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-rw-r--r--src/yuzu/main.cpp365
1 files changed, 268 insertions, 97 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index b11b26f7b..524650144 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -4,6 +4,8 @@
#include <cinttypes>
#include <clocale>
#include <cmath>
+#include <fstream>
+#include <iostream>
#include <memory>
#include <thread>
#ifdef __APPLE__
@@ -1249,6 +1251,7 @@ void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
&GMainWindow::OnGameListNavigateToGamedbEntry);
+ connect(game_list, &GameList::CreateShortcut, this, &GMainWindow::OnGameListCreateShortcut);
connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
&GMainWindow::OnGameListAddDirectory);
@@ -1495,7 +1498,7 @@ void GMainWindow::SetupSigInterrupts() {
void GMainWindow::HandleSigInterrupt(int sig) {
if (sig == SIGINT) {
- exit(1);
+ _exit(1);
}
// Calling into Qt directly from a signal handler is not safe,
@@ -1547,8 +1550,9 @@ void GMainWindow::AllowOSSleep() {
bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index) {
// Shutdown previous session if the emu thread is still active...
- if (emu_thread != nullptr)
+ if (emu_thread != nullptr) {
ShutdownGame();
+ }
if (!render_window->InitRenderTarget()) {
return false;
@@ -1707,8 +1711,10 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
system->RegisterExecuteProgramCallback(
[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
- // Register an Exit callback such that Core can exit the currently running application.
- system->RegisterExitCallback([this]() { render_window->Exit(); });
+ system->RegisterExitCallback([this] {
+ emu_thread->ForceStop();
+ render_window->Exit();
+ });
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
@@ -1779,9 +1785,9 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
OnStartGame();
}
-void GMainWindow::ShutdownGame() {
+bool GMainWindow::OnShutdownBegin() {
if (!emulation_running) {
- return;
+ return false;
}
if (ui->action_Fullscreen->isChecked()) {
@@ -1790,17 +1796,58 @@ void GMainWindow::ShutdownGame() {
AllowOSSleep();
+ // Disable unlimited frame rate
+ Settings::values.use_speed_limit.SetValue(true);
+
+ if (system->IsShuttingDown()) {
+ return false;
+ }
+
system->SetShuttingDown(true);
- system->DetachDebugger();
discord_rpc->Pause();
- emu_thread->RequestStop();
+
+ RequestGameExit();
+ emu_thread->disconnect();
+ emu_thread->SetRunning(true);
emit EmulationStopping();
- // Wait for emulation thread to complete and delete it
+ shutdown_timer.setSingleShot(true);
+ shutdown_timer.start(system->DebuggerEnabled() ? 0 : 5000);
+ connect(&shutdown_timer, &QTimer::timeout, this, &GMainWindow::OnEmulationStopTimeExpired);
+ connect(emu_thread.get(), &QThread::finished, this, &GMainWindow::OnEmulationStopped);
+
+ // Disable everything to prevent anything from being triggered here
+ ui->action_Pause->setEnabled(false);
+ ui->action_Restart->setEnabled(false);
+ ui->action_Stop->setEnabled(false);
+
+ return true;
+}
+
+void GMainWindow::OnShutdownBeginDialog() {
+ shutdown_dialog = new OverlayDialog(this, *system, QString{}, tr("Closing software..."),
+ QString{}, QString{}, Qt::AlignHCenter | Qt::AlignVCenter);
+ shutdown_dialog->open();
+}
+
+void GMainWindow::OnEmulationStopTimeExpired() {
+ if (emu_thread) {
+ emu_thread->ForceStop();
+ }
+}
+
+void GMainWindow::OnEmulationStopped() {
+ shutdown_timer.stop();
+ emu_thread->disconnect();
emu_thread->wait();
emu_thread = nullptr;
+ if (shutdown_dialog) {
+ shutdown_dialog->deleteLater();
+ shutdown_dialog = nullptr;
+ }
+
emulation_running = false;
discord_rpc->Update();
@@ -1846,6 +1893,20 @@ void GMainWindow::ShutdownGame() {
// When closing the game, destroy the GLWindow to clear the context after the game is closed
render_window->ReleaseRenderTarget();
+
+ Settings::RestoreGlobalState(system->IsPoweredOn());
+ system->HIDCore().ReloadInputDevices();
+ UpdateStatusButtons();
+}
+
+void GMainWindow::ShutdownGame() {
+ if (!emulation_running) {
+ return;
+ }
+
+ OnShutdownBegin();
+ OnEmulationStopTimeExpired();
+ OnEmulationStopped();
}
void GMainWindow::StoreRecentFile(const QString& filename) {
