diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 160 |
1 files changed, 123 insertions, 37 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index f8c234082..bda9986e1 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -138,6 +138,10 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "yuzu/uisettings.h" #include "yuzu/util/clickable_label.h" +#ifdef YUZU_DBGHELP +#include "yuzu/mini_dump.h" +#endif + using namespace Common::Literals; #ifdef USE_DISCORD_PRESENCE @@ -257,10 +261,21 @@ static QString PrettyProductName() { return QSysInfo::prettyProductName(); } -GMainWindow::GMainWindow(bool has_broken_vulkan) +bool GMainWindow::CheckDarkMode() { +#ifdef __linux__ + const QPalette test_palette(qApp->palette()); + const QColor text_color = test_palette.color(QPalette::Active, QPalette::Text); + const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window); + return (text_color.value() > window_color.value()); +#else + // TODO: Windows + return false; +#endif // __linux__ +} + +GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan) : ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()}, - input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, - config{std::make_unique<Config>(*system)}, + input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, config{std::move(config_)}, vfs{std::make_shared<FileSys::RealVfsFilesystem>()}, provider{std::make_unique<FileSys::ManualContentProvider>()} { #ifdef __linux__ @@ -274,6 +289,13 @@ GMainWindow::GMainWindow(bool has_broken_vulkan) ui->setupUi(this); statusBar()->hide(); + // Check dark mode before a theme is loaded + os_dark_mode = CheckDarkMode(); + startup_icon_theme = QIcon::themeName(); + // fallback can only be set once, colorful theme icons are okay on both light/dark + QIcon::setFallbackThemeName(QStringLiteral("colorful")); + QIcon::setFallbackSearchPaths(QStringList(QStringLiteral(":/icons"))); + default_theme_paths = QIcon::themeSearchPaths(); UpdateUITheme(); @@ -473,8 +495,6 @@ GMainWindow::~GMainWindow() { delete render_window; } - system->GetRoomNetwork().Shutdown(); - #ifdef __linux__ ::close(sig_interrupt_fds[0]); ::close(sig_interrupt_fds[1]); @@ -843,7 +863,7 @@ void GMainWindow::InitializeWidgets() { }); multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room, - ui->action_Show_Room, system->GetRoomNetwork()); + ui->action_Show_Room, *system); multiplayer_state->setVisible(false); // Create status bar @@ -1075,7 +1095,7 @@ void GMainWindow::InitializeHotkeys() { connect_shortcut(QStringLiteral("Audio Mute/Unmute"), [] { Settings::values.audio_muted = !Settings::values.audio_muted; }); connect_shortcut(QStringLiteral("Audio Volume Down"), [] { - const auto current_volume = static_cast<int>(Settings::values.volume.GetValue()); + const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue()); int step = 5; if (current_volume <= 30) { step = 2; @@ -1083,11 +1103,10 @@ void GMainWindow::InitializeHotkeys() { if (current_volume <= 6) { step = 1; } - const auto new_volume = std::max(current_volume - step, 0); - Settings::values.volume.SetValue(static_cast<u8>(new_volume)); + Settings::values.volume.SetValue(std::max(current_volume - step, 0)); }); connect_shortcut(QStringLiteral("Audio Volume Up"), [] { - const auto current_volume = static_cast<int>(Settings::values.volume.GetValue()); + const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue()); int step = 5; if (current_volume < 30) { step = 2; @@ -1095,8 +1114,7 @@ void GMainWindow::InitializeHotkeys() { if (current_volume < 6) { step = 1; } - const auto new_volume = std::min(current_volume + step, 100); - Settings::values.volume.SetValue(static_cast<u8>(new_volume)); + Settings::values.volume.SetValue(current_volume + step); }); connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] { Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue()); @@ -1588,17 +1606,18 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p return true; } -void GMainWindow::SelectAndSetCurrentUser() { +bool GMainWindow::SelectAndSetCurrentUser() { QtProfileSelectionDialog dialog(system->HIDCore(), this); dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); dialog.setWindowModality(Qt::WindowModal); if (dialog.exec() == QDialog::Rejected) { - return; + return false; } Settings::values.current_user = dialog.GetIndex(); + return true; } void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index, @@ -1621,7 +1640,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()) : fmt::format("{:016X}", title_id); - Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig); + Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig); + system->ApplySettings(); } // Save configurations @@ -1632,11 +1652,14 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t Settings::LogSettings(); if (UISettings::values.select_user_on_boot) { - SelectAndSetCurrentUser(); + if (SelectAndSetCurrentUser() == false) { + return; + } } - if (!LoadROM(filename, program_id, program_index)) + if (!LoadROM(filename, program_id, program_index)) { return; + } system->SetShuttingDown(false); @@ -2962,7 +2985,7 @@ void GMainWindow::OnConfigure() { Settings::values.disabled_addons.clear(); - config = std::make_unique<Config>(*system); + config = std::make_unique<Config>(); UISettings::values.reset_to_defaults = false; UISettings::values.game_dirs = std::move(old_game_dirs); @@ -3023,6 +3046,7 @@ void