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-rw-r--r--src/yuzu/multiplayer/chat_room.cpp508
-rw-r--r--src/yuzu/multiplayer/chat_room.h76
-rw-r--r--src/yuzu/multiplayer/chat_room.ui59
-rw-r--r--src/yuzu/multiplayer/client_room.cpp115
-rw-r--r--src/yuzu/multiplayer/client_room.h39
-rw-r--r--src/yuzu/multiplayer/client_room.ui80
-rw-r--r--src/yuzu/multiplayer/direct_connect.cpp137
-rw-r--r--src/yuzu/multiplayer/direct_connect.h49
-rw-r--r--src/yuzu/multiplayer/direct_connect.ui165
-rw-r--r--src/yuzu/multiplayer/host_room.cpp264
-rw-r--r--src/yuzu/multiplayer/host_room.h80
-rw-r--r--src/yuzu/multiplayer/host_room.ui207
-rw-r--r--src/yuzu/multiplayer/lobby.cpp439
-rw-r--r--src/yuzu/multiplayer/lobby.h138
-rw-r--r--src/yuzu/multiplayer/lobby.ui130
-rw-r--r--src/yuzu/multiplayer/lobby_p.h268
-rw-r--r--src/yuzu/multiplayer/message.cpp85
-rw-r--r--src/yuzu/multiplayer/message.h72
-rw-r--r--src/yuzu/multiplayer/moderation_dialog.cpp112
-rw-r--r--src/yuzu/multiplayer/moderation_dialog.h43
-rw-r--r--src/yuzu/multiplayer/moderation_dialog.ui84
-rw-r--r--src/yuzu/multiplayer/state.cpp336
-rw-r--r--src/yuzu/multiplayer/state.h111
-rw-r--r--src/yuzu/multiplayer/validation.h67
24 files changed, 0 insertions, 3664 deletions
diff --git a/src/yuzu/multiplayer/chat_room.cpp b/src/yuzu/multiplayer/chat_room.cpp
deleted file mode 100644
index 4463616b4..000000000
--- a/src/yuzu/multiplayer/chat_room.cpp
+++ /dev/null
@@ -1,508 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <array>
-#include <future>
-#include <QColor>
-#include <QDesktopServices>
-#include <QFutureWatcher>
-#include <QImage>
-#include <QList>
-#include <QLocale>
-#include <QMenu>
-#include <QMessageBox>
-#include <QMetaType>
-#include <QTime>
-#include <QUrl>
-#include <QtConcurrent/QtConcurrentRun>
-#include "common/logging/log.h"
-#include "network/announce_multiplayer_session.h"
-#include "ui_chat_room.h"
-#include "yuzu/game_list_p.h"
-#include "yuzu/multiplayer/chat_room.h"
-#include "yuzu/multiplayer/message.h"
-#ifdef ENABLE_WEB_SERVICE
-#include "web_service/web_backend.h"
-#endif
-
-class ChatMessage {
-public:
- explicit ChatMessage(const Network::ChatEntry& chat, Network::RoomNetwork& room_network,
- QTime ts = {}) {
- /// Convert the time to their default locale defined format
- QLocale locale;
- timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
- nickname = QString::fromStdString(chat.nickname);
- username = QString::fromStdString(chat.username);
- message = QString::fromStdString(chat.message);
-
- // Check for user pings
- QString cur_nickname, cur_username;
- if (auto room = room_network.GetRoomMember().lock()) {
- cur_nickname = QString::fromStdString(room->GetNickname());
- cur_username = QString::fromStdString(room->GetUsername());
- }
-
- // Handle pings at the beginning and end of message
- QString fixed_message = QStringLiteral(" %1 ").arg(message);
- if (fixed_message.contains(QStringLiteral(" @%1 ").arg(cur_nickname)) ||
- (!cur_username.isEmpty() &&
- fixed_message.contains(QStringLiteral(" @%1 ").arg(cur_username)))) {
-
- contains_ping = true;
- } else {
- contains_ping = false;
- }
- }
-
- bool ContainsPing() const {
- return contains_ping;
- }
-
- /// Format the message using the players color
- QString GetPlayerChatMessage(u16 player) const {
- const bool is_dark_theme = QIcon::themeName().contains(QStringLiteral("dark")) ||
- QIcon::themeName().contains(QStringLiteral("midnight"));
- auto color =
- is_dark_theme ? player_color_dark[player % 16] : player_color_default[player % 16];
- QString name;
- if (username.isEmpty() || username == nickname) {
- name = nickname;
- } else {
- name = QStringLiteral("%1 (%2)").arg(nickname, username);
- }
-
- QString style, text_color;
- if (ContainsPing()) {
- // Add a background color to these messages
- style = QStringLiteral("background-color: %1").arg(QString::fromStdString(ping_color));
- // Add a font color
- text_color = QStringLiteral("color='#000000'");
- }
-
- return QStringLiteral("[%1] <font color='%2'>&lt;%3&gt;</font> <font style='%4' "
- "%5>%6</font>")
- .arg(timestamp, QString::fromStdString(color), name.toHtmlEscaped(), style, text_color,
- message.toHtmlEscaped());
- }
-
-private:
- static constexpr std::array<const char*, 16> player_color_default = {
- {"#0000FF", "#FF0000", "#8A2BE2", "#FF69B4", "#1E90FF", "#008000", "#00FF7F", "#B22222",
- "#DAA520", "#FF4500", "#2E8B57", "#5F9EA0", "#D2691E", "#9ACD32", "#FF7F50", "#FFFF00"}};
- static constexpr std::array<const char*, 16> player_color_dark = {
- {"#559AD1", "#4EC9A8", "#D69D85", "#C6C923", "#B975B5", "#D81F1F", "#7EAE39", "#4F8733",
- "#F7CD8A", "#6FCACF", "#CE4897", "#8A2BE2", "#D2691E", "#9ACD32", "#FF7F50", "#152ccd"}};
- static constexpr char ping_color[] = "#FFFF00";
-
- QString timestamp;
- QString nickname;
- QString username;
- QString message;
- bool contains_ping;
-};
-
-class StatusMessage {
-public:
- explicit StatusMessage(const QString& msg, QTime ts = {}) {
- /// Convert the time to their default locale defined format
- QLocale locale;
- timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
- message = msg;
- }
-
- QString GetSystemChatMessage() const {
- return QStringLiteral("[%1] <font color='%2'>* %3</font>")
- .arg(timestamp, QString::fromStdString(system_color), message);
- }
-
-private:
- static constexpr const char system_color[] = "#FF8C00";
- QString timestamp;
- QString message;
-};
-
-class PlayerListItem : public QStandardItem {
-public:
- static const int NicknameRole = Qt::UserRole + 1;
- static const int UsernameRole = Qt::UserRole + 2;
- static const int AvatarUrlRole = Qt::UserRole + 3;
- static const int GameNameRole = Qt::UserRole + 4;
- static const int GameVersionRole = Qt::UserRole + 5;
-
- PlayerListItem() = default;
- explicit PlayerListItem(const std::string& nickname, const std::string& username,
- const std::string& avatar_url,
- const AnnounceMultiplayerRoom::GameInfo& game_info) {
- setEditable(false);
- setData(QString::fromStdString(nickname), NicknameRole);
