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-rw-r--r--src/yuzu/multiplayer/chat_room.cpp4
-rw-r--r--src/yuzu/multiplayer/direct_connect.cpp1
-rw-r--r--src/yuzu/multiplayer/direct_connect.h5
-rw-r--r--src/yuzu/multiplayer/host_room.cpp1
-rw-r--r--src/yuzu/multiplayer/host_room.h4
-rw-r--r--src/yuzu/multiplayer/lobby.cpp1
-rw-r--r--src/yuzu/multiplayer/lobby.h5
-rw-r--r--src/yuzu/multiplayer/state.cpp1
-rw-r--r--src/yuzu/multiplayer/state.h5
9 files changed, 19 insertions, 8 deletions
diff --git a/src/yuzu/multiplayer/chat_room.cpp b/src/yuzu/multiplayer/chat_room.cpp
index bddceb795..9e672f82e 100644
--- a/src/yuzu/multiplayer/chat_room.cpp
+++ b/src/yuzu/multiplayer/chat_room.cpp
@@ -154,9 +154,7 @@ public:
}
const QString version = data(GameVersionRole).toString();
QString version_string;
- if (version.isEmpty()) {
- version_string = QString{};
- } else {
+ if (!version.isEmpty()) {
version_string = QStringLiteral("(%1)").arg(version);
}
return QStringLiteral("%1\n %2 %3")
diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp
index 65b5f0b9d..017063074 100644
--- a/src/yuzu/multiplayer/direct_connect.cpp
+++ b/src/yuzu/multiplayer/direct_connect.cpp
@@ -8,6 +8,7 @@
#include <QString>
#include <QtConcurrent/QtConcurrentRun>
#include "common/settings.h"
+#include "core/core.h"
#include "core/internal_network/network_interface.h"
#include "network/network.h"
#include "ui_direct_connect.h"
diff --git a/src/yuzu/multiplayer/direct_connect.h b/src/yuzu/multiplayer/direct_connect.h
index defa4f4ec..e39dd1e0d 100644
--- a/src/yuzu/multiplayer/direct_connect.h
+++ b/src/yuzu/multiplayer/direct_connect.h
@@ -6,13 +6,16 @@
#include <memory>
#include <QDialog>
#include <QFutureWatcher>
-#include "core/core.h"
#include "yuzu/multiplayer/validation.h"
namespace Ui {
class DirectConnect;
}
+namespace Core {
+class System;
+}
+
class DirectConnectWindow : public QDialog {
Q_OBJECT
diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp
index ad7dcc36d..0c6adfd04 100644
--- a/src/yuzu/multiplayer/host_room.cpp
+++ b/src/yuzu/multiplayer/host_room.cpp
@@ -12,6 +12,7 @@
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "common/settings.h"
+#include "core/core.h"
#include "core/internal_network/network_interface.h"
#include "network/announce_multiplayer_session.h"
#include "ui_host_room.h"
diff --git a/src/yuzu/multiplayer/host_room.h b/src/yuzu/multiplayer/host_room.h
index 63c0d2333..034cb2eef 100644
--- a/src/yuzu/multiplayer/host_room.h
+++ b/src/yuzu/multiplayer/host_room.h
@@ -8,7 +8,6 @@
#include <QSortFilterProxyModel>
#include <QStandardItemModel>
#include <QVariant>
-#include "core/core.h"
#include "network/network.h"
#include "yuzu/multiplayer/chat_room.h"
#include "yuzu/multiplayer/validation.h"
@@ -18,8 +17,9 @@ class HostRoom;
}
namespace Core {
+class System;
class AnnounceMultiplayerSession;
-}
+} // namespace Core
class ConnectionError;
class ComboBoxProxyModel;
diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp
index c5fb846c7..107d40547 100644
--- a/src/yuzu/multiplayer/lobby.cpp
+++ b/src/yuzu/multiplayer/lobby.cpp
@@ -6,6 +6,7 @@
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "common/settings.h"
+#include "core/core.h"
#include "core/internal_network/network_interface.h"
#include "network/network.h"
#include "ui_lobby.h"
diff --git a/src/yuzu/multiplayer/lobby.h b/src/yuzu/multiplayer/lobby.h
index 49fd4c473..2696aec21 100644
--- a/src/yuzu/multiplayer/lobby.h
+++ b/src/yuzu/multiplayer/lobby.h
@@ -9,7 +9,6 @@
#include <QSortFilterProxyModel>
#include <QStandardItemModel>
#include "common/announce_multiplayer_room.h"
-#include "core/core.h"
#include "network/announce_multiplayer_session.h"
#include "network/network.h"
#include "yuzu/multiplayer/validation.h"
@@ -21,6 +20,10 @@ class Lobby;
class LobbyModel;
class LobbyFilterProxyModel;
+namespace Core {
+class System;
+}
+
/**
* Listing of all public games pulled from services. The lobby should be simple enough for users to
* find the game they want to play, and join it.
diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp
index d1a68b182..66e098296 100644
--- a/src/yuzu/multiplayer/state.cpp
+++ b/src/yuzu/multiplayer/state.cpp
@@ -8,6 +8,7 @@
#include <QStandardItemModel>
#include "common/announce_multiplayer_room.h"
#include "common/logging/log.h"
+#include "core/core.h"
#include "yuzu/game_list.h"
#include "yuzu/multiplayer/client_room.h"
#include "yuzu/multiplayer/direct_connect.h"
diff --git a/src/yuzu/multiplayer/state.h b/src/yuzu/multiplayer/state.h
index 3921f2fc3..c92496413 100644
--- a/src/yuzu/multiplayer/state.h
+++ b/src/yuzu/multiplayer/state.h
@@ -4,7 +4,6 @@
#pragma once
#include <QWidget>
-#include "core/core.h"
#include "network/announce_multiplayer_session.h"
#include "network/network.h"
@@ -15,6 +14,10 @@ class ClientRoomWindow;
class DirectConnectWindow;
class ClickableLabel;
+namespace Core {
+class System;
+}
+
class MultiplayerState : public QWidget {
Q_OBJECT;