diff options
Diffstat (limited to 'src/yuzu/multiplayer')
-rw-r--r-- | src/yuzu/multiplayer/chat_room.cpp | 39 | ||||
-rw-r--r-- | src/yuzu/multiplayer/client_room.cpp | 3 | ||||
-rw-r--r-- | src/yuzu/multiplayer/direct_connect.cpp | 27 | ||||
-rw-r--r-- | src/yuzu/multiplayer/direct_connect.h | 7 | ||||
-rw-r--r-- | src/yuzu/multiplayer/direct_connect.ui | 2 | ||||
-rw-r--r-- | src/yuzu/multiplayer/host_room.cpp | 23 | ||||
-rw-r--r-- | src/yuzu/multiplayer/host_room.h | 6 | ||||
-rw-r--r-- | src/yuzu/multiplayer/lobby.cpp | 22 | ||||
-rw-r--r-- | src/yuzu/multiplayer/lobby.h | 9 | ||||
-rw-r--r-- | src/yuzu/multiplayer/message.cpp | 17 | ||||
-rw-r--r-- | src/yuzu/multiplayer/message.h | 12 | ||||
-rw-r--r-- | src/yuzu/multiplayer/state.cpp | 28 | ||||
-rw-r--r-- | src/yuzu/multiplayer/state.h | 9 | ||||
-rw-r--r-- | src/yuzu/multiplayer/validation.h | 2 |
14 files changed, 140 insertions, 66 deletions
diff --git a/src/yuzu/multiplayer/chat_room.cpp b/src/yuzu/multiplayer/chat_room.cpp index 5837b36ab..9e672f82e 100644 --- a/src/yuzu/multiplayer/chat_room.cpp +++ b/src/yuzu/multiplayer/chat_room.cpp @@ -16,7 +16,7 @@ #include <QUrl> #include <QtConcurrent/QtConcurrentRun> #include "common/logging/log.h" -#include "core/announce_multiplayer_session.h" +#include "network/announce_multiplayer_session.h" #include "ui_chat_room.h" #include "yuzu/game_list_p.h" #include "yuzu/multiplayer/chat_room.h" @@ -122,19 +122,22 @@ public: static const int UsernameRole = Qt::UserRole + 2; static const int AvatarUrlRole = Qt::UserRole + 3; static const int GameNameRole = Qt::UserRole + 4; + static const int GameVersionRole = Qt::UserRole + 5; PlayerListItem() = default; explicit PlayerListItem(const std::string& nickname, const std::string& username, - const std::string& avatar_url, const std::string& game_name) { + const std::string& avatar_url, + const AnnounceMultiplayerRoom::GameInfo& game_info) { setEditable(false); setData(QString::fromStdString(nickname), NicknameRole); setData(QString::fromStdString(username), UsernameRole); setData(QString::fromStdString(avatar_url), AvatarUrlRole); - if (game_name.empty()) { + if (game_info.name.empty()) { setData(QObject::tr("Not playing a game"), GameNameRole); } else { - setData(QString::fromStdString(game_name), GameNameRole); + setData(QString::fromStdString(game_info.name), GameNameRole); } + setData(QString::fromStdString(game_info.version), GameVersionRole); } QVariant data(int role) const override { @@ -149,7 +152,13 @@ public: } else { name = QStringLiteral("%1 (%2)").arg(nickname, username); } - return QStringLiteral("%1\n %2").arg(name, data(GameNameRole).toString()); + const QString version = data(GameVersionRole).toString(); + QString version_string; + if (!version.isEmpty()) { + version_string = QStringLiteral("(%1)").arg(version); + } + return QStringLiteral("%1\n %2 %3") + .arg(name, data(GameNameRole).toString(), version_string); } }; @@ -167,6 +176,10 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C ui->chat_history->document()->setMaximumBlockCount(max_chat_lines); + auto font = ui->chat_history->font(); + font.setPointSizeF(10); + ui->chat_history->setFont(font); + // register the network structs to use in slots and signals qRegisterMetaType<Network::ChatEntry>(); qRegisterMetaType<Network::StatusMessageEntry>(); @@ -316,21 +329,19 @@ void ChatRoom::OnStatusMessageReceive(const Network::StatusMessageEntry& status_ } void ChatRoom::OnSendChat() { - if (auto room = room_network->GetRoomMember().lock()) { - if (room->GetState() != Network::RoomMember::State::Joined && - room->GetState() != Network::RoomMember::State::Moderator) { - + if (auto room_member = room_network->GetRoomMember().lock()) { + if (!room_member->IsConnected()) { return; } auto message = ui->chat_message->text().toStdString(); if (!ValidateMessage(message)) { return; } - auto nick = room->GetNickname(); - auto username = room->GetUsername(); + auto nick = room_member->GetNickname(); + auto username = room_member->GetUsername(); Network::ChatEntry chat{nick, username, message}; - auto members = room->GetMemberInformation(); + auto members = room_member->GetMemberInformation(); auto it = std::find_if(members.begin(), members.end(), [&chat](const Network::RoomMember::MemberInformation& member) { return member.nickname == chat.nickname && @@ -341,7 +352,7 @@ void ChatRoom::OnSendChat() { } auto player = std::distance(members.begin(), it); ChatMessage m(chat, *room_network); - room->SendChatMessage(message); + room_member->SendChatMessage(message); AppendChatMessage(m.GetPlayerChatMessage(player)); ui->chat_message->clear(); } @@ -368,7 +379,7 @@ void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list) if (member.nickname.empty()) continue; QStandardItem* name_item = new PlayerListItem(member.nickname, member.username, - member.avatar_url, member.game_info.name); + member.avatar_url, member.game_info); #ifdef ENABLE_WEB_SERVICE if (!icon_cache.count(member.avatar_url) && !member.avatar_url.empty()) { diff --git a/src/yuzu/multiplayer/client_room.cpp b/src/yuzu/multiplayer/client_room.cpp index a9859ed70..b34a8d004 100644 --- a/src/yuzu/multiplayer/client_room.cpp +++ b/src/yuzu/multiplayer/client_room.cpp @@ -10,7 +10,7 @@ #include <QTime> #include <QtConcurrent/QtConcurrentRun> #include "common/logging/log.h" -#include "core/announce_multiplayer_session.h" +#include "network/announce_multiplayer_session.h" #include "ui_client_room.h" #include "yuzu/game_list_p.h" #include "yuzu/multiplayer/client_room.h" @@ -74,7 +74,6 @@ void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) { void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) { if (state == Network::RoomMember::State::Joined || state == Network::RoomMember::State::Moderator) { - ui->chat->Clear(); ui->chat->AppendStatusMessage(tr("Connected")); SetModPerms(state == Network::RoomMember::State::Moderator); diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp index 9000c4531..017063074 100644 --- a/src/yuzu/multiplayer/direct_connect.cpp +++ b/src/yuzu/multiplayer/direct_connect.cpp @@ -8,6 +8,8 @@ #include <QString> #include <QtConcurrent/QtConcurrentRun> #include "common/settings.h" +#include "core/core.h" +#include "core/internal_network/network_interface.h" #include "network/network.h" #include "ui_direct_connect.h" #include "yuzu/main.h" @@ -20,9 +22,10 @@ enum class ConnectionType : u8 { TraversalServer, IP }; -DirectConnectWindow::DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent) +DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent) : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), - ui(std::make_unique<Ui::DirectConnect>()), room_network{room_network_} { + ui(std::make_unique<Ui::DirectConnect>()), system{system_}, room_network{ + system.GetRoomNetwork()} { ui->setupUi(this); @@ -53,10 +56,20 @@ void DirectConnectWindow::RetranslateUi() { } void DirectConnectWindow::Connect() { + if (!Network::GetSelectedNetworkInterface()) { + NetworkMessage::ErrorManager::ShowError( + NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED); + return; + } if (!ui->nickname->hasAcceptableInput()) { NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID); return; } + if (system.IsPoweredOn()) { + if (!NetworkMessage::WarnGameRunning()) { + return; + } + } if (const auto member = room_network.GetRoomMember().lock()) { // Prevent the user from trying to join a room while they are already joining. if (member->GetState() == Network::RoomMember::State::Joining) { @@ -97,9 +110,9 @@ void DirectConnectWindow::Connect() { QFuture<void> f = QtConcurrent::run([&] { if (auto room_member = room_network.GetRoomMember().lock()) { auto port = UISettings::values.multiplayer_port.GetValue(); - room_member->Join(ui->nickname->text().toStdString(), "", - ui->ip->text().toStdString().c_str(), port, 0, - Network::NoPreferredMac, ui->password->text().toStdString().c_str()); + room_member->Join(ui->nickname->text().toStdString(), + ui->ip->text().toStdString().c_str(), port, 