- setData(QString::fromStdString(username), UsernameRole);
- setData(QString::fromStdString(avatar_url), AvatarUrlRole);
- if (game_info.name.empty()) {
- setData(QObject::tr("Not playing a game"), GameNameRole);
- } else {
- setData(QString::fromStdString(game_info.name), GameNameRole);
- }
- setData(QString::fromStdString(game_info.version), GameVersionRole);
- }
-
- QVariant data(int role) const override {
- if (role != Qt::DisplayRole) {
- return QStandardItem::data(role);
- }
- QString name;
- const QString nickname = data(NicknameRole).toString();
- const QString username = data(UsernameRole).toString();
- if (username.isEmpty() || username == nickname) {
- name = nickname;
- } else {
- name = QStringLiteral("%1 (%2)").arg(nickname, username);
- }
- const QString version = data(GameVersionRole).toString();
- QString version_string;
- if (!version.isEmpty()) {
- version_string = QStringLiteral("(%1)").arg(version);
- }
- return QStringLiteral("%1\n %2 %3")
- .arg(name, data(GameNameRole).toString(), version_string);
- }
-};
-
-ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::ChatRoom>()) {
- ui->setupUi(this);
-
- // set the item_model for player_view
-
- player_list = new QStandardItemModel(ui->player_view);
- ui->player_view->setModel(player_list);
- ui->player_view->setContextMenuPolicy(Qt::CustomContextMenu);
- // set a header to make it look better though there is only one column
- player_list->insertColumns(0, 1);
- player_list->setHeaderData(0, Qt::Horizontal, tr("Members"));
-
- ui->chat_history->document()->setMaximumBlockCount(max_chat_lines);
-
- auto font = ui->chat_history->font();
- font.setPointSizeF(10);
- ui->chat_history->setFont(font);
-
- // register the network structs to use in slots and signals
- qRegisterMetaType<Network::ChatEntry>();
- qRegisterMetaType<Network::StatusMessageEntry>();
- qRegisterMetaType<Network::RoomInformation>();
- qRegisterMetaType<Network::RoomMember::State>();
-
- // Connect all the widgets to the appropriate events
- connect(ui->player_view, &QTreeView::customContextMenuRequested, this,
- &ChatRoom::PopupContextMenu);
- connect(ui->chat_message, &QLineEdit::returnPressed, this, &ChatRoom::OnSendChat);
- connect(ui->chat_message, &QLineEdit::textChanged, this, &ChatRoom::OnChatTextChanged);
- connect(ui->send_message, &QPushButton::clicked, this, &ChatRoom::OnSendChat);
-}
-
-ChatRoom::~ChatRoom() = default;
-
-void ChatRoom::Initialize(Network::RoomNetwork* room_network_) {
- room_network = room_network_;
- // setup the callbacks for network updates
- if (auto member = room_network->GetRoomMember().lock()) {
- member->BindOnChatMessageReceived(
- [this](const Network::ChatEntry& chat) { emit ChatReceived(chat); });
- member->BindOnStatusMessageReceived(
- [this](const Network::StatusMessageEntry& status_message) {
- emit StatusMessageReceived(status_message);
- });
- connect(this, &ChatRoom::ChatReceived, this, &ChatRoom::OnChatReceive);
- connect(this, &ChatRoom::StatusMessageReceived, this, &ChatRoom::OnStatusMessageReceive);
- }
-}
-
-void ChatRoom::SetModPerms(bool is_mod) {
- has_mod_perms = is_mod;
-}
-
-void ChatRoom::RetranslateUi() {
- ui->retranslateUi(this);
-}
-
-void ChatRoom::Clear() {
- ui->chat_history->clear();
- block_list.clear();
-}
-
-void ChatRoom::AppendStatusMessage(const QString& msg) {
- ui->chat_history->append(StatusMessage(msg).GetSystemChatMessage());
-}
-
-void ChatRoom::AppendChatMessage(const QString& msg) {
- ui->chat_history->append(msg);
-}
-
-void ChatRoom::SendModerationRequest(Network::RoomMessageTypes type, const std::string& nickname) {
- if (auto room = room_network->GetRoomMember().lock()) {
- auto members = room->GetMemberInformation();
- auto it = std::find_if(members.begin(), members.end(),
- [&nickname](const Network::RoomMember::MemberInformation& member) {
- return member.nickname == nickname;
- });
- if (it == members.end()) {
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::NO_SUCH_USER);
- return;
- }
- room->SendModerationRequest(type, nickname);
- }
-}
-
-bool ChatRoom::ValidateMessage(const std::string& msg) {
- return !msg.empty();
-}
-
-void ChatRoom::OnRoomUpdate(const Network::RoomInformation& info) {
- // TODO(B3N30): change title
- if (auto room_member = room_network->GetRoomMember().lock()) {
- SetPlayerList(room_member->GetMemberInformation());
- }
-}
-
-void ChatRoom::Disable() {
- ui->send_message->setDisabled(true);
- ui->chat_message->setDisabled(true);
-}
-
-void ChatRoom::Enable() {
- ui->send_message->setEnabled(true);
- ui->chat_message->setEnabled(true);
-}
-
-void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
- if (!ValidateMessage(chat.message)) {
- return;
- }
- if (auto room = room_network->GetRoomMember().lock()) {
- // get the id of the player
- auto members = room->GetMemberInformation();
- auto it = std::find_if(members.begin(), members.end(),
- [&chat](const Network::RoomMember::MemberInformation& member) {
- return member.nickname == chat.nickname &&
- member.username == chat.username;
- });
- if (it == members.end()) {
- LOG_INFO(Network, "Chat message received from unknown player. Ignoring it.");
- return;
- }
- if (block_list.count(chat.nickname)) {
- LOG_INFO(Network, "Chat message received from blocked player {}. Ignoring it.",
- chat.nickname);
- return;
- }
- auto player = std::distance(members.begin(), it);
- ChatMessage m(chat, *room_network);
- if (m.ContainsPing()) {
- emit UserPinged();
- }
- AppendChatMessage(m.GetPlayerChatMessage(player));
- }
-}
-
-void ChatRoom::OnStatusMessageReceive(const Network::StatusMessageEntry& status_message) {
- QString name;
- if (status_message.username.empty() || status_message.username == status_message.nickname) {
- name = QString::fromStdString(status_message.nickname);
- } else {
- name = QStringLiteral("%1 (%2)").arg(QString::fromStdString(status_message.nickname),
- QString::fromStdString(status_message.username));
- }
- QString message;
- switch (status_message.type) {
- case Network::IdMemberJoin:
