.{}", _MSC_VER, - pvi->dwProductVersionMS >> 16, pvi->dwProductVersionMS & 0xFFFF, - pvi->dwProductVersionLS >> 16, pvi->dwProductVersionLS & 0xFFFF); - } - } - } - } - if (!runtime_version_inspection_worked) { - LOG_INFO(Frontend, "Unable to inspect {}", runtime_dll_name); - } -#endif - LOG_INFO(Frontend, "Qt Compile: {} Runtime: {}", QT_VERSION_STR, qVersion()); -} - -static QString PrettyProductName() { -#ifdef _WIN32 - // After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2 - // With that notation change they changed the registry key used to denote the current version - QSettings windows_registry( - QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"), - QSettings::NativeFormat); - const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString(); - if (release_id == QStringLiteral("2009")) { - const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt(); - const QString display_version = - windows_registry.value(QStringLiteral("DisplayVersion")).toString(); - const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt(); - u32 version = 10; - if (current_build >= 22000) { - version = 11; - } - return QStringLiteral("Windows %1 Version %2 (Build %3.%4)") - .arg(QString::number(version), display_version, QString::number(current_build), - QString::number(ubr)); - } -#endif - return QSysInfo::prettyProductName(); -} - -#ifdef _WIN32 -static void OverrideWindowsFont() { - // Qt5 chooses these fonts on Windows and they have fairly ugly alphanumeric/cyrillic characters - // Asking to use "MS Shell Dlg 2" gives better other chars while leaving the Chinese Characters. - const QString startup_font = QApplication::font().family(); - const QStringList ugly_fonts = {QStringLiteral("SimSun"), QStringLiteral("PMingLiU")}; - if (ugly_fonts.contains(startup_font)) { - QApplication::setFont(QFont(QStringLiteral("MS Shell Dlg 2"), 9, QFont::Normal)); - } -} -#endif - -bool GMainWindow::CheckDarkMode() { -#ifdef __unix__ - const QPalette test_palette(qApp->palette()); - const QColor text_color = test_palette.color(QPalette::Active, QPalette::Text); - const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window); - return (text_color.value() > window_color.value()); -#else - // TODO: Windows - return false; -#endif // __unix__ -} - -GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan) - : ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()}, - input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, config{std::move(config_)}, - vfs{std::make_shared<FileSys::RealVfsFilesystem>()}, - provider{std::make_unique<FileSys::ManualContentProvider>()} { -#ifdef __unix__ - SetupSigInterrupts(); - SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue()); -#endif - system->Initialize(); - - Common::Log::Initialize(); - Common::Log::Start(); - - LoadTranslation(); - - setAcceptDrops(true); - ui->setupUi(this); - statusBar()->hide(); - - // Check dark mode before a theme is loaded - os_dark_mode = CheckDarkMode(); - startup_icon_theme = QIcon::themeName(); - // fallback can only be set once, colorful theme icons are okay on both light/dark - QIcon::setFallbackThemeName(QStringLiteral("colorful")); - QIcon::setFallbackSearchPaths(QStringList(QStringLiteral(":/icons"))); - - default_theme_paths = QIcon::themeSearchPaths(); - UpdateUITheme(); - - SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); - discord_rpc->Update(); - - play_time_manager = std::make_unique<PlayTime::PlayTimeManager>(system->GetProfileManager()); - - system->GetRoomNetwork().Init(); - - RegisterMetaTypes(); - - InitializeWidgets(); - InitializeDebugWidgets(); - InitializeRecentFileMenuActions(); - InitializeHotkeys(); - - SetDefaultUIGeometry(); - RestoreUIState(); - - ConnectMenuEvents(); - ConnectWidgetEvents(); - - system->HIDCore().ReloadInputDevices(); - controller_dialog->refreshConfiguration(); - - const auto branch_name = std::string(Common::g_scm_branch); - const auto description = std::string(Common::g_scm_desc); - const auto build_id = std::string(Common::g_build_id); - - const auto yuzu_build = fmt::format("yuzu Development Build | {}-{}", branch_name, description); - const auto override_build = - fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id); - const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build; - const auto processor_count = std::thread::hardware_concurrency(); - - LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version); - LogRuntimes(); -#ifdef ARCHITECTURE_x86_64 - const auto& caps = Common::GetCPUCaps(); - std::string cpu_string = caps.cpu_string; - if (caps.avx || caps.avx2 || caps.avx512f) { - cpu_string += " | AVX"; - if (caps.avx512f) { - cpu_string += "512"; - } else if (caps.avx2) { - cpu_string += '2'; - } - if (caps.fma || caps.fma4) { - cpu_string += " | FMA"; - } - } - LOG_INFO(Frontend, "Host CPU: {}", cpu_string); - if (std::optional<int> processor_core = Common::GetProcessorCount()) { - LOG_INFO(Frontend, "Host CPU Cores: {}", *processor_core); - } -#endif - LOG_INFO(Frontend, "Host CPU Threads: {}", processor_count); - LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString()); - LOG_INFO(Frontend, "Host RAM: {:.2f} GiB", - Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB}); - LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB}); -#ifdef _WIN32 - LOG_INFO(Frontend, "Host Timer Resolution: {:.4f} ms", - std::chrono::duration_cast<std::chrono::duration<f64, std::milli>>( - Common::Windows::SetCurrentTimerResolutionToMaximum()) - .count()); - system->CoreTiming().SetTimerResolutionNs(Common::Windows::GetCurrentTimerResolution()); -#endif - UpdateWindowTitle(); - - show(); - - system->SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>()); - system->RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual, - provider.get()); - system->GetFileSystemController().CreateFactories(*vfs); - - // Remove cached contents generated during the previous session - RemoveCachedContents(); - - // Gen keys if necessary - OnCheckFirmwareDecryption(); - - game_list->LoadCompatibilityList(); - game_list->PopulateAsync(UISettings::values.game_dirs); - - // Show one-time "callout" messages to the user - ShowTelemetryCallout(); - - // make sure menubar has the arrow cursor instead of inheriting from this - ui->menubar->setCursor(QCursor()); - statusBar()->setCursor(QCursor()); - - mouse_hide_timer.setInterval(default_mouse_hide_timeout); - connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor); - connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor); - - update_input_timer.setInterval(default_input_update_timeout); - connect(&update_input_timer, &QTimer::timeout, this, &GMainWindow::UpdateInputDrivers); - update_input_timer.start(); - - MigrateConfigFiles(); - - if (has_broken_vulkan) { - UISettings::values.has_broken_vulkan = true; - - QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"), - tr("Vulkan initialization failed during boot.<br><br>Click <a " - "href='https://yuzu-emu.org/wiki/faq/" - "#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>" - "here for instructions to fix the issue</a>.")); - -#ifdef HAS_OPENGL - Settings::values.renderer_backend = Settings::RendererBackend::OpenGL; -#else - Settings::values.renderer_backend = Settings::RendererBackend::Null; -#endif - - UpdateAPIText(); - renderer_status_button->setDisabled(true); - renderer_status_button->setChecked(false); - } else { - VkDeviceInfo::PopulateRecords(vk_device_records, this->window()->windowHandle()); - } - -#if defined(HAVE_SDL2) && !defined(_WIN32) - SDL_InitSubSystem(SDL_INIT_VIDEO); - - // Set a screensaver inhibition reason string. Currently passed to DBus by SDL and visible to - // the user through their desktop environment. - //: TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the - //: computer from sleeping - QByteArray wakelock_reason = tr("Running a game").toUtf8(); - SDL_SetHint(SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME, wakelock_reason.data()); - - // SDL disables the screen saver by default, and setting the hint - // SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver - // for now. - SDL_EnableScreenSaver(); -#endif - - SetupPrepareForSleep(); - - QStringList args = QApplication::arguments(); - - if (args.size() < 2) { - return; - } - - QString game_path; - bool has_gamepath = false; - bool is_fullscreen = false; - - for (int i = 1; i < args.size(); ++i) { - // Preserves drag/drop functionality - if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) { - game_path = args[1]; - has_gamepath = true; - break; - } - - // Launch game in fullscreen mode - if (args[i] == QStringLiteral("-f")) { - is_fullscreen = true; - continue; - } - - // Launch game with a specific user - if (args[i] == QStringLiteral("-u")) { - if (i >= args.size() - 1) { - continue; - } - - if (args[i + 1].startsWith(QChar::fromLatin1('-'))) { - continue; - } - - int user_arg_idx = ++i; - bool argument_ok; - std::size_t selected_user = args[user_arg_idx].toUInt(&argument_ok); - - if (!argument_ok) { - // try to look it up by username, only finds the first username that matches. - const std::string user_arg_str = args[user_arg_idx].toStdString(); - const auto user_idx = system->GetProfileManager().GetUserIndex(user_arg_str); - - if (user_idx == std::nullopt) { - LOG_ERROR(Frontend, "Invalid user argument"); - continue; - } - - selected_user = user_idx.value(); - } - - if (!system->GetProfileManager().UserExistsIndex(selected_user)) { - LOG_ERROR(Frontend, "Selected user doesn't exist"); - continue; - } - - Settings::values.current_user = static_cast<s32>(selected_user); - - user_flag_cmd_line = true; - continue; - } - - // Launch game at path - if (args[i] == QStringLiteral("-g")) { - if (i >= args.size() - 1) { - continue; - } - - if (args[i + 1].startsWith(QChar::fromLatin1('-'))) { - continue; - } - - game_path = args[++i]; - has_gamepath = true; - } - } - - // Override fullscreen setting if gamepath or argument is provided - if (has_gamepath || is_fullscreen) { - ui->action_Fullscreen->setChecked(is_fullscreen); - } - - if (!game_path.isEmpty()) { - BootGame(game_path, ApplicationAppletParameters()); - } -} - -GMainWindow::~GMainWindow() { - // will get automatically deleted otherwise - if (render_window->parent() == nullptr) { - delete render_window; - } - -#ifdef __unix__ - ::close(sig_interrupt_fds[0]); - ::close(sig_interrupt_fds[1]); -#endif -} - -void GMainWindow::RegisterMetaTypes() { - // Register integral and floating point types - qRegisterMetaType<u8>("u8"); - qRegisterMetaType<u16>("u16"); - qRegisterMetaType<u32>("u32"); - qRegisterMetaType<u64>("u64"); - qRegisterMetaType<u128>("u128"); - qRegisterMetaType<s8>("s8"); - qRegisterMetaType<s16>("s16"); - qRegisterMetaType<s32>("s32"); - qRegisterMetaType<s64>("s64"); - qRegisterMetaType<f32>("f32"); - qRegisterMetaType<f64>("f64"); - - // Register string types - qRegisterMetaType<std::string>("std::string"); - qRegisterMetaType<std::wstring>("std::wstring"); - qRegisterMetaType<std::u8string>("std::u8string"); - qRegisterMetaType<std::u16string>("std::u16string"); - qRegisterMetaType<std::u32string>("std::u32string"); - qRegisterMetaType<std::string_view>("std::string_view"); - qRegisterMetaType<std::wstring_view>("std::wstring_view"); - qRegisterMetaType<std::u8string_view>("std::u8string_view"); - qRegisterMetaType<std::u16string_view>("std::u16string_view"); - qRegisterMetaType<std::u32string_view>("std::u32string_view"); - - // Register applet types - - // Cabinet Applet - qRegisterMetaType<Core::Frontend::CabinetParameters>("Core::Frontend::CabinetParameters"); - qRegisterMetaType<std::shared_ptr<Service::NFC::NfcDevice>>( - "std::shared_ptr<Service::NFC::NfcDevice>"); - - // Controller Applet - qRegisterMetaType<Core::Frontend::ControllerParameters>("Core::Frontend::ControllerParameters"); - - // Profile Select Applet - qRegisterMetaType<Core::Frontend::ProfileSelectParameters>( - "Core::Frontend::ProfileSelectParameters"); - - // Software Keyboard Applet - qRegisterMetaType<Core::Frontend::KeyboardInitializeParameters>( - "Core::Frontend::KeyboardInitializeParameters"); - qRegisterMetaType<Core::Frontend::InlineAppearParameters>( - "Core::Frontend::InlineAppearParameters"); - qRegisterMetaType<Core::Frontend::InlineTextParameters>("Core::Frontend::InlineTextParameters"); - qRegisterMetaType<Service::AM::Frontend::SwkbdResult>("Service::AM::Frontend::SwkbdResult"); - qRegisterMetaType<Service::AM::Frontend::SwkbdTextCheckResult>( - "Service::AM::Frontend::SwkbdTextCheckResult"); - qRegisterMetaType<Service::AM::Frontend::SwkbdReplyType>( - "Service::AM::Frontend::SwkbdReplyType"); - - // Web Browser Applet - qRegisterMetaType<Service::AM::Frontend::WebExitReason>("Service::AM::Frontend::WebExitReason"); - - // Register loader types - qRegisterMetaType<Core::SystemResultStatus>("Core::SystemResultStatus"); -} - -void GMainWindow::AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters, - std::shared_ptr<Service::NFC::NfcDevice> nfp_device) { - cabinet_applet = - new QtAmiiboSettingsDialog(this, parameters, input_subsystem.get(), nfp_device); - SCOPE_EXIT { - cabinet_applet->deleteLater(); - cabinet_applet = nullptr; - }; - - cabinet_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint | - Qt::WindowTitleHint | Qt::WindowSystemMenuHint); - cabinet_applet->setWindowModality(Qt::WindowModal); - - if (cabinet_applet->exec() == QDialog::Rejected) { - emit AmiiboSettingsFinished(false, {}); - return; - } - - emit AmiiboSettingsFinished(true, cabinet_applet->GetName()); -} - -void GMainWindow::AmiiboSettingsRequestExit() { - if (cabinet_applet) { - cabinet_applet->reject(); - } -} - -void GMainWindow::ControllerSelectorReconfigureControllers( - const Core::Frontend::ControllerParameters& parameters) { - controller_applet = - new QtControllerSelectorDialog(this, parameters, input_subsystem.get(), *system); - SCOPE_EXIT { - controller_applet->deleteLater(); - controller_applet = nullptr; - }; - - controller_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | - Qt::WindowStaysOnTopHint | Qt::WindowTitleHint | - Qt::WindowSystemMenuHint); - controller_applet->setWindowModality(Qt::WindowModal); - bool is_success = controller_applet->exec() != QDialog::Rejected; - - // Don't forget to apply settings. - system->HIDCore().DisableAllControllerConfiguration(); - system->ApplySettings(); - config->SaveAllValues(); - - UpdateStatusButtons(); - - emit ControllerSelectorReconfigureFinished(is_success); -} - -void GMainWindow::ControllerSelectorRequestExit() { - if (controller_applet) { - controller_applet->reject(); - } -} - -void GMainWindow::ProfileSelectorSelectProfile( - const Core::Frontend::ProfileSelectParameters& parameters) { - profile_select_applet = new QtProfileSelectionDialog(*system, this, parameters); - SCOPE_EXIT { - profile_select_applet->deleteLater(); - profile_select_applet = nullptr; - }; - - profile_select_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | - Qt::WindowStaysOnTopHint | Qt::WindowTitleHint | - Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); - profile_select_applet->setWindowModality(Qt::WindowModal); - if (profile_select_applet->exec() == QDialog::Rejected) { - emit ProfileSelectorFinishedSelection(std::nullopt); - return; - } - - const auto uuid = system->GetProfileManager().GetUser( - static_cast<std::size_t>(profile_select_applet->GetIndex())); - if (!uuid.has_value()) { - emit ProfileSelectorFinishedSelection(std::nullopt); - return; - } - - emit ProfileSelectorFinishedSelection(uuid); -} - -void GMainWindow::ProfileSelectorRequestExit() { - if (profile_select_applet) { - profile_select_applet->reject(); - } -} - -void GMainWindow::SoftwareKeyboardInitialize( - bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters) { - if (software_keyboard) { - LOG_ERROR(Frontend, "The software keyboard is already initialized!"); - return; - } - - software_keyboard = new QtSoftwareKeyboardDialog(render_window, *system, is_inline, - std::move(initialize_parameters)); - - if (is_inline) { - connect( - software_keyboard, &QtSoftwareKeyboardDialog::SubmitInlineText, this, - [this](Service::AM::Frontend::SwkbdReplyType reply_type, std::u16string submitted_text, - s32 cursor_position) { - emit SoftwareKeyboardSubmitInlineText(reply_type, submitted_text, cursor_position); - }, - Qt::QueuedConnection); - } else { - connect( - software_keyboard, &QtSoftwareKeyboardDialog::SubmitNormalText, this, - [this](Service::AM::Frontend::SwkbdResult result, std::u16string submitted_text, - bool confirmed) { - emit SoftwareKeyboardSubmitNormalText(result, submitted_text, confirmed); - }, - Qt::QueuedConnection); - } -} - -void GMainWindow::SoftwareKeyboardShowNormal() { - if (!software_keyboard) { - LOG_ERROR(Frontend, "The software keyboard is not initialized!"); - return; - } - - const auto& layout = render_window->GetFramebufferLayout(); - - const auto x = layout.screen.left; - const auto y = layout.screen.top; - const auto w = layout.screen.GetWidth(); - const auto h = layout.screen.GetHeight(); - const auto scale_ratio = devicePixelRatioF(); - - software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y) / scale_ratio), - QSize(w, h) / scale_ratio); -} - -void GMainWindow::SoftwareKeyboardShowTextCheck( - Service::AM::Frontend::SwkbdTextCheckResult text_check_result, - std::u16string text_check_message) { - if (!software_keyboard) { - LOG_ERROR(Frontend, "The software keyboard is not initialized!"); - return; - } - - software_keyboard->ShowTextCheckDialog(text_check_result, text_check_message); -} - -void GMainWindow::SoftwareKeyboardShowInline( - Core::Frontend::InlineAppearParameters appear_parameters) { - if (!software_keyboard) { - LOG_ERROR(Frontend, "The software keyboard is not initialized!"); - return; - } - - const auto& layout = render_window->GetFramebufferLayout(); - - const auto x = - static_cast<int>(layout.screen.left + (0.5f * layout.screen.GetWidth() * - ((2.0f * appear_parameters.key_top_translate_x) + - (1.0f - appear_parameters.key_top_scale_x)))); - const auto y = - static_cast<int>(layout.screen.top + (layout.screen.GetHeight() * - ((2.0f * appear_parameters.key_top_translate_y) + - (1.0f - appear_parameters.key_top_scale_y)))); - const auto w = static_cast<int>(layout.screen.GetWidth() * appear_parameters.key_top_scale_x); - const auto h = static_cast<int>(layout.screen.GetHeight() * appear_parameters.key_top_scale_y); - const auto scale_ratio = devicePixelRatioF(); - - software_keyboard->ShowInlineKeyboard(std::move(appear_parameters), - render_window->mapToGlobal(QPoint(x, y) / scale_ratio), - QSize(w, h) / scale_ratio); -} - -void GMainWindow::SoftwareKeyboardHideInline() { - if (!software_keyboard) { - LOG_ERROR(Frontend, "The software keyboard is not initialized!"); - return; - } - - software_keyboard->HideInlineKeyboard(); -} - -void GMainWindow::SoftwareKeyboardInlineTextChanged( - Core::Frontend::InlineTextParameters text_parameters) { - if (!software_keyboard) { - LOG_ERROR(Frontend, "The software keyboard is not initialized!"); - return; - } - - software_keyboard->InlineTextChanged(std::move(text_parameters)); -} - -void GMainWindow::SoftwareKeyboardExit() { - if (!software_keyboard) { - return; - } - - software_keyboard->ExitKeyboard(); - - software_keyboard = nullptr; -} - -void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url, - const std::string& additional_args, bool is_local) { -#ifdef YUZU_USE_QT_WEB_ENGINE - - // Raw input breaks with the web applet, Disable web applets if enabled - if (UISettings::values.disable_web_applet || Settings::values.enable_raw_input) { - emit WebBrowserClosed(Service::AM::Frontend::WebExitReason::WindowClosed, - "http://localhost/"); - return; - } - - web_applet = new QtNXWebEngineView(this, *system, input_subsystem.get()); - - ui->action_Pause->setEnabled(false); - ui->action_Restart->setEnabled(false); - ui->action_Stop->setEnabled(false); - - { - QProgressDialog loading_progress(this); - loading_progress.setLabelText(tr("Loading Web Applet...")); - loading_progress.setRange(0, 3); - loading_progress.setValue(0); - - if (is_local && !Common::FS::Exists(main_url)) { - loading_progress.show(); - - auto future = QtConcurrent::run([this] { emit WebBrowserExtractOfflineRomFS(); }); - - while (!future.isFinished()) { - QCoreApplication::processEvents(); - - std::this_thread::sleep_for(std::chrono::milliseconds(1)); - } - } - - loading_progress.setValue(1); - - if (is_local) { - web_applet->LoadLocalWebPage(main_url, additional_args); - } else { - web_applet->LoadExternalWebPage(main_url, additional_args); - } - - if (render_window->IsLoadingComplete()) { - render_window->hide(); - } - - const auto& layout = render_window->GetFramebufferLayout(); - const auto scale_ratio = devicePixelRatioF(); - web_applet->resize(layout.screen.GetWidth() / scale_ratio, - layout.screen.GetHeight() / scale_ratio); - web_applet->move(layout.screen.left / scale_ratio, - (layout.screen.top / scale_ratio) + menuBar()->height()); - web_applet->setZoomFactor(static_cast<qreal>(layout.screen.GetWidth() / scale_ratio) / - static_cast<qreal>(Layout::ScreenUndocked::Width)); - - web_applet->setFocus(); - web_applet->show(); - - loading_progress.setValue(2); - - QCoreApplication::processEvents(); - - loading_progress.setValue(3); - } - - bool exit_check = false; - - // TODO (Morph): Remove this - QAction* exit_action = new QAction(tr("Disable Web Applet"), this); - connect(exit_action, &QAction::triggered, this, [this] { - const auto result = QMessageBox::warning( - this, tr("Disable Web Applet"), - tr("Disabling the web applet can lead to undefined behavior and should only be used " - "with Super Mario 3D All-Stars. Are you sure you want to disable the web " - "applet?