0, Network::NoPreferredIP, + ui->password->text().toStdString().c_str()); } }); watcher->setFuture(f); @@ -121,9 +134,7 @@ void DirectConnectWindow::OnConnection() { EndConnecting(); if (auto room_member = room_network.GetRoomMember().lock()) { - if (room_member->GetState() == Network::RoomMember::State::Joined || - room_member->GetState() == Network::RoomMember::State::Moderator) { - + if (room_member->IsConnected()) { close(); } } diff --git a/src/yuzu/multiplayer/direct_connect.h b/src/yuzu/multiplayer/direct_connect.h index 4e1043053..e39dd1e0d 100644 --- a/src/yuzu/multiplayer/direct_connect.h +++ b/src/yuzu/multiplayer/direct_connect.h @@ -12,11 +12,15 @@ namespace Ui { class DirectConnect; } +namespace Core { +class System; +} + class DirectConnectWindow : public QDialog { Q_OBJECT public: - explicit DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent = nullptr); + explicit DirectConnectWindow(Core::System& system_, QWidget* parent = nullptr); ~DirectConnectWindow(); void RetranslateUi(); @@ -39,5 +43,6 @@ private: QFutureWatcher<void>* watcher; std::unique_ptr<Ui::DirectConnect> ui; Validation validation; + Core::System& system; Network::RoomNetwork& room_network; }; diff --git a/src/yuzu/multiplayer/direct_connect.ui b/src/yuzu/multiplayer/direct_connect.ui index 681b6bf69..57d6ec25a 100644 --- a/src/yuzu/multiplayer/direct_connect.ui +++ b/src/yuzu/multiplayer/direct_connect.ui @@ -83,7 +83,7 @@ <number>5</number> </property> <property name="placeholderText"> - <string>24872</string> + <string notr="true" extracomment="placeholder string that tells user default port">24872</string> </property> </widget> </item> diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp index cb9464b2b..0c6adfd04 100644 --- a/src/yuzu/multiplayer/host_room.cpp +++ b/src/yuzu/multiplayer/host_room.cpp @@ -12,7 +12,9 @@ #include <QtConcurrent/QtConcurrentRun> #include "common/logging/log.h" #include "common/settings.h" -#include "core/announce_multiplayer_session.h" +#include "core/core.h" +#include "core/internal_network/network_interface.h" +#include "network/announce_multiplayer_session.h" #include "ui_host_room.h" #include "yuzu/game_list_p.h" #include "yuzu/main.h" @@ -27,10 +29,11 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list, std::shared_ptr<Core::AnnounceMultiplayerSession> session, - Network::RoomNetwork& room_network_) + Core::System& system_) : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), ui(std::make_unique<Ui::HostRoom>()), - announce_multiplayer_session(session), room_network{room_network_} { + announce_multiplayer_session(session), system{system_}, room_network{ + system.GetRoomNetwork()} { ui->setupUi(this); // set up validation for all of the fields @@ -105,6 +108,11 @@ std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBacken } void HostRoomWindow::Host() { + if (!Network::GetSelectedNetworkInterface()) { + NetworkMessage::ErrorManager::ShowError( + NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED); + return; + } if (!ui->username->hasAcceptableInput()) { NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID); return; @@ -121,6 +129,11 @@ void HostRoomWindow::Host() { NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED); return; } + if (system.IsPoweredOn()) { + if (!NetworkMessage::WarnGameRunning()) { + return; + } + } if (auto member = room_network.GetRoomMember().lock()) { if (member->GetState() == Network::RoomMember::State::Joining) { return; @@ -201,8 +214,8 @@ void HostRoomWindow::Host() { } #endif // TODO: Check what to do with this - member->Join(ui->username->text().toStdString(), "", "127.0.0.1", port, 0, - Network::NoPreferredMac, password, token); + member->Join(ui->username->text().toStdString(), "127.0.0.1", port, 0, + Network::NoPreferredIP, password, token); // Store settings UISettings::values.multiplayer_room_nickname = ui->username->text(); diff --git a/src/yuzu/multiplayer/host_room.h b/src/yuzu/multiplayer/host_room.h