@@ -2375,6 +2436,152 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
}
+void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
+ GameListShortcutTarget target) {
+ // Get path to yuzu executable
+ const QStringList args = QApplication::arguments();
+ std::filesystem::path yuzu_command = args[0].toStdString();
+
+#if defined(__linux__) || defined(__FreeBSD__)
+ // If relative path, make it an absolute path
+ if (yuzu_command.c_str()[0] == '.') {
+ yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
+ }
+
+#if defined(__linux__)
+ // Warn once if we are making a shortcut to a volatile AppImage
+ const std::string appimage_ending =
+ std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
+ if (yuzu_command.string().ends_with(appimage_ending) &&
+ !UISettings::values.shortcut_already_warned) {
+ if (QMessageBox::warning(this, tr("Create Shortcut"),
+ tr("This will create a shortcut to the current AppImage. This may "
+ "not work well if you update. Continue?"),
+ QMessageBox::StandardButton::Ok |
+ QMessageBox::StandardButton::Cancel) ==
+ QMessageBox::StandardButton::Cancel) {
+ return;
+ }
+ UISettings::values.shortcut_already_warned = true;
+ }
+#endif // __linux__
+#endif // __linux__ || __FreeBSD__
+
+ std::filesystem::path target_directory{};
+ // Determine target directory for shortcut
+#if defined(__linux__) || defined(__FreeBSD__)
+ const char* home = std::getenv("HOME");
+ const std::filesystem::path home_path = (home == nullptr ? "~" : home);
+ const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
+
+ if (target == GameListShortcutTarget::Desktop) {
+ target_directory = home_path / "Desktop";
+ if (!Common::FS::IsDir(target_directory)) {
+ QMessageBox::critical(
+ this, tr("Create Shortcut"),
+ tr("Cannot create shortcut on desktop. Path \"%1\" does not exist.")
+ .arg(QString::fromStdString(target_directory)),
+ QMessageBox::StandardButton::Ok);
+ return;
+ }
+ } else if (target == GameListShortcutTarget::Applications) {
+ target_directory = (xdg_data_home == nullptr ? home_path / ".local/share" : xdg_data_home) /
+ "applications";
+ if (!Common::FS::CreateDirs(target_directory)) {
+ QMessageBox::critical(this, tr("Create Shortcut"),
+ tr("Cannot create shortcut in applications menu. Path \"%1\" "
+ "does not exist and cannot be created.")
+ .arg(QString::fromStdString(target_directory)),
+ QMessageBox::StandardButton::Ok);
+ return;
+ }
+ }
+#endif
+
+ const std::string game_file_name = std::filesystem::path(game_path).filename().string();
+ // Determine full paths for icon and shortcut
+#if defined(__linux__) || defined(__FreeBSD__)
+ std::filesystem::path system_icons_path =
+ (xdg_data_home == nullptr ? home_path / ".local/share/" : xdg_data_home) /
+ "icons/hicolor/256x256";
+ if (!Common::FS::CreateDirs(system_icons_path)) {
+ QMessageBox::critical(
+ this, tr("Create Icon"),
+ tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
+ .arg(QString::fromStdString(system_icons_path)),
+ QMessageBox::StandardButton::Ok);
+ return;
+ }
+ std::filesystem::path icon_path =
+ system_icons_path / (program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name)
+ : fmt::format("yuzu-{:016X}.png", program_id));
+ const std::filesystem::path shortcut_path =
+ target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
+ : fmt::format("yuzu-{:016X}.desktop", program_id));
+#else
+ const std::filesystem::path icon_path{};
+ const std::filesystem::path shortcut_path{};
+#endif
+
+ // Get title from game file
+ const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
+ system->GetContentProvider()};
+ const auto control = pm.GetControlMetadata();
+ const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
+
+ std::string title{fmt::format("{:016X}", program_id)};
+
+ if (control.first != nullptr) {
+ title = control.first->GetApplicationName();
+ } else {
+ loader->ReadTitle(title);
+ }
+
+ // Get icon from game file
+ std::vector<u8> icon_image_file{};
+ if (control.second != nullptr) {
+ icon_image_file = control.second->ReadAllBytes();
+ } else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
+ LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
+ }
+
+ QImage icon_jpeg =
+ QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
+#if defined(__linux__) || defined(__FreeBSD__)
+ // Convert and write the icon as a PNG
+ if (!icon_jpeg.save(QString::fromStdString(icon_path.string()))) {
+ LOG_ERROR(Frontend, "Could not write icon as PNG to file");
+ } else {
+ LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
+ }
+#endif // __linux__
+
+#if defined(__linux__) || defined(__FreeBSD__)
+ const std::string comment =
+ tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
+ const std::string arguments = fmt::format("-g \"{:s}\"", game_path);
+ const std::string categories = "Game;Emulator;Qt;";
+ const std::string keywords = "Switch;Nintendo;";
+#else
+ const std::string comment{};
+ const std::string arguments{};
+ const std::string categories{};
+ const std::string keywords{};
+#endif
+ if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
+ yuzu_command.string(), arguments, categories, keywords)) {
+ QMessageBox::critical(this, tr("Create Shortcut"),
+ tr("Failed to create a shortcut at %1")
+ .arg(QString::fromStdString(shortcut_path.string())));
+ return;
+ }
+
+ LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path.string());
+ QMessageBox::information(
+ this, tr("Create Shortcut"),
+ tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
+}
+
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
std::filesystem::path fs_path;
if (directory == QStringLiteral("SDMC")) {
@@ -2508,6 +2715,9 @@ void GMainWindow::OnMenuInstallToNAND() {
return;
}
+ // Save folder location of the first selected file
+ UISettings::values.roms_path = QFileInfo(filenames[0]).path();
+
int remaining = filenames.size();
// This would only overflow above 2^43 bytes (8.796 TB)
@@ -2763,8 +2973,6 @@ void GMainWindow::OnStartGame() {
emu_thread->SetRunning(true);
- connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
-
UpdateMenuState();
OnTasStateChanged();
@@ -2801,11 +3009,9 @@ void GMainWindow::OnStopGame() {
return;
}
- ShutdownGame();
-
- Settings::RestoreGlobalState(system->IsPoweredOn());
- system->HIDCore().ReloadInputDevices();
- UpdateStatusButtons();
+ if (OnShutdownBegin()) {
+ OnShutdownBeginDialog();
+ }
}
void GMainWindow::OnLoadComplete() {
@@ -2912,9 +3118,15 @@ static QScreen* GuessCurrentScreen(QWidget* window) {
});
}
+bool GMainWindow::UsingExclusiveFullscreen() {
+ return Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive ||
+ QGuiApplication::platformName() == QStringLiteral("wayland") ||
+ QGuiApplication::platformName() == QStringLiteral("wayland-egl");
+}
+
void GMainWindow::ShowFullscreen() {
- const auto show_fullscreen = [](QWidget* window) {
- if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
+ const auto show_fullscreen = [this](QWidget* window) {
+ if (UsingExclusiveFullscreen()) {
window->showFullScreen();
return;
}
@@ -2942,7 +3154,7 @@ void GMainWindow::ShowFullscreen() {
void GMainWindow::HideFullscreen() {
if (ui->action_Single_Window_Mode->isChecked()) {
- if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
+ if (UsingExclusiveFullscreen()) {
showNormal();
restoreGeometry(UISettings::values.geometry);
} else {
@@ -2956,7 +3168,7 @@ void GMainWindow::HideFullscreen() {
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
ui->menubar->show();
} else {
- if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
+ if (UsingExclusiveFullscreen()) {
render_window->showNormal();
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
} else {
@@ -3293,6 +3505,38 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
}
}
+bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::string& title,
+ const std::string& comment, const std::string& icon_path,
+ const std::string& command, const std::string& arguments,
+ const std::string& categories, const std::string& keywords) {
+#if defined(__linux__) || defined(__FreeBSD__)
+ // This desktop file template was writting referencing
+ // https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
+ std::string shortcut_contents{};
+ shortcut_contents.append("[Desktop Entry]\n");
+ shortcut_contents.append("Type=Application\n");
+ shortcut_contents.append("Version=1.0\n");
+ shortcut_contents.append(fmt::format("Name={:s}\n", title));
