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Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index c278d8dab..5560a30bd 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -219,7 +219,7 @@ static void LogRuntimes() {
#ifdef _MSC_VER
// It is possible that the name of the dll will change.
// vcruntime140.dll is for 2015 and onwards
- constexpr char runtime_dll_name[] = "vcruntime140.dll";
+ static constexpr char runtime_dll_name[] = "vcruntime140.dll";
UINT sz = GetFileVersionInfoSizeA(runtime_dll_name, nullptr);
bool runtime_version_inspection_worked = false;
if (sz > 0) {
@@ -1271,6 +1271,7 @@ void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
connect(game_list, &GameList::PopulatingCompleted,
[this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
+ connect(game_list, &GameList::SaveConfig, this, &GMainWindow::OnSaveConfig);
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
&GMainWindow::OnGameListOpenPerGameProperties);
@@ -1779,7 +1780,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}
.filename());
}
- const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess();
+ const bool is_64bit = system->Kernel().ApplicationProcess()->Is64BitProcess();
const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
.arg(QString::fromStdString(title_name), instruction_set_suffix)
@@ -2654,6 +2655,8 @@ void GMainWindow::OnGameListAddDirectory() {
} else {
LOG_WARNING(Frontend, "Selected directory is already in the game list");
}
+
+ OnSaveConfig();
}
void GMainWindow::OnGameListShowList(bool show) {
@@ -3015,8 +3018,10 @@ void GMainWindow::OnRestartGame() {
if (!system->IsPoweredOn()) {
return;
}
- // Make a copy since BootGame edits game_path
- BootGame(QString(current_game_path));
+ // Make a copy since ShutdownGame edits game_path
+ const auto current_game = QString(current_game_path);
+ ShutdownGame();
+ BootGame(current_game);
}
void GMainWindow::OnPauseGame() {
@@ -3380,6 +3385,7 @@ void GMainWindow::OnConfigureTas() {
return;
} else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
+ OnSaveConfig();
}
}
@@ -3532,7 +3538,7 @@ void GMainWindow::OnToggleGraphicsAPI() {
}
void GMainWindow::OnConfigurePerGame() {
- const u64 title_id = system->GetCurrentProcessProgramID();
+ const u64 title_id = system->GetApplicationProcessProgramID();
OpenPerGameConfiguration(title_id, current_game_path.toStdString());
}
@@ -3691,7 +3697,7 @@ void GMainWindow::OnCaptureScreenshot() {
return;
}
- const u64 title_id = system->GetCurrentProcessProgramID();
+ const u64 title_id = system->GetApplicationProcessProgramID();
const auto screenshot_path =
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
const auto date =