index a968042d0..034cb2eef 100644 --- a/src/yuzu/multiplayer/host_room.h +++ b/src/yuzu/multiplayer/host_room.h @@ -17,8 +17,9 @@ class HostRoom; } namespace Core { +class System; class AnnounceMultiplayerSession; -} +} // namespace Core class ConnectionError; class ComboBoxProxyModel; @@ -35,7 +36,7 @@ class HostRoomWindow : public QDialog { public: explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list, std::shared_ptr<Core::AnnounceMultiplayerSession> session, - Network::RoomNetwork& room_network_); + Core::System& system_); ~HostRoomWindow(); /** @@ -54,6 +55,7 @@ private: QStandardItemModel* game_list; ComboBoxProxyModel* proxy; Validation validation; + Core::System& system; Network::RoomNetwork& room_network; }; diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp index 23c2f21ab..107d40547 100644 --- a/src/yuzu/multiplayer/lobby.cpp +++ b/src/yuzu/multiplayer/lobby.cpp @@ -6,6 +6,8 @@ #include <QtConcurrent/QtConcurrentRun> #include "common/logging/log.h" #include "common/settings.h" +#include "core/core.h" +#include "core/internal_network/network_interface.h" #include "network/network.h" #include "ui_lobby.h" #include "yuzu/game_list_p.h" @@ -22,11 +24,11 @@ #endif Lobby::Lobby(QWidget* parent, QStandardItemModel* list, - std::shared_ptr<Core::AnnounceMultiplayerSession> session, - Network::RoomNetwork& room_network_) + std::shared_ptr<Core::AnnounceMultiplayerSession> session, Core::System& system_) : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), ui(std::make_unique<Ui::Lobby>()), - announce_multiplayer_session(session), room_network{room_network_} { + announce_multiplayer_session(session), system{system_}, room_network{ + system.GetRoomNetwork()} { ui->setupUi(this); // setup the watcher for background connections @@ -114,6 +116,18 @@ void Lobby::OnExpandRoom(const QModelIndex& index) { } void Lobby::OnJoinRoom(const QModelIndex& source) { + if (!Network::GetSelectedNetworkInterface()) { + NetworkMessage::ErrorManager::ShowError( + NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED); + return; + } + + if (system.IsPoweredOn()) { + if (!NetworkMessage::WarnGameRunning()) { + return; + } + } + if (const auto member = room_network.GetRoomMember().lock()) { // Prevent the user from trying to join a room while they are already joining. if (member->GetState() == Network::RoomMember::State::Joining) { @@ -169,7 +183,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) { } #endif if (auto room_member = room_network.GetRoomMember().lock()) { - room_member->Join(nickname, "", ip.c_str(), port, 0, Network::NoPreferredMac, password, + room_member->Join(nickname, ip.c_str(), port, 0, Network::NoPreferredIP, password, token); } }); diff --git a/src/yuzu/multiplayer/lobby.h b/src/yuzu/multiplayer/lobby.h index 82744ca94..2696aec21 100644 --- a/src/yuzu/multiplayer/lobby.h +++ b/src/yuzu/multiplayer/lobby.h @@ -9,7 +9,7 @@ #include <QSortFilterProxyModel> #include <QStandardItemModel> #include "common/announce_multiplayer_room.h" -#include "core/announce_multiplayer_session.h" +#include "network/announce_multiplayer_session.h" #include "network/network.h" #include "yuzu/multiplayer/validation.h" @@ -20,6 +20,10 @@ class Lobby; class LobbyModel; class LobbyFilterProxyModel; +namespace Core { +class System; +} + /** * Listing of all public games pulled from services. The lobby should be simple enough for users to * find the game they want to play, and join it. @@ -30,7 +34,7 @@ class Lobby : public QDialog { public: explicit Lobby(QWidget* parent, QStandardItemModel* list, std::shared_ptr<Core::AnnounceMultiplayerSession> session, - Network::RoomNetwork& room_network_); + Core::System& system_); ~Lobby() override; /** @@ -94,6 +98,7 @@ private: std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session; QFutureWatcher<void>* watcher; Validation validation; + Core::System& system; Network::RoomNetwork& room_network; }; diff --git a/src/yuzu/multiplayer/message.cpp b/src/yuzu/multiplayer/message.cpp