- message = tr("%1 has joined").arg(name);
- break;
- case Network::IdMemberLeave:
- message = tr("%1 has left").arg(name);
- break;
- case Network::IdMemberKicked:
- message = tr("%1 has been kicked").arg(name);
- break;
- case Network::IdMemberBanned:
- message = tr("%1 has been banned").arg(name);
- break;
- case Network::IdAddressUnbanned:
- message = tr("%1 has been unbanned").arg(name);
- break;
- }
- if (!message.isEmpty())
- AppendStatusMessage(message);
-}
-
-void ChatRoom::OnSendChat() {
- if (auto room_member = room_network->GetRoomMember().lock()) {
- if (!room_member->IsConnected()) {
- return;
- }
- auto message = ui->chat_message->text().toStdString();
- if (!ValidateMessage(message)) {
- return;
- }
- auto nick = room_member->GetNickname();
- auto username = room_member->GetUsername();
- Network::ChatEntry chat{nick, username, message};
-
- auto members = room_member->GetMemberInformation();
- auto it = std::find_if(members.begin(), members.end(),
- [&chat](const Network::RoomMember::MemberInformation& member) {
- return member.nickname == chat.nickname &&
- member.username == chat.username;
- });
- if (it == members.end()) {
- LOG_INFO(Network, "Cannot find self in the player list when sending a message.");
- }
- auto player = std::distance(members.begin(), it);
- ChatMessage m(chat, *room_network);
- room_member->SendChatMessage(message);
- AppendChatMessage(m.GetPlayerChatMessage(player));
- ui->chat_message->clear();
- }
-}
-
-void ChatRoom::UpdateIconDisplay() {
- for (int row = 0; row < player_list->invisibleRootItem()->rowCount(); ++row) {
- QStandardItem* item = player_list->invisibleRootItem()->child(row);
- const std::string avatar_url =
- item->data(PlayerListItem::AvatarUrlRole).toString().toStdString();
- if (icon_cache.count(avatar_url)) {
- item->setData(icon_cache.at(avatar_url), Qt::DecorationRole);
- } else {
- item->setData(QIcon::fromTheme(QStringLiteral("no_avatar")).pixmap(48),
- Qt::DecorationRole);
- }
- }
-}
-
-void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list) {
- // TODO(B3N30): Remember which row is selected
- player_list->removeRows(0, player_list->rowCount());
- for (const auto& member : member_list) {
- if (member.nickname.empty())
- continue;
- QStandardItem* name_item = new PlayerListItem(member.nickname, member.username,
- member.avatar_url, member.game_info);
-
-#ifdef ENABLE_WEB_SERVICE
- if (!icon_cache.count(member.avatar_url) && !member.avatar_url.empty()) {
- // Start a request to get the member's avatar
- const QUrl url(QString::fromStdString(member.avatar_url));
- QFuture<std::string> future = QtConcurrent::run([url] {
- WebService::Client client(
- QStringLiteral("%1://%2").arg(url.scheme(), url.host()).toStdString(), "", "");
- auto result = client.GetImage(url.path().toStdString(), true);
- if (result.returned_data.empty()) {
- LOG_ERROR(WebService, "Failed to get avatar");
- }
- return result.returned_data;
- });
- auto* future_watcher = new QFutureWatcher<std::string>(this);
- connect(future_watcher, &QFutureWatcher<std::string>::finished, this,
- [this, future_watcher, avatar_url = member.avatar_url] {
- const std::string result = future_watcher->result();
- if (result.empty())
- return;
- QPixmap pixmap;
- if (!pixmap.loadFromData(reinterpret_cast<const u8*>(result.data()),
- static_cast<uint>(result.size())))
- return;
- icon_cache[avatar_url] =
- pixmap.scaled(48, 48, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
- // Update all the displayed icons with the new icon_cache
- UpdateIconDisplay();
- });
- future_watcher->setFuture(future);
- }
-#endif
-
- player_list->invisibleRootItem()->appendRow(name_item);
- }
- UpdateIconDisplay();
- // TODO(B3N30): Restore row selection
-}
-
-void ChatRoom::OnChatTextChanged() {
- if (ui->chat_message->text().length() > static_cast<int>(Network::MaxMessageSize))
- ui->chat_message->setText(
- ui->chat_message->text().left(static_cast<int>(Network::MaxMessageSize)));
-}
-
-void ChatRoom::PopupContextMenu(const QPoint& menu_location) {
- QModelIndex item = ui->player_view->indexAt(menu_location);
- if (!item.isValid())
- return;
-
- std::string nickname =
- player_list->item(item.row())->data(PlayerListItem::NicknameRole).toString().toStdString();
-
- QMenu context_menu;
-
- QString username = player_list->item(item.row())->data(PlayerListItem::UsernameRole).toString();
- if (!username.isEmpty()) {
- QAction* view_profile_action = context_menu.addAction(tr("View Profile"));
- connect(view_profile_action, &QAction::triggered, [username] {
- QDesktopServices::openUrl(
- QUrl(QStringLiteral("https://community.citra-emu.org/u/%1").arg(username)));
- });
- }
-
- std::string cur_nickname;
- if (auto room = room_network->GetRoomMember().lock()) {
- cur_nickname = room->GetNickname();
- }
-
- if (nickname != cur_nickname) { // You can't block yourself
- QAction* block_action = context_menu.addAction(tr("Block Player"));
-
- block_action->setCheckable(true);
- block_action->setChecked(block_list.count(nickname) > 0);
-
- connect(block_action, &QAction::triggered, [this, nickname] {
- if (block_list.count(nickname)) {
- block_list.erase(nickname);
- } else {
- QMessageBox::StandardButton result = QMessageBox::question(
- this, tr("Block Player"),
- tr("When you block a player, you will no longer receive chat messages from "
- "them.<br><br>Are you sure you would like to block %1?")
- .arg(QString::fromStdString(nickname)),
- QMessageBox::Yes | QMessageBox::No);
- if (result == QMessageBox::Yes)
- block_list.emplace(nickname);
- }
- });
- }
-
- if (has_mod_perms && nickname != cur_nickname) { // You can't kick or ban yourself
- context_menu.addSeparator();
-
- QAction* kick_action = context_menu.addAction(tr("Kick"));
- QAction* ban_action = context_menu.addAction(tr("Ban"));
-
- connect(kick_action, &QAction::triggered, [this, nickname] {
- QMessageBox::StandardButton result =
- QMessageBox::question(this, tr("Kick Player"),
- tr("Are you sure you would like to <b>kick</b> %1?")