+ shortcut_contents.append(fmt::format("Comment={:s}\n", comment));
+ shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path));
+ shortcut_contents.append(fmt::format("TryExec={:s}\n", command));
+ shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments));
+ shortcut_contents.append(fmt::format("Categories={:s}\n", categories));
+ shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords));
+
+ std::ofstream shortcut_stream(shortcut_path);
+ if (!shortcut_stream.is_open()) {
+ LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path);
+ return false;
+ }
+ shortcut_stream << shortcut_contents;
+ shortcut_stream.close();
+
+ return true;
+#endif
+ return false;
+}
+
void GMainWindow::OnLoadAmiibo() {
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
return;
@@ -3710,79 +3954,6 @@ void GMainWindow::OnMouseActivity() {
mouse_center_timer.stop();
}
-void GMainWindow::OnCoreError(Core::SystemResultStatus result, std::string details) {
- QMessageBox::StandardButton answer;
- QString status_message;
- const QString common_message =
- tr("The game you are trying to load requires additional files from your Switch to be "
- "dumped "
- "before playing.<br/><br/>For more information on dumping these files, please see the "
- "following wiki page: <a "
- "href='https://yuzu-emu.org/wiki/"
- "dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System "
- "Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to "
- "quit "
- "back to the game list? Continuing emulation may result in crashes, corrupted save "
- "data, or other bugs.");
- switch (result) {
- case Core::SystemResultStatus::ErrorSystemFiles: {
- QString message;
- if (details.empty()) {
- message =
- tr("yuzu was unable to locate a Switch system archive. %1").arg(common_message);
- } else {
- message = tr("yuzu was unable to locate a Switch system archive: %1. %2")
- .arg(QString::fromStdString(details), common_message);
- }
-
- answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
- QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
- status_message = tr("System Archive Missing");
- break;
- }
-
- case Core::SystemResultStatus::ErrorSharedFont: {
- const QString message =
- tr("yuzu was unable to locate the Switch shared fonts. %1").arg(common_message);
- answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
- QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
- status_message = tr("Shared Font Missing");
- break;
- }
-
- default:
- answer = QMessageBox::question(
- this, tr("Fatal Error"),
- tr("yuzu has encountered a fatal error, please see the log for more details. "
- "For more information on accessing the log, please see the following page: "
- "<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
- "to "
- "Upload the Log File</a>.<br/><br/>Would you like to quit back to the game "
- "list? "
- "Continuing emulation may result in crashes, corrupted save data, or other "
- "bugs."),
- QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
- status_message = tr("Fatal Error encountered");
- break;
- }
-
- if (answer == QMessageBox::Yes) {
- if (emu_thread) {
- ShutdownGame();
-
- Settings::RestoreGlobalState(system->IsPoweredOn());
- system->HIDCore().ReloadInputDevices();
- UpdateStatusButtons();
- }
- } else {
- // Only show the message if the game is still running.
- if (emu_thread) {
- emu_thread->SetRunning(true);
- message_label->setText(status_message);
- }
- }
-}
-
void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
if (behavior == ReinitializeKeyBehavior::Warning) {
const auto res = QMessageBox::information(
@@ -3927,10 +4098,6 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
// Shutdown session if the emu thread is active...
if (emu_thread != nullptr) {
ShutdownGame();
-
- Settings::RestoreGlobalState(system->IsPoweredOn());
- system->HIDCore().ReloadInputDevices();
- UpdateStatusButtons();
}
render_window->close();
@@ -4023,6 +4190,10 @@ bool GMainWindow::ConfirmForceLockedExit() {
}
void GMainWindow::RequestGameExit() {
+ if (!system->IsPoweredOn()) {
+ return;
+ }
+
auto& sm{system->ServiceManager()};
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");