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-rw-r--r--src/yuzu/main.cpp108
1 files changed, 82 insertions, 26 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 18e68e590..805619ccf 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -18,6 +18,7 @@
#include "applets/web_browser.h"
#include "configuration/configure_input.h"
#include "configuration/configure_per_game.h"
+#include "configuration/configure_vibration.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h"
#include "core/frontend/applets/controller.h"
@@ -50,12 +51,14 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include <QDesktopServices>
#include <QDesktopWidget>
#include <QDialogButtonBox>
+#include <QDir>
#include <QFile>
#include <QFileDialog>
#include <QInputDialog>
#include <QMessageBox>
#include <QProgressBar>
#include <QProgressDialog>
+#include <QPushButton>
#include <QShortcut>
#include <QStatusBar>
#include <QSysInfo>
@@ -277,6 +280,8 @@ GMainWindow::GMainWindow()
if (args.length() >= 2) {
BootGame(args[1]);
}
+
+ MigrateConfigFiles();
}
GMainWindow::~GMainWindow() {
@@ -288,6 +293,7 @@ GMainWindow::~GMainWindow() {
void GMainWindow::ControllerSelectorReconfigureControllers(
const Core::Frontend::ControllerParameters& parameters) {
QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get());
+
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
dialog.setWindowModality(Qt::WindowModal);
@@ -547,13 +553,14 @@ void GMainWindow::InitializeWidgets() {
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
dock_status_button->setFocusPolicy(Qt::NoFocus);
connect(dock_status_button, &QPushButton::clicked, [&] {
- Settings::values.use_docked_mode = !Settings::values.use_docked_mode;
- dock_status_button->setChecked(Settings::values.use_docked_mode);
- OnDockedModeChanged(!Settings::values.use_docked_mode, Settings::values.use_docked_mode);
+ Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue());
+ dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
+ OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
+ Settings::values.use_docked_mode.GetValue());
});
dock_status_button->setText(tr("DOCK"));
dock_status_button->setCheckable(true);
- dock_status_button->setChecked(Settings::values.use_docked_mode);
+ dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
statusBar()->insertPermanentWidget(0, dock_status_button);
// Setup ASync button
@@ -792,10 +799,11 @@ void GMainWindow::InitializeHotkeys() {
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Change Docked Mode"), this),
&QShortcut::activated, this, [&] {
- Settings::values.use_docked_mode = !Settings::values.use_docked_mode;
- OnDockedModeChanged(!Settings::values.use_docked_mode,
- Settings::values.use_docked_mode);
- dock_status_button->setChecked(Settings::values.use_docked_mode);
+ Settings::values.use_docked_mode.SetValue(
+ !Settings::values.use_docked_mode.GetValue());
+ OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
+ Settings::values.use_docked_mode.GetValue());
+ dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
&QShortcut::activated, this,
@@ -970,7 +978,7 @@ void GMainWindow::AllowOSSleep() {
#endif
}
-bool GMainWindow::LoadROM(const QString& filename) {
+bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) {
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr)
ShutdownGame();
@@ -995,7 +1003,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
system.RegisterHostThread();
- const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
+ const Core::System::ResultStatus result{
+ system.Load(*render_window, filename.toStdString(), program_index)};
const auto drd_callout =
(UISettings::values.callout_flags & static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
@@ -1077,26 +1086,32 @@ void GMainWindow::SelectAndSetCurrentUser() {
Settings::values.current_user = dialog.GetIndex();
}
-void GMainWindow::BootGame(const QString& filename) {
+void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
LOG_INFO(Frontend, "yuzu starting...");
StoreRecentFile(filename); // Put the filename on top of the list
u64 title_id{0};
+ last_filename_booted = filename;
+
+ auto& system = Core::System::GetInstance();
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
- const auto loader = Loader::GetLoader(v_file);
+ const auto loader = Loader::GetLoader(system, v_file, program_index);
+
if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
// Load per game settings
- Config per_game_config(fmt::format("{:016X}.ini", title_id), false);
+ Config per_game_config(fmt::format("{:016X}", title_id), Config::ConfigType::PerGameConfig);
}
+ ConfigureVibration::SetAllVibrationDevices();
+
Settings::LogSettings();
if (UISettings::values.select_user_on_boot) {
SelectAndSetCurrentUser();
}
- if (!LoadROM(filename))
+ if (!LoadROM(filename, program_index))
return;
// Create and start the emulation thread
@@ -1104,6 +1119,10 @@ void GMainWindow::BootGame(const QString& filename) {
emit EmulationStarting(emu_thread.get());
emu_thread->start();
+ // Register an ExecuteProgram callback such that Core can execute a sub-program
+ system.RegisterExecuteProgramCallback(
+ [this](std::size_t program_index) { render_window->ExecuteProgram(program_index); });
+
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
// before the CPU continues
@@ -1134,9 +1153,13 @@ void GMainWindow::BootGame(const QString& filename) {
std::string title_name;
std::string title_version;
- const auto res = Core::System::GetInstance().GetGameName(title_name);
+ const auto res = system.GetGameName(title_name);
- const auto metadata = FileSys::PatchManager(title_id).GetControlMetadata();
+ const auto metadata = [&system, title_id] {