- .arg(QString::fromStdString(nickname)),
- QMessageBox::Yes | QMessageBox::No);
- if (result == QMessageBox::Yes)
- SendModerationRequest(Network::IdModKick, nickname);
- });
- connect(ban_action, &QAction::triggered, [this, nickname] {
- QMessageBox::StandardButton result = QMessageBox::question(
- this, tr("Ban Player"),
- tr("Are you sure you would like to <b>kick and ban</b> %1?\n\nThis would "
- "ban both their forum username and their IP address.")
- .arg(QString::fromStdString(nickname)),
- QMessageBox::Yes | QMessageBox::No);
- if (result == QMessageBox::Yes)
- SendModerationRequest(Network::IdModBan, nickname);
- });
- }
-
- context_menu.exec(ui->player_view->viewport()->mapToGlobal(menu_location));
-}
diff --git a/src/yuzu/multiplayer/chat_room.h b/src/yuzu/multiplayer/chat_room.h
deleted file mode 100644
index dd71ea4cd..000000000
--- a/src/yuzu/multiplayer/chat_room.h
+++ /dev/null
@@ -1,76 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <memory>
-#include <unordered_map>
-#include <unordered_set>
-#include <QDialog>
-#include <QSortFilterProxyModel>
-#include <QStandardItemModel>
-#include <QVariant>
-#include "network/network.h"
-
-namespace Ui {
-class ChatRoom;
-}
-
-namespace Core {
-class AnnounceMultiplayerSession;
-}
-
-class ConnectionError;
-class ComboBoxProxyModel;
-
-class ChatMessage;
-
-class ChatRoom : public QWidget {
- Q_OBJECT
-
-public:
- explicit ChatRoom(QWidget* parent);
- void Initialize(Network::RoomNetwork* room_network);
- void RetranslateUi();
- void SetPlayerList(const Network::RoomMember::MemberList& member_list);
- void Clear();
- void AppendStatusMessage(const QString& msg);
- ~ChatRoom();
-
- void SetModPerms(bool is_mod);
- void UpdateIconDisplay();
-
-public slots:
- void OnRoomUpdate(const Network::RoomInformation& info);
- void OnChatReceive(const Network::ChatEntry&);
- void OnStatusMessageReceive(const Network::StatusMessageEntry&);
- void OnSendChat();
- void OnChatTextChanged();
- void PopupContextMenu(const QPoint& menu_location);
- void Disable();
- void Enable();
-
-signals:
- void ChatReceived(const Network::ChatEntry&);
- void StatusMessageReceived(const Network::StatusMessageEntry&);
- void UserPinged();
-
-private:
- static constexpr u32 max_chat_lines = 1000;
- void AppendChatMessage(const QString&);
- bool ValidateMessage(const std::string&);
- void SendModerationRequest(Network::RoomMessageTypes type, const std::string& nickname);
-
- bool has_mod_perms = false;
- QStandardItemModel* player_list;
- std::unique_ptr<Ui::ChatRoom> ui;
- std::unordered_set<std::string> block_list;
- std::unordered_map<std::string, QPixmap> icon_cache;
- Network::RoomNetwork* room_network;
-};
-
-Q_DECLARE_METATYPE(Network::ChatEntry);
-Q_DECLARE_METATYPE(Network::StatusMessageEntry);
-Q_DECLARE_METATYPE(Network::RoomInformation);
-Q_DECLARE_METATYPE(Network::RoomMember::State);
-Q_DECLARE_METATYPE(Network::RoomMember::Error);
diff --git a/src/yuzu/multiplayer/chat_room.ui b/src/yuzu/multiplayer/chat_room.ui
deleted file mode 100644
index f2b31b5da..000000000
--- a/src/yuzu/multiplayer/chat_room.ui
+++ /dev/null
@@ -1,59 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<ui version="4.0">
- <class>ChatRoom</class>
- <widget class="QWidget" name="ChatRoom">
- <property name="geometry">
- <rect>
- <x>0</x>
- <y>0</y>
- <width>807</width>
- <height>432</height>
- </rect>
- </property>
- <property name="windowTitle">
- <string>Room Window</string>
- </property>
- <layout class="QHBoxLayout" name="horizontalLayout">
- <item>
- <widget class="QTreeView" name="player_view"/>
- </item>
- <item>
- <layout class="QVBoxLayout" name="verticalLayout_4">
- <item>
- <widget class="QTextEdit" name="chat_history">
- <property name="undoRedoEnabled">
- <bool>false</bool>
- </property>
- <property name="readOnly">
- <bool>true</bool>
- </property>
- <property name="textInteractionFlags">
- <set>Qt::TextSelectableByKeyboard|Qt::TextSelectableByMouse</set>
- </property>
- </widget>
- </item>
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout_3">
- <item>
- <widget class="QLineEdit" name="chat_message">
- <property name="placeholderText">
- <string>Send Chat Message</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="send_message">
- <property name="text">
- <string>Send Message</string>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- </layout>
- </item>
- </layout>
- </widget>
- <resources/>
- <connections/>
-</ui>
diff --git a/src/yuzu/multiplayer/client_room.cpp b/src/yuzu/multiplayer/client_room.cpp
deleted file mode 100644
index caf34a414..000000000
--- a/src/yuzu/multiplayer/client_room.cpp
+++ /dev/null
@@ -1,115 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <future>
-#include <QColor>
-#include <QImage>
-#include <QList>
-#include <QLocale>
-#include <QMetaType>
-#include <QTime>
-#include <QtConcurrent/QtConcurrentRun>
-#include "common/logging/log.h"
-#include "network/announce_multiplayer_session.h"
-#include "ui_client_room.h"
-#include "yuzu/game_list_p.h"
-#include "yuzu/multiplayer/client_room.h"
-#include "yuzu/multiplayer/message.h"
-#include "yuzu/multiplayer/moderation_dialog.h"
-#include "yuzu/multiplayer/state.h"
-
-ClientRoomWindow::ClientRoomWindow(QWidget* parent, Network::RoomNetwork& room_network_)
- : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
- ui(std::make_unique<Ui::ClientRoom>()), room_network{room_network_} {
- ui->setupUi(this);
- ui->chat->Initialize(&room_network);
-
- // setup the callbacks for network updates
- if (auto member = room_network.GetRoomMember().lock()) {
- member->BindOnRoomInformationChanged(
- [this](const Network::RoomInformation& info) { emit RoomInformationChanged(info); });
- member->BindOnStateChanged(
- [this](const Network::RoomMember::State& state) { emit StateChanged(state); });
-
- connect(this, &ClientRoomWindow::RoomInformationChanged, this,
- &ClientRoomWindow::OnRoomUpdate);
- connect(this, &ClientRoomWindow::StateChanged, this, &::ClientRoomWindow::OnStateChange);
- // Update the state
- OnStateChange(member->GetState());
- } else {
- // TODO (jroweboy) network was not initialized?