index 76ec276ad..758b5b731 100644 --- a/src/yuzu/multiplayer/message.cpp +++ b/src/yuzu/multiplayer/message.cpp @@ -43,15 +43,15 @@ const ConnectionError ErrorManager::LOST_CONNECTION( QT_TR_NOOP("Connection to room lost. Try to reconnect.")); const ConnectionError ErrorManager::HOST_KICKED( QT_TR_NOOP("You have been kicked by the room host.")); -const ConnectionError ErrorManager::MAC_COLLISION( - QT_TR_NOOP("MAC address is already in use. Please choose another.")); -const ConnectionError ErrorManager::CONSOLE_ID_COLLISION(QT_TR_NOOP( - "Your Console ID conflicted with someone else's in the room.\n\nPlease go to Emulation " - "> Configure > System to regenerate your Console ID.")); +const ConnectionError ErrorManager::IP_COLLISION( + QT_TR_NOOP("IP address is already in use. Please choose another.")); const ConnectionError ErrorManager::PERMISSION_DENIED( QT_TR_NOOP("You do not have enough permission to perform this action.")); const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP( "The user you are trying to kick/ban could not be found.\nThey may have left the room.")); +const ConnectionError ErrorManager::NO_INTERFACE_SELECTED( + QT_TR_NOOP("No network interface is selected.\nPlease go to Configure -> System -> Network and " + "make a selection.")); static bool WarnMessage(const std::string& title, const std::string& text) { return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()), @@ -63,6 +63,13 @@ void ErrorManager::ShowError(const ConnectionError& e) { QMessageBox::critical(nullptr, tr("Error"), tr(e.GetString().c_str())); } +bool WarnGameRunning() { + return WarnMessage( + QT_TR_NOOP("Game already running"), + QT_TR_NOOP("Joining a room when the game is already running is discouraged " + "and can cause the room feature not to work correctly.\nProceed anyway?")); +} + bool WarnCloseRoom() { return WarnMessage( QT_TR_NOOP("Leave Room"), diff --git a/src/yuzu/multiplayer/message.h b/src/yuzu/multiplayer/message.h index eb5c8d1be..f038b9a1f 100644 --- a/src/yuzu/multiplayer/message.h +++ b/src/yuzu/multiplayer/message.h @@ -40,15 +40,23 @@ public: static const ConnectionError GENERIC_ERROR; static const ConnectionError LOST_CONNECTION; static const ConnectionError HOST_KICKED; - static const ConnectionError MAC_COLLISION; - static const ConnectionError CONSOLE_ID_COLLISION; + static const ConnectionError IP_COLLISION; static const ConnectionError PERMISSION_DENIED; static const ConnectionError NO_SUCH_USER; + static const ConnectionError NO_INTERFACE_SELECTED; /** * Shows a standard QMessageBox with a error message */ static void ShowError(const ConnectionError& e); }; + +/** + * Show a standard QMessageBox with a warning message about joining a room when + * the game is already running + * return true if the user wants to close the network connection + */ +bool WarnGameRunning(); + /** * Show a standard QMessageBox with a warning message about leaving the room * return true if the user wants to close the network connection diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp index 4149b5232..66e098296 100644 --- a/src/yuzu/multiplayer/state.cpp +++ b/src/yuzu/multiplayer/state.cpp @@ -8,6 +8,7 @@ #include <QStandardItemModel> #include "common/announce_multiplayer_room.h" #include "common/logging/log.h" +#include "core/core.h" #include "yuzu/game_list.h" #include "yuzu/multiplayer/client_room.h" #include "yuzu/multiplayer/direct_connect.h" @@ -19,10 +20,9 @@ #include "yuzu/util/clickable_label.h" MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_, - QAction* leave_room_, QAction* show_room_, - Network::RoomNetwork& room_network_) + QAction* leave_room_, QAction* show_room_, Core::System& system_) : QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_), - show_room(show_room_), room_network{room_network_} { + show_room(show_room_), system{system_}, room_network{system.GetRoomNetwork()} { if (auto member = room_network.GetRoomMember().lock()) { // register the network structs