+ const FileSys::PatchManager pm(title_id, system.GetFileSystemController(),
+ system.GetContentProvider());
+ return pm.GetControlMetadata();
+ }();
if (metadata.first != nullptr) {
title_version = metadata.first->GetVersionString();
title_name = metadata.first->GetApplicationName();
@@ -1147,7 +1170,7 @@ void GMainWindow::BootGame(const QString& filename) {
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
UpdateWindowTitle(title_name, title_version);
- loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
+ loading_screen->Prepare(system.GetAppLoader());
loading_screen->show();
emulation_running = true;
@@ -1266,16 +1289,18 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
const std::string& game_path) {
std::string path;
QString open_target;
+ auto& system = Core::System::GetInstance();
- const auto [user_save_size, device_save_size] = [this, &program_id, &game_path] {
- FileSys::PatchManager pm{program_id};
+ const auto [user_save_size, device_save_size] = [this, &game_path, &program_id, &system] {
+ const FileSys::PatchManager pm{program_id, system.GetFileSystemController(),
+ system.GetContentProvider()};
const auto control = pm.GetControlMetadata().first;
if (control != nullptr) {
return std::make_pair(control->GetDefaultNormalSaveSize(),
control->GetDeviceSaveDataSize());
} else {
const auto file = Core::GetGameFileFromPath(vfs, game_path);
- const auto loader = Loader::GetLoader(file);
+ const auto loader = Loader::GetLoader(system, file);
FileSys::NACP nacp{};
loader->ReadControlData(nacp);
@@ -1577,7 +1602,8 @@ void GMainWindow::RemoveCustomConfiguration(u64 program_id) {
const QString config_dir =
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir));
const QString custom_config_file_path =
- config_dir + QString::fromStdString(fmt::format("{:016X}.ini", program_id));
+ config_dir + QStringLiteral("custom") + QDir::separator() +
+ QString::fromStdString(fmt::format("{:016X}.ini", program_id));
if (!QFile::exists(custom_config_file_path)) {
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
@@ -1601,7 +1627,8 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
"cancelled the operation."));
};
- const auto loader = Loader::GetLoader(vfs->OpenFile(game_path, FileSys::Mode::Read));
+ auto& system = Core::System::GetInstance();
+ const auto loader = Loader::GetLoader(system, vfs->OpenFile(game_path, FileSys::Mode::Read));
if (loader == nullptr) {
failed();
return;
@@ -1613,7 +1640,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
return;
}
- const auto& installed = Core::System::GetInstance().GetContentProvider();
+ const auto& installed = system.GetContentProvider();
const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id);
if (!romfs_title_id) {
@@ -1628,7 +1655,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
if (*romfs_title_id == program_id) {
const u64 ivfc_offset = loader->ReadRomFSIVFCOffset();
- FileSys::PatchManager pm{program_id};
+ const FileSys::PatchManager pm{program_id, system.GetFileSystemController(), installed};
romfs = pm.PatchRomFS(file, ivfc_offset, FileSys::ContentRecordType::Program);
} else {
romfs = installed.GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS();
@@ -1745,7 +1772,8 @@ void GMainWindow::OnGameListShowList(bool show) {
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
u64 title_id{};
const auto v_file = Core::GetGameFileFromPath(vfs, file);
- const auto loader = Loader::GetLoader(v_file);
+ const auto loader = Loader::GetLoader(Core::System::GetInstance(), v_file);
+
if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
QMessageBox::information(this, tr("Properties"),
tr("The game properties could not be loaded."));
@@ -2117,6 +2145,11 @@ void GMainWindow::OnLoadComplete() {
loading_screen->OnLoadComplete();
}
+void GMainWindow::OnExecuteProgram(std::size_t program_index) {
+ ShutdownGame();
+ BootGame(last_filename_booted, program_index);
+}
+
void GMainWindow::ErrorDisplayDisplayError(QString body) {
QMessageBox::critical(this, tr("Error Display"), body);
emit ErrorDisplayFinished();
@@ -2393,6 +2426,29 @@ void GMainWindow::OnCaptureScreenshot() {
OnStartGame();
}
+// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
+void GMainWindow::MigrateConfigFiles() {
+ const std::string& config_dir_str = Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir);
+ const QDir config_dir = QDir(QString::fromStdString(config_dir_str));
+ const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini")));
+
+ Common::FS::CreateFullPath(fmt::format("{}custom" DIR_SEP, config_dir_str));
+ for (QStringList::const_iterator it = config_dir_list.constBegin();
+ it != config_dir_list.constEnd(); ++it) {
+ const auto filename = it->toStdString();
+ if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) {
+ continue;
+ }
+ const auto origin = fmt::format("{}{}", config_dir_str, filename);
+ const auto destination = fmt::format("{}custom" DIR_SEP "{}", config_dir_str, filename);
+ LOG_INFO(Frontend, "Migrating config file from {} to {}", origin, destination);
+ if (!Common::FS::Rename(origin, destination)) {
+ // Delete the old config file if one already exists in the new location.
+ Common::FS::Delete(origin);
+ }
+ }
+}
+
void GMainWindow::UpdateWindowTitle(const std::string& title_name,
const std::string& title_version) {
const auto full_name = std::string(Common::g_build_fullname);
@@ -2450,7 +2506,7 @@ void GMainWindow::UpdateStatusBar() {
}
void GMainWindow::UpdateStatusButtons() {
- dock_status_button->setChecked(Settings::values.use_docked_mode);
+ dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
Settings::values.use_asynchronous_gpu_emulation.SetValue(
Settings::values.use_asynchronous_gpu_emulation.GetValue() ||