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-rw-r--r--src/yuzu/main.cpp53
1 files changed, 53 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 808f14fb3..01a0f94ab 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -8,7 +8,9 @@
#include <thread>
// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
+#include "applets/profile_select.h"
#include "applets/software_keyboard.h"
+#include "configuration/configure_per_general.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h"
#include "core/hle/service/acc/profile_manager.h"
@@ -207,6 +209,28 @@ GMainWindow::~GMainWindow() {
delete render_window;
}
+void GMainWindow::ProfileSelectorSelectProfile() {
+ QtProfileSelectionDialog dialog(this);
+ dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
+ Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
+ dialog.setWindowModality(Qt::WindowModal);
+ dialog.exec();
+
+ if (!dialog.GetStatus()) {
+ emit ProfileSelectorFinishedSelection(std::nullopt);
+ return;
+ }
+
+ Service::Account::ProfileManager manager;
+ const auto uuid = manager.GetUser(dialog.GetIndex());
+ if (!uuid.has_value()) {
+ emit ProfileSelectorFinishedSelection(std::nullopt);
+ return;
+ }
+
+ emit ProfileSelectorFinishedSelection(uuid);
+}
+
void GMainWindow::SoftwareKeyboardGetText(
const Core::Frontend::SoftwareKeyboardParameters& parameters) {
QtSoftwareKeyboardDialog dialog(this, parameters);
@@ -450,6 +474,8 @@ void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
&GMainWindow::OnGameListNavigateToGamedbEntry);
+ connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
+ &GMainWindow::OnGameListOpenPerGameProperties);
connect(this, &GMainWindow::EmulationStarting, render_window,
&GRenderWindow::OnEmulationStarting);
@@ -584,6 +610,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
system.SetGPUDebugContext(debug_context);
+ system.SetProfileSelector(std::make_unique<QtProfileSelector>(*this));
system.SetSoftwareKeyboard(std::make_unique<QtSoftwareKeyboard>(*this));
const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
@@ -1002,6 +1029,32 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
QDesktopServices::openUrl(QUrl("https://yuzu-emu.org/game/" + directory));
}
+void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
+ u64 title_id{};
+ const auto v_file = Core::GetGameFileFromPath(vfs, file);
+ const auto loader = Loader::GetLoader(v_file);
+ if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
+ QMessageBox::information(this, tr("Properties"),
+ tr("The game properties could not be loaded."));
+ return;
+ }
+
+ ConfigurePerGameGeneral dialog(this, title_id);
+ dialog.loadFromFile(v_file);
+ auto result = dialog.exec();
+ if (result == QDialog::Accepted) {
+ dialog.applyConfiguration();
+
+ const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
+ if (reload) {
+ game_list->PopulateAsync(UISettings::values.gamedir,
+ UISettings::values.gamedir_deepscan);
+ }
+
+ config->Save();
+ }
+}
+
void GMainWindow::OnMenuLoadFile() {
const QString extensions =
QString("*.").append(GameList::supported_file_extensions.join(" *.")).append(" main");