- }
-
- connect(ui->disconnect, &QPushButton::clicked, this, &ClientRoomWindow::Disconnect);
- ui->disconnect->setDefault(false);
- ui->disconnect->setAutoDefault(false);
- connect(ui->moderation, &QPushButton::clicked, [this] {
- ModerationDialog dialog(room_network, this);
- dialog.exec();
- });
- ui->moderation->setDefault(false);
- ui->moderation->setAutoDefault(false);
- connect(ui->chat, &ChatRoom::UserPinged, this, &ClientRoomWindow::ShowNotification);
- UpdateView();
-}
-
-ClientRoomWindow::~ClientRoomWindow() = default;
-
-void ClientRoomWindow::SetModPerms(bool is_mod) {
- ui->chat->SetModPerms(is_mod);
- ui->moderation->setVisible(is_mod);
- ui->moderation->setDefault(false);
- ui->moderation->setAutoDefault(false);
-}
-
-void ClientRoomWindow::RetranslateUi() {
- ui->retranslateUi(this);
- ui->chat->RetranslateUi();
-}
-
-void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) {
- UpdateView();
-}
-
-void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) {
- if (state == Network::RoomMember::State::Joined ||
- state == Network::RoomMember::State::Moderator) {
- ui->chat->Clear();
- ui->chat->AppendStatusMessage(tr("Connected"));
- SetModPerms(state == Network::RoomMember::State::Moderator);
- }
- UpdateView();
-}
-
-void ClientRoomWindow::Disconnect() {
- auto parent = static_cast<MultiplayerState*>(parentWidget());
- if (parent->OnCloseRoom()) {
- ui->chat->AppendStatusMessage(tr("Disconnected"));
- close();
- }
-}
-
-void ClientRoomWindow::UpdateView() {
- if (auto member = room_network.GetRoomMember().lock()) {
- if (member->IsConnected()) {
- ui->chat->Enable();
- ui->disconnect->setEnabled(true);
- auto memberlist = member->GetMemberInformation();
- ui->chat->SetPlayerList(memberlist);
- const auto information = member->GetRoomInformation();
- setWindowTitle(QString(tr("%1 - %2 (%3/%4 members) - connected"))
- .arg(QString::fromStdString(information.name))
- .arg(QString::fromStdString(information.preferred_game.name))
- .arg(memberlist.size())
- .arg(information.member_slots));
- ui->description->setText(QString::fromStdString(information.description));
- return;
- }
- }
- // TODO(B3N30): can't get RoomMember*, show error and close window
- close();
-}
-
-void ClientRoomWindow::UpdateIconDisplay() {
- ui->chat->UpdateIconDisplay();
-}
diff --git a/src/yuzu/multiplayer/client_room.h b/src/yuzu/multiplayer/client_room.h
deleted file mode 100644
index f338e3c59..000000000
--- a/src/yuzu/multiplayer/client_room.h
+++ /dev/null
@@ -1,39 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include "yuzu/multiplayer/chat_room.h"
-
-namespace Ui {
-class ClientRoom;
-}
-
-class ClientRoomWindow : public QDialog {
- Q_OBJECT
-
-public:
- explicit ClientRoomWindow(QWidget* parent, Network::RoomNetwork& room_network_);
- ~ClientRoomWindow();
-
- void RetranslateUi();
- void UpdateIconDisplay();
-
-public slots:
- void OnRoomUpdate(const Network::RoomInformation&);
- void OnStateChange(const Network::RoomMember::State&);
-
-signals:
- void RoomInformationChanged(const Network::RoomInformation&);
- void StateChanged(const Network::RoomMember::State&);
- void ShowNotification();
-
-private:
- void Disconnect();
- void UpdateView();
- void SetModPerms(bool is_mod);
-
- QStandardItemModel* player_list;
- std::unique_ptr<Ui::ClientRoom> ui;
- Network::RoomNetwork& room_network;
-};
diff --git a/src/yuzu/multiplayer/client_room.ui b/src/yuzu/multiplayer/client_room.ui
deleted file mode 100644
index 97e88b502..000000000
--- a/src/yuzu/multiplayer/client_room.ui
+++ /dev/null
@@ -1,80 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<ui version="4.0">
- <class>ClientRoom</class>
- <widget class="QWidget" name="ClientRoom">
- <property name="geometry">
- <rect>
- <x>0</x>
- <y>0</y>
- <width>807</width>
- <height>432</height>
- </rect>
- </property>
- <property name="windowTitle">
- <string>Room Window</string>
- </property>
- <layout class="QVBoxLayout" name="verticalLayout">
- <item>
- <layout class="QVBoxLayout" name="verticalLayout_3">
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout">
- <property name="rightMargin">
- <number>0</number>
- </property>
- <item>
- <widget class="QLabel" name="description">
- <property name="text">
- <string>Room Description</string>
- </property>
- </widget>
- </item>
- <item>
- <spacer name="horizontalSpacer">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>40</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- <item>
- <widget class="QPushButton" name="moderation">
- <property name="text">
- <string>Moderation...</string>
- </property>
- <property name="visible">
- <bool>false</bool>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="disconnect">
- <property name="text">
- <string>Leave Room</string>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item>
- <widget class="ChatRoom" name="chat" native="true"/>
- </item>
- </layout>
- </item>
- </layout>
- </widget>
- <customwidgets>
- <customwidget>
- <class>ChatRoom</class>
- <extends>QWidget</extends>
- <header>multiplayer/chat_room.h</header>
- <container>1</container>
- </customwidget>
- </customwidgets>
- <resources/>
- <connections/>
-</ui>
diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp
deleted file mode 100644
index 74da97e21..000000000
--- a/src/yuzu/multiplayer/direct_connect.cpp
+++ /dev/null
@@ -1,137 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <QComboBox>
-#include <QFuture>
-#include <QIntValidator>
-#include <QRegularExpressionValidator>
-#include <QString>
-#include <QtConcurrent/QtConcurrentRun>
-#include "common/settings.h"
-#include "core/core.h"
-#include "core/internal_network/network_interface.h"
-#include "network/network.h"
-#include "ui_direct_connect.h"
-#include "yuzu/main.h"
-#include "yuzu/multiplayer/client_room.h"
-#include "yuzu/multiplayer/direct_connect.h"
-#include "yuzu/multiplayer/message.h"
-#include "yuzu/multiplayer/state.h"
-#include "yuzu/multiplayer/validation.h"
-#include "yuzu/uisettings.h"
-
-enum class ConnectionType : u8 { TraversalServer, IP };
-
-DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent)
- : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
- ui(std::make_unique<Ui::DirectConnect>()), system{system_}, room_network{
- system.GetRoomNetwork()} {
-
- ui->setupUi(this);
-
- // setup the watcher for background connections
- watcher = new QFutureWatcher<void>;
- connect(watcher, &QFutureWatcher<void>::finished, this, &DirectConnectWindow::OnConnection);
-
- ui->nickname->setValidator(validation.GetNickname());
- ui->nickname->setText(
- QString::fromStdString(UISettings::values.multiplayer_nickname.GetValue()));
- if (ui->nickname->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
- // Use yuzu Web Service user name as nickname by default
- ui->nickname->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
- }
- ui->ip->setValidator(validation.GetIP());
- ui->ip->setText(QString::fromStdString(UISettings::values.multiplayer_ip.GetValue()));
- ui->port->setValidator(validation.GetPort());
- ui->port->setText(QString::number(UISettings::values.multiplayer_port.GetValue()));
-
- // TODO(jroweboy): Show or hide the connection options based on the current value of the combo
- // box. Add this back in when the traversal server support is added.
