diff options
Diffstat (limited to 'src/yuzu/multiplayer/client_room.cpp')
-rw-r--r-- | src/yuzu/multiplayer/client_room.cpp | 115 |
1 files changed, 0 insertions, 115 deletions
diff --git a/src/yuzu/multiplayer/client_room.cpp b/src/yuzu/multiplayer/client_room.cpp deleted file mode 100644 index caf34a414..000000000 --- a/src/yuzu/multiplayer/client_room.cpp +++ /dev/null @@ -1,115 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include <future> -#include <QColor> -#include <QImage> -#include <QList> -#include <QLocale> -#include <QMetaType> -#include <QTime> -#include <QtConcurrent/QtConcurrentRun> -#include "common/logging/log.h" -#include "network/announce_multiplayer_session.h" -#include "ui_client_room.h" -#include "yuzu/game_list_p.h" -#include "yuzu/multiplayer/client_room.h" -#include "yuzu/multiplayer/message.h" -#include "yuzu/multiplayer/moderation_dialog.h" -#include "yuzu/multiplayer/state.h" - -ClientRoomWindow::ClientRoomWindow(QWidget* parent, Network::RoomNetwork& room_network_) - : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), - ui(std::make_unique<Ui::ClientRoom>()), room_network{room_network_} { - ui->setupUi(this); - ui->chat->Initialize(&room_network); - - // setup the callbacks for network updates - if (auto member = room_network.GetRoomMember().lock()) { - member->BindOnRoomInformationChanged( - [this](const Network::RoomInformation& info) { emit RoomInformationChanged(info); }); - member->BindOnStateChanged( - [this](const Network::RoomMember::State& state) { emit StateChanged(state); }); - - connect(this, &ClientRoomWindow::RoomInformationChanged, this, - &ClientRoomWindow::OnRoomUpdate); - connect(this, &ClientRoomWindow::StateChanged, this, &::ClientRoomWindow::OnStateChange); - // Update the state - OnStateChange(member->GetState()); - } else { - // TODO (jroweboy) network was not initialized? - } - - connect(ui->disconnect, &QPushButton::clicked, this, &ClientRoomWindow::Disconnect); - ui->disconnect->setDefault(false); - ui->disconnect->setAutoDefault(false); - connect(ui->moderation, &QPushButton::clicked, [this] { - ModerationDialog dialog(room_network, this); - dialog.exec(); - }); - ui->moderation->setDefault(false); - ui->moderation->setAutoDefault(false); - connect(ui->chat, &ChatRoom::UserPinged, this, &ClientRoomWindow::ShowNotification); - UpdateView(); -} - -ClientRoomWindow::~ClientRoomWindow() = default; - -void ClientRoomWindow::SetModPerms(bool is_mod) { - ui->chat->SetModPerms(is_mod); - ui->moderation->setVisible(is_mod); - ui->moderation->setDefault(false); - ui->moderation->setAutoDefault(false); -} - -void ClientRoomWindow::RetranslateUi() { - ui->retranslateUi(this); - ui->chat->RetranslateUi(); -} - -void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) { - UpdateView(); -} - -void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) { - if (state == Network::RoomMember::State::Joined || - state == Network::RoomMember::State::Moderator) { - ui->chat->Clear(); - ui->chat->AppendStatusMessage(tr("Connected")); - SetModPerms(state == Network::RoomMember::State::Moderator); - } - UpdateView(); -} - -void ClientRoomWindow::Disconnect() { - auto parent = static_cast<MultiplayerState*>(parentWidget()); - if (parent->OnCloseRoom()) { - ui->chat->AppendStatusMessage(tr("Disconnected")); - close(); - } -} - -void ClientRoomWindow::UpdateView() { - if (auto member = room_network.GetRoomMember().lock()) { - if (member->IsConnected()) { - ui->chat->Enable(); - ui->disconnect->setEnabled(true); - auto memberlist = member->GetMemberInformation(); - ui->chat->SetPlayerList(memberlist); - const auto information = member->GetRoomInformation(); - setWindowTitle(QString(tr("%1 - %2 (%3/%4 members) - connected")) - .arg(QString::fromStdString(information.name)) - .arg(QString::fromStdString(information.preferred_game.name)) - .arg(memberlist.size()) - .arg(information.member_slots)); - ui->description->setText(QString::fromStdString(information.description)); - return; - } - } - // TODO(B3N30): can't get RoomMember*, show error and close window - close(); -} - -void ClientRoomWindow::UpdateIconDisplay() { - ui->chat->UpdateIconDisplay(); -} |