\n(This can be re-enabled in the Debug settings.)"), - QMessageBox::Yes | QMessageBox::No); - if (result == QMessageBox::Yes) { - UISettings::values.disable_web_applet = true; - web_applet->SetFinished(true); - } - }); - ui->menubar->addAction(exit_action); - - while (!web_applet->IsFinished()) { - QCoreApplication::processEvents(); - - if (!exit_check) { - web_applet->page()->runJavaScript( - QStringLiteral("end_applet;"), [&](const QVariant& variant) { - exit_check = false; - if (variant.toBool()) { - web_applet->SetFinished(true); - web_applet->SetExitReason( - Service::AM::Frontend::WebExitReason::EndButtonPressed); - } - }); - - exit_check = true; - } - - if (web_applet->GetCurrentURL().contains(QStringLiteral("localhost"))) { - if (!web_applet->IsFinished()) { - web_applet->SetFinished(true); - web_applet->SetExitReason(Service::AM::Frontend::WebExitReason::CallbackURL); - } - - web_applet->SetLastURL(web_applet->GetCurrentURL().toStdString()); - } - - std::this_thread::sleep_for(std::chrono::milliseconds(1)); - } - - const auto exit_reason = web_applet->GetExitReason(); - const auto last_url = web_applet->GetLastURL(); - - web_applet->hide(); - - render_window->setFocus(); - - if (render_window->IsLoadingComplete()) { - render_window->show(); - } - - ui->action_Pause->setEnabled(true); - ui->action_Restart->setEnabled(true); - ui->action_Stop->setEnabled(true); - - ui->menubar->removeAction(exit_action); - - QCoreApplication::processEvents(); - - emit WebBrowserClosed(exit_reason, last_url); - -#else - - // Utilize the same fallback as the default web browser applet. - emit WebBrowserClosed(Service::AM::Frontend::WebExitReason::WindowClosed, "http://localhost/"); - -#endif -} - -void GMainWindow::WebBrowserRequestExit() { -#ifdef YUZU_USE_QT_WEB_ENGINE - if (web_applet) { - web_applet->SetExitReason(Service::AM::Frontend::WebExitReason::ExitRequested); - web_applet->SetFinished(true); - } -#endif -} - -void GMainWindow::InitializeWidgets() { -#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING - ui->action_Report_Compatibility->setVisible(true); -#endif - render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system); - render_window->hide(); - - game_list = new GameList(vfs, provider.get(), *play_time_manager, *system, this); - ui->horizontalLayout->addWidget(game_list); - - game_list_placeholder = new GameListPlaceholder(this); - ui->horizontalLayout->addWidget(game_list_placeholder); - game_list_placeholder->setVisible(false); - - loading_screen = new LoadingScreen(this); - loading_screen->hide(); - ui->horizontalLayout->addWidget(loading_screen); - connect(loading_screen, &LoadingScreen::Hidden, [&] { - loading_screen->Clear(); - if (emulation_running) { - render_window->show(); - render_window->setFocus(); - } - }); - - multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room, - ui->action_Show_Room, *system); - multiplayer_state->setVisible(false); - - // Create status bar - message_label = new QLabel(); - // Configured separately for left alignment - message_label->setFrameStyle(QFrame::NoFrame); - message_label->setContentsMargins(4, 0, 4, 0); - message_label->setAlignment(Qt::AlignLeft); - statusBar()->addPermanentWidget(message_label, 1); - - shader_building_label = new QLabel(); - shader_building_label->setToolTip(tr("The amount of shaders currently being built")); - res_scale_label = new QLabel(); - res_scale_label->setToolTip(tr("The current selected resolution scaling multiplier.")); - emu_speed_label = new QLabel(); - emu_speed_label->setToolTip( - tr("Current emulation speed. Values higher or lower than 100% " - "indicate emulation is running faster or slower than a Switch.")); - game_fps_label = new QLabel(); - game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " - "This will vary from game to game and scene to scene.")); - emu_frametime_label = new QLabel(); - emu_frametime_label->setToolTip( - tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For " - "full-speed emulation this should be at most 16.67 ms.")); - - for (auto& label : {shader_building_label, res_scale_label, emu_speed_label, game_fps_label, - emu_frametime_label}) { - label->setVisible(false); - label->setFrameStyle(QFrame::NoFrame); - label->setContentsMargins(4, 0, 4, 0); - statusBar()->addPermanentWidget(label); - } - - firmware_label = new QLabel(); - firmware_label->setObjectName(QStringLiteral("FirmwareLabel")); - firmware_label->setVisible(false); - firmware_label->setFocusPolicy(Qt::NoFocus); - statusBar()->addPermanentWidget(firmware_label); - - statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0); - statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0); - - tas_label = new QLabel(); - tas_label->setObjectName(QStringLiteral("TASlabel")); - tas_label->setFocusPolicy(Qt::NoFocus); - statusBar()->insertPermanentWidget(0, tas_label); - - volume_popup = new QWidget(this); - volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup); - volume_popup->setLayout(new QVBoxLayout()); - volume_popup->setMinimumWidth(200); - - volume_slider = new QSlider(Qt::Horizontal); - volume_slider->setObjectName(QStringLiteral("volume_slider")); - volume_slider->setMaximum(200); - volume_slider->setPageStep(5); - volume_popup->layout()->addWidget(volume_slider); - - volume_button = new VolumeButton(); - volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); - volume_button->setFocusPolicy(Qt::NoFocus); - volume_button->setCheckable(true); - UpdateVolumeUI(); - connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) { - Settings::values.audio_muted = false; - const auto volume = static_cast<u8>(percentage); - Settings::values.volume.SetValue(volume); - UpdateVolumeUI(); - }); - connect(volume_button, &QPushButton::clicked, this, [&] { - UpdateVolumeUI(); - volume_popup->setVisible(!volume_popup->isVisible()); - QRect rect = volume_button->geometry(); - QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft()); - bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height()); - volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height()))); - }); - volume_button->setContextMenuPolicy(Qt::CustomContextMenu); - connect(volume_button, &QPushButton::customContextMenuRequested, - [this](const QPoint& menu_location) { - QMenu context_menu; - context_menu.addAction( - Settings::values.audio_muted ? tr("Unmute") : tr("Mute"), [this] { - Settings::values.audio_muted = !Settings::values.audio_muted; - UpdateVolumeUI(); - }); - - context_menu.addAction(tr("Reset Volume"), [this] { - Settings::values.volume.SetValue(100); - UpdateVolumeUI(); - }); - - context_menu.exec(volume_button->mapToGlobal(menu_location)); - volume_button->repaint(); - }); - connect(volume_button, &VolumeButton::VolumeChanged, this, &GMainWindow::UpdateVolumeUI); - - statusBar()->insertPermanentWidget(0, volume_button); - - // setup AA button - aa_status_button = new QPushButton(); - aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); - aa_status_button->setFocusPolicy(Qt::NoFocus); - connect(aa_status_button, &QPushButton::clicked, [&] { - auto aa_mode = Settings::values.anti_aliasing.GetValue(); - aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1); - if (aa_mode == Settings::AntiAliasing::MaxEnum) { - aa_mode = Settings::AntiAliasing::None; - } - Settings::values.anti_aliasing.SetValue(aa_mode); - aa_status_button->setChecked(true); - UpdateAAText(); - }); - UpdateAAText(); - aa_status_button->setCheckable(true); - aa_status_button->setChecked(true); - aa_status_button->setContextMenuPolicy(Qt::CustomContextMenu); - connect(aa_status_button, &QPushButton::customContextMenuRequested, - [this](const QPoint& menu_location) { - QMenu context_menu; - for (auto const& aa_text_pair : ConfigurationShared::anti_aliasing_texts_map) { - context_menu.addAction(aa_text_pair.second, [this, aa_text_pair] { - Settings::values.anti_aliasing.SetValue(aa_text_pair.first); - UpdateAAText(); - }); - } - context_menu.exec(aa_status_button->mapToGlobal(menu_location)); - aa_status_button->repaint(); - }); - statusBar()->insertPermanentWidget(0, aa_status_button); - - // Setup Filter button - filter_status_button = new QPushButton(); - filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); - filter_status_button->setFocusPolicy(Qt::NoFocus); - connect(filter_status_button, &QPushButton::clicked, this, - &GMainWindow::OnToggleAdaptingFilter); - UpdateFilterText(); - filter_status_button->setCheckable(true); - filter_status_button->setChecked(true); - filter_status_button->setContextMenuPolicy(Qt::CustomContextMenu); - connect(filter_status_button, &QPushButton::customContextMenuRequested, - [this](const QPoint& menu_location) { - QMenu context_menu; - for (auto const& filter_text_pair : ConfigurationShared::scaling_filter_texts_map) { - context_menu.addAction(filter_text_pair.second, [this, filter_text_pair] { - Settings::values.scaling_filter.SetValue(filter_text_pair.first); - UpdateFilterText(); - }); - } - context_menu.exec(filter_status_button->mapToGlobal(menu_location)); - filter_status_button->repaint(); - }); - statusBar()->insertPermanentWidget(0, filter_status_button); - - // Setup Dock button - dock_status_button = new QPushButton(); - dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton")); - dock_status_button->setFocusPolicy(Qt::NoFocus); - connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode); - dock_status_button->setCheckable(true); - UpdateDockedButton(); - dock_status_button->setContextMenuPolicy(Qt::CustomContextMenu); - connect(dock_status_button, &QPushButton::customContextMenuRequested, - [this](const QPoint& menu_location) { - QMenu context_menu; - - for (auto const& pair : ConfigurationShared::use_docked_mode_texts_map) { - context_menu.addAction(pair.second, [this, &pair] { - if (pair.first != Settings::values.use_docked_mode.GetValue()) { - OnToggleDockedMode(); - } - }); - } - context_menu.exec(dock_status_button->mapToGlobal(menu_location)); - dock_status_button->repaint(); - }); - statusBar()->insertPermanentWidget(0, dock_status_button); - - // Setup GPU Accuracy button - gpu_accuracy_button = new QPushButton(); - gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton")); - gpu_accuracy_button->setCheckable(true); - gpu_accuracy_button->setFocusPolicy(Qt::NoFocus); - connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy); - UpdateGPUAccuracyButton(); - gpu_accuracy_button->setContextMenuPolicy(Qt::CustomContextMenu); - connect(gpu_accuracy_button, &QPushButton::customContextMenuRequested, - [this](const QPoint& menu_location) { - QMenu context_menu; - - for (auto const& gpu_accuracy_pair : ConfigurationShared::gpu_accuracy_texts_map) { - if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) { - continue; - } - context_menu.addAction(gpu_accuracy_pair.second, [this, gpu_accuracy_pair] { - Settings::values.gpu_accuracy.SetValue(gpu_accuracy_pair.first); - UpdateGPUAccuracyButton(); - }); - } - context_menu.exec(gpu_accuracy_button->mapToGlobal(menu_location)); - gpu_accuracy_button->repaint(); - }); - statusBar()->insertPermanentWidget(0, gpu_accuracy_button); - - // Setup Renderer API button - renderer_status_button = new QPushButton(); - renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton")); - renderer_status_button->setCheckable(true); - renderer_status_button->setFocusPolicy(Qt::NoFocus); - connect(renderer_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGraphicsAPI); - UpdateAPIText(); - renderer_status_button->setCheckable(true); - renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() == - Settings::RendererBackend::Vulkan); - renderer_status_button->setContextMenuPolicy(Qt::CustomContextMenu); - connect(renderer_status_button, &QPushButton::customContextMenuRequested, - [this](const QPoint& menu_location) { - QMenu context_menu; - - for (auto const& renderer_backend_pair : - ConfigurationShared::renderer_backend_texts_map) { - if (renderer_backend_pair.first == Settings::RendererBackend::Null) { - continue; - } - context_menu.addAction( - renderer_backend_pair.second, [this, renderer_backend_pair] { - Settings::values.renderer_backend.SetValue(renderer_backend_pair.first); - UpdateAPIText(); - }); - } - context_menu.exec(renderer_status_button->mapToGlobal(menu_location)); - renderer_status_button->repaint(); - }); - statusBar()->insertPermanentWidget(0, renderer_status_button); - - statusBar()->setVisible(true); - setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}")); -} - -void GMainWindow::InitializeDebugWidgets() { - QMenu* debug_menu = ui->menu_View_Debugging; - -#if MICROPROFILE_ENABLED - microProfileDialog = new MicroProfileDialog(this); - microProfileDialog->hide(); - debug_menu->addAction(microProfileDialog->toggleViewAction()); -#endif - - waitTreeWidget = new WaitTreeWidget(*system, this); - addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); - waitTreeWidget->hide(); - debug_menu->addAction(waitTreeWidget->toggleViewAction()); - - controller_dialog = new ControllerDialog(system->HIDCore(), input_subsystem, this); - controller_dialog->hide(); - debug_menu->addAction(controller_dialog->toggleViewAction()); - - connect(this, &GMainWindow::EmulationStarting, waitTreeWidget, - &WaitTreeWidget::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, - &WaitTreeWidget::OnEmulationStopping); -} - -void GMainWindow::InitializeRecentFileMenuActions() { - for (int i = 0; i < max_recent_files_item; ++i) { - actions_recent_files[i] = new QAction(this); - actions_recent_files[i]->setVisible(false); - connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile); - - ui->menu_recent_files->addAction(actions_recent_files[i]); - } - ui->menu_recent_files->addSeparator(); - QAction* action_clear_recent_files = new QAction(this); - action_clear_recent_files->setText(tr("&Clear Recent Files")); - connect(action_clear_recent_files, &QAction::triggered, this, [this] { - UISettings::values.recent_files.clear(); - UpdateRecentFiles(); - }); - ui->menu_recent_files->addAction(action_clear_recent_files); - - UpdateRecentFiles(); -} - -void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name, - const bool tas_allowed) { - static const auto main_window = std::string("Main Window"); - action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name.toStdString())); - action->setShortcutContext( - hotkey_registry.GetShortcutContext(main_window, action_name.toStdString())); - action->setAutoRepeat(false); - - this->addAction(action); - - auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); - const auto* controller_hotkey = - hotkey_registry.GetControllerHotkey(main_window, action_name.toStdString(), controller); - connect( - controller_hotkey, &ControllerShortcut::Activated, this, - [action, tas_allowed, this] { - auto [tas_status, current_tas_frame, total_tas_frames] = - input_subsystem->GetTas()->GetStatus(); - if (tas_allowed || tas_status == InputCommon::TasInput::TasState::Stopped) { - action->trigger(); - } - }, - Qt::QueuedConnection); -} - -void GMainWindow::InitializeHotkeys() { - hotkey_registry.LoadHotkeys(); - - LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File")); - LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo")); - LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit yuzu")); - LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation")); - LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation")); - LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation")); - LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar")); - LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar")); - LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen")); - LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot")); - LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"), true); - LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"), true); - LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"), true); - LinkActionShortcut(ui->action_View_Lobby, - QStringLiteral("Multiplayer Browse Public Game Lobby")); - LinkActionShortcut(ui->action_Start_Room, QStringLiteral("Multiplayer Create Room")); - LinkActionShortcut(ui->action_Connect_To_Room, - QStringLiteral("Multiplayer Direct Connect to Room")); - LinkActionShortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room")); - LinkActionShortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room")); - - static const QString main_window = QStringLiteral("Main Window"); - const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) { - const auto* hotkey = - hotkey_registry.GetHotkey(main_window.toStdString(), action_name.toStdString(), this); - auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); - const auto* controller_hotkey = hotkey_registry.GetControllerHotkey( - main_window.toStdString(), action_name.toStdString(), controller); - connect(hotkey, &QShortcut::activated, this, function); - connect(controller_hotkey, &ControllerShortcut::Activated, this, function, - Qt::QueuedConnection); - }; - - connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] { - if (emulation_running && ui->action_Fullscreen->isChecked()) { - ui->action_Fullscreen->setChecked(false); - ToggleFullscreen(); - } - }); - connect_shortcut(QStringLiteral("Change Adapting Filter"), - &GMainWindow::OnToggleAdaptingFilter); - connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode); - connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy); - connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute); - connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume); - connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume); - connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] { - Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue()); - }); - connect_shortcut(QStringLiteral("Toggle Renderdoc Capture"), [this] { - if (Settings::values.enable_renderdoc_hotkey) { - system->GetRenderdocAPI().ToggleCapture(); - } - }); - connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] { - Settings::values.mouse_panning = !Settings::values.mouse_panning; - if (Settings::values.mouse_panning) { - render_window->installEventFilter(render_window); - render_window->setAttribute(Qt::WA_Hover, true); - } - }); -} - -void GMainWindow::SetDefaultUIGeometry() { - // geometry: 53% of the window contents are in the upper screen half, 47% in the lower half - const QRect screenRect = QGuiApplication::primaryScreen()->geometry(); - - const int w = screenRect.width() * 2 / 3; - const int h = screenRect.height() * 2 / 3; - const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2; - const int y = (screenRect.y() + screenRect.height()) / 2 - h * 53 / 100; - - setGeometry(x, y, w, h); -} - -void GMainWindow::RestoreUIState() { - setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint); - restoreGeometry(UISettings::values.geometry); - // Work-around because the games list isn't supposed to be full screen - if (isFullScreen()) { - showNormal(); - } - restoreState(UISettings::values.state); - render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint); - render_window->restoreGeometry(UISettings::values.renderwindow_geometry); -#if MICROPROFILE_ENABLED - microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); - microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue()); -#endif - - game_list->LoadInterfaceLayout(); - - ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue()); - ToggleWindowMode(); - - ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue()); - - ui->action_Display_Dock_Widget_Headers->setChecked( - UISettings::values.display_titlebar.GetValue()); - OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked()); - - ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue()); - game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); - - ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue()); - statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); - Debugger::ToggleConsole(); -} - -void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { - if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive && - state != Qt::ApplicationActive) { - LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state); - } - if (!emulation_running) { - return; - } - if (UISettings::values.pause_when_in_background) { - if (emu_thread->IsRunning() && - (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { - auto_paused = true; - OnPauseGame(); - } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) { - auto_paused = false; - OnStartGame(); - } - } - if (UISettings::values.mute_when_in_background) { - if (!Settings::values.audio_muted && - (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { - Settings::values.audio_muted = true; - auto_muted = true; - } else if (auto_muted && state == Qt::ApplicationActive) { - Settings::values.audio_muted = false; - auto_muted = false; - } - UpdateVolumeUI(); - } -} - -void GMainWindow::ConnectWidgetEvents() { - connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGameFromList); - connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); - connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory); - connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); - connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this, - &GMainWindow::OnTransferableShaderCacheOpenFile); - connect(game_list, &GameList::RemoveInstalledEntryRequested, this, - &GMainWindow::OnGameListRemoveInstalledEntry); - connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile); - connect(game_list, &GameList::RemovePlayTimeRequested, this, - &GMainWindow::OnGameListRemovePlayTimeData); - connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS); - connect(game_list, &GameList::VerifyIntegrityRequested, this, - &GMainWindow::OnGameListVerifyIntegrity); - connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID); - connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, - &GMainWindow::OnGameListNavigateToGamedbEntry); - connect(game_list, &GameList::CreateShortcut, this, &GMainWindow::OnGameListCreateShortcut); - connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); - connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this, - &GMainWindow::OnGameListAddDirectory); - connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); - connect(game_list, &GameList::PopulatingCompleted, - [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); }); - connect(game_list, &GameList::SaveConfig, this, &GMainWindow::OnSaveConfig); - - connect(game_list, &GameList::OpenPerGameGeneralRequested, this, - &GMainWindow::OnGameListOpenPerGameProperties); - - connect(this, &GMainWindow::UpdateInstallProgress, this, - &GMainWindow::IncrementInstallProgress); - - connect(this, &GMainWindow::EmulationStarting, render_window, - &GRenderWindow::OnEmulationStarting); - connect(this, &GMainWindow::EmulationStopping, render_window, - &GRenderWindow::OnEmulationStopping); - - // Software Keyboard Applet - connect(this, &GMainWindow::EmulationStarting, this, &GMainWindow::SoftwareKeyboardExit); - connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit); - - connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); - - connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state, - &MultiplayerState::UpdateThemedIcons); -} - -void GMainWindow::ConnectMenuEvents() { - const auto connect_menu = [&]<typename Fn>(QAction* action, const Fn& event_fn) { - connect(action, &QAction::triggered, this, event_fn); - // Add actions to this window so that hiding menus in fullscreen won't disable them - addAction(action); - // Add actions to the render window so that they work outside of single window mode - render_window->addAction(action); - }; - - // File - connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile); - connect_menu(ui->action_Load_Folder, &GMainWindow::OnMenuLoadFolder); - connect_menu(ui->action_Install_File_NAND, &GMainWindow::OnMenuInstallToNAND); - connect_menu(ui->action_Exit, &QMainWindow::close); - connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo); - - // Emulation - connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame); - connect_menu(ui->action_Stop, &GMainWindow::OnStopGame); - connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility); - connect_menu(ui->action_Open_Mods_Page, &GMainWindow::OnOpenModsPage); - connect_menu(ui->action_Open_Quickstart_Guide, &GMainWindow::OnOpenQuickstartGuide); - connect_menu(ui->action_Open_FAQ, &GMainWindow::OnOpenFAQ); - connect_menu(ui->action_Restart, &GMainWindow::OnRestartGame); - connect_menu(ui->action_Configure, &GMainWindow::OnConfigure); - connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame); - - // View - connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen); - connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode); - connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars); - connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar); - connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar); - - connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720); - connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900); - connect_menu(ui->action_Reset_Window_Size_1080, &GMainWindow::ResetWindowSize1080); - ui->menu_Reset_Window_Size->addActions({ui->action_Reset_Window_Size_720, - ui->action_Reset_Window_Size_900, - ui->action_Reset_Window_Size_1080}); - - // Multiplayer - connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnViewLobby); - connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnCreateRoom); - connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnCloseRoom); - connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnDirectConnectToRoom); - connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state, - &MultiplayerState::OnOpenNetworkRoom); - connect(multiplayer_state, &MultiplayerState::SaveConfig, this, &GMainWindow::OnSaveConfig); - - // Tools - connect_menu(ui->action_Load_Album, &GMainWindow::OnAlbum); - connect_menu(ui->action_Load_Cabinet_Nickname_Owner, - [this]() { OnCabinet(Service::NFP::CabinetMode::StartNicknameAndOwnerSettings); }); - connect_menu(ui->action_Load_Cabinet_Eraser, - [this]() { OnCabinet(Service::NFP::CabinetMode::StartGameDataEraser); }); - connect_menu(ui->action_Load_Cabinet_Restorer, - [this]() { OnCabinet(Service::NFP::CabinetMode::StartRestorer); }); - connect_menu(ui->action_Load_Cabinet_Formatter, - [this]() { OnCabinet(Service::NFP::CabinetMode::StartFormatter); }); - connect_menu(ui->action_Load_Mii_Edit, &GMainWindow::OnMiiEdit); - connect_menu(ui->action_Open_Controller_Menu, &GMainWindow::OnOpenControllerMenu); - connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot); - - // TAS - connect_menu(ui->action_TAS_Start, &GMainWindow::OnTasStartStop); - connect_menu(ui->action_TAS_Record, &GMainWindow::OnTasRecord); - connect_menu(ui->action_TAS_Reset, &GMainWindow::OnTasReset); - connect_menu(ui->action_Configure_Tas, &GMainWindow::OnConfigureTas); - - // Help - connect_menu(ui->action_Open_yuzu_Folder, &GMainWindow::OnOpenYuzuFolder); - connect_menu(ui->action_Verify_installed_contents, &GMainWindow::OnVerifyInstalledContents); - connect_menu(ui->action_Install_Firmware, &GMainWindow::OnInstallFirmware); - connect_menu(ui->action_Install_Keys, &GMainWindow::OnInstallDecryptionKeys); - connect_menu(ui->action_About, &GMainWindow::OnAbout); -} - -void GMainWindow::UpdateMenuState() { - const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning(); - const bool is_firmware_available = CheckFirmwarePresence(); - - const std::array running_actions{ - ui->action_Stop, - ui->action_Restart, - ui->action_Configure_Current_Game, - ui->action_Report_Compatibility, - ui->action_Load_Amiibo, - ui->action_Pause, - }; - - const std::array applet_actions{ui->action_Load_Album, - ui->action_Load_Cabinet_Nickname_Owner, - ui->action_Load_Cabinet_Eraser, - ui->action_Load_Cabinet_Restorer, - ui->action_Load_Cabinet_Formatter, - ui->action_Load_Mii_Edit, - ui->action_Open_Controller_Menu}; - - for (QAction* action : running_actions) { - action->setEnabled(emulation_running); - } - - ui->action_Install_Firmware->setEnabled(!emulation_running); - ui->action_Install_Keys->setEnabled(!emulation_running); - - for (QAction* action : applet_actions) { - action->setEnabled(is_firmware_available && !emulation_running); - } - - ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused); - - if (emulation_running && is_paused) { - ui->action_Pause->setText(tr("&Continue")); - } else { - ui->action_Pause->setText(tr("&Pause")); - } - - multiplayer_state->UpdateNotificationStatus(); -} - -void GMainWindow::OnDisplayTitleBars(bool show) { - QList<QDockWidget*> widgets = findChildren<QDockWidget*>(); - - if (show) { - for (QDockWidget* widget : widgets) { - QWidget* old = widget->titleBarWidget(); - widget->setTitleBarWidget(nullptr); - if (old != nullptr) - delete old; - } - } else { - for (QDockWidget* widget : widgets) { - QWidget* old = widget->titleBarWidget(); - widget->setTitleBarWidget(new QWidget()); - if (old != nullptr) - delete old; - } - } -} - -void GMainWindow::SetupPrepareForSleep() { -#ifdef __unix__ - auto bus = QDBusConnection::systemBus(); - if (bus.isConnected()) { - const bool success = bus.connect( - QStringLiteral("org.freedesktop.login1"), QStringLiteral("/org/freedesktop/login1"), - QStringLiteral("org.freedesktop.login1.Manager"), QStringLiteral("PrepareForSleep"), - QStringLiteral("b"), this, SLOT(OnPrepareForSleep(bool))); - - if (!success) { - LOG_WARNING(Frontend, "Couldn't register PrepareForSleep signal"); - } - } else { - LOG_WARNING(Frontend, "QDBusConnection system bus is not connected"); - } -#endif // __unix__ -} - -void GMainWindow::OnPrepareForSleep(bool prepare_sleep) { - if (emu_thread == nullptr) { - return; - } - - if (prepare_sleep) { - if (emu_thread->IsRunning()) { - auto_paused = true; - OnPauseGame(); - } - } else { - if (!emu_thread->IsRunning() && auto_paused) { - auto_paused = false; - OnStartGame(); - } - } -} - -#ifdef __unix__ -std::array<int, 3> GMainWindow::sig_interrupt_fds{0, 0, 0}; - -void GMainWindow::SetupSigInterrupts() { - if (sig_interrupt_fds[2] == 1) { - return; - } - socketpair(AF_UNIX, SOCK_STREAM, 0, sig_interrupt_fds.data()); - sig_interrupt_fds[2] = 1; - - struct sigaction sa; - sa.sa_handler = &GMainWindow::HandleSigInterrupt; - sigemptyset(&sa.sa_mask); - sa.sa_flags = SA_RESETHAND; - sigaction(SIGINT, &sa, nullptr); - sigaction(SIGTERM, &sa, nullptr); - - sig_interrupt_notifier = new QSocketNotifier(sig_interrupt_fds[1], QSocketNotifier::Read, this); - connect(sig_interrupt_notifier, &QSocketNotifier::activated, this, - &GMainWindow::OnSigInterruptNotifierActivated); - connect(this, &GMainWindow::SigInterrupt, this, &GMainWindow::close); -} - -void GMainWindow::HandleSigInterrupt(int sig) { - if (sig == SIGINT) { - _exit(1); - } - - // Calling into Qt directly from a signal handler is not safe, - // so wake up a QSocketNotifier with this hacky write call instead. - char a = 1; - int ret = write(sig_interrupt_fds[0], &a, sizeof(a)); - (void)ret; -} - -void GMainWindow::OnSigInterruptNotifierActivated() { - sig_interrupt_notifier->setEnabled(false); - - char a; - int ret = read(sig_interrupt_fds[1], &a, sizeof(a)); - (void)ret; - - sig_interrupt_notifier->setEnabled(true); - - emit SigInterrupt(); -} -#endif // __unix__ - -void GMainWindow::PreventOSSleep() { -#ifdef _WIN32 - SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED); -#elif defined(HAVE_SDL2) - SDL_DisableScreenSaver(); -#endif -} - -void GMainWindow::AllowOSSleep() { -#ifdef _WIN32 - SetThreadExecutionState(ES_CONTINUOUS); -#elif defined(HAVE_SDL2) - SDL_EnableScreenSaver(); -#endif -} - -bool GMainWindow::LoadROM(const QString& filename, Service::AM::FrontendAppletParameters params) { - // Shutdown previous session if the emu thread is still active... - if (emu_thread != nullptr) { - ShutdownGame(); - } - - if (!render_window->InitRenderTarget()) { - return false; - } - - system->SetFilesystem(vfs); - - if (params.launch_type == Service::AM::LaunchType::FrontendInitiated) { - system->GetUserChannel().clear(); - } - - system->SetFrontendAppletSet({ - std::make_unique<QtAmiiboSettings>(*this), // Amiibo Settings - (UISettings::values.controller_applet_disabled.GetValue() == true) - ? nullptr - : std::make_unique<QtControllerSelector>(*this), // Controller Selector - std::make_unique<QtErrorDisplay>(*this), // Error Display - nullptr, // Mii Editor - nullptr, // Parental Controls - nullptr, // Photo Viewer - std::make_unique<QtProfileSelector>(*this), // Profile Selector - std::make_unique<QtSoftwareKeyboard>(*this), // Software Keyboard - std::make_unique<QtWebBrowser>(*this), // Web Browser - }); - - const Core::SystemResultStatus result{ - system->Load(*render_window, filename.toStdString(), params)}; - - const auto drd_callout = (UISettings::values.callout_flags.GetValue() & - static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0; - - if (result == Core::SystemResultStatus::Success && - system->GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory && - drd_callout) { - UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() | - static_cast<u32>(CalloutFlag::DRDDeprecation); - QMessageBox::warning( - this, tr("Warning Outdated Game Format"), - tr("You are using the deconstructed ROM directory format for this game, which is an " - "outdated format that has been superseded by others such as NCA, NAX, XCI, or " - "NSP. Deconstructed ROM directories lack icons, metadata, and update " - "support.<br><br>For an explanation of the various Switch formats yuzu supports, <a " - "href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our " - "wiki</a>. This message will not be shown again.")); - } - - if (result != Core::SystemResultStatus::Success) { - switch (result) { - case Core::SystemResultStatus::ErrorGetLoader: - LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString()); - QMessageBox::critical(this, tr("Error while loading ROM!"), - tr("The ROM format is not supported.")); - break; - case Core::SystemResultStatus::ErrorVideoCore: - QMessageBox::critical( - this, tr("An error occurred initializing the video core."), - tr("yuzu has encountered an error while running the video core. " - "This is usually caused by outdated GPU drivers, including integrated ones. " - "Please see the log for more details. " - "For more information on accessing the log, please see the following page: " - "<a href='https://yuzu-emu.org/help/reference/log-files/'>" - "How to Upload the Log File</a>. ")); - break; - default: - if (result > Core::SystemResultStatus::ErrorLoader) { - const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader); - const u16 error_id = static_cast<u16>(result) - loader_id; - const std::string error_code = fmt::format("({:04X}-{:04X})", loader_id, error_id); - LOG_CRITICAL(Frontend, "Failed to load ROM! {}", error_code); - - const auto title = - tr("Error while loading ROM! %1", "%1 signifies a numeric error code.") - .arg(QString::fromStdString(error_code)); - const auto description = - tr("%1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the " - "yuzu quickstart guide</a> to redump your files.<br>You can refer " - "to the yuzu wiki</a> or the yuzu Discord</a> for help.", - "%1 signifies an error string.") - .arg(QString::fromStdString( - GetResultStatusString(static_cast<Loader::ResultStatus>(error_id)))); - - QMessageBox::critical(this, title, description); - } else { - QMessageBox::critical( - this, tr("Error while loading ROM!"), - tr("An unknown error occurred. Please see the log for more details.")); - } - break; - } - return false; - } - current_game_path = filename; - - system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt"); - return true; -} - -bool GMainWindow::SelectAndSetCurrentUser( - const Core::Frontend::ProfileSelectParameters& parameters) { - QtProfileSelectionDialog dialog(*system, this, parameters); - dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | - Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); - dialog.setWindowModality(Qt::WindowModal); - - if (dialog.exec() == QDialog::Rejected) { - return false; - } - - Settings::values.current_user = dialog.GetIndex(); - return true; -} - -void GMainWindow::ConfigureFilesystemProvider(const std::string& filepath) { - // Ensure all NCAs are registered before launching the game - const auto file = vfs->OpenFile(filepath, FileSys::OpenMode::Read); - if (!file) { - return; - } - - auto loader = Loader::GetLoader(*system, file); - if (!loader) { - return; - } - - const auto file_type = loader->GetFileType(); - if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) { - return; - } - - u64 program_id = 0; - const auto res2 = loader->ReadProgramId(program_id); - if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) { - provider->AddEntry(FileSys::TitleType::Application, - FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()), program_id, - file); - } else if (res2 == Loader::ResultStatus::Success && - (file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) { - const auto nsp = file_type == Loader::FileType::NSP - ? std::make_shared<FileSys::NSP>(file) - : FileSys::XCI{file}.GetSecurePartitionNSP(); - for (const auto& title : nsp->GetNCAs()) { - for (const auto& entry : title.second) { - provider->AddEntry(entry.first.first, entry.first.second, title.first, - entry.second->GetBaseFile()); - } - } - } -} - -void GMainWindow::BootGame(const QString& filename, Service::AM::FrontendAppletParameters params, - StartGameType type) { - LOG_INFO(Frontend, "yuzu starting..."); - - if (params.program_id == 0 || - params.program_id > static_cast<u64>(Service::AM::AppletProgramId::MaxProgramId)) { - StoreRecentFile(filename); // Put the filename on top of the list - } - - // Save configurations - UpdateUISettings(); - game_list->SaveInterfaceLayout(); - config->SaveAllValues(); - - u64 title_id{0}; - - last_filename_booted = filename; - - ConfigureFilesystemProvider(filename.toStdString()); - const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData()); - const auto loader = Loader::GetLoader(*system, v_file, params.program_id, params.program_index); - - if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success && - type == StartGameType::Normal) { - // Load per game settings - const auto file_path = - std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}; - const auto config_file_name = title_id == 0 - ? Common::FS::PathToUTF8String(file_path.filename()) - : fmt::format("{:016X}", title_id); - QtConfig per_game_config(config_file_name, Config::ConfigType::PerGameConfig); - system->HIDCore().ReloadInputDevices(); - system->ApplySettings(); - } - - Settings::LogSettings(); - - if (UISettings::values.select_user_on_boot && !user_flag_cmd_line) { - const Core::Frontend::ProfileSelectParameters parameters{ - .mode = Service::AM::Frontend::UiMode::UserSelector, - .invalid_uid_list = {}, - .display_options = {}, - .purpose = Service::AM::Frontend::UserSelectionPurpose::General, - }; - if (SelectAndSetCurrentUser(parameters) == false) { - return; - } - } - - // If the user specifies -u (successfully) on the cmd line, don't prompt for a user on first - // game startup only. If the user stops emulation and starts a new one, go back to the expected - // behavior of asking. - user_flag_cmd_line = false; - - if (!LoadROM(filename, params)) { - return; - } - - system->SetShuttingDown(false); - game_list->setDisabled(true); - - // Create and start the emulation thread - emu_thread = std::make_unique<EmuThread>(*system); - emit EmulationStarting(emu_thread.get()); - emu_thread->start(); - - // Register an ExecuteProgram callback such that Core can execute a sub-program - system->RegisterExecuteProgramCallback( - [this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); }); - - system->RegisterExitCallback([this] { - emu_thread->ForceStop(); - render_window->Exit(); - }); - - connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); - // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views - // before the CPU continues - connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget, - &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); - connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget, - &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); - - connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen, - &LoadingScreen::OnLoadProgress, Qt::QueuedConnection); - - // Update the GUI - UpdateStatusButtons(); - if (ui->action_Single_Window_Mode->isChecked()) { - game_list->hide(); - game_list_placeholder->hide(); - } - status_bar_update_timer.start(500); - renderer_status_button->setDisabled(true); - - if (UISettings::values.hide_mouse || Settings::values.mouse_panning) { - render_window->installEventFilter(render_window); - render_window->setAttribute(Qt::WA_Hover, true); - } - - if (UISettings::values.hide_mouse) { - mouse_hide_timer.start(); - } - - render_window->InitializeCamera(); - - std::string title_name; - std::string title_version; - const auto res = system->GetGameName(title_name); - - const auto metadata = [this, title_id] { - const FileSys::PatchManager pm(title_id, system->GetFileSystemController(), - system->GetContentProvider()); - return pm.GetControlMetadata(); - }(); - if (metadata.first != nullptr) { - title_version = metadata.first->GetVersionString(); - title_name = metadata.first->GetApplicationName(); - } - if (res != Loader::ResultStatus::Success || title_name.empty()) { - title_name = Common::FS::PathToUTF8String( - std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())} - .filename()); - } - const bool is_64bit = system->Kernel().ApplicationProcess()->Is64Bit(); - const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)"); - title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit") - .arg(QString::fromStdString(title_name), instruction_set_suffix) - .toStdString(); - LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version); - const auto gpu_vendor = system->GPU().Renderer().GetDeviceVendor(); - UpdateWindowTitle(title_name, title_version, gpu_vendor); - - loading_screen->Prepare(system->GetAppLoader()); - loading_screen->show(); - - emulation_running = true; - if (ui->action_Fullscreen->isChecked()) { - ShowFullscreen(); - } - OnStartGame(); -} - -void GMainWindow::BootGameFromList(const QString& filename, StartGameType with_config) { - BootGame(filename, ApplicationAppletParameters(), with_config); -} - -bool GMainWindow::OnShutdownBegin() { - if (!emulation_running) { - return false; - } - - if (ui->action_Fullscreen->isChecked()) { - HideFullscreen(); - } - - AllowOSSleep(); - - // Disable unlimited frame rate - Settings::values.use_speed_limit.SetValue(true); - - if (system->IsShuttingDown()) { - return false; - } - - system->SetShuttingDown(true); - discord_rpc->Pause(); - - RequestGameExit(); - emu_thread->disconnect(); - emu_thread->SetRunning(true); - - emit EmulationStopping(); - - int shutdown_time = 1000; - - if (system->DebuggerEnabled()) { - shutdown_time = 0; - } else if (system->GetExitLocked()) { - shutdown_time = 5000; - } - - shutdown_timer.setSingleShot(true); - shutdown_timer.start(shutdown_time); - connect(&shutdown_timer, &QTimer::timeout, this, &GMainWindow::OnEmulationStopTimeExpired); - connect(emu_thread.get(), &QThread::finished, this, &GMainWindow::OnEmulationStopped); - - // Disable everything to prevent anything from being triggered here - ui->action_Pause->setEnabled(false); - ui->action_Restart->setEnabled(false); - ui->action_Stop->setEnabled(false); - - return true; -} - -void GMainWindow::OnShutdownBeginDialog() { - shutdown_dialog = new OverlayDialog(this, *system, QString{}, tr("Closing software..."), - QString{}, QString{}, Qt::AlignHCenter | Qt::AlignVCenter); - shutdown_dialog->open(); -} - -void GMainWindow::OnEmulationStopTimeExpired() { - if (emu_thread) { - emu_thread->ForceStop(); - } -} - -void GMainWindow::OnEmulationStopped() { - shutdown_timer.stop(); - if (emu_thread) { - emu_thread->disconnect(); - emu_thread->wait(); - emu_thread.reset(); - } - - if (shutdown_dialog) { - shutdown_dialog->deleteLater(); - shutdown_dialog = nullptr; - } - - emulation_running = false; - - discord_rpc->Update(); - -#ifdef __unix__ - Common::Linux::StopGamemode(); -#endif - - // The emulation is stopped, so closing the window or not does not matter anymore - disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); - - // Update the GUI - UpdateMenuState(); - - render_window->hide(); - loading_screen->hide(); - loading_screen->Clear(); - if (game_list->IsEmpty()) { - game_list_placeholder->show(); - } else { - game_list->show(); - } - game_list->SetFilterFocus(); - tas_label->clear(); - input_subsystem->GetTas()->Stop(); - OnTasStateChanged(); - render_window->FinalizeCamera(); - - system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::None); - - // Enable all controllers - system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All}); - - render_window->removeEventFilter(render_window); - render_window->setAttribute(Qt::WA_Hover, false); - - UpdateWindowTitle(); - - // Disable status bar updates - status_bar_update_timer.stop(); - shader_building_label->setVisible(false); - res_scale_label->setVisible(false); - emu_speed_label->setVisible(false); - game_fps_label->setVisible(false); - emu_frametime_label->setVisible(false); - renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan); - - if (!firmware_label->text().isEmpty()) { - firmware_label->setVisible(true); - } - - current_game_path.clear(); - - // When closing the game, destroy the GLWindow to clear the context after the game is closed - render_window->ReleaseRenderTarget(); - - // Enable game list - game_list->setEnabled(true); - - Settings::RestoreGlobalState(system->IsPoweredOn()); - system->HIDCore().ReloadInputDevices(); - UpdateStatusButtons(); -} - -void GMainWindow::ShutdownGame() { - if (!emulation_running) { - return; - } - - play_time_manager->Stop(); - OnShutdownBegin(); - OnEmulationStopTimeExpired(); - OnEmulationStopped(); -} - -void GMainWindow::StoreRecentFile(const QString& filename) { - UISettings::values.recent_files.prepend(filename); - UISettings::values.recent_files.removeDuplicates(); - while (UISettings::values.recent_files.size() > max_recent_files_item) { - UISettings::values.recent_files.removeLast(); - } - - UpdateRecentFiles(); -} - -void GMainWindow::UpdateRecentFiles() { - const int num_recent_files = - std::min(static_cast<int>(UISettings::values.recent_files.size()), max_recent_files_item); - - for (int i = 0; i < num_recent_files; i++) { - const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg( - QFileInfo(UISettings::values.recent_files[i]).fileName()); - actions_recent_files[i]->setText(text); - actions_recent_files[i]->setData(UISettings::values.recent_files[i]); - actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]); - actions_recent_files[i]->setVisible(true); - } - - for (int j = num_recent_files; j < max_recent_files_item; ++j) { - actions_recent_files[j]->setVisible(false); - } - - // Enable the recent files menu if the list isn't empty - ui->menu_recent_files->setEnabled(num_recent_files != 0); -} - -void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) { - auto params = ApplicationAppletParameters(); - params.program_id = program_id; - - BootGame(game_path, params); -} - -void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target, - const std::string& game_path) { - std::filesystem::path path; - QString open_target; - - const auto [user_save_size, device_save_size] = [this, &game_path, &program_id] { - const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), - system->GetContentProvider()}; - const auto control = pm.GetControlMetadata().first; - if (control != nullptr) { - return std::make_pair(control->GetDefaultNormalSaveSize(), - control->GetDeviceSaveDataSize()); - } else { - const auto file = Core::GetGameFileFromPath(vfs, game_path); - const auto loader = Loader::GetLoader(*system, file); - - FileSys::NACP nacp{}; - loader->ReadControlData(nacp); - return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize()); - } - }(); - - const bool has_user_save{user_save_size > 0}; - const bool has_device_save{device_save_size > 0}; - - ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?"); - - switch (target) { - case GameListOpenTarget::SaveData: { - open_target = tr("Save Data"); - const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir); - auto vfs_nand_dir = - vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read); - - if (has_user_save) { - // User save data - const auto select_profile = [this] { - const Core::Frontend::ProfileSelectParameters parameters{ - .mode = Service::AM::Frontend::UiMode::UserSelector, - .invalid_uid_list = {}, - .display_options = {}, - .purpose = Service::AM::Frontend::UserSelectionPurpose::General, - }; - QtProfileSelectionDialog dialog(*system, this, parameters); - dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | - Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); - dialog.setWindowModality(Qt::WindowModal); - - if (dialog.exec() == QDialog::Rejected) { - return -1; - } - - return dialog.GetIndex(); - }; - - const auto index = select_profile(); - if (index == -1) { - return; - } - - const auto user_id = - system->GetProfileManager().GetUser(static_cast<std::size_t>(index)); - ASSERT(user_id); - - const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath( - {}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account, - program_id, user_id->AsU128(), 0); - - path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path); - } else { - // Device save data - const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath( - {}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account, - program_id, {}, 0); - - path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path); - } - - if (!Common::FS::CreateDirs(path)) { - LOG_ERROR(Frontend, "Unable to create the directories for save data"); - } - - break; - } - case GameListOpenTarget::ModData: { - open_target = tr("Mod Data"); - path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir) / - fmt::format("{:016X}", program_id); - break; - } - default: - UNIMPLEMENTED(); - break; - } - - const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path)); - const QDir dir(qpath); - if (!dir.exists()) { - QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target), - tr("Folder does not exist!")); - return; - } - LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(), - program_id); - QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); -} - -void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { - const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir); - const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)}; - if (!Common::FS::CreateDirs(shader_cache_folder_path)) { - QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"), - tr("Failed to create the shader cache directory for this title.")); - return; - } - const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)}; - const auto qt_shader_cache_path = QString::fromStdString(shader_path_string); - QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_path)); -} - -static bool RomFSRawCopy(size_t total_size, size_t& read_size, QProgressDialog& dialog, - const FileSys::VirtualDir& src, const FileSys::VirtualDir& dest, - bool full) { - if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable()) - return false; - if (dialog.wasCanceled()) - return false; - - std::vector<u8> buffer(CopyBufferSize); - auto last_timestamp = std::chrono::steady_clock::now(); - - const auto QtRawCopy = [&](const FileSys::VirtualFile& src_file, - const FileSys::VirtualFile& dest_file) { - if (src_file == nullptr || dest_file == nullptr) { - return false; - } - if (!dest_file->Resize(src_file->GetSize())) { - return false; - } - - for (std::size_t i = 0; i < src_file->GetSize(); i += buffer.size()) { - if (dialog.wasCanceled()) { - dest_file->Resize(0); - return false; - } - - using namespace std::literals::chrono_literals; - const auto new_timestamp = std::chrono::steady_clock::now(); - - if ((new_timestamp - last_timestamp) > 33ms) { - last_timestamp = new_timestamp; - dialog.setValue( - static_cast<int>(std::min(read_size, total_size) * 100 / total_size)); - QCoreApplication::processEvents(); - } - - const auto read = src_file->Read(buffer.data(), buffer.size(), i); - dest_file->Write(buffer.data(), read, i); - - read_size += read; - } - - return true; - }; - - if (full) { - for (const auto& file : src->GetFiles()) { - const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName()); - if (!QtRawCopy(file, out)) - return false; - } - } - - for (const auto& dir : src->GetSubdirectories()) { - const auto out = dest->CreateSubdirectory(dir->GetName()); - if (!RomFSRawCopy(total_size, read_size, dialog, dir, out, full)) - return false; - } - - return true; -} - -QString GMainWindow::GetGameListErrorRemoving(InstalledEntryType type) const { - switch (type) { - case InstalledEntryType::Game: - return tr("Error Removing Contents"); - case InstalledEntryType::Update: - return tr("Error Removing Update"); - case InstalledEntryType::AddOnContent: - return tr("Error Removing DLC"); - default: - return QStringLiteral("Error Removing <Invalid Type>"); - } -} -void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) { - const QString entry_question = [type] { - switch (type) { - case InstalledEntryType::Game: - return tr("Remove Installed Game Contents?"); - case InstalledEntryType::Update: - return tr("Remove Installed Game Update?"); - case InstalledEntryType::AddOnContent: - return tr("Remove Installed Game DLC?"); - default: - return QStringLiteral("Remove Installed Game <Invalid Type>?"); - } - }(); - - if (!question(this, tr("Remove Entry"), entry_question, QMessageBox::Yes | QMessageBox::No, - QMessageBox::No)) { - return; - } - - switch (type) { - case InstalledEntryType::Game: - RemoveBaseContent(program_id, type); - [[fallthrough]]; - case InstalledEntryType::Update: - RemoveUpdateContent(program_id, type); - if (type != InstalledEntryType::Game) { - break; - } - [[fallthrough]]; - case InstalledEntryType::AddOnContent: - RemoveAddOnContent(program_id, type); - break; - } - Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / - "game_list"); - game_list->PopulateAsync(UISettings::values.game_dirs); -} - -void GMainWindow::RemoveBaseContent(u64 program_id, InstalledEntryType type) { - const auto res = - ContentManager::RemoveBaseContent(system->GetFileSystemController(), program_id); - if (res) { - QMessageBox::information(this, tr("Successfully Removed"), - tr("Successfully removed the installed base game.")); - } else { - QMessageBox::warning( - this, GetGameListErrorRemoving(type), - tr("The base game is not installed in the NAND and cannot be removed.")); - } -} - -void GMainWindow::RemoveUpdateContent(u64 program_id, InstalledEntryType type) { - const auto res = ContentManager::RemoveUpdate(system->GetFileSystemController(), program_id); - if (res) { - QMessageBox::information(this, tr("Successfully Removed"), - tr("Successfully removed the installed update.")); - } else { - QMessageBox::warning(this, GetGameListErrorRemoving(type), - tr("There is no update installed for this title.")); - } -} - -void GMainWindow::RemoveAddOnContent(u64 program_id, InstalledEntryType type) { - const size_t count = ContentManager::RemoveAllDLC(*system, program_id); - if (count == 0) { - QMessageBox::warning(this, GetGameListErrorRemoving(type), - tr("There are no DLC installed for this title.")); - return; - } - - QMessageBox::information(this, tr("Successfully Removed"), - tr("Successfully removed %1 installed DLC.").arg(count)); -} - -void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target, - const std::string& game_path) { - const QString question = [target] { - switch (target) { - case GameListRemoveTarget::GlShaderCache: - return tr("Delete OpenGL Transferable Shader Cache?"); - case GameListRemoveTarget::VkShaderCache: - return tr("Delete Vulkan Transferable Shader Cache?"); - case GameListRemoveTarget::AllShaderCache: - return tr("Delete All Transferable Shader Caches?"); - case GameListRemoveTarget::CustomConfiguration: - return tr("Remove Custom Game Configuration?"); - case GameListRemoveTarget::CacheStorage: - return tr("Remove Cache Storage?"); - default: - return QString{}; - } - }(); - - if (!GMainWindow::question(this, tr("Remove File"), question, - QMessageBox::Yes | QMessageBox::No, QMessageBox::No)) { - return; - } - - switch (target) { - case GameListRemoveTarget::VkShaderCache: - RemoveVulkanDriverPipelineCache(program_id); - [[fallthrough]]; - case GameListRemoveTarget::GlShaderCache: - RemoveTransferableShaderCache(program_id, target); - break; - case GameListRemoveTarget::AllShaderCache: - RemoveAllTransferableShaderCaches(program_id); - break; - case GameListRemoveTarget::CustomConfiguration: - RemoveCustomConfiguration(program_id, game_path); - break; - case GameListRemoveTarget::CacheStorage: - RemoveCacheStorage(program_id); - break; - } -} - -void GMainWindow::OnGameListRemovePlayTimeData(u64 program_id) { - if (QMessageBox::question(this, tr("Remove Play Time Data"), tr("Reset play time?"), - QMessageBox::Yes | QMessageBox::No, - QMessageBox::No) != QMessageBox::Yes) { - return; - } - - play_time_manager->ResetProgramPlayTime(program_id); - game_list->PopulateAsync(UISettings::values.game_dirs); -} - -void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) { - const auto target_file_name = [target] { - switch (target) { - case GameListRemoveTarget::GlShaderCache: - return "opengl.bin"; - case GameListRemoveTarget::VkShaderCache: - return "vulkan.bin"; - default: - return ""; - } - }(); - const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir); - const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id); - const auto target_file = shader_cache_folder_path / target_file_name; - - if (!Common::FS::Exists(target_file)) { - QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"), - tr("A shader cache for this title does not exist.")); - return; - } - if (Common::FS::RemoveFile(target_file)) { - QMessageBox::information(this, tr("Successfully Removed"), - tr("Successfully removed the transferable shader cache.")); - } else { - QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"), - tr("Failed to remove the transferable shader cache.")); - } -} - -void GMainWindow::RemoveVulkanDriverPipelineCache(u64 program_id) { - static constexpr std::string_view target_file_name = "vulkan_pipelines.bin"; - - const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir); - const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id); - const auto target_file = shader_cache_folder_path / target_file_name; - - if (!Common::FS::Exists(target_file)) { - return; - } - if (!Common::FS::RemoveFile(target_file)) { - QMessageBox::warning(this, tr("Error Removing Vulkan Driver Pipeline Cache"), - tr("Failed to remove the driver pipeline cache.")); - } -} - -void GMainWindow::RemoveAllTransferableShaderCaches(u64 program_id) { - const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir); - const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id); - - if (!Common::FS::Exists(program_shader_cache_dir)) { - QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"), - tr("A shader cache for this title does not exist.")); - return; - } - if (Common::FS::RemoveDirRecursively(program_shader_cache_dir)) { - QMessageBox::information(this, tr("Successfully Removed"), - tr("Successfully removed the transferable shader caches.")); - } else { - QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"), - tr("Failed to remove the transferable shader cache directory.")); - } -} - -void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) { - const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path)); - const auto config_file_name = - program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini") - : fmt::format("{:016X}.ini", program_id); - const auto custom_config_file_path = - Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name; - - if (!Common::FS::Exists(custom_config_file_path)) { - QMessageBox::warning(this, tr("Error Removing Custom Configuration"), - tr("A custom configuration for this title does not exist.")); - return; - } - - if (Common::FS::RemoveFile(custom_config_file_path)) { - QMessageBox::information(this, tr("Successfully Removed"), - tr("Successfully removed the custom game configuration.")); - } else { - QMessageBox::warning(this, tr("Error Removing Custom Configuration"), - tr("Failed to remove the custom game configuration.")); - } -} - -void GMainWindow::RemoveCacheStorage(u64 program_id) { - const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir); - auto vfs_nand_dir = - vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read); - - const auto cache_storage_path = FileSys::SaveDataFactory::GetFullPath( - {}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Cache, - 0 /* program_id */, {}, 0); - - const auto path = Common::FS::ConcatPathSafe(nand_dir, cache_storage_path); - - // Not an error if it wasn't cleared. - Common::FS::RemoveDirRecursively(path); -} - -void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path, - DumpRomFSTarget target) { - const auto failed = [this] { - QMessageBox::warning(this, tr("RomFS Extraction Failed!"), - tr("There was an error copying the RomFS files or the user " - "cancelled the operation.")); - }; - - const auto loader = - Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::OpenMode::Read)); - if (loader == nullptr) { - failed(); - return; - } - - FileSys::VirtualFile packed_update_raw{}; - loader->ReadUpdateRaw(packed_update_raw); - - const auto& installed = system->GetContentProvider(); - - u64 title_id{}; - u8 raw_type{}; - if (!SelectRomFSDumpTarget(installed, program_id, &title_id, &raw_type)) { - failed(); - return; - } - - const auto type = static_cast<FileSys::ContentRecordType>(raw_type); - const auto base_nca = installed.GetEntry(title_id, type); - if (!base_nca) { - failed(); - return; - } - - const FileSys::NCA update_nca{packed_update_raw, nullptr}; - if (type != FileSys::ContentRecordType::Program || - update_nca.GetStatus() != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS || - update_nca.GetTitleId() != FileSys::GetUpdateTitleID(title_id)) { - packed_update_raw = {}; - } - - const auto base_romfs = base_nca->GetRomFS(); - const auto dump_dir = - target == DumpRomFSTarget::Normal - ? Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir) - : Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "atmosphere" / "contents"; - const auto romfs_dir = fmt::format("{:016X}/romfs", title_id); - - const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir); - - const FileSys::PatchManager pm{title_id, system->GetFileSystemController(), installed}; - auto romfs = pm.PatchRomFS(base_nca.get(), base_romfs, type, packed_update_raw, false); - - const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::OpenMode::ReadWrite); - - if (out == nullptr) { - failed(); - vfs->DeleteDirectory(path); - return; - } - - bool ok = false; - const QStringList selections{tr("Full"), tr("Skeleton")}; - const auto res = QInputDialog::getItem( - this, tr("Select RomFS Dump Mode"), - tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the " - "files into the new directory while <br>skeleton will only create the directory " - "structure."), - selections, 0, false, &ok); - if (!ok) { - failed(); - vfs->DeleteDirectory(path); - return; - } - - const auto extracted = FileSys::ExtractRomFS(romfs); - if (extracted == nullptr) { - failed(); - return; - } - - const auto full = res == selections.constFirst(); - - // The expected required space is the size of the RomFS + 1 GiB - const auto minimum_free_space = romfs->GetSize() + 0x40000000; - - if (full && Common::FS::GetFreeSpaceSize(path) < minimum_free_space) { - QMessageBox::warning(this, tr("RomFS Extraction Failed!"), - tr("There is not enough free space at %1 to extract the RomFS. Please " - "free up space or select a different dump directory at " - "Emulation > Configure > System > Filesystem > Dump Root") - .arg(QString::fromStdString(path))); - return; - } - - QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0, 100, this); - progress.setWindowModality(Qt::WindowModal); - progress.setMinimumDuration(100); - progress.setAutoClose(false); - progress.setAutoReset(false); - - size_t read_size = 0; - - if (RomFSRawCopy(romfs->GetSize(), read_size, progress, extracted, out, full)) { - progress.close(); - QMessageBox::information(this, tr("RomFS Extraction Succeeded!"), - tr("The operation completed successfully.")); - QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path))); - } else { - progress.close(); - failed(); - vfs->DeleteDirectory(path); - } -} - -void GMainWindow::OnGameListVerifyIntegrity(const std::string& game_path) { - const auto NotImplemented = [this] { - QMessageBox::warning(this, tr("Integrity verification couldn't be performed!"), - tr("File contents were not checked for validity.")); - }; - - QProgressDialog progress(tr("Verifying integrity..."), tr("Cancel"), 0, 100, this); - progress.setWindowModality(Qt::WindowModal); - progress.setMinimumDuration(100); - progress.setAutoClose(false); - progress.setAutoReset(false); - - const auto QtProgressCallback = [&](size_t total_size, size_t processed_size) { - progress.setValue(static_cast<int>((processed_size * 100) / total_size)); - return progress.wasCanceled(); - }; - - const auto result = ContentManager::VerifyGameContents(*system, game_path, QtProgressCallback); - progress.close(); - switch (result) { - case ContentManager::GameVerificationResult::Success: - QMessageBox::information(this, tr("Integrity verification succeeded!"), - tr("The operation completed successfully.")); - break; - case ContentManager::GameVerificationResult::Failed: - QMessageBox::critical(this, tr("Integrity verification failed!"), - tr("File contents may be corrupt.")); - break; - case ContentManager::GameVerificationResult::NotImplemented: - NotImplemented(); - } -} - -void GMainWindow::OnGameListCopyTID(u64 program_id) { - QClipboard* clipboard = QGuiApplication::clipboard(); - clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id))); -} - -void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, - const CompatibilityList& compatibility_list) { - const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); - - QString directory; - if (it != compatibility_list.end()) { - directory = it->second.second; - } - - QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory)); -} - -bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path, - const std::string& comment, - const std::filesystem::path& icon_path, - const std::filesystem::path& command, - const std::string& arguments, const std::string& categories, - const std::string& keywords, const std::string& name) try { -#if defined(__linux__) || defined(__FreeBSD__) // Linux and FreeBSD - std::filesystem::path shortcut_path_full = shortcut_path / (name + ".desktop"); - std::ofstream shortcut_stream(shortcut_path_full, std::ios::binary | std::ios::trunc); - if (!shortcut_stream.is_open()) { - LOG_ERROR(Frontend, "Failed to create shortcut"); - return false; - } - // TODO: Migrate fmt::print to std::print in futures STD C++ 23. - fmt::print(shortcut_stream, "[Desktop Entry]\n"); - fmt::print(shortcut_stream, "Type=Application\n"); - fmt::print(shortcut_stream, "Version=1.0\n"); - fmt::print(shortcut_stream, "Name={}\n", name); - if (!comment.empty()) { - fmt::print(shortcut_stream, "Comment={}\n", comment); - } - if (std::filesystem::is_regular_file(icon_path)) { - fmt::print(shortcut_stream, "Icon={}\n", icon_path.string()); - } - fmt::print(shortcut_stream, "TryExec={}\n", command.string()); - fmt::print(shortcut_stream, "Exec={} {}\n", command.string(), arguments); - if (!categories.empty()) { - fmt::print(shortcut_stream, "Categories={}\n", categories); - } - if (!keywords.empty()) { - fmt::print(shortcut_stream, "Keywords={}\n", keywords); - } - return true; -#elif defined(_WIN32) // Windows - HRESULT hr = CoInitialize(nullptr); - if (FAILED(hr)) { - LOG_ERROR(Frontend, "CoInitialize failed"); - return false; - } - SCOPE_EXIT { - CoUninitialize(); - }; - IShellLinkW* ps1 = nullptr; - IPersistFile* persist_file = nullptr; - SCOPE_EXIT { - if (persist_file != nullptr) { - persist_file->Release(); - } - if (ps1 != nullptr) { - ps1->Release(); - } - }; - HRESULT hres = CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER, IID_IShellLinkW, - reinterpret_cast<void**>(&ps1)); - if (FAILED(hres)) { - LOG_ERROR(Frontend, "Failed to create IShellLinkW instance"); - return false; - } - hres = ps1->SetPath(command.c_str()); - if (FAILED(hres)) { - LOG_ERROR(Frontend, "Failed to set path"); - return false; - } - if (!arguments.empty()) { - hres = ps1->SetArguments(Common::UTF8ToUTF16W(arguments).data()); - if (FAILED(hres)) { - LOG_ERROR(Frontend, "Failed to set arguments"); - return false; - } - } - if (!comment.empty()) { - hres = ps1->SetDescription(Common::UTF8ToUTF16W(comment).data()); - if (FAILED(hres)) { - LOG_ERROR(Frontend, "Failed to set description"); - return false; - } - } - if (std::filesystem::is_regular_file(icon_path)) { - hres = ps1->SetIconLocation(icon_path.c_str(), 0); - if (FAILED(hres)) { - LOG_ERROR(Frontend, "Failed to set icon location"); - return false; - } - } - hres = ps1->QueryInterface(IID_IPersistFile, reinterpret_cast<void**>(&persist_file)); - if (FAILED(hres)) { - LOG_ERROR(Frontend, "Failed to get IPersistFile interface"); - return false; - } - hres = persist_file->Save(std::filesystem::path{shortcut_path / (name + ".lnk")}.c_str(), TRUE); - if (FAILED(hres)) { - LOG_ERROR(Frontend, "Failed to save shortcut"); - return false; - } - return true; -#else // Unsupported platform - return false; -#endif -} catch (const std::exception& e) { - LOG_ERROR(Frontend, "Failed to create shortcut: {}", e.what()); - return false; -} -// Messages in pre-defined message boxes for less code spaghetti -bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title) { - int result = 0; - QMessageBox::StandardButtons buttons; - switch (imsg) { - case GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES: - buttons = QMessageBox::Yes | QMessageBox::No; - result = - QMessageBox::information(parent, tr("Create Shortcut"), - tr("Do you want to launch the game in fullscreen?"), buttons); - return result == QMessageBox::Yes; - case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS: - QMessageBox::information(parent, tr("Create Shortcut"), - tr("Successfully created a shortcut to %1").arg(game_title)); - return false; - case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING: - buttons = QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel; - result = - QMessageBox::warning(this, tr("Create Shortcut"), - tr("This will create a shortcut to the current AppImage. This may " - "not work well if you update. Continue?"), - buttons); - return result == QMessageBox::Ok; - default: - buttons = QMessageBox::Ok; - QMessageBox::critical(parent, tr("Create Shortcut"), - tr("Failed to create a shortcut to %1").arg(game_title), buttons); - return false; - } -} - -bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name, - std::filesystem::path& out_icon_path) { - // Get path to Yuzu icons directory & icon extension - std::string ico_extension = "png"; -#if defined(_WIN32) - out_icon_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::IconsDir); - ico_extension = "ico"; -#elif defined(__linux__) || defined(__FreeBSD__) - out_icon_path = Common::FS::GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256"; -#endif - // Create icons directory if it doesn't exist - if (!Common::FS::CreateDirs(out_icon_path)) { - QMessageBox::critical( - this, tr("Create Icon"), - tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.") - .arg(QString::fromStdString(out_icon_path.string())), - QMessageBox::StandardButton::Ok); - out_icon_path.clear(); - return false; - } - - // Create icon file path - out_icon_path /= (program_id == 0 ? fmt::format("yuzu-{}.{}", game_file_name, ico_extension) - : fmt::format("yuzu-{:016X}.{}", program_id, ico_extension)); - return true; -} - -void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path, - GameListShortcutTarget target) { - // Get path to yuzu executable - const QStringList args = QApplication::arguments(); - std::filesystem::path yuzu_command = args[0].toStdString(); - // If relative path, make it an absolute path - if (yuzu_command.c_str()[0] == '.') { - yuzu_command = Common::FS::GetCurrentDir() / yuzu_command; - } - // Shortcut path - std::filesystem::path shortcut_path{}; - if (target == GameListShortcutTarget::Desktop) { - shortcut_path = - QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString(); - } else if (target == GameListShortcutTarget::Applications) { - shortcut_path = - QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString(); - } - - if (!std::filesystem::exists(shortcut_path)) { - GMainWindow::CreateShortcutMessagesGUI( - this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR, - QString::fromStdString(shortcut_path.generic_string())); - LOG_ERROR(Frontend, "Invalid shortcut target {}", shortcut_path.generic_string()); - return; - } - - // Get title from game file - const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), - system->GetContentProvider()}; - const auto control = pm.GetControlMetadata(); - const auto loader = - Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::OpenMode::Read)); - std::string game_title = fmt::format("{:016X}", program_id); - if (control.first != nullptr) { - game_title = control.first->GetApplicationName(); - } else { - loader->ReadTitle(game_title); - } - // Delete illegal characters from title - const std::string illegal_chars = "<>:\"/\\|?*."; - for (auto it = game_title.rbegin(); it != game_title.rend(); ++it) { - if (illegal_chars.find(*it) != std::string::npos) { - game_title.erase(it.base() - 1); - } - } - const QString qt_game_title = QString::fromStdString(game_title); - // Get icon from game file - std::vector<u8> icon_image_file{}; - if (control.second != nullptr) { - icon_image_file = control.second->ReadAllBytes(); - } else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) { - LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path); - } - QImage icon_data = - QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size())); - std::filesystem::path out_icon_path; - if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) { - if (!SaveIconToFile(out_icon_path, icon_data)) { - LOG_ERROR(Frontend, "Could not write icon to file"); - } - } - -#if defined(__linux__) - // Special case for AppImages - // Warn once if we are making a shortcut to a volatile AppImage - const std::string appimage_ending = - std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage"); - if (yuzu_command.string().ends_with(appimage_ending) && - !UISettings::values.shortcut_already_warned) { - if (GMainWindow::CreateShortcutMessagesGUI( - this, GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING, qt_game_title)) { - return; - } - UISettings::values.shortcut_already_warned = true; - } -#endif // __linux__ - // Create shortcut - std::string arguments = fmt::format("-g \"{:s}\"", game_path); - if (GMainWindow::CreateShortcutMessagesGUI( - this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, qt_game_title)) { - arguments = "-f " + arguments; - } - const std::string comment = fmt::format("Start {:s} with the yuzu Emulator", game_title); - const std::string categories = "Game;Emulator;Qt;"; - const std::string keywords = "Switch;Nintendo;"; - - if (GMainWindow::CreateShortcutLink(shortcut_path, comment, out_icon_path, yuzu_command, - arguments, categories, keywords, game_title)) { - GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS, - qt_game_title); - return; - } - GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR, - qt_game_title); -} - -void GMainWindow::OnGameListOpenDirectory(const QString& directory) { - std::filesystem::path fs_path; - if (directory == QStringLiteral("SDMC")) { - fs_path = - Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/registered"; - } else if (directory == QStringLiteral("UserNAND")) { - fs_path = - Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "user/Contents/registered"; - } else if (directory == QStringLiteral("SysNAND")) { - fs_path = - Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/Contents/registered"; - } else { - fs_path = directory.toStdString(); - } - - const auto qt_path = QString::fromStdString(Common::FS::PathToUTF8String(fs_path)); - - if (!Common::FS::IsDir(fs_path)) { - QMessageBox::critical(this, tr("Error Opening %1").arg(qt_path), - tr("Folder does not exist!")); - return; - } - - QDesktopServices::openUrl(QUrl::fromLocalFile(qt_path)); -} - -void GMainWindow::OnGameListAddDirectory() { - const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); - if (dir_path.isEmpty()) { - return; - } - - UISettings::GameDir game_dir{dir_path.toStdString(), false, true}; - if (!UISettings::values.game_dirs.contains(game_dir)) { - UISettings::values.game_dirs.append(game_dir); - game_list->PopulateAsync(UISettings::values.game_dirs); - } else { - LOG_WARNING(Frontend, "Selected directory is already in the game list"); - } - - OnSaveConfig(); -} - -void GMainWindow::OnGameListShowList(bool show) { - if (emulation_running && ui->action_Single_Window_Mode->isChecked()) - return; - game_list->setVisible(show); - game_list_placeholder->setVisible(!show); -}; - -void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) { - u64 title_id{}; - const auto v_file = Core::GetGameFileFromPath(vfs, file); - const auto loader = Loader::GetLoader(*system, v_file); - - if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) { - QMessageBox::information(this, tr("Properties"), - tr("The game properties could not be loaded.")); - return; - } - - OpenPerGameConfiguration(title_id, file); -} - -void GMainWindow::OnMenuLoadFile() { - if (is_load_file_select_active) { - return; - } - - is_load_file_select_active = true; - const QString extensions = - QStringLiteral("*.") - .append(GameList::supported_file_extensions.join(QStringLiteral(" *."))) - .append(QStringLiteral(" main")); - const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)", - "%1 is an identifier for the Switch executable file extensions.") - .arg(extensions); - const QString filename = QFileDialog::getOpenFileName( - this, tr("Load File"), QString::fromStdString(UISettings::values.roms_path), file_filter); - is_load_file_select_active = false; - - if (filename.isEmpty()) { - return; - } - - UISettings::values.roms_path = QFileInfo(filename).path().toStdString(); - BootGame(filename, ApplicationAppletParameters()); -} - -void GMainWindow::OnMenuLoadFolder() { - const QString dir_path = - QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory")); - - if (dir_path.isNull()) { - return; - } - - const QDir dir{dir_path}; - const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files); - if (matching_main.size() == 1) { - BootGame(dir.path() + QDir::separator() + matching_main[0], ApplicationAppletParameters()); - } else { - QMessageBox::warning(this, tr("Invalid Directory Selected"), - tr("The directory you have selected does not contain a 'main' file.")); - } -} - -void GMainWindow::IncrementInstallProgress() { - install_progress->setValue(install_progress->value() + 1); -} - -void GMainWindow::OnMenuInstallToNAND() { - const QString file_filter = - tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive " - "(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge " - "Image (*.xci)"); - - QStringList filenames = QFileDialog::getOpenFileNames( - this, tr("Install Files"), QString::fromStdString(UISettings::values.roms_path), - file_filter); - - if (filenames.isEmpty()) { - return; - } - - InstallDialog installDialog(this, filenames); - if (installDialog.exec() == QDialog::Rejected) { - return; - } - - const QStringList files = installDialog.GetFiles(); - - if (files.isEmpty()) { - return; - } - - // Save folder location of the first selected file - UISettings::values.roms_path = QFileInfo(filenames[0]).path().toStdString(); - - int remaining = filenames.size(); - - // This would only overflow above 2^51 bytes (2.252 PB) - int total_size = 0; - for (const QString& file : files) { - total_size += static_cast<int>(QFile(file).size() / CopyBufferSize); - } - if (total_size < 0) { - LOG_CRITICAL(Frontend, "Attempting to install too many files, aborting."); - return; - } - - QStringList new_files{}; // Newly installed files that do not yet exist in the NAND - QStringList overwritten_files{}; // Files that overwrote those existing in the NAND - QStringList failed_files{}; // Files that failed to install due to errors - bool detected_base_install{}; // Whether a base game was attempted to be installed - - ui->action_Install_File_NAND->setEnabled(false); - - install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this); - install_progress->setWindowFlags(windowFlags() & ~Qt::WindowMaximizeButtonHint); - install_progress->setAttribute(Qt::WA_DeleteOnClose, true); - install_progress->setFixedWidth(installDialog.GetMinimumWidth() + 40); - install_progress->show(); - - for (const QString& file : files) { - install_progress->setWindowTitle(tr("%n file(s) remaining", "", remaining)); - install_progress->setLabelText( - tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName())); - - QFuture<ContentManager::InstallResult> future; - ContentManager::InstallResult result; - - if (file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) { - const auto progress_callback = [this](size_t size, size_t progress) { - emit UpdateInstallProgress(); - if (install_progress->wasCanceled()) { - return true; - } - return false; - }; - future = QtConcurrent::run([this, &file, progress_callback] { - return ContentManager::InstallNSP(*system, *vfs, file.toStdString(), - progress_callback); - }); - - while (!future.isFinished()) { - QCoreApplication::processEvents(); - std::this_thread::sleep_for(std::chrono::milliseconds(1)); - } - - result = future.result(); - - } else { - result = InstallNCA(file); - } - - std::this_thread::sleep_for(std::chrono::milliseconds(10)); - - switch (result) { - case ContentManager::InstallResult::Success: - new_files.append(QFileInfo(file).fileName()); - break; - case ContentManager::InstallResult::Overwrite: - overwritten_files.append(QFileInfo(file).fileName()); - break; - case ContentManager::InstallResult::Failure: - failed_files.append(QFileInfo(file).fileName()); - break; - case ContentManager::InstallResult::BaseInstallAttempted: - failed_files.append(QFileInfo(file).fileName()); - detected_base_install = true; - break; - } - - --remaining; - } - - install_progress->close(); - - if (detected_base_install) { - QMessageBox::warning( - this, tr("Install Results"), - tr("To avoid possible conflicts, we discourage users from installing base games to the " - "NAND.