- connect(ui->connect, &QPushButton::clicked, this, &DirectConnectWindow::Connect);
-}
-
-DirectConnectWindow::~DirectConnectWindow() = default;
-
-void DirectConnectWindow::RetranslateUi() {
- ui->retranslateUi(this);
-}
-
-void DirectConnectWindow::Connect() {
- if (!Network::GetSelectedNetworkInterface()) {
- NetworkMessage::ErrorManager::ShowError(
- NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
- return;
- }
- if (!ui->nickname->hasAcceptableInput()) {
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
- return;
- }
- if (system.IsPoweredOn()) {
- if (!NetworkMessage::WarnGameRunning()) {
- return;
- }
- }
- if (const auto member = room_network.GetRoomMember().lock()) {
- // Prevent the user from trying to join a room while they are already joining.
- if (member->GetState() == Network::RoomMember::State::Joining) {
- return;
- } else if (member->IsConnected()) {
- // And ask if they want to leave the room if they are already in one.
- if (!NetworkMessage::WarnDisconnect()) {
- return;
- }
- }
- }
- if (!ui->ip->hasAcceptableInput()) {
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::IP_ADDRESS_NOT_VALID);
- return;
- }
- if (!ui->port->hasAcceptableInput()) {
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PORT_NOT_VALID);
- return;
- }
-
- // Store settings
- UISettings::values.multiplayer_nickname = ui->nickname->text().toStdString();
- UISettings::values.multiplayer_ip = ui->ip->text().toStdString();
- if (!ui->port->text().isEmpty()) {
- UISettings::values.multiplayer_port = ui->port->text().toInt();
- } else {
- UISettings::values.multiplayer_port = UISettings::values.multiplayer_port.GetDefault();
- }
-
- emit SaveConfig();
-
- // attempt to connect in a different thread
- QFuture<void> f = QtConcurrent::run([&] {
- if (auto room_member = room_network.GetRoomMember().lock()) {
- auto port = UISettings::values.multiplayer_port.GetValue();
- room_member->Join(ui->nickname->text().toStdString(),
- ui->ip->text().toStdString().c_str(), port, 0, Network::NoPreferredIP,
- ui->password->text().toStdString().c_str());
- }
- });
- watcher->setFuture(f);
- // and disable widgets and display a connecting while we wait
- BeginConnecting();
-}
-
-void DirectConnectWindow::BeginConnecting() {
- ui->connect->setEnabled(false);
- ui->connect->setText(tr("Connecting"));
-}
-
-void DirectConnectWindow::EndConnecting() {
- ui->connect->setEnabled(true);
- ui->connect->setText(tr("Connect"));
-}
-
-void DirectConnectWindow::OnConnection() {
- EndConnecting();
-
- if (auto room_member = room_network.GetRoomMember().lock()) {
- if (room_member->IsConnected()) {
- close();
- }
- }
-}
diff --git a/src/yuzu/multiplayer/direct_connect.h b/src/yuzu/multiplayer/direct_connect.h
deleted file mode 100644
index b8f66cfb2..000000000
--- a/src/yuzu/multiplayer/direct_connect.h
+++ /dev/null
@@ -1,49 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <memory>
-#include <QDialog>
-#include <QFutureWatcher>
-#include "yuzu/multiplayer/validation.h"
-
-namespace Ui {
-class DirectConnect;
-}
-
-namespace Core {
-class System;
-}
-
-class DirectConnectWindow : public QDialog {
- Q_OBJECT
-
-public:
- explicit DirectConnectWindow(Core::System& system_, QWidget* parent = nullptr);
- ~DirectConnectWindow();
-
- void RetranslateUi();
-
-signals:
- /**
- * Signalled by this widget when it is closing itself and destroying any state such as
- * connections that it might have.
