diff options
Diffstat (limited to 'src/yuzu/multiplayer/chat_room.cpp')
-rw-r--r-- | src/yuzu/multiplayer/chat_room.cpp | 39 |
1 files changed, 25 insertions, 14 deletions
diff --git a/src/yuzu/multiplayer/chat_room.cpp b/src/yuzu/multiplayer/chat_room.cpp index 5837b36ab..9e672f82e 100644 --- a/src/yuzu/multiplayer/chat_room.cpp +++ b/src/yuzu/multiplayer/chat_room.cpp @@ -16,7 +16,7 @@ #include <QUrl> #include <QtConcurrent/QtConcurrentRun> #include "common/logging/log.h" -#include "core/announce_multiplayer_session.h" +#include "network/announce_multiplayer_session.h" #include "ui_chat_room.h" #include "yuzu/game_list_p.h" #include "yuzu/multiplayer/chat_room.h" @@ -122,19 +122,22 @@ public: static const int UsernameRole = Qt::UserRole + 2; static const int AvatarUrlRole = Qt::UserRole + 3; static const int GameNameRole = Qt::UserRole + 4; + static const int GameVersionRole = Qt::UserRole + 5; PlayerListItem() = default; explicit PlayerListItem(const std::string& nickname, const std::string& username, - const std::string& avatar_url, const std::string& game_name) { + const std::string& avatar_url, + const AnnounceMultiplayerRoom::GameInfo& game_info) { setEditable(false); setData(QString::fromStdString(nickname), NicknameRole); setData(QString::fromStdString(username), UsernameRole); setData(QString::fromStdString(avatar_url), AvatarUrlRole); - if (game_name.empty()) { + if (game_info.name.empty()) { setData(QObject::tr("Not playing a game"), GameNameRole); } else { - setData(QString::fromStdString(game_name), GameNameRole); + setData(QString::fromStdString(game_info.name), GameNameRole); } + setData(QString::fromStdString(game_info.version), GameVersionRole); } QVariant data(int role) const override { @@ -149,7 +152,13 @@ public: } else { name = QStringLiteral("%1 (%2)").arg(nickname, username); } - return QStringLiteral("%1\n %2").arg(name, data(GameNameRole).toString()); + const QString version = data(GameVersionRole).toString(); + QString version_string; + if (!version.isEmpty()) { + version_string = QStringLiteral("(%1)").arg(version); + } + return QStringLiteral("%1\n %2 %3") + .arg(name, data(GameNameRole).toString(), version_string); } }; @@ -167,6 +176,10 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C ui->chat_history->document()->setMaximumBlockCount(max_chat_lines); + auto font = ui->chat_history->font(); + font.setPointSizeF(10); + ui->chat_history->setFont(font); + // register the network structs to use in slots and signals qRegisterMetaType<Network::ChatEntry>(); qRegisterMetaType<Network::StatusMessageEntry>(); @@ -316,21 +329,19 @@ void ChatRoom::OnStatusMessageReceive(const Network::StatusMessageEntry& status_ } void ChatRoom::OnSendChat() { - if (auto room = room_network->GetRoomMember().lock()) { - if (room->GetState() != Network::RoomMember::State::Joined && - room->GetState() != Network::RoomMember::State::Moderator) { - + if (auto room_member = room_network->GetRoomMember().lock()) { + if (!room_member->IsConnected()) { return; } auto message = ui->chat_message->text().toStdString(); if (!ValidateMessage(message)) { return; } - auto nick = room->GetNickname(); - auto username = room->GetUsername(); + auto nick = room_member->GetNickname(); + auto username = room_member->GetUsername(); Network::ChatEntry chat{nick, username, message}; - auto members = room->GetMemberInformation(); + auto members = room_member->GetMemberInformation(); auto it = std::find_if(members.begin(), members.end(), [&chat](const Network::RoomMember::MemberInformation& member) { return member.nickname == chat.nickname && @@ -341,7 +352,7 @@ void ChatRoom::OnSendChat() { } auto player = std::distance(members.begin(), it); ChatMessage m(chat, *room_network); - room->SendChatMessage(message); + room_member->SendChatMessage(message); AppendChatMessage(m.GetPlayerChatMessage(player)); ui->chat_message->clear(); } @@ -368,7 +379,7 @@ void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list) if (member.nickname.empty()) continue; QStandardItem* name_item = new PlayerListItem(member.nickname, member.username, - member.avatar_url, member.game_info.name); + member.avatar_url, member.game_info); #ifdef ENABLE_WEB_SERVICE if (!icon_cache.count(member.avatar_url) && !member.avatar_url.empty()) { |