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-rw-r--r--src/yuzu/main.cpp211
1 files changed, 90 insertions, 121 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index e28679cd1..94fb8ae6a 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -24,6 +24,7 @@
#include "common/string_util.h"
#include "core/core.h"
#include "core/crypto/key_manager.h"
+#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h"
#include "core/settings.h"
@@ -81,7 +82,11 @@ static void ShowCalloutMessage(const QString& message, CalloutFlag flag) {
void GMainWindow::ShowCallouts() {}
-GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
+const int GMainWindow::max_recent_files_item;
+
+GMainWindow::GMainWindow()
+ : config(new Config()), emu_thread(nullptr),
+ vfs(std::make_shared<FileSys::RealVfsFilesystem>()) {
debug_context = Tegra::DebugContext::Construct();
@@ -130,7 +135,7 @@ void GMainWindow::InitializeWidgets() {
render_window = new GRenderWindow(this, emu_thread.get());
render_window->hide();
- game_list = new GameList(this);
+ game_list = new GameList(vfs, this);
ui.horizontalLayout->addWidget(game_list);
// Create status bar
@@ -206,43 +211,46 @@ void GMainWindow::InitializeRecentFileMenuActions() {
}
void GMainWindow::InitializeHotkeys() {
- RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
- RegisterHotkey("Main Window", "Start Emulation");
- RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
- RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
- RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
- Qt::ApplicationShortcut);
- RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
- Qt::ApplicationShortcut);
- LoadHotkeys();
-
- connect(GetHotkey("Main Window", "Load File", this), &QShortcut::activated, this,
- &GMainWindow::OnMenuLoadFile);
- connect(GetHotkey("Main Window", "Start Emulation", this), &QShortcut::activated, this,
- &GMainWindow::OnStartGame);
- connect(GetHotkey("Main Window", "Continue/Pause", this), &QShortcut::activated, this, [&] {
- if (emulation_running) {
- if (emu_thread->IsRunning()) {
- OnPauseGame();
- } else {
- OnStartGame();
- }
- }
- });
- connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated,
- ui.action_Fullscreen, &QAction::trigger);
- connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously,
- ui.action_Fullscreen, &QAction::trigger);
- connect(GetHotkey("Main Window", "Exit Fullscreen", this), &QShortcut::activated, this, [&] {
- if (emulation_running) {
- ui.action_Fullscreen->setChecked(false);
- ToggleFullscreen();
- }
- });
- connect(GetHotkey("Main Window", "Toggle Speed Limit", this), &QShortcut::activated, this, [&] {
- Settings::values.toggle_framelimit = !Settings::values.toggle_framelimit;
- UpdateStatusBar();
- });
+ hotkey_registry.RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
+ hotkey_registry.RegisterHotkey("Main Window", "Start Emulation");
+ hotkey_registry.RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
+ hotkey_registry.RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
+ hotkey_registry.RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
+ Qt::ApplicationShortcut);
+ hotkey_registry.RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
+ Qt::ApplicationShortcut);
+ hotkey_registry.LoadHotkeys();
+
+ connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
+ this, &GMainWindow::OnMenuLoadFile);
+ connect(hotkey_registry.GetHotkey("Main Window", "Start Emulation", this),
+ &QShortcut::activated, this, &GMainWindow::OnStartGame);
+ connect(hotkey_registry.GetHotkey("Main Window", "Continue/Pause", this), &QShortcut::activated,
+ this, [&] {
+ if (emulation_running) {
+ if (emu_thread->IsRunning()) {
+ OnPauseGame();
+ } else {
+ OnStartGame();
+ }
+ }
+ });
+ connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
+ &QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
+ connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
+ &QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger);
+ connect(hotkey_registry.GetHotkey("Main Window", "Exit Fullscreen", this),
+ &QShortcut::activated, this, [&] {
+ if (emulation_running) {
+ ui.action_Fullscreen->setChecked(false);
+ ToggleFullscreen();
+ }
+ });
+ connect(hotkey_registry.GetHotkey("Main Window", "Toggle Speed Limit", this),
+ &QShortcut::activated, this, [&] {
+ Settings::values.toggle_framelimit = !Settings::values.toggle_framelimit;
+ UpdateStatusBar();
+ });
}
void GMainWindow::SetDefaultUIGeometry() {
@@ -321,7 +329,8 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
// Fullscreen
- ui.action_Fullscreen->setShortcut(GetHotkey("Main Window", "Fullscreen", this)->key());
+ ui.action_Fullscreen->setShortcut(
+ hotkey_registry.GetHotkey("Main Window", "Fullscreen", this)->key());
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
// Help
@@ -400,6 +409,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
}
Core::System& system{Core::System::GetInstance()};
+ system.SetFilesystem(vfs);
system.SetGPUDebugContext(debug_context);
@@ -414,67 +424,11 @@ bool GMainWindow::LoadROM(const QString& filename) {
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("The ROM format is not supported."));
break;
- case Core::System::ResultStatus::ErrorUnsupportedArch:
- LOG_CRITICAL(Frontend, "Unsupported architecture detected!", filename.toStdString());
- QMessageBox::critical(this, tr("Error while loading ROM!"),
- tr("The ROM uses currently unusable 32-bit architecture"));
- break;
case Core::System::ResultStatus::ErrorSystemMode:
LOG_CRITICAL(Frontend, "Failed to load ROM!");
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("Could not determine the system mode."));
break;
-
- case Core::System::ResultStatus::ErrorLoader_ErrorMissingKeys: {
- const auto reg_found = Core::Crypto::KeyManager::KeyFileExists(false);
- const auto title_found = Core::Crypto::KeyManager::KeyFileExists(true);
-
- std::string file_text;
-
- if (!reg_found && !title_found) {
- file_text = "A proper key file (prod.keys, dev.keys, or title.keys) could not be "
- "found. You will need to dump your keys from your switch to continue.";
- } else if (reg_found && title_found) {
- file_text =
- "Both key files were found in your config directory, but the correct key could"
- "not be found. You may be missing a titlekey or general key, depending on "
- "the game.";
- } else if (reg_found) {
- file_text =
- "The regular keys file (prod.keys/dev.keys) was found in your config, but the "
- "titlekeys file (title.keys) was not. You are either missing the correct "
- "titlekey or missing a general key required to decrypt the game.";
- } else {
- file_text = "The title keys file (title.keys) was found in your config, but "
- "the regular keys file (prod.keys/dev.keys) was not. Unfortunately, "
- "having the titlekey is not enough, you need additional general keys "
- "to properly decrypt the game. You should double-check to make sure "
- "your keys are correct.";
- }
-
- QMessageBox::critical(
- this, tr("Error while loading ROM!"),
- tr(("The game you are trying to load is encrypted and the required keys to load "
- "the game could not be found in your configuration. " +
- file_text + " Please refer to the yuzu wiki for help.")
- .c_str()));
- break;
- }
- case Core::System::ResultStatus::ErrorLoader_ErrorDecrypting: {
- QMessageBox::critical(
- this, tr("Error while loading ROM!"),
- tr("There was a general error while decrypting the game. This means that the keys "
- "necessary were found, but were either incorrect, the game itself was not a "
- "valid game or the game uses an unhandled cryptographic scheme. Please double "
- "check that you have the correct "
- "keys."));
- break;
- }
- case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
- QMessageBox::critical(this, tr("Error while loading ROM!"),
- tr("The ROM format is not supported."));
- break;
-
case Core::System::ResultStatus::ErrorVideoCore:
QMessageBox::critical(
this, tr("An error occurred initializing the video core."),
@@ -489,9 +443,23 @@ bool GMainWindow::LoadROM(const QString& filename) {
break;
default:
- QMessageBox::critical(
- this, tr("Error while loading ROM!"),
- tr("An unknown error occurred. Please see the log for more details."));
+ if (static_cast<u32>(result) >
+ static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
+ LOG_CRITICAL(Frontend, "Failed to load ROM!");
+ const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
+ const u16 error_id = static_cast<u16>(result) - loader_id;
+ QMessageBox::critical(
+ this, tr("Error while loading ROM!"),
+ QString::fromStdString(fmt::format(
+ "While attempting to load the ROM requested, an error occured. Please "
+ "refer to the yuzu wiki for more information or the yuzu discord for "
+ "additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
+ loader_id, error_id, Loader::GetMessageForResultStatus(error_id))));
+ } else {
+ QMessageBox::critical(
+ this, tr("Error while loading ROM!"),
+ tr("An unknown error occurred. Please see the log for more details."));
+ }
break;
}
return false;
@@ -579,11 +547,11 @@ void GMainWindow::StoreRecentFile(const QString& filename) {
}
void GMainWindow::UpdateRecentFiles() {
- unsigned int num_recent_files =
- std::min(UISettings::values.recent_files.size(), static_cast<int>(max_recent_files_item));
+ const int num_recent_files =
+ std::min(UISettings::values.recent_files.size(), max_recent_files_item);
- for (unsigned int i = 0; i < num_recent_files; i++) {
- QString text = QString("&%1. %2").arg(i + 1).arg(
+ for (int i = 0; i < num_recent_files; i++) {
+ const QString text = QString("&%1. %2").arg(i + 1).arg(
QFileInfo(UISettings::values.recent_files[i]).fileName());
actions_recent_files[i]->setText(text);
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
@@ -595,12 +563,8 @@ void GMainWindow::UpdateRecentFiles() {
actions_recent_files[j]->setVisible(false);
}
- // Grey out the recent files menu if the list is empty
- if (num_recent_files == 0) {
- ui.menu_recent_files->setEnabled(false);
- } else {
- ui.menu_recent_files->setEnabled(true);
- }
+ // Enable the recent files menu if the list isn't empty
+ ui.menu_recent_files->setEnabled(num_recent_files != 0);
}
void GMainWindow::OnGameListLoadFile(QString game_path) {
@@ -631,9 +595,15 @@ void GMainWindow::OnMenuLoadFile() {
}
void GMainWindow::OnMenuLoadFolder() {
- QDir dir = QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
+ const QString dir_path =
+ QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
+
+ if (dir_path.isNull()) {
+ return;
+ }
- QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
+ const QDir dir{dir_path};
+ const QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
if (matching_main.size() == 1) {
BootGame(dir.path() + DIR_SEP + matching_main[0]);
} else {
@@ -654,9 +624,8 @@ void GMainWindow::OnMenuRecentFile() {
QAction* action = qobject_cast<QAction*>(sender());
assert(action);
- QString filename = action->data().toString();
- QFileInfo file_info(filename);
- if (file_info.exists()) {
+ const QString filename = action->data().toString();
+ if (QFileInfo::exists(filename)) {
BootGame(filename);
} else {
// Display an error message and remove the file from the list.
@@ -754,13 +723,14 @@ void GMainWindow::ToggleWindowMode() {
}
void GMainWindow::OnConfigure() {
- ConfigureDialog configureDialog(this);
+ ConfigureDialog configureDialog(this, hotkey_registry);
auto old_theme = UISettings::values.theme;
auto result = configureDialog.exec();
if (result == QDialog::Accepted) {
configureDialog.applyConfiguration();
if (UISettings::values.theme != old_theme)
UpdateUITheme();
+ game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
config->Save();
}
}
@@ -893,7 +863,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
UISettings::values.first_start = false;
game_list->SaveInterfaceLayout();
- SaveHotkeys();
+ hotkey_registry.SaveHotkeys();
// Shutdown session if the emu thread is active...
if (emu_thread != nullptr)
@@ -947,15 +917,14 @@ void GMainWindow::UpdateUITheme() {
QStringList theme_paths(default_theme_paths);
if (UISettings::values.theme != UISettings::themes[0].second &&
!UISettings::values.theme.isEmpty()) {
- QString theme_uri(":" + UISettings::values.theme + "/style.qss");
+ const QString theme_uri(":" + UISettings::values.theme + "/style.qss");
QFile f(theme_uri);
- if (!f.exists()) {
- LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
- } else {
- f.open(QFile::ReadOnly | QFile::Text);
+ if (f.open(QFile::ReadOnly | QFile::Text)) {
QTextStream ts(&f);
qApp->setStyleSheet(ts.readAll());
GMainWindow::setStyleSheet(ts.readAll());
+ } else {
+ LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
}
theme_paths.append(QStringList{":/icons/default", ":/icons/" + UISettings::values.theme});
QIcon::setThemeName(":/icons/" + UISettings::values.theme);