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-rw-r--r--src/yuzu/multiplayer/state.h111
1 files changed, 0 insertions, 111 deletions
diff --git a/src/yuzu/multiplayer/state.h b/src/yuzu/multiplayer/state.h
deleted file mode 100644
index d6149838f..000000000
--- a/src/yuzu/multiplayer/state.h
+++ /dev/null
@@ -1,111 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <QWidget>
-#include "network/announce_multiplayer_session.h"
-#include "network/network.h"
-
-class QStandardItemModel;
-class Lobby;
-class HostRoomWindow;
-class ClientRoomWindow;
-class DirectConnectWindow;
-class ClickableLabel;
-
-namespace Core {
-class System;
-}
-
-class MultiplayerState : public QWidget {
- Q_OBJECT;
-
-public:
- enum class NotificationStatus {
- Uninitialized,
- Disconnected,
- Connected,
- Notification,
- };
-
- explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
- QAction* show_room, Core::System& system_);
- ~MultiplayerState();
-
- /**
- * Close all open multiplayer related dialogs
- */
- void Close();
-
- void SetNotificationStatus(NotificationStatus state);
-
- void UpdateNotificationStatus();
-
- ClickableLabel* GetStatusText() const {
- return status_text;
- }
-
- ClickableLabel* GetStatusIcon() const {
- return status_icon;
- }
-
- void retranslateUi();
-
- /**
- * Whether a public room is being hosted or not.
- * When this is true, Web Services configuration should be disabled.
- */
- bool IsHostingPublicRoom() const;
-
- void UpdateCredentials();
-
- /**
- * Updates the multiplayer dialogs with a new game list model.
- * This model should be the original model of the game list.
- */
- void UpdateGameList(QStandardItemModel* game_list);
-
-public slots:
- void OnNetworkStateChanged(const Network::RoomMember::State& state);
- void OnNetworkError(const Network::RoomMember::Error& error);
- void OnViewLobby();
- void OnCreateRoom();
- bool OnCloseRoom();
- void OnOpenNetworkRoom();
- void OnDirectConnectToRoom();
- void OnAnnounceFailed(const WebService::WebResult&);
- void OnSaveConfig();
- void UpdateThemedIcons();
- void ShowNotification();
- void HideNotification();
-
-signals:
- void NetworkStateChanged(const Network::RoomMember::State&);
- void NetworkError(const Network::RoomMember::Error&);
- void AnnounceFailed(const WebService::WebResult&);
- void SaveConfig();
-
-private:
- Lobby* lobby = nullptr;
- HostRoomWindow* host_room = nullptr;
- ClientRoomWindow* client_room = nullptr;
- DirectConnectWindow* direct_connect = nullptr;
- ClickableLabel* status_icon = nullptr;
- ClickableLabel* status_text = nullptr;
- QStandardItemModel* game_list_model = nullptr;
- QAction* leave_room;
- QAction* show_room;
- std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
- Network::RoomMember::State current_state = Network::RoomMember::State::Uninitialized;
- NotificationStatus notification_status = NotificationStatus::Uninitialized;
- bool has_mod_perms = false;
- Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle;
- Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
-
- bool show_notification = false;
- Core::System& system;
- Network::RoomNetwork& room_network;
-};
-
-Q_DECLARE_METATYPE(WebService::WebResult);