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Diffstat (limited to 'src/yuzu/multiplayer/message.h')
-rw-r--r-- | src/yuzu/multiplayer/message.h | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/src/yuzu/multiplayer/message.h b/src/yuzu/multiplayer/message.h deleted file mode 100644 index f038b9a1f..000000000 --- a/src/yuzu/multiplayer/message.h +++ /dev/null @@ -1,72 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include <utility> - -namespace NetworkMessage { - -class ConnectionError { - -public: - explicit ConnectionError(std::string str) : err(std::move(str)) {} - const std::string& GetString() const { - return err; - } - -private: - std::string err; -}; - -class ErrorManager : QObject { - Q_OBJECT -public: - /// When the nickname is considered invalid by the client - static const ConnectionError USERNAME_NOT_VALID; - static const ConnectionError ROOMNAME_NOT_VALID; - /// When the nickname is considered invalid by the room server - static const ConnectionError USERNAME_NOT_VALID_SERVER; - static const ConnectionError IP_ADDRESS_NOT_VALID; - static const ConnectionError PORT_NOT_VALID; - static const ConnectionError GAME_NOT_SELECTED; - static const ConnectionError NO_INTERNET; - static const ConnectionError UNABLE_TO_CONNECT; - static const ConnectionError ROOM_IS_FULL; - static const ConnectionError COULD_NOT_CREATE_ROOM; - static const ConnectionError HOST_BANNED; - static const ConnectionError WRONG_VERSION; - static const ConnectionError WRONG_PASSWORD; - static const ConnectionError GENERIC_ERROR; - static const ConnectionError LOST_CONNECTION; - static const ConnectionError HOST_KICKED; - static const ConnectionError IP_COLLISION; - static const ConnectionError PERMISSION_DENIED; - static const ConnectionError NO_SUCH_USER; - static const ConnectionError NO_INTERFACE_SELECTED; - /** - * Shows a standard QMessageBox with a error message - */ - static void ShowError(const ConnectionError& e); -}; - -/** - * Show a standard QMessageBox with a warning message about joining a room when - * the game is already running - * return true if the user wants to close the network connection - */ -bool WarnGameRunning(); - -/** - * Show a standard QMessageBox with a warning message about leaving the room - * return true if the user wants to close the network connection - */ -bool WarnCloseRoom(); - -/** - * Show a standard QMessageBox with a warning message about disconnecting from the room - * return true if the user wants to disconnect - */ -bool WarnDisconnect(); - -} // namespace NetworkMessage |