\nPlease, only use this feature to install updates and DLC.")); - } - - const QString install_results = - (new_files.isEmpty() ? QString{} - : tr("%n file(s) were newly installed\n", "", new_files.size())) + - (overwritten_files.isEmpty() - ? QString{} - : tr("%n file(s) were overwritten\n", "", overwritten_files.size())) + - (failed_files.isEmpty() ? QString{} - : tr("%n file(s) failed to install\n", "", failed_files.size())); - - QMessageBox::information(this, tr("Install Results"), install_results); - Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / - "game_list"); - game_list->PopulateAsync(UISettings::values.game_dirs); - ui->action_Install_File_NAND->setEnabled(true); -} - -ContentManager::InstallResult GMainWindow::InstallNCA(const QString& filename) { - const QStringList tt_options{tr("System Application"), - tr("System Archive"), - tr("System Application Update"), - tr("Firmware Package (Type A)"), - tr("Firmware Package (Type B)"), - tr("Game"), - tr("Game Update"), - tr("Game DLC"), - tr("Delta Title")}; - bool ok; - const auto item = QInputDialog::getItem( - this, tr("Select NCA Install Type..."), - tr("Please select the type of title you would like to install this NCA as:\n(In " - "most instances, the default 'Game' is fine.)"), - tt_options, 5, false, &ok); - - auto index = tt_options.indexOf(item); - if (!ok || index == -1) { - QMessageBox::warning(this, tr("Failed to Install"), - tr("The title type you selected for the NCA is invalid.")); - return ContentManager::InstallResult::Failure; - } - - // If index is equal to or past Game, add the jump in TitleType. - if (index >= 5) { - index += static_cast<size_t>(FileSys::TitleType::Application) - - static_cast<size_t>(FileSys::TitleType::FirmwarePackageB); - } - - const bool is_application = index >= static_cast<s32>(FileSys::TitleType::Application); - const auto& fs_controller = system->GetFileSystemController(); - auto* registered_cache = is_application ? fs_controller.GetUserNANDContents() - : fs_controller.GetSystemNANDContents(); - - const auto progress_callback = [this](size_t size, size_t progress) { - emit UpdateInstallProgress(); - if (install_progress->wasCanceled()) { - return true; - } - return false; - }; - return ContentManager::InstallNCA(*vfs, filename.toStdString(), *registered_cache, - static_cast<FileSys::TitleType>(index), progress_callback); -} - -void GMainWindow::OnMenuRecentFile() { - QAction* action = qobject_cast<QAction*>(sender()); - assert(action); - - const QString filename = action->data().toString(); - if (QFileInfo::exists(filename)) { - BootGame(filename, ApplicationAppletParameters()); - } else { - // Display an error message and remove the file from the list. - QMessageBox::information(this, tr("File not found"), - tr("File \"%1\" not found").arg(filename)); - - UISettings::values.recent_files.removeOne(filename); - UpdateRecentFiles(); - } -} - -void GMainWindow::OnStartGame() { - PreventOSSleep(); - - emu_thread->SetRunning(true); - - UpdateMenuState(); - OnTasStateChanged(); - - play_time_manager->SetProgramId(system->GetApplicationProcessProgramID()); - play_time_manager->Start(); - - discord_rpc->Update(); - -#ifdef __unix__ - Common::Linux::StartGamemode(); -#endif -} - -void GMainWindow::OnRestartGame() { - if (!system->IsPoweredOn()) { - return; - } - - if (ConfirmShutdownGame()) { - // Make a copy since ShutdownGame edits game_path - const auto current_game = QString(current_game_path); - ShutdownGame(); - BootGame(current_game, ApplicationAppletParameters()); - } -} - -void GMainWindow::OnPauseGame() { - emu_thread->SetRunning(false); - play_time_manager->Stop(); - UpdateMenuState(); - AllowOSSleep(); - -#ifdef __unix__ - Common::Linux::StopGamemode(); -#endif -} - -void GMainWindow::OnPauseContinueGame() { - if (emulation_running) { - if (emu_thread->IsRunning()) { - OnPauseGame(); - } else { - OnStartGame(); - } - } -} - -void GMainWindow::OnStopGame() { - if (ConfirmShutdownGame()) { - play_time_manager->Stop(); - // Update game list to show new play time - game_list->PopulateAsync(UISettings::values.game_dirs); - if (OnShutdownBegin()) { - OnShutdownBeginDialog(); - } else { - OnEmulationStopped(); - } - } -} - -bool GMainWindow::ConfirmShutdownGame() { - if (UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Always) { - if (system->GetExitLocked()) { - if (!ConfirmForceLockedExit()) { - return false; - } - } else { - if (!ConfirmChangeGame()) { - return false; - } - } - } else { - if (UISettings::values.confirm_before_stopping.GetValue() == - ConfirmStop::Ask_Based_On_Game && - system->GetExitLocked()) { - if (!ConfirmForceLockedExit()) { - return false; - } - } - } - return true; -} - -void GMainWindow::OnLoadComplete() { - loading_screen->OnLoadComplete(); -} - -void GMainWindow::OnExecuteProgram(std::size_t program_index) { - ShutdownGame(); - - auto params = ApplicationAppletParameters(); - params.program_index = static_cast<s32>(program_index); - params.launch_type = Service::AM::LaunchType::ApplicationInitiated; - BootGame(last_filename_booted, params); -} - -void GMainWindow::OnExit() { - ShutdownGame(); -} - -void GMainWindow::OnSaveConfig() { - system->ApplySettings(); - config->SaveAllValues(); -} - -void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) { - error_applet = new OverlayDialog(render_window, *system, error_code, error_text, QString{}, - tr("OK"), Qt::AlignLeft | Qt::AlignVCenter); - SCOPE_EXIT { - error_applet->deleteLater(); - error_applet = nullptr; - }; - error_applet->exec(); - - emit ErrorDisplayFinished(); -} - -void GMainWindow::ErrorDisplayRequestExit() { - if (error_applet) { - error_applet->reject(); - } -} - -void GMainWindow::OnMenuReportCompatibility() { -#if defined(ARCHITECTURE_x86_64) && !defined(__APPLE__) - const auto& caps = Common::GetCPUCaps(); - const bool has_fma = caps.fma || caps.fma4; - const auto processor_count = std::thread::hardware_concurrency(); - const bool has_4threads = processor_count == 0 || processor_count >= 4; - const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB; - const bool has_broken_vulkan = UISettings::values.has_broken_vulkan; - - if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) { - QMessageBox::critical(this, tr("Hardware requirements not met"), - tr("Your system does not meet the recommended hardware requirements. " - "Compatibility reporting has been disabled.")); - return; - } - - if (!Settings::values.yuzu_token.GetValue().empty() && - !Settings::values.yuzu_username.GetValue().empty()) { - CompatDB compatdb{system->TelemetrySession(), this}; - compatdb.exec(); - } else { - QMessageBox::critical( - this, tr("Missing yuzu Account"), - tr("In order to submit a game compatibility test case, you must link your yuzu " - "account.<br><br/>To link your yuzu account, go to Emulation > Configuration " - "> " - "Web.")); - } -#else - QMessageBox::critical(this, tr("Hardware requirements not met"), - tr("Your system does not meet the recommended hardware requirements. " - "Compatibility reporting has been disabled.")); -#endif -} - -void GMainWindow::OpenURL(const QUrl& url) { - const bool open = QDesktopServices::openUrl(url); - if (!open) { - QMessageBox::warning(this, tr("Error opening URL"), - tr("Unable to open the URL \"%1\".").arg(url.toString())); - } -} - -void GMainWindow::OnOpenModsPage() { - OpenURL(QUrl(QStringLiteral("https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods"))); -} - -void GMainWindow::OnOpenQuickstartGuide() { - OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/help/quickstart/"))); -} - -void GMainWindow::OnOpenFAQ() { - OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/wiki/faq/"))); -} - -void GMainWindow::ToggleFullscreen() { - if (!emulation_running) { - return; - } - if (ui->action_Fullscreen->isChecked()) { - ShowFullscreen(); - } else { - HideFullscreen(); - } -} - -// We're going to return the screen that the given window has the most pixels on -static QScreen* GuessCurrentScreen(QWidget* window) { - const QList<QScreen*> screens = QGuiApplication::screens(); - return *std::max_element( - screens.cbegin(), screens.cend(), [window](const QScreen* left, const QScreen* right) { - const QSize left_size = left->geometry().intersected(window->geometry()).size(); - const QSize right_size = right->geometry().intersected(window->geometry()).size(); - return (left_size.height() * left_size.width()) < - (right_size.height() * right_size.width()); - }); -} - -bool GMainWindow::UsingExclusiveFullscreen() { - return Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive || - QGuiApplication::platformName() == QStringLiteral("wayland") || - QGuiApplication::platformName() == QStringLiteral("wayland-egl"); -} - -void GMainWindow::ShowFullscreen() { - const auto show_fullscreen = [this](QWidget* window) { - if (UsingExclusiveFullscreen()) { - window->showFullScreen(); - return; - } - window->hide(); - window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint); - const auto screen_geometry = GuessCurrentScreen(window)->geometry(); - window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(), - screen_geometry.height() + 1); - window->raise(); - window->showNormal(); - }; - - if (ui->action_Single_Window_Mode->isChecked()) { - UISettings::values.geometry = saveGeometry(); - - ui->menubar->hide(); - statusBar()->hide(); - - show_fullscreen(this); - } else { - UISettings::values.renderwindow_geometry = render_window->saveGeometry(); - show_fullscreen(render_window); - } -} - -void GMainWindow::HideFullscreen() { - if (ui->action_Single_Window_Mode->isChecked()) { - if (UsingExclusiveFullscreen()) { - showNormal(); - restoreGeometry(UISettings::values.geometry); - } else { - hide(); - setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint); - restoreGeometry(UISettings::values.geometry); - raise(); - show(); - } - - statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); - ui->menubar->show(); - } else { - if (UsingExclusiveFullscreen()) { - render_window->showNormal(); - render_window->restoreGeometry(UISettings::values.renderwindow_geometry); - } else { - render_window->hide(); - render_window->setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint); - render_window->restoreGeometry(UISettings::values.renderwindow_geometry); - render_window->raise(); - render_window->show(); - } - } -} - -void GMainWindow::ToggleWindowMode() { - if (ui->action_Single_Window_Mode->isChecked()) { - // Render in the main window... - render_window->BackupGeometry(); - ui->horizontalLayout->addWidget(render_window); - render_window->setFocusPolicy(Qt::StrongFocus); - if (emulation_running) { - render_window->setVisible(true); - render_window->setFocus(); - game_list->hide(); - } - - } else { - // Render in a separate window... - ui->horizontalLayout->removeWidget(render_window); - render_window->setParent(nullptr); - render_window->setFocusPolicy(Qt::NoFocus); - if (emulation_running) { - render_window->setVisible(true); - render_window->RestoreGeometry(); - game_list->show(); - } - } -} - -void GMainWindow::ResetWindowSize(u32 width, u32 height) { - const auto aspect_ratio = Layout::EmulationAspectRatio( - static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()), - static_cast<float>(height) / width); - if (!ui->action_Single_Window_Mode->isChecked()) { - render_window->resize(height / aspect_ratio, height); - } else { - const bool show_status_bar = ui->action_Show_Status_Bar->isChecked(); - const auto status_bar_height = show_status_bar ? statusBar()->height() : 0; - resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height); - } -} - -void GMainWindow::ResetWindowSize720() { - ResetWindowSize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); -} - -void GMainWindow::ResetWindowSize900() { - ResetWindowSize(1600U, 900U); -} - -void GMainWindow::ResetWindowSize1080() { - ResetWindowSize(Layout::ScreenDocked::Width, Layout::ScreenDocked::Height); -} - -void GMainWindow::OnConfigure() { - const auto old_theme = UISettings::values.theme; - const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); - const auto old_language_index = Settings::values.language_index.GetValue(); -#ifdef __unix__ - const bool old_gamemode = Settings::values.enable_gamemode.GetValue(); -#endif - - Settings::SetConfiguringGlobal(true); - ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), - vk_device_records, *system, - !multiplayer_state->IsHostingPublicRoom()); - connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this, - &GMainWindow::OnLanguageChanged); - - const auto result = configure_dialog.exec(); - if (result != QDialog::Accepted && !UISettings::values.configuration_applied && - !UISettings::values.reset_to_defaults) { - // Runs if the user hit Cancel or closed the window, and did not ever press the Apply button - // or `Reset to Defaults` button - return; - } else if (result == QDialog::Accepted) { - // Only apply new changes if user hit Okay - // This is here to avoid applying changes if the user hit Apply, made some changes, then hit - // Cancel - configure_dialog.ApplyConfiguration(); - } else if (UISettings::values.reset_to_defaults) { - LOG_INFO(Frontend, "Resetting all settings to defaults"); - if (!Common::FS::RemoveFile(config->GetConfigFilePath())) { - LOG_WARNING(Frontend, "Failed to remove configuration file"); - } - if (!Common::FS::RemoveDirContentsRecursively( - Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom")) { - LOG_WARNING(Frontend, "Failed to remove custom configuration files"); - } - if (!Common::FS::RemoveDirRecursively( - Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) { - LOG_WARNING(Frontend, "Failed to remove game metadata cache files"); - } - - // Explicitly save the game directories, since reinitializing config does not explicitly do - // so. - QVector<UISettings::GameDir> old_game_dirs = std::move(UISettings::values.game_dirs); - QVector<u64> old_favorited_ids = std::move(UISettings::values.favorited_ids); - - Settings::values.disabled_addons.clear(); - - config = std::make_unique<QtConfig>(); - UISettings::values.reset_to_defaults = false; - - UISettings::values.game_dirs = std::move(old_game_dirs); - UISettings::values.favorited_ids = std::move(old_favorited_ids); - - InitializeRecentFileMenuActions(); - - SetDefaultUIGeometry(); - RestoreUIState(); - - ShowTelemetryCallout(); - } - InitializeHotkeys(); - - if (UISettings::values.theme != old_theme) { - UpdateUITheme(); - } - if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) { - SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); - } -#ifdef __unix__ - if (Settings::values.enable_gamemode.GetValue() != old_gamemode) { - SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue()); - } -#endif - - if (!multiplayer_state->IsHostingPublicRoom()) { - multiplayer_state->UpdateCredentials(); - } - - emit UpdateThemedIcons(); - - const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); - if (reload || Settings::values.language_index.GetValue() != old_language_index) { - game_list->PopulateAsync(UISettings::values.game_dirs); - } - - UISettings::values.configuration_applied = false; - - config->SaveAllValues(); - - if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) { - render_window->installEventFilter(render_window); - render_window->setAttribute(Qt::WA_Hover, true); - } else { - render_window->removeEventFilter(render_window); - render_window->setAttribute(Qt::WA_Hover, false); - } - - if (UISettings::values.hide_mouse) { - mouse_hide_timer.start(); - } - - // Restart camera config - if (emulation_running) { - render_window->FinalizeCamera(); - render_window->InitializeCamera(); - } - - if (!UISettings::values.has_broken_vulkan) { - renderer_status_button->setEnabled(!emulation_running); - } - - UpdateStatusButtons(); - controller_dialog->refreshConfiguration(); - system->ApplySettings(); -} - -void GMainWindow::OnConfigureTas() { - ConfigureTasDialog dialog(this); - const auto result = dialog.exec(); - - if (result != QDialog::Accepted && !UISettings::values.configuration_applied) { - Settings::RestoreGlobalState(system->IsPoweredOn()); - return; - } else if (result == QDialog::Accepted) { - dialog.ApplyConfiguration(); - OnSaveConfig(); - } -} - -void GMainWindow::OnTasStartStop() { - if (!emulation_running) { - return; - } - - // Disable system buttons to prevent TAS from executing a hotkey - auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); - controller->ResetSystemButtons(); - - input_subsystem->GetTas()->StartStop(); - OnTasStateChanged(); -} - -void GMainWindow::OnTasRecord() { - if (!emulation_running) { - return; - } - if (is_tas_recording_dialog_active) { - return; - } - - // Disable system buttons to prevent TAS from recording a hotkey - auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); - controller->ResetSystemButtons(); - - const bool is_recording = input_subsystem->GetTas()->Record(); - if (!is_recording) { - is_tas_recording_dialog_active = true; - - bool answer = question(this, tr("TAS Recording"), tr("Overwrite file of player 1?"), - QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes); - - input_subsystem->GetTas()->SaveRecording(answer); - is_tas_recording_dialog_active = false; - } - OnTasStateChanged(); -} - -void GMainWindow::OnTasReset() { - input_subsystem->GetTas()->Reset(); -} - -void GMainWindow::OnToggleDockedMode() { - const bool is_docked = Settings::IsDockedMode(); - auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); - auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); - - if (!is_docked && handheld->IsConnected()) { - QMessageBox::warning(this, tr("Invalid config detected"), - tr("Handheld controller can't be used on docked mode. Pro " - "controller will be selected.")); - handheld->Disconnect(); - player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Fullkey); - player_1->Connect(); - controller_dialog->refreshConfiguration(); - } - - Settings::values.use_docked_mode.SetValue(is_docked ? Settings::ConsoleMode::Handheld - : Settings::ConsoleMode::Docked); - UpdateDockedButton(); - OnDockedModeChanged(is_docked, !is_docked, *system); -} - -void GMainWindow::OnToggleGpuAccuracy() { - switch (Settings::values.gpu_accuracy.GetValue()) { - case Settings::GpuAccuracy::High: { - Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::Normal); - break; - } - case Settings::GpuAccuracy::Normal: - case Settings::GpuAccuracy::Extreme: - default: { - Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::High); - break; - } - } - - system->ApplySettings(); - UpdateGPUAccuracyButton(); -} - -void GMainWindow::OnMute() { - Settings::values.audio_muted = !Settings::values.audio_muted; - UpdateVolumeUI(); -} - -void GMainWindow::OnDecreaseVolume() { - Settings::values.audio_muted = false; - const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue()); - int step = 5; - if (current_volume <= 30) { - step = 2; - } - if (current_volume <= 6) { - step = 1; - } - Settings::values.volume.SetValue(std::max(current_volume - step, 0)); - UpdateVolumeUI(); -} - -void GMainWindow::OnIncreaseVolume() { - Settings::values.audio_muted = false; - const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue()); - int step = 5; - if (current_volume < 30) { - step = 2; - } - if (current_volume < 6) { - step = 1; - } - Settings::values.volume.SetValue(current_volume + step); - UpdateVolumeUI(); -} - -void GMainWindow::OnToggleAdaptingFilter() { - auto filter = Settings::values.scaling_filter.GetValue(); - filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1); - if (filter == Settings::ScalingFilter::MaxEnum) { - filter = Settings::ScalingFilter::NearestNeighbor; - } - Settings::values.scaling_filter.SetValue(filter); - filter_status_button->setChecked(true); - UpdateFilterText(); -} - -void GMainWindow::OnToggleGraphicsAPI() { - auto api = Settings::values.renderer_backend.GetValue(); - if (api != Settings::RendererBackend::Vulkan) { - api = Settings::RendererBackend::Vulkan; - } else { -#ifdef HAS_OPENGL - api = Settings::RendererBackend::OpenGL; -#else - api = Settings::RendererBackend::Null; -#endif - } - Settings::values.renderer_backend.SetValue(api); - renderer_status_button->setChecked(api == Settings::RendererBackend::Vulkan); - UpdateAPIText(); -} - -void GMainWindow::OnConfigurePerGame() { - const u64 title_id = system->GetApplicationProcessProgramID(); - OpenPerGameConfiguration(title_id, current_game_path.toStdString()); -} - -void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) { - const auto v_file = Core::GetGameFileFromPath(vfs, file_name); - - Settings::SetConfiguringGlobal(false); - ConfigurePerGame dialog(this, title_id, file_name, vk_device_records, *system); - dialog.LoadFromFile(v_file); - const auto result = dialog.exec(); - - if (result != QDialog::Accepted && !UISettings::values.configuration_applied) { - Settings::RestoreGlobalState(system->IsPoweredOn()); - return; - } else if (result == QDialog::Accepted) { - dialog.ApplyConfiguration(); - } - - const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); - if (reload) { - game_list->PopulateAsync(UISettings::values.game_dirs); - } - - // Do not cause the global config to write local settings into the config file - const bool is_powered_on = system->IsPoweredOn(); - Settings::RestoreGlobalState(is_powered_on); - system->HIDCore().ReloadInputDevices(); - - UISettings::values.configuration_applied = false; - - if (!is_powered_on) { - config->SaveAllValues(); - } -} - -void GMainWindow::OnLoadAmiibo() { - if (emu_thread == nullptr || !emu_thread->IsRunning()) { - return; - } - if (is_amiibo_file_select_active) { - return; - } - - auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo(); - - // Remove amiibo if one is connected - if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::TagNearby) { - virtual_amiibo->CloseAmiibo(); - QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed")); - return; - } - - if (virtual_amiibo->GetCurrentState() != InputCommon::VirtualAmiibo::State::WaitingForAmiibo) { - QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos")); - return; - } - - is_amiibo_file_select_active = true; - const QString extensions{QStringLiteral("*.bin")}; - const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions); - const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter); - is_amiibo_file_select_active = false; - - if (filename.isEmpty()) { - return; - } - - LoadAmiibo(filename); -} - -bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text, - QMessageBox::StandardButtons buttons, - QMessageBox::StandardButton defaultButton) { - QMessageBox* box_dialog = new