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-rw-r--r--src/yuzu/multiplayer/message.h72
1 files changed, 0 insertions, 72 deletions
diff --git a/src/yuzu/multiplayer/message.h b/src/yuzu/multiplayer/message.h
deleted file mode 100644
index f038b9a1f..000000000
--- a/src/yuzu/multiplayer/message.h
+++ /dev/null
@@ -1,72 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <utility>
-
-namespace NetworkMessage {
-
-class ConnectionError {
-
-public:
- explicit ConnectionError(std::string str) : err(std::move(str)) {}
- const std::string& GetString() const {
- return err;
- }
-
-private:
- std::string err;
-};
-
-class ErrorManager : QObject {
- Q_OBJECT
-public:
- /// When the nickname is considered invalid by the client
- static const ConnectionError USERNAME_NOT_VALID;
- static const ConnectionError ROOMNAME_NOT_VALID;
- /// When the nickname is considered invalid by the room server
- static const ConnectionError USERNAME_NOT_VALID_SERVER;
- static const ConnectionError IP_ADDRESS_NOT_VALID;
- static const ConnectionError PORT_NOT_VALID;
- static const ConnectionError GAME_NOT_SELECTED;
- static const ConnectionError NO_INTERNET;
- static const ConnectionError UNABLE_TO_CONNECT;
- static const ConnectionError ROOM_IS_FULL;
- static const ConnectionError COULD_NOT_CREATE_ROOM;
- static const ConnectionError HOST_BANNED;
- static const ConnectionError WRONG_VERSION;
- static const ConnectionError WRONG_PASSWORD;
- static const ConnectionError GENERIC_ERROR;
- static const ConnectionError LOST_CONNECTION;
- static const ConnectionError HOST_KICKED;
- static const ConnectionError IP_COLLISION;
- static const ConnectionError PERMISSION_DENIED;
- static const ConnectionError NO_SUCH_USER;
- static const ConnectionError NO_INTERFACE_SELECTED;
- /**
- * Shows a standard QMessageBox with a error message
- */
- static void ShowError(const ConnectionError& e);
-};
-
-/**
- * Show a standard QMessageBox with a warning message about joining a room when
- * the game is already running
- * return true if the user wants to close the network connection
- */
-bool WarnGameRunning();
-
-/**
- * Show a standard QMessageBox with a warning message about leaving the room
- * return true if the user wants to close the network connection
- */
-bool WarnCloseRoom();
-
-/**
- * Show a standard QMessageBox with a warning message about disconnecting from the room
- * return true if the user wants to disconnect
- */
-bool WarnDisconnect();
-
-} // namespace NetworkMessage