GMainWindow::OnConfigure() { UpdateStatusButtons(); controller_dialog->refreshConfiguration(); + system->ApplySettings(); } void GMainWindow::OnConfigureTas() { @@ -3334,7 +3358,8 @@ void GMainWindow::MigrateConfigFiles() { } const auto origin = config_dir_fs_path / filename; const auto destination = config_dir_fs_path / "custom" / filename; - LOG_INFO(Frontend, "Migrating config file from {} to {}", origin, destination); + LOG_INFO(Frontend, "Migrating config file from {} to {}", origin.string(), + destination.string()); if (!Common::FS::RenameFile(origin, destination)) { // Delete the old config file if one already exists in the new location. Common::FS::RemoveFile(origin); @@ -3809,6 +3834,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) { render_window->close(); multiplayer_state->Close(); + system->GetRoomNetwork().Shutdown(); QWidget::closeEvent(event); } @@ -3930,8 +3956,21 @@ void GMainWindow::filterBarSetChecked(bool state) { emit(OnToggleFilterBar()); } +static void AdjustLinkColor() { + QPalette new_pal(qApp->palette()); + if (UISettings::IsDarkTheme()) { + new_pal.setColor(QPalette::Link, QColor(0, 190, 255, 255)); + } else { + new_pal.setColor(QPalette::Link, QColor(0, 140, 200, 255)); + } + if (qApp->palette().color(QPalette::Link) != new_pal.color(QPalette::Link)) { + qApp->setPalette(new_pal); + } +} + void GMainWindow::UpdateUITheme() { - const QString default_theme = QStringLiteral("default"); + const QString default_theme = + QString::fromUtf8(UISettings::themes[static_cast<size_t>(Config::default_theme)].second); QString current_theme = UISettings::values.theme; QStringList theme_paths(default_theme_paths); @@ -3939,6 +3978,23 @@ void GMainWindow::UpdateUITheme() { current_theme = default_theme; } +#ifdef _WIN32 + QIcon::setThemeName(current_theme); + AdjustLinkColor(); +#else + if (current_theme == QStringLiteral("default") || current_theme == QStringLiteral("colorful")) { + QIcon::setThemeName(current_theme == QStringLiteral("colorful") ? current_theme + : startup_icon_theme); + QIcon::setThemeSearchPaths(theme_paths); + if (CheckDarkMode()) { + current_theme = QStringLiteral("default_dark"); + } + } else { + QIcon::setThemeName(current_theme); + QIcon::setThemeSearchPaths(QStringList(QStringLiteral(":/icons"))); + AdjustLinkColor(); + } +#endif if (current_theme != default_theme) { QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)}; QFile f(theme_uri); @@ -3961,25 +4017,9 @@ void GMainWindow::UpdateUITheme() { qApp->setStyleSheet({}); setStyleSheet({}); } - - QPalette new_pal(qApp->palette()); - if (UISettings::IsDarkTheme()) { - new_pal.setColor(QPalette::Link, QColor(0, 190, 255, 255)); - } else { - new_pal.setColor(QPalette::Link, QColor(0, 140, 200, 255)); - } - qApp->setPalette(new_pal); - - QIcon::setThemeName(current_theme); - QIcon::setThemeSearchPaths(theme_paths); } void GMainWindow::LoadTranslation() { - // If the selected language is English, no need to install any translation - if (UISettings::values.language == QStringLiteral("en")) { - return; - } - bool loaded; if (UISettings::values.language.isEmpty()) { @@ -4022,12 +4062,49 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { discord_rpc->Update(); } +void GMainWindow::changeEvent(QEvent* event) { +#ifdef __linux__ + // PaletteChange event appears to only reach so far into the GUI, explicitly asking to + // UpdateUITheme is a decent work around + if (event->type() == QEvent::PaletteChange) { + const QPalette test_palette(qApp->palette()); + const QString current_theme = UISettings::values.theme; + // Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too + static QColor last_window_color; + const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window); + if (last_window_color != window_color && (current_theme == QStringLiteral("default") || + current_theme == QStringLiteral("colorful"))) { + UpdateUITheme(); + } + last_window_color = window_color; + } +#endif // __linux__ + QWidget::changeEvent(event); +} + #ifdef main #undef main #endif int main(int argc, char* argv[]) { + std::unique_ptr<Config> config = std::make_unique<Config>(); bool has_broken_vulkan = false; + bool is_child = false; + if (CheckEnvVars(&is_child)) { + return 0; + } + +#ifdef YUZU_DBGHELP + PROCESS_INFORMATION pi; + if (!is_child && Settings::values.create_crash_dumps.GetValue() && + MiniDump::SpawnDebuggee(argv[0], pi)) { + // Delete the config object so that it doesn't save when the program exits + config.reset(nullptr); + MiniDump::DebugDebuggee(pi); + return 0; + } +#endif + if (StartupChecks(argv[0], &has_broken_vulkan)) { return 0; } @@ -4067,11 +4144,20 @@ int main(int argc, char* argv[]) { QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity); QApplication app(argc, argv); + // Workaround for QTBUG-85409, for Suzhou numerals the number 1 is actually \u3021 + // so we can see if we get \u3008 instead + // TL;DR all other number formats are consecutive in unicode code points + // This bug is fixed in Qt6, specifically 6.0.0-alpha1 + const QLocale locale = QLocale::system(); + if (QStringLiteral("\u3008") == locale.toString(1)) { + QLocale::setDefault(QLocale::system().name()); + } + // Qt changes the locale and causes issues in float conversion using std::to_string() when // generating shaders setlocale(LC_ALL, "C"); - GMainWindow main_window{has_broken_vulkan}; + GMainWindow main_window{std::move(config), has_broken_vulkan}; // After settings have been loaded by GMainWindow, apply the filter main_window.show(); |