QMessageBox(parent); - box_dialog->setWindowTitle(title); - box_dialog->setText(text); - box_dialog->setStandardButtons(buttons); - box_dialog->setDefaultButton(defaultButton); - - ControllerNavigation* controller_navigation = - new ControllerNavigation(system->HIDCore(), box_dialog); - connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent, - [box_dialog](Qt::Key key) { - QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier); - QCoreApplication::postEvent(box_dialog, event); - }); - int res = box_dialog->exec(); - - controller_navigation->UnloadController(); - return res == QMessageBox::Yes; -} - -void GMainWindow::LoadAmiibo(const QString& filename) { - auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo(); - const QString title = tr("Error loading Amiibo data"); - // Remove amiibo if one is connected - if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::TagNearby) { - virtual_amiibo->CloseAmiibo(); - QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed")); - return; - } - - switch (virtual_amiibo->LoadAmiibo(filename.toStdString())) { - case InputCommon::VirtualAmiibo::Info::NotAnAmiibo: - QMessageBox::warning(this, title, tr("The selected file is not a valid amiibo")); - break; - case InputCommon::VirtualAmiibo::Info::UnableToLoad: - QMessageBox::warning(this, title, tr("The selected file is already on use")); - break; - case InputCommon::VirtualAmiibo::Info::WrongDeviceState: - QMessageBox::warning(this, title, tr("The current game is not looking for amiibos")); - break; - case InputCommon::VirtualAmiibo::Info::Unknown: - QMessageBox::warning(this, title, tr("An unknown error occurred")); - break; - default: - break; - } -} - -void GMainWindow::OnOpenYuzuFolder() { - QDesktopServices::openUrl(QUrl::fromLocalFile( - QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::YuzuDir)))); -} - -void GMainWindow::OnVerifyInstalledContents() { - // Initialize a progress dialog. - QProgressDialog progress(tr("Verifying integrity..."), tr("Cancel"), 0, 100, this); - progress.setWindowModality(Qt::WindowModal); - progress.setMinimumDuration(100); - progress.setAutoClose(false); - progress.setAutoReset(false); - - // Declare progress callback. - auto QtProgressCallback = [&](size_t total_size, size_t processed_size) { - progress.setValue(static_cast<int>((processed_size * 100) / total_size)); - return progress.wasCanceled(); - }; - - const std::vector<std::string> result = - ContentManager::VerifyInstalledContents(*system, *provider, QtProgressCallback); - progress.close(); - - if (result.empty()) { - QMessageBox::information(this, tr("Integrity verification succeeded!"), - tr("The operation completed successfully.")); - } else { - const auto failed_names = - QString::fromStdString(fmt::format("{}", fmt::join(result, "\n"))); - QMessageBox::critical( - this, tr("Integrity verification failed!"), - tr("Verification failed for the following files:\n\n%1").arg(failed_names)); - } -} - -void GMainWindow::OnInstallFirmware() { - // Don't do this while emulation is running, that'd probably be a bad idea. - if (emu_thread != nullptr && emu_thread->IsRunning()) { - return; - } - - // Check for installed keys, error out, suggest restart? - if (!ContentManager::AreKeysPresent()) { - QMessageBox::information( - this, tr("Keys not installed"), - tr("Install decryption keys and restart yuzu before attempting to install firmware.")); - return; - } - - const QString firmware_source_location = QFileDialog::getExistingDirectory( - this, tr("Select Dumped Firmware Source Location"), {}, QFileDialog::ShowDirsOnly); - if (firmware_source_location.isEmpty()) { - return; - } - - QProgressDialog progress(tr("Installing Firmware..."), tr("Cancel"), 0, 100, this); - progress.setWindowModality(Qt::WindowModal); - progress.setMinimumDuration(100); - progress.setAutoClose(false); - progress.setAutoReset(false); - progress.show(); - - // Declare progress callback. - auto QtProgressCallback = [&](size_t total_size, size_t processed_size) { - progress.setValue(static_cast<int>((processed_size * 100) / total_size)); - return progress.wasCanceled(); - }; - - LOG_INFO(Frontend, "Installing firmware from {}", firmware_source_location.toStdString()); - - // Check for a reasonable number of .nca files (don't hardcode them, just see if there's some in - // there.) - std::filesystem::path firmware_source_path = firmware_source_location.toStdString(); - if (!Common::FS::IsDir(firmware_source_path)) { - progress.close(); - return; - } - - std::vector<std::filesystem::path> out; - const Common::FS::DirEntryCallable callback = - [&out](const std::filesystem::directory_entry& entry) { - if (entry.path().has_extension() && entry.path().extension() == ".nca") { - out.emplace_back(entry.path()); - } - - return true; - }; - - QtProgressCallback(100, 10); - - Common::FS::IterateDirEntries(firmware_source_path, callback, Common::FS::DirEntryFilter::File); - if (out.size() <= 0) { - progress.close(); - QMessageBox::warning(this, tr("Firmware install failed"), - tr("Unable to locate potential firmware NCA files")); - return; - } - - // Locate and erase the content of nand/system/Content/registered/*.nca, if any. - auto sysnand_content_vdir = system->GetFileSystemController().GetSystemNANDContentDirectory(); - if (!sysnand_content_vdir->CleanSubdirectoryRecursive("registered")) { - progress.close(); - QMessageBox::critical(this, tr("Firmware install failed"), - tr("Failed to delete one or more firmware file.")); - return; - } - - LOG_INFO(Frontend, - "Cleaned nand/system/Content/registered folder in preparation for new firmware."); - - QtProgressCallback(100, 20); - - auto firmware_vdir = sysnand_content_vdir->GetDirectoryRelative("registered"); - - bool success = true; - int i = 0; - for (const auto& firmware_src_path : out) { - i++; - auto firmware_src_vfile = - vfs->OpenFile(firmware_src_path.generic_string(), FileSys::OpenMode::Read); - auto firmware_dst_vfile = - firmware_vdir->CreateFileRelative(firmware_src_path.filename().string()); - - if (!VfsRawCopy(firmware_src_vfile, firmware_dst_vfile)) { - LOG_ERROR(Frontend, "Failed to copy firmware file {} to {} in registered folder!", - firmware_src_path.generic_string(), firmware_src_path.filename().string()); - success = false; - } - - if (QtProgressCallback( - 100, 20 + static_cast<int>(((i) / static_cast<float>(out.size())) * 70.0))) { - progress.close(); - QMessageBox::warning( - this, tr("Firmware install failed"), - tr("Firmware installation cancelled, firmware may be in bad state, " - "restart yuzu or re-install firmware.")); - return; - } - } - - if (!success) { - progress.close(); - QMessageBox::critical(this, tr("Firmware install failed"), - tr("One or more firmware files failed to copy into NAND.")); - return; - } - - // Re-scan VFS for the newly placed firmware files. - system->GetFileSystemController().CreateFactories(*vfs); - - auto VerifyFirmwareCallback = [&](size_t total_size, size_t processed_size) { - progress.setValue(90 + static_cast<int>((processed_size * 10) / total_size)); - return progress.wasCanceled(); - }; - - auto result = - ContentManager::VerifyInstalledContents(*system, *provider, VerifyFirmwareCallback, true); - - if (result.size() > 0) { - const auto failed_names = - QString::fromStdString(fmt::format("{}", fmt::join(result, "\n"))); - progress.close(); - QMessageBox::critical( - this, tr("Firmware integrity verification failed!"), - tr("Verification failed for the following files:\n\n%1").arg(failed_names)); - return; - } - - progress.close(); - OnCheckFirmwareDecryption(); -} - -void GMainWindow::OnInstallDecryptionKeys() { - // Don't do this while emulation is running. - if (emu_thread != nullptr && emu_thread->IsRunning()) { - return; - } - - const QString key_source_location = QFileDialog::getOpenFileName( - this, tr("Select Dumped Keys Location"), {}, QStringLiteral("prod.keys (prod.keys)"), {}, - QFileDialog::ReadOnly); - if (key_source_location.isEmpty()) { - return; - } - - // Verify that it contains prod.keys, title.keys and optionally, key_retail.bin - LOG_INFO(Frontend, "Installing key files from {}", key_source_location.toStdString()); - - const std::filesystem::path prod_key_path = key_source_location.toStdString(); - const std::filesystem::path key_source_path = prod_key_path.parent_path(); - if (!Common::FS::IsDir(key_source_path)) { - return; - } - - bool prod_keys_found = false; - std::vector<std::filesystem::path> source_key_files; - - if (Common::FS::Exists(prod_key_path)) { - prod_keys_found = true; - source_key_files.emplace_back(prod_key_path); - } - - if (Common::FS::Exists(key_source_path / "title.keys")) { - source_key_files.emplace_back(key_source_path / "title.keys"); - } - - if (Common::FS::Exists(key_source_path / "key_retail.bin")) { - source_key_files.emplace_back(key_source_path / "key_retail.bin"); - } - - // There should be at least prod.keys. - if (source_key_files.empty() || !prod_keys_found) { - QMessageBox::warning(this, tr("Decryption Keys install failed"), - tr("prod.keys is a required decryption key file.")); - return; - } - - const auto yuzu_keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir); - for (auto key_file : source_key_files) { - std::filesystem::path destination_key_file = yuzu_keys_dir / key_file.filename(); - if (!std::filesystem::copy_file(key_file, destination_key_file, - std::filesystem::copy_options::overwrite_existing)) { - LOG_ERROR(Frontend, "Failed to copy file {} to {}", key_file.string(), - destination_key_file.string()); - QMessageBox::critical(this, tr("Decryption Keys install failed"), - tr("One or more keys failed to copy.")); - return; - } - } - - // Reinitialize the key manager, re-read the vfs (for update/dlc files), - // and re-populate the game list in the UI if the user has already added - // game folders. - Core::Crypto::KeyManager::Instance().ReloadKeys(); - system->GetFileSystemController().CreateFactories(*vfs); - game_list->PopulateAsync(UISettings::values.game_dirs); - - if (ContentManager::AreKeysPresent()) { - QMessageBox::information(this, tr("Decryption Keys install succeeded"), - tr("Decryption Keys were successfully installed")); - } else { - QMessageBox::critical( - this, tr("Decryption Keys install failed"), - tr("Decryption Keys failed to initialize. Check that your dumping tools are " - "up to date and re-dump keys.")); - } - - OnCheckFirmwareDecryption(); -} - -void GMainWindow::OnAbout() { - AboutDialog aboutDialog(this); - aboutDialog.exec(); -} - -void GMainWindow::OnToggleFilterBar() { - game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); - if (ui->action_Show_Filter_Bar->isChecked()) { - game_list->SetFilterFocus(); - } else { - game_list->ClearFilter(); - } -} - -void GMainWindow::OnToggleStatusBar() { - statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); -} - -void GMainWindow::OnAlbum() { - constexpr u64 AlbumId = static_cast<u64>(Service::AM::AppletProgramId::PhotoViewer); - auto bis_system = system->GetFileSystemController().GetSystemNANDContents(); - if (!bis_system) { - QMessageBox::warning(this, tr("No firmware available"), - tr("Please install the firmware to use the Album applet.")); - return; - } - - auto album_nca = bis_system->GetEntry(AlbumId, FileSys::ContentRecordType::Program); - if (!album_nca) { - QMessageBox::warning(this, tr("Album Applet"), - tr("Album applet is not available. Please reinstall firmware.")); - return; - } - - system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::PhotoViewer); - - const auto filename = QString::fromStdString(album_nca->GetFullPath()); - UISettings::values.roms_path = QFileInfo(filename).path().toStdString(); - BootGame(filename, LibraryAppletParameters(AlbumId, Service::AM::AppletId::PhotoViewer)); -} - -void GMainWindow::OnCabinet(Service::NFP::CabinetMode mode) { - constexpr u64 CabinetId = static_cast<u64>(Service::AM::AppletProgramId::Cabinet); - auto bis_system = system->GetFileSystemController().GetSystemNANDContents(); - if (!bis_system) { - QMessageBox::warning(this, tr("No firmware available"), - tr("Please install the firmware to use the Cabinet applet.")); - return; - } - - auto cabinet_nca = bis_system->GetEntry(CabinetId, FileSys::ContentRecordType::Program); - if (!cabinet_nca) { - QMessageBox::warning(this, tr("Cabinet Applet"), - tr("Cabinet applet is not available. Please reinstall firmware.")); - return; - } - - system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::Cabinet); - system->GetFrontendAppletHolder().SetCabinetMode(mode); - - const auto filename = QString::fromStdString(cabinet_nca->GetFullPath()); - UISettings::values.roms_path = QFileInfo(filename).path().toStdString(); - BootGame(filename, LibraryAppletParameters(CabinetId, Service::AM::AppletId::Cabinet)); -} - -void GMainWindow::OnMiiEdit() { - constexpr u64 MiiEditId = static_cast<u64>(Service::AM::AppletProgramId::MiiEdit); - auto bis_system = system->GetFileSystemController().GetSystemNANDContents(); - if (!bis_system) { - QMessageBox::warning(this, tr("No firmware available"), - tr("Please install the firmware to use the Mii editor.")); - return; - } - - auto mii_applet_nca = bis_system->GetEntry(MiiEditId, FileSys::ContentRecordType::Program); - if (!mii_applet_nca) { - QMessageBox::warning(this, tr("Mii Edit Applet"), - tr("Mii editor is not available. Please reinstall firmware.")); - return; - } - - system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::MiiEdit); - - const auto filename = QString::fromStdString((mii_applet_nca->GetFullPath())); - UISettings::values.roms_path = QFileInfo(filename).path().toStdString(); - BootGame(filename, LibraryAppletParameters(MiiEditId, Service::AM::AppletId::MiiEdit)); -} - -void GMainWindow::OnOpenControllerMenu() { - constexpr u64 ControllerAppletId = static_cast<u64>(Service::AM::AppletProgramId::Controller); - auto bis_system = system->GetFileSystemController().GetSystemNANDContents(); - if (!bis_system) { - QMessageBox::warning(this, tr("No firmware available"), - tr("Please install the firmware to use the Controller Menu.")); - return; - } - - auto controller_applet_nca = - bis_system->GetEntry(ControllerAppletId, FileSys::ContentRecordType::Program); - if (!controller_applet_nca) { - QMessageBox::warning(this, tr("Controller Applet"), - tr("Controller Menu is not available. Please reinstall firmware.")); - return; - } - - system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::Controller); - - const auto filename = QString::fromStdString((controller_applet_nca->GetFullPath())); - UISettings::values.roms_path = QFileInfo(filename).path().toStdString(); - BootGame(filename, - LibraryAppletParameters(ControllerAppletId, Service::AM::AppletId::Controller)); -} - -void GMainWindow::OnCaptureScreenshot() { - if (emu_thread == nullptr || !emu_thread->IsRunning()) { - return; - } - - const u64 title_id = system->GetApplicationProcessProgramID(); - const auto screenshot_path = - QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir)); - const auto date = - QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz")); - QString filename = QStringLiteral("%1/%2_%3.png") - .arg(screenshot_path) - .arg(title_id, 16, 16, QLatin1Char{'0'}) - .arg(date); - - if (!Common::FS::CreateDir(screenshot_path.toStdString())) { - return; - } - -#ifdef _WIN32 - if (UISettings::values.enable_screenshot_save_as) { - OnPauseGame(); - filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename, - tr("PNG Image (*.png)")); - OnStartGame(); - if (filename.isEmpty()) { - return; - } - } -#endif - render_window->CaptureScreenshot(filename); -} - -// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant -void GMainWindow::MigrateConfigFiles() { - const auto config_dir_fs_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir); - const QDir config_dir = - QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path))); - const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini"))); - - if (!Common::FS::CreateDirs(config_dir_fs_path / "custom")) { - LOG_ERROR(Frontend, "Failed to create new config file directory"); - } - - for (auto it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) { - const auto filename = it->toStdString(); - if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) { - continue; - } - const auto origin = config_dir_fs_path / filename; - const auto destination = config_dir_fs_path / "custom" / filename; - LOG_INFO(Frontend, "Migrating config file from {} to {}", origin.string(), - destination.string()); - if (!Common::FS::RenameFile(origin, destination)) { - // Delete the old config file if one already exists in the new location. - Common::FS::RemoveFile(origin); - } - } -} - -void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version, - std::string_view gpu_vendor) { - const auto branch_name = std::string(Common::g_scm_branch); - const auto description = std::string(Common::g_scm_desc); - const auto build_id = std::string(Common::g_build_id); - - const auto yuzu_title = fmt::format("yuzu | {}-{}", branch_name, description); - const auto override_title = - fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id); - const auto window_title = override_title.empty() ? yuzu_title : override_title; - - if (title_name.empty()) { - setWindowTitle(QString::fromStdString(window_title)); - } else { - const auto run_title = [window_title, title_name, title_version, gpu_vendor]() { - if (title_version.empty()) { - return fmt::format("{} | {} | {}", window_title, title_name, gpu_vendor); - } - return fmt::format("{} | {} | {} | {}", window_title, title_name, title_version, - gpu_vendor); - }(); - setWindowTitle(QString::fromStdString(run_title)); - } -} - -std::string GMainWindow::CreateTASFramesString( - std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const { - std::string string = ""; - size_t maxPlayerIndex = 0; - for (size_t i = 0; i < frames.size(); i++) { - if (frames[i] != 0) { - if (maxPlayerIndex != 0) - string += ", "; - while (maxPlayerIndex++ != i) - string += "0, "; - string += std::to_string(frames[i]); - } - } - return string; -} - -QString GMainWindow::GetTasStateDescription() const { - auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus(); - std::string tas_frames_string = CreateTASFramesString(total_tas_frames); - switch (tas_status) { - case InputCommon::TasInput::TasState::Running: - return tr("TAS state: Running %1/%2") - .arg(current_tas_frame) - .arg(QString::fromStdString(tas_frames_string)); - case InputCommon::TasInput::TasState::Recording: - return tr("TAS state: Recording %1").arg(total_tas_frames[0]); - case InputCommon::TasInput::TasState::Stopped: - return tr("TAS state: Idle %1/%2") - .arg(current_tas_frame) - .arg(QString::fromStdString(tas_frames_string)); - default: - return tr("TAS State: Invalid"); - } -} - -void GMainWindow::OnTasStateChanged() { - bool is_running = false; - bool is_recording = false; - if (emulation_running) { - const InputCommon::TasInput::TasState tas_status = - std::get<0>(input_subsystem->GetTas()->GetStatus()); - is_running = tas_status == InputCommon::TasInput::TasState::Running; - is_recording = tas_status == InputCommon::TasInput::TasState::Recording; - } - - ui->action_TAS_Start->setText(is_running ? tr("&Stop Running") : tr("&Start")); - ui->action_TAS_Record->setText(is_recording ? tr("Stop R&ecording") : tr("R&ecord")); - - ui->action_TAS_Start->setEnabled(emulation_running); - ui->action_TAS_Record->setEnabled(emulation_running); - ui->action_TAS_Reset->setEnabled(emulation_running); -} - -void GMainWindow::UpdateStatusBar() { - if (emu_thread == nullptr || !system->IsPoweredOn()) { - status_bar_update_timer.stop(); - return; - } - - if (Settings::values.tas_enable) { - tas_label->setText(GetTasStateDescription()); - } else { - tas_label->clear(); - } - - auto results = system->GetAndResetPerfStats(); - auto& shader_notify = system->GPU().ShaderNotify(); - const int shaders_building = shader_notify.ShadersBuilding(); - - if (shaders_building > 0) { - shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building)); - shader_building_label->setVisible(true); - } else { - shader_building_label->setVisible(false); - } - - const auto res_info = Settings::values.resolution_info; - const auto res_scale = res_info.up_factor; - res_scale_label->setText( - tr("Scale: %1x", "%1 is the resolution scaling factor").arg(res_scale)); - - if (Settings::values.use_speed_limit.GetValue()) { - emu_speed_label->setText(tr("Speed: %1% / %2%") - .arg(results.emulation_speed * 100.0, 0, 'f', 0) - .arg(Settings::values.speed_limit.GetValue())); - } else { - emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); - } - if (!Settings::values.use_speed_limit) { - game_fps_label->setText( - tr("Game: %1 FPS (Unlocked)").arg(std::round(results.average_game_fps), 0, 'f', 0)); - } else { - game_fps_label->setText( - tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0)); - } - emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); - - res_scale_label->setVisible(true); - emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue()); - game_fps_label->setVisible(true); - emu_frametime_label->setVisible(true); - firmware_label->setVisible(false); -} - -void GMainWindow::UpdateGPUAccuracyButton() { - const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue(); - const auto gpu_accuracy_text = - ConfigurationShared::gpu_accuracy_texts_map.find(gpu_accuracy)->second; - gpu_accuracy_button->setText(gpu_accuracy_text.toUpper()); - gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GpuAccuracy::Normal); -} - -void GMainWindow::UpdateDockedButton() { - const auto console_mode = Settings::values.use_docked_mode.GetValue(); - dock_status_button->setChecked(Settings::IsDockedMode()); - dock_status_button->setText( - ConfigurationShared::use_docked_mode_texts_map.find(console_mode)->second.toUpper()); -} - -void GMainWindow::UpdateAPIText() { - const auto api = Settings::values.renderer_backend.GetValue(); - const auto renderer_status_text = - ConfigurationShared::renderer_backend_texts_map.find(api)->second; - renderer_status_button->setText( - api == Settings::RendererBackend::OpenGL - ? tr("%1 %2").arg(renderer_status_text.toUpper(), - ConfigurationShared::shader_backend_texts_map - .find(Settings::values.shader_backend.GetValue()) - ->second) - : renderer_status_text.toUpper()); -} - -void GMainWindow::UpdateFilterText() { - const auto filter = Settings::values.scaling_filter.GetValue(); - const auto filter_text = ConfigurationShared::scaling_filter_texts_map.find(filter)->second; - filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR") - : filter_text.toUpper()); -} - -void GMainWindow::UpdateAAText() { - const auto aa_mode = Settings::values.anti_aliasing.GetValue(); - const auto aa_text = ConfigurationShared::anti_aliasing_texts_map.find(aa_mode)->second; - aa_status_button->setText(aa_mode == Settings::AntiAliasing::None - ? QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "NO AA")) - : aa_text.toUpper()); -} - -void GMainWindow::UpdateVolumeUI() { - const auto volume_value = static_cast<int>(Settings::values.volume.GetValue()); - volume_slider->setValue(volume_value); - if (Settings::values.audio_muted) { - volume_button->setChecked(false); - volume_button->setText(tr("VOLUME: MUTE")); - } else { - volume_button->setChecked(true); - volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value)); - } -} - -void GMainWindow::UpdateStatusButtons() { - renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() == - Settings::RendererBackend::Vulkan); - UpdateAPIText(); - UpdateGPUAccuracyButton(); - UpdateDockedButton(); - UpdateFilterText(); - UpdateAAText(); - UpdateVolumeUI(); -} - -void GMainWindow::UpdateUISettings() { - if (!ui->action_Fullscreen->isChecked()) { - UISettings::values.geometry = saveGeometry(); - UISettings::values.renderwindow_geometry = render_window->saveGeometry(); - } - UISettings::values.state = saveState(); -#if MICROPROFILE_ENABLED - UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); - UISettings::values.microprofile_visible = microProfileDialog->isVisible(); -#endif - UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked(); - UISettings::values.fullscreen = ui->action_Fullscreen->isChecked(); - UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked(); - UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked(); - UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked(); - UISettings::values.first_start = false; -} - -void GMainWindow::UpdateInputDrivers() { - if (!input_subsystem) { - return; - } - input_subsystem->PumpEvents(); -} - -void GMainWindow::HideMouseCursor() { - if (emu_thread == nullptr && UISettings::values.hide_mouse) { - mouse_hide_timer.stop(); - ShowMouseCursor(); - return; - } - render_window->setCursor(QCursor(Qt::BlankCursor)); -} - -void GMainWindow::ShowMouseCursor() { - render_window->unsetCursor(); - if (emu_thread != nullptr && UISettings::values.hide_mouse) { - mouse_hide_timer.start(); - } -} - -void GMainWindow::OnMouseActivity() { - if (!Settings::values.mouse_panning) { - ShowMouseCursor(); - } -} - -void GMainWindow::OnCheckFirmwareDecryption() { - system->GetFileSystemController().CreateFactories(*vfs); - if (!ContentManager::AreKeysPresent()) { - QMessageBox::warning( - this, tr("Derivation Components Missing"), - tr("Encryption keys are missing. " - "<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu " - "quickstart guide</a> to get all your keys, firmware and " - "games.")); - } - SetFirmwareVersion(); - UpdateMenuState(); -} - -bool GMainWindow::CheckFirmwarePresence() { - constexpr u64 MiiEditId = static_cast<u64>(Service::AM::AppletProgramId::MiiEdit); - - auto bis_system = system->GetFileSystemController().GetSystemNANDContents(); - if (!bis_system) { - return false; - } - - auto mii_applet_nca = bis_system->GetEntry(MiiEditId, FileSys::ContentRecordType::Program); - if (!mii_applet_nca) { - return false; - } - - return true; -} - -void GMainWindow::SetFirmwareVersion() { - Service::Set::FirmwareVersionFormat firmware_data{}; - const auto result = Service::Set::GetFirmwareVersionImpl( - firmware_data, *system, Service::Set::GetFirmwareVersionType::Version2); - - if (result.IsError() || !CheckFirmwarePresence()) { - LOG_INFO(Frontend, "Installed firmware: No firmware available"); - firmware_label->setVisible(false); - return; - } - - firmware_label->setVisible(true); - - const std::string display_version(firmware_data.display_version.data()); - const std::string display_title(firmware_data.display_title.data()); - - LOG_INFO(Frontend, "Installed firmware: {}", display_title); - - firmware_label->setText(QString::fromStdString(display_version)); - firmware_label->setToolTip(QString::fromStdString(display_title)); -} - -bool GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed, u64 program_id, - u64* selected_title_id, u8* selected_content_record_type) { - using ContentInfo = std::tuple<u64, FileSys::TitleType, FileSys::ContentRecordType>; - boost::container::flat_set<ContentInfo> available_title_ids; - - const auto RetrieveEntries = [&](FileSys::TitleType title_type, - FileSys::ContentRecordType record_type) { - const auto entries = installed.ListEntriesFilter(title_type, record_type); - for (const auto& entry : entries) { - if (FileSys::GetBaseTitleID(entry.title_id) == program_id && - installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success) { - available_title_ids.insert({entry.title_id, title_type, record_type}); - } - } - }; - - RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::Program); - RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::HtmlDocument); - RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::LegalInformation); - RetrieveEntries(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data); - - if (available_title_ids.empty()) { - return false; - } - - size_t title_index = 0; - - if (available_title_ids.size() > 1) { - QStringList list; - for (auto& [title_id, title_type, record_type] : available_title_ids) { - const auto hex_title_id = QString::fromStdString(fmt::format("{:X}", title_id)); - if (record_type == FileSys::ContentRecordType::Program) { - list.push_back(QStringLiteral("Program [%1]").arg(hex_title_id)); - } else if (record_type == FileSys::ContentRecordType::HtmlDocument) { - list.push_back(QStringLiteral("HTML document [%1]").arg(hex_title_id)); - } else if (record_type == FileSys::ContentRecordType::LegalInformation) { - list.push_back(QStringLiteral("Legal information [%1]").arg(hex_title_id)); - } else { - list.push_back( - QStringLiteral("DLC %1 [%2]").arg(title_id & 0x7FF).arg(hex_title_id)); - } - } - - bool ok; - const auto res = QInputDialog::getItem( - this, tr("Select RomFS Dump Target"), - tr("Please select which RomFS you would like to dump."), list, 0, false, &ok); - if (!ok) { - return false; - } - - title_index = list.indexOf(res); - } - - const auto& [title_id, title_type, record_type] = *available_title_ids.nth(title_index); - *selected_title_id = title_id; - *selected_content_record_type = static_cast<u8>(record_type); - return true; -} - -bool GMainWindow::ConfirmClose() { - if (emu_thread == nullptr || - UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Never) { - return true; - } - if (!system->GetExitLocked() && - UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Based_On_Game) { - return true; - } - const auto text = tr("Are you sure you want to close yuzu?"); - return question(this, tr("yuzu"), text); -} - -void GMainWindow::closeEvent(QCloseEvent* event) { - if (!ConfirmClose()) { - event->ignore(); - return; - } - - UpdateUISettings(); - game_list->SaveInterfaceLayout(); - UISettings::SaveWindowState(); - hotkey_registry.SaveHotkeys(); - - // Unload controllers early - controller_dialog->UnloadController(); - game_list->UnloadController(); - - // Shutdown session if the emu thread is active... - if (emu_thread != nullptr) { - ShutdownGame(); - } - - render_window->close(); - multiplayer_state->Close(); - system->HIDCore().UnloadInputDevices(); - system->GetRoomNetwork().Shutdown(); - - QWidget::closeEvent(event); -} - -static bool IsSingleFileDropEvent(const QMimeData* mime) { - return mime->hasUrls() && mime->urls().length() == 1; -} - -void GMainWindow::AcceptDropEvent(QDropEvent* event) { - if (IsSingleFileDropEvent(event->mimeData())) { - event->setDropAction(Qt::DropAction::LinkAction); - event->accept(); - } -} - -bool GMainWindow::DropAction(QDropEvent* event) { - if (!IsSingleFileDropEvent(event->mimeData())) { - return false; - } - - const QMimeData* mime_data = event->mimeData(); - const QString& filename = mime_data->urls().at(0).toLocalFile(); - - if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) { - // Amiibo - LoadAmiibo(filename); - } else { - // Game - if (ConfirmChangeGame()) { - BootGame(filename, ApplicationAppletParameters()); - } - } - return true; -} - -void GMainWindow::dropEvent(QDropEvent* event) { - DropAction(event); -} - -void GMainWindow::dragEnterEvent(QDragEnterEvent* event) { - AcceptDropEvent(event); -} - -void GMainWindow::dragMoveEvent(QDragMoveEvent* event) { - AcceptDropEvent(event); -} - -bool GMainWindow::ConfirmChangeGame() { - if (emu_thread == nullptr) - return true; - - // Use custom question to link controller navigation - return question( - this, tr("yuzu"), - tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."), - QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes); -} - -bool GMainWindow::ConfirmForceLockedExit() { - if (emu_thread == nullptr) { - return true; - } - const auto text = tr("The currently running application has requested yuzu to not exit.\n\n" - "Would you like to bypass this and exit anyway?"); - - return question(this, tr("yuzu"), text); -} - -void GMainWindow::RequestGameExit() { - if (!system->IsPoweredOn()) { - return; - } - - system->SetExitRequested(true); - system->GetAppletManager().RequestExit(); -} - -void GMainWindow::filterBarSetChecked(bool state) { - ui->action_Show_Filter_Bar->setChecked(state); - emit(OnToggleFilterBar()); -} - -static void AdjustLinkColor() { - QPalette new_pal(qApp->palette()); - if (UISettings::IsDarkTheme()) { - new_pal.setColor(QPalette::Link, QColor(0, 190, 255, 255)); - } else { - new_pal.setColor(QPalette::Link, QColor(0, 140, 200, 255)); - } - if (qApp->palette().color(QPalette::Link) != new_pal.color(QPalette::Link)) { - qApp->setPalette(new_pal); - } -} - -void GMainWindow::UpdateUITheme() { - const QString default_theme = QString::fromUtf8( - UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second); - QString current_theme = QString::fromStdString(UISettings::values.theme); - - if (current_theme.isEmpty()) { - current_theme = default_theme; - } - -#ifdef _WIN32 - QIcon::setThemeName(current_theme); - AdjustLinkColor(); -#else - if (current_theme == QStringLiteral("default") || current_theme == QStringLiteral("colorful")) { - QIcon::setThemeName(current_theme == QStringLiteral("colorful") ? current_theme - : startup_icon_theme); - QIcon::setThemeSearchPaths(QStringList(default_theme_paths)); - if (CheckDarkMode()) { - current_theme = QStringLiteral("default_dark"); - } - } else { - QIcon::setThemeName(current_theme); - QIcon::setThemeSearchPaths(QStringList(QStringLiteral(":/icons"))); - AdjustLinkColor(); - } -#endif - if (current_theme != default_theme) { - QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)}; - QFile f(theme_uri); - if (!f.open(QFile::ReadOnly | QFile::Text)) { - LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme", - UISettings::values.theme); - current_theme = default_theme; - } - } - - QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)}; - QFile f(theme_uri); - if (f.open(QFile::ReadOnly | QFile::Text)) { - QTextStream ts(&f); - qApp->setStyleSheet(ts.readAll()); - setStyleSheet(ts.readAll()); - } else { - LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found", - UISettings::values.theme); - qApp->setStyleSheet({}); - setStyleSheet({}); - } -} - -void GMainWindow::LoadTranslation() { - bool loaded; - - if (UISettings::values.language.GetValue().empty()) { - // If the selected language is empty, use system locale - loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/")); - } else { - // Otherwise load from the specified file - loaded = translator.load(QString::fromStdString(UISettings::values.language.GetValue()), - QStringLiteral(":/languages/")); - } - - if (loaded) { - qApp->installTranslator(&translator); - } else { - UISettings::values.language = std::string("en"); - } -} - -void GMainWindow::OnLanguageChanged(const QString& locale) { - if (UISettings::values.language.GetValue() != std::string("en")) { - qApp->removeTranslator(&translator); - } - - UISettings::values.language = locale.toStdString(); - LoadTranslation(); - ui->retranslateUi(this); - multiplayer_state->retranslateUi(); - UpdateWindowTitle(); -} - -void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { -#ifdef USE_DISCORD_PRESENCE - if (state) { - discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(*system); - } else { - discord_rpc = std::make_unique<DiscordRPC::NullImpl>(); - } -#else - discord_rpc = std::make_unique<DiscordRPC::NullImpl>(); -#endif - discord_rpc->Update(); -} - -#ifdef __unix__ -void GMainWindow::SetGamemodeEnabled(bool state) { - if (emulation_running) { - Common::Linux::SetGamemodeState(state); - } -} -#endif - -void GMainWindow::changeEvent(QEvent* event) { -#ifdef __unix__ - // PaletteChange event appears to only reach so far into the GUI, explicitly asking to - // UpdateUITheme is a decent work around - if (event->type() == QEvent::PaletteChange) { - const QPalette test_palette(qApp->palette()); - const QString current_theme = QString::fromStdString(UISettings::values.theme); - // Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too - static QColor last_window_color; - const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window); - if (last_window_color != window_color && (current_theme == QStringLiteral("default") || - current_theme == QStringLiteral("colorful"))) { - UpdateUITheme(); - } - last_window_color = window_color; - } -#endif // __unix__ - QWidget::changeEvent(event); -} - -Service::AM::FrontendAppletParameters GMainWindow::ApplicationAppletParameters() { - return Service::AM::FrontendAppletParameters{ - .applet_id = Service::AM::AppletId::Application, - .applet_type = Service::AM::AppletType::Application, - }; -} - -Service::AM::FrontendAppletParameters GMainWindow::LibraryAppletParameters( - u64 program_id, Service::AM::AppletId applet_id) { - return Service::AM::FrontendAppletParameters{ - .program_id = program_id, - .applet_id = applet_id, - .applet_type = Service::AM::AppletType::LibraryApplet, - }; -} - -void VolumeButton::wheelEvent(QWheelEvent* event) { - - int num_degrees = event->angleDelta().y() / 8; - int num_steps = (num_degrees / 15) * scroll_multiplier; - // Stated in QT docs: Most mouse types work in steps of 15 degrees, in which case the delta - // value is a multiple of 120; i.e., 120 units * 1/8 = 15 degrees. - - if (num_steps > 0) { - Settings::values.volume.SetValue( - std::min(200, Settings::values.volume.GetValue() + num_steps)); - } else { - Settings::values.volume.SetValue( - std::max(0, Settings::values.volume.GetValue() + num_steps)); - } - - scroll_multiplier = std::min(MaxMultiplier, scroll_multiplier * 2); - scroll_timer.start(100); // reset the multiplier if no scroll event occurs within 100 ms - - emit VolumeChanged(); - event->accept(); -} - -void VolumeButton::ResetMultiplier() { - scroll_multiplier = 1; -} - -#ifdef main -#undef main -#endif - -static void SetHighDPIAttributes() { -#ifdef _WIN32 - // For Windows, we want to avoid scaling artifacts on fractional scaling ratios. - // This is done by setting the optimal scaling policy for the primary screen. - - // Create a temporary QApplication. - int temp_argc = 0; - char** temp_argv = nullptr; - QApplication temp{temp_argc, temp_argv}; - - // Get the current screen geometry. - const QScreen* primary_screen = QGuiApplication::primaryScreen(); - if (primary_screen == nullptr) { - return; - } - - const QRect screen_rect = primary_screen->geometry(); - const int real_width = screen_rect.width(); - const int real_height = screen_rect.height(); - const float real_ratio = primary_screen->logicalDotsPerInch() / 96.0f; - - // Recommended minimum width and height for proper window fit. - // Any screen with a lower resolution than this will still have a scale of 1. - constexpr float minimum_width = 1350.0f; - constexpr float minimum_height = 900.0f; - - const float width_ratio = std::max(1.0f, real_width / minimum_width); - const float height_ratio = std::max(1.0f, real_height / minimum_height); - - // Get the lower of the 2 ratios and truncate, this is the maximum integer scale. - const float max_ratio = std::trunc(std::min(width_ratio, height_ratio)); - - if (max_ratio > real_ratio) { - QApplication::setHighDpiScaleFactorRoundingPolicy( - Qt::HighDpiScaleFactorRoundingPolicy::Round); - } else { - QApplication::setHighDpiScaleFactorRoundingPolicy( - Qt::HighDpiScaleFactorRoundingPolicy::Floor); - } -#else - // Other OSes should be better than Windows at fractional scaling. - QApplication::setHighDpiScaleFactorRoundingPolicy( - Qt::HighDpiScaleFactorRoundingPolicy::PassThrough); -#endif - - QApplication::setAttribute(Qt::AA_EnableHighDpiScaling); - QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps); -} - -int main(int argc, char* argv[]) { - std::unique_ptr<QtConfig> config = std::make_unique<QtConfig>(); - UISettings::RestoreWindowState(config); - bool has_broken_vulkan = false; - bool is_child = false; - if (CheckEnvVars(&is_child)) { - return 0; - } - - if (StartupChecks(argv[0], &has_broken_vulkan, - Settings::values.perform_vulkan_check.GetValue())) { - return 0; - } - -#ifdef YUZU_CRASH_DUMPS - Breakpad::InstallCrashHandler(); -#endif - - Common::DetachedTasks detached_tasks; - MicroProfileOnThreadCreate("Frontend"); - SCOPE_EXIT { - MicroProfileShutdown(); - }; - - Common::ConfigureNvidiaEnvironmentFlags(); - - // Init settings params - QCoreApplication::setOrganizationName(QStringLiteral("yuzu team")); - QCoreApplication::setApplicationName(QStringLiteral("yuzu")); - -#ifdef _WIN32 - // Increases the maximum open file limit to 8192 - _setmaxstdio(8192); -#endif - -#ifdef __APPLE__ - // If you start a bundle (binary) on OSX without the Terminal, the working directory is "/". - // But since we require the working directory to be the executable path for the location of - // the user folder in the Qt Frontend, we need to cd into that working directory - const auto bin_path = Common::FS::GetBundleDirectory() / ".."; - chdir(Common::FS::PathToUTF8String(bin_path).c_str()); -#endif - -#ifdef __linux__ - // Set the DISPLAY variable in order to open web browsers - // TODO (lat9nq): Find a better solution for AppImages to start external applications - if (QString::fromLocal8Bit(qgetenv("DISPLAY")).isEmpty()) { - qputenv("DISPLAY", ":0"); - } - - // Fix the Wayland appId. This needs to match the name of the .desktop file without the .desktop - // suffix. - QGuiApplication::setDesktopFileName(QStringLiteral("org.yuzu_emu.yuzu")); -#endif - - SetHighDPIAttributes(); - -#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0) - // Disables the "?" button on all dialogs. Disabled by default on Qt6. - QCoreApplication::setAttribute(Qt::AA_DisableWindowContextHelpButton); -#endif - - // Enables the core to make the qt created contexts current on std::threads - QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity); - - QApplication app(argc, argv); - -#ifdef _WIN32 - OverrideWindowsFont(); -#endif - - // Workaround for QTBUG-85409, for Suzhou numerals the number 1 is actually \u3021 - // so we can see if we get \u3008 instead - // TL;DR all other number formats are consecutive in unicode code points - // This bug is fixed in Qt6, specifically 6.0.0-alpha1 -#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0) - const QLocale locale = QLocale::system(); - if (QStringLiteral("\u3008") == locale.toString(1)) { - QLocale::setDefault(QLocale::system().name()); - } -#endif - - // Qt changes the locale and causes issues in float conversion using std::to_string() when - // generating shaders - setlocale(LC_ALL, "C"); - - GMainWindow main_window{std::move(config), has_broken_vulkan}; - // After settings have been loaded by GMainWindow, apply the filter - main_window.show(); - - QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window, - &GMainWindow::OnAppFocusStateChanged); - - int result = app.exec(); - detached_tasks.WaitForAllTasks(); - return result; -} |