to use in slots and signals state_callback_handle = member->BindOnStateChanged( @@ -59,7 +59,9 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis }); } -MultiplayerState::~MultiplayerState() { +MultiplayerState::~MultiplayerState() = default; + +void MultiplayerState::Close() { if (state_callback_handle) { if (auto member = room_network.GetRoomMember().lock()) { member->Unbind(state_callback_handle); @@ -71,9 +73,6 @@ MultiplayerState::~MultiplayerState() { member->Unbind(error_callback_handle); } } -} - -void MultiplayerState::Close() { if (host_room) { host_room->close(); } @@ -95,7 +94,6 @@ void MultiplayerState::retranslateUi() { status_text->setText(tr("Not Connected. Click here to find a room!")); } else if (current_state == Network::RoomMember::State::Joined || current_state == Network::RoomMember::State::Moderator) { - status_text->setText(tr("Connected")); } else { status_text->setText(tr("Not Connected")); @@ -151,11 +149,8 @@ void MultiplayerState::OnNetworkError(const Network::RoomMember::Error& error) { NetworkMessage::ErrorManager::ShowError( NetworkMessage::ErrorManager::USERNAME_NOT_VALID_SERVER); break; - case Network::RoomMember::Error::MacCollision: - NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::MAC_COLLISION); - break; - case Network::RoomMember::Error::ConsoleIdCollision: - NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::CONSOLE_ID_COLLISION); + case Network::RoomMember::Error::IpCollision: + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::IP_COLLISION); break; case Network::RoomMember::Error::RoomIsFull: NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOM_IS_FULL); @@ -213,15 +208,14 @@ static void BringWidgetToFront(QWidget* widget) { void MultiplayerState::OnViewLobby() { if (lobby == nullptr) { - lobby = new Lobby(this, game_list_model, announce_multiplayer_session, room_network); + lobby = new Lobby(this, game_list_model, announce_multiplayer_session, system); } BringWidgetToFront(lobby); } void MultiplayerState::OnCreateRoom() { if (host_room == nullptr) { - host_room = - new HostRoomWindow(this, game_list_model, announce_multiplayer_session, room_network); + host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session, system); } BringWidgetToFront(host_room); } @@ -284,7 +278,7 @@ void MultiplayerState::OnOpenNetworkRoom() { void MultiplayerState::OnDirectConnectToRoom() { if (direct_connect == nullptr) { - direct_connect = new DirectConnectWindow(room_network, this); + direct_connect = new DirectConnectWindow(system, this); } BringWidgetToFront(direct_connect); } diff --git a/src/yuzu/multiplayer/state.h b/src/yuzu/multiplayer/state.h index 9c60712d5..c92496413 100644 --- a/src/yuzu/multiplayer/state.h +++ b/src/yuzu/multiplayer/state.h @@ -4,7 +4,7 @@ #pragma once #include <QWidget> -#include "core/announce_multiplayer_session.h" +#include "network/announce_multiplayer_session.h" #include "network/network.h" class QStandardItemModel; @@ -14,12 +14,16 @@ class ClientRoomWindow; class DirectConnectWindow; class ClickableLabel; +namespace Core { +class System; +} + class MultiplayerState : public QWidget { Q_OBJECT; public: explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room, - QAction* show_room, Network::RoomNetwork& room_network_); + QAction* show_room, Core::System& system_); ~MultiplayerState(); /** @@ -86,6 +90,7 @@ private: Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle; bool show_notification = false; + Core::System& system; Network::RoomNetwork& room_network; }; diff --git a/src/yuzu/multiplayer/validation.h b/src/yuzu/multiplayer/validation.h index 7d48e589d..dabf860be 100644 --- a/src/yuzu/multiplayer/validation.h +++ b/src/yuzu/multiplayer/validation.h @@ -10,7 +10,7 @@ class Validation { public: Validation() - : room_name(room_name_regex), nickname(nickname_regex), ip(ip_regex), port(0, 65535) {} + : room_name(room_name_regex), nickname(nickname_regex), ip(ip_regex), port(0, UINT16_MAX) {} ~Validation() = default; |