diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 85 |
1 files changed, 61 insertions, 24 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 86e8a1d49..0b291c7d0 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -724,13 +724,13 @@ void GMainWindow::InitializeHotkeys() { } void GMainWindow::SetDefaultUIGeometry() { - // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half + // geometry: 53% of the window contents are in the upper screen half, 47% in the lower half const QRect screenRect = QApplication::desktop()->screenGeometry(this); const int w = screenRect.width() * 2 / 3; - const int h = screenRect.height() / 2; + const int h = screenRect.height() * 2 / 3; const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2; - const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100; + const int y = (screenRect.y() + screenRect.height()) / 2 - h * 53 / 100; setGeometry(x, y, w, h); } @@ -831,6 +831,7 @@ void GMainWindow::ConnectMenuEvents() { &GMainWindow::OnDisplayTitleBars); connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar); connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); + connect(ui.action_Reset_Window_Size, &QAction::triggered, this, &GMainWindow::ResetWindowSize); // Fullscreen ui.action_Fullscreen->setShortcut( @@ -1154,39 +1155,61 @@ void GMainWindow::OnGameListLoadFile(QString game_path) { BootGame(game_path); } -void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) { +void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path) { std::string path; QString open_target; + + const auto v_file = Core::GetGameFileFromPath(vfs, game_path); + const auto loader = Loader::GetLoader(v_file); + FileSys::NACP control{}; + u64 program_id{}; + + loader->ReadControlData(control); + loader->ReadProgramId(program_id); + + const bool has_user_save{control.GetDefaultNormalSaveSize() > 0}; + const bool has_device_save{control.GetDeviceSaveDataSize() > 0}; + + ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?"); + switch (target) { case GameListOpenTarget::SaveData: { open_target = tr("Save Data"); const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir); ASSERT(program_id != 0); - const auto select_profile = [this] { - QtProfileSelectionDialog dialog(this); - dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | - Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); - dialog.setWindowModality(Qt::WindowModal); + if (has_user_save) { + // User save data + const auto select_profile = [this] { + QtProfileSelectionDialog dialog(this); + dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | + Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); + dialog.setWindowModality(Qt::WindowModal); - if (dialog.exec() == QDialog::Rejected) { - return -1; - } + if (dialog.exec() == QDialog::Rejected) { + return -1; + } - return dialog.GetIndex(); - }; + return dialog.GetIndex(); + }; - const auto index = select_profile(); - if (index == -1) { - return; - } + const auto index = select_profile(); + if (index == -1) { + return; + } - Service::Account::ProfileManager manager; - const auto user_id = manager.GetUser(static_cast<std::size_t>(index)); - ASSERT(user_id); - path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser, - FileSys::SaveDataType::SaveData, - program_id, user_id->uuid, 0); + Service::Account::ProfileManager manager; + const auto user_id = manager.GetUser(static_cast<std::size_t>(index)); + ASSERT(user_id); + path = nand_dir + FileSys::SaveDataFactory::GetFullPath( + FileSys::SaveDataSpaceId::NandUser, + FileSys::SaveDataType::SaveData, program_id, user_id->uuid, 0); + } else { + // Device save data + path = nand_dir + FileSys::SaveDataFactory::GetFullPath( + FileSys::SaveDataSpaceId::NandUser, + FileSys::SaveDataType::SaveData, program_id, {}, 0); + } if (!FileUtil::Exists(path)) { FileUtil::CreateFullPath(path); @@ -1829,6 +1852,20 @@ void GMainWindow::ToggleWindowMode() { } } +void GMainWindow::ResetWindowSize() { + const auto aspect_ratio = Layout::EmulationAspectRatio( + static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio), + static_cast<float>(Layout::ScreenUndocked::Height) / Layout::ScreenUndocked::Width); + if (!ui.action_Single_Window_Mode->isChecked()) { + render_window->resize(Layout::ScreenUndocked::Height / aspect_ratio, + Layout::ScreenUndocked::Height); + } else { + resize(Layout::ScreenUndocked::Height / aspect_ratio, + Layout::ScreenUndocked::Height + menuBar()->height() + + (ui.action_Show_Status_Bar->isChecked() ? statusBar()->height() : 0)); + } +} + void GMainWindow::OnConfigure() { const auto old_theme = UISettings::values.theme; const bool old_discord_presence = UISettings::values.enable_discord_presence; |