- */
- void Closed();
- void SaveConfig();
-
-private slots:
- void OnConnection();
-
-private:
- void Connect();
- void BeginConnecting();
- void EndConnecting();
-
- QFutureWatcher<void>* watcher;
- std::unique_ptr<Ui::DirectConnect> ui;
- Validation validation;
- Core::System& system;
- Network::RoomNetwork& room_network;
-};
diff --git a/src/yuzu/multiplayer/direct_connect.ui b/src/yuzu/multiplayer/direct_connect.ui
deleted file mode 100644
index 0dd4e6829..000000000
--- a/src/yuzu/multiplayer/direct_connect.ui
+++ /dev/null
@@ -1,165 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<ui version="4.0">
- <class>DirectConnect</class>
- <widget class="QWidget" name="DirectConnect">
- <property name="geometry">
- <rect>
- <x>0</x>
- <y>0</y>
- <width>455</width>
- <height>161</height>
- </rect>
- </property>
- <property name="windowTitle">
- <string>Direct Connect</string>
- </property>
- <layout class="QVBoxLayout" name="verticalLayout">
- <item>
- <layout class="QVBoxLayout" name="verticalLayout_3">
- <item>
- <layout class="QVBoxLayout" name="verticalLayout_2">
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout">
- <property name="spacing">
- <number>0</number>
- </property>
- <property name="leftMargin">
- <number>0</number>
- </property>
- <item>
- <widget class="QWidget" name="ip_container" native="true">
- <layout class="QHBoxLayout" name="ip_layout">
- <property name="leftMargin">
- <number>0</number>
- </property>
- <property name="topMargin">
- <number>0</number>
- </property>
- <property name="rightMargin">
- <number>0</number>
- </property>
- <property name="bottomMargin">
- <number>0</number>
- </property>
- <item>
- <widget class="QLabel" name="label_2">
- <property name="text">
- <string>Server Address</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QLineEdit" name="ip">
- <property name="toolTip">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Server address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
- </property>
- <property name="maxLength">
- <number>253</number>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QLabel" name="label_3">
- <property name="text">
- <string>Port</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QLineEdit" name="port">
- <property name="toolTip">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
- </property>
- <property name="maxLength">
- <number>5</number>
- </property>
- <property name="placeholderText">
- <string notr="true" extracomment="placeholder string that tells user default port">24872</string>
- </property>
- <property name="maximumSize">
- <size>
- <width>65</width>
- <height>50</height>
- </size>
- </property>
- </widget>
- </item>
- </layout>
- </widget>
- </item>
- </layout>
- </item>
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout_2">
- <item>
- <widget class="QLabel" name="label_5">
- <property name="text">
- <string>Nickname</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QLineEdit" name="nickname">
- <property name="maxLength">
- <number>20</number>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QLabel" name="label">
- <property name="text">
- <string>Password</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QLineEdit" name="password"/>
- </item>
- </layout>
- </item>
- </layout>
- </item>
- <item>
- <spacer name="verticalSpacer">
- <property name="orientation">
- <enum>Qt::Vertical</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>20</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout_3">
- <item>
- <spacer name="horizontalSpacer">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>40</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- <item>
- <widget class="QPushButton" name="connect">
- <property name="text">
- <string>Connect</string>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- </layout>
- </item>
- </layout>
- </widget>
- <resources/>
- <connections/>
-</ui>
diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp
deleted file mode 100644
index ef364ee43..000000000
--- a/src/yuzu/multiplayer/host_room.cpp
+++ /dev/null
@@ -1,264 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <future>
-#include <QColor>
-#include <QImage>
-#include <QList>
-#include <QLocale>
-#include <QMessageBox>
-#include <QMetaType>
-#include <QTime>
-#include <QtConcurrent/QtConcurrentRun>
-#include "common/logging/log.h"
-#include "common/settings.h"
-#include "core/core.h"
-#include "core/internal_network/network_interface.h"
-#include "network/announce_multiplayer_session.h"
-#include "ui_host_room.h"
-#include "yuzu/game_list_p.h"
-#include "yuzu/main.h"
-#include "yuzu/multiplayer/host_room.h"
-#include "yuzu/multiplayer/message.h"
-#include "yuzu/multiplayer/state.h"
-#include "yuzu/multiplayer/validation.h"
-#include "yuzu/uisettings.h"
-#ifdef ENABLE_WEB_SERVICE
-#include "web_service/verify_user_jwt.h"
-#endif
-
-HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
- std::shared_ptr<Core::AnnounceMultiplayerSession> session,
- Core::System& system_)
- : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
- ui(std::make_unique<Ui::HostRoom>()),
- announce_multiplayer_session(session), system{system_}, room_network{
- system.GetRoomNetwork()} {
- ui->setupUi(this);
-
- // set up validation for all of the fields
- ui->room_name->setValidator(validation.GetRoomName());
- ui->username->setValidator(validation.GetNickname());
- ui->port->setValidator(validation.GetPort());
- ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort));
-
- // Create a proxy to the game list to display the list of preferred games
- game_list = new QStandardItemModel;
- UpdateGameList(list);
-
- proxy = new ComboBoxProxyModel;
- proxy->setSourceModel(game_list);
- proxy->sort(0, Qt::AscendingOrder);
- ui->game_list->setModel(proxy);
-
- // Connect all the widgets to the appropriate events
- connect(ui->host, &QPushButton::clicked, this, &HostRoomWindow::Host);
-
- // Restore the settings:
- ui->username->setText(
- QString::fromStdString(UISettings::values.multiplayer_room_nickname.GetValue()));
- if (ui->username->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
- // Use yuzu Web Service user name as nickname by default
- ui->username->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
- }
- ui->room_name->setText(
- QString::fromStdString(UISettings::values.multiplayer_room_name.GetValue()));
- ui->port->setText(QString::number(UISettings::values.multiplayer_room_port.GetValue()));
- ui->max_player->setValue(UISettings::values.multiplayer_max_player.GetValue());
- int index = UISettings::values.multiplayer_host_type.GetValue();
- if (index < ui->host_type->count()) {
- ui->host_type->setCurrentIndex(index);
- }
- index = ui->game_list->findData(UISettings::values.multiplayer_game_id.GetValue(),
- GameListItemPath::ProgramIdRole);
- if (index != -1) {
- ui->game_list->setCurrentIndex(index);
- }
- ui->room_description->setText(
- QString::fromStdString(UISettings::values.multiplayer_room_description.GetValue()));
-}
-
-HostRoomWindow::~HostRoomWindow() = default;
-
-void HostRoomWindow::UpdateGameList(QStandardItemModel* list) {
- game_list->clear();
- for (int i = 0; i < list->rowCount(); i++) {
- auto parent = list->item(i, 0);
- for (int j = 0; j < parent->rowCount(); j++) {
- game_list->appendRow(parent->child(j)->clone());
- }
- }
-}
-
-void HostRoomWindow::RetranslateUi() {
- ui->retranslateUi(this);
-}
-
-std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBackend(
- bool use_validation) const {
- std::unique_ptr<Network::VerifyUser::Backend> verify_backend;
- if (use_validation) {
-#ifdef ENABLE_WEB_SERVICE
- verify_backend =
- std::make_unique<WebService::VerifyUserJWT>(Settings::values.web_api_url.GetValue());
-#else
- verify_backend = std::make_unique<Network::VerifyUser::NullBackend>();
-#endif
- } else {
- verify_backend = std::make_unique<Network::VerifyUser::NullBackend>();
- }
- return verify_backend;
-}
-
-void HostRoomWindow::Host() {
- if (!Network::GetSelectedNetworkInterface()) {
- NetworkMessage::ErrorManager::ShowError(
- NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
- return;
- }
- if (!ui->username->hasAcceptableInput()) {
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
- return;
- }
- if (!ui->room_name->hasAcceptableInput()) {
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOMNAME_NOT_VALID);
- return;
- }
- if (!ui->port->hasAcceptableInput()) {
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PORT_NOT_VALID);
- return;
- }
- if (ui->game_list->currentIndex() == -1) {
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);
- return;
- }
- if (system.IsPoweredOn()) {
- if (!NetworkMessage::WarnGameRunning()) {
- return;
- }
- }
- if (auto member = room_network.GetRoomMember().lock()) {
- if (member->GetState() == Network::RoomMember::State::Joining) {
- return;
- } else if (member->IsConnected()) {
- auto parent = static_cast<MultiplayerState*>(parentWidget());
- if (!parent->OnCloseRoom()) {
- close();
- return;
- }
- }
- ui->host->setDisabled(true);
-
- const AnnounceMultiplayerRoom::GameInfo game{
- .name = ui->game_list->currentData(Qt::DisplayRole).toString().toStdString(),
- .id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toULongLong(),
- };
- const auto port =
- ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort;
- const auto password = ui->password->text().toStdString();
- const bool is_public = ui->host_type->currentIndex() == 0;
- Network::Room::BanList ban_list{};
- if (ui->load_ban_list->isChecked()) {
- ban_list = UISettings::values.multiplayer_ban_list;
- }
- if (auto room = room_network.GetRoom().lock()) {
- const bool created =
- room->Create(ui->room_name->text().toStdString(),
- ui->room_description->toPlainText().toStdString(), "", port, password,
- ui->max_player->value(), Settings::values.yuzu_username.GetValue(),
- game, CreateVerifyBackend(is_public), ban_list);
- if (!created) {
- NetworkMessage::ErrorManager::ShowError(
- NetworkMessage::ErrorManager::COULD_NOT_CREATE_ROOM);
- LOG_ERROR(Network, "Could not create room!");
- ui->host->setEnabled(true);
- return;
- }
- }
- // Start the announce session if they chose Public
- if (is_public) {
- if (auto session = announce_multiplayer_session.lock()) {
- // Register the room first to ensure verify_uid is present when we connect
- WebService::WebResult result = session->Register();
- if (result.result_code != WebService::WebResult::Code::Success) {
- QMessageBox::warning(
- this, tr("Error"),
- tr("Failed to announce the room to the public lobby. In order to host a "
- "room publicly, you must have a valid yuzu account configured in "
- "Emulation -> Configure -> Web. If you do not want to publish a room in "
- "the public lobby, then select Unlisted instead.\nDebug Message: ") +
- QString::fromStdString(result.result_string),
- QMessageBox::Ok);
- ui->host->setEnabled(true);
- if (auto room = room_network.GetRoom().lock()) {
- room->Destroy();
- }
- return;
- }
- session->Start();
- } else {
- LOG_ERROR(Network, "Starting announce session failed");
- }
- }
- std::string token;
-#ifdef ENABLE_WEB_SERVICE
- if (is_public) {
- WebService::Client client(Settings::values.web_api_url.GetValue(),
- Settings::values.yuzu_username.GetValue(),
- Settings::values.yuzu_token.GetValue());
- if (auto room = room_network.GetRoom().lock()) {
- token = client.GetExternalJWT(room->GetVerifyUID()).returned_data;
- }
- if (token.empty()) {
- LOG_ERROR(WebService, "Could not get external JWT, verification may fail");
- } else {
- LOG_INFO(WebService, "Successfully requested external JWT: size={}", token.size());
- }
- }
-#endif
- // TODO: Check what to do with this
- member->Join(ui->username->text().toStdString(), "127.0.0.1", port, 0,
- Network::NoPreferredIP, password, token);
-
- // Store settings
- UISettings::values.multiplayer_room_nickname = ui->username->text().toStdString();
- UISettings::values.multiplayer_room_name = ui->room_name->text().toStdString();
- UISettings::values.multiplayer_game_id =
- ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
- UISettings::values.multiplayer_max_player = ui->max_player->value();
-
- UISettings::values.multiplayer_host_type = ui->host_type->currentIndex();
- if (ui->port->isModified() && !ui->port->text().isEmpty()) {
- UISettings::values.multiplayer_room_port = ui->port->text().toInt();
- } else {
- UISettings::values.multiplayer_room_port = Network::DefaultRoomPort;
- }
- UISettings::values.multiplayer_room_description =
- ui->room_description->toPlainText().toStdString();
- ui->host->setEnabled(true);
- emit SaveConfig();
- close();
- }
-}
-
-QVariant ComboBoxProxyModel::data(const QModelIndex& idx, int role) const {
- if (role != Qt::DisplayRole) {
- auto val = QSortFilterProxyModel::data(idx, role);
- // If its the icon, shrink it to 16x16
- if (role == Qt::DecorationRole)
- val = val.value<QImage>().scaled(16, 16, Qt::KeepAspectRatio);
- return val;
- }
- std::string filename;
- Common::SplitPath(
- QSortFilterProxyModel::data(idx, GameListItemPath::FullPathRole).toString().toStdString(),
- nullptr, &filename, nullptr);
- QString title = QSortFilterProxyModel::data(idx, GameListItemPath::TitleRole).toString();
- return title.isEmpty() ? QString::fromStdString(filename) : title;
-}
-
-bool ComboBoxProxyModel::lessThan(const QModelIndex& left, const QModelIndex& right) const {
- auto leftData = left.data(GameListItemPath::TitleRole).toString();
- auto rightData = right.data(GameListItemPath::TitleRole).toString();
- return leftData.compare(rightData) < 0;
-}
diff --git a/src/yuzu/multiplayer/host_room.h b/src/yuzu/multiplayer/host_room.h
deleted file mode 100644
index ae816e2e0..000000000
--- a/src/yuzu/multiplayer/host_room.h
+++ /dev/null
@@ -1,80 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <memory>
-#include <QDialog>
-#include <QSortFilterProxyModel>
-#include <QStandardItemModel>
-#include <QVariant>
-#include "network/network.h"
-#include "yuzu/multiplayer/chat_room.h"
-#include "yuzu/multiplayer/validation.h"
-
-namespace Ui {
-class HostRoom;
-}
-
-namespace Core {
-class System;
-class AnnounceMultiplayerSession;
-} // namespace Core
-
-class ConnectionError;
-class ComboBoxProxyModel;
-
-class ChatMessage;
-
-namespace Network::VerifyUser {
-class Backend;
-};
-
-class HostRoomWindow : public QDialog {
- Q_OBJECT
-
-public:
- explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
- std::shared_ptr<Core::AnnounceMultiplayerSession> session,
- Core::System& system_);
- ~HostRoomWindow();
-
- /**
- * Updates the dialog with a new game list model.
- * This model should be the original model of the game list.
- */
- void UpdateGameList(QStandardItemModel* list);
- void RetranslateUi();
-
-signals:
- void SaveConfig();
-
-private:
- void Host();
- std::unique_ptr<Network::VerifyUser::Backend> CreateVerifyBackend(bool use_validation) const;
-
- std::unique_ptr<Ui::HostRoom> ui;
- std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
- QStandardItemModel* game_list;
- ComboBoxProxyModel* proxy;
- Validation validation;
- Core::System& system;
- Network::RoomNetwork& room_network;
-};
-
-/**
- * Proxy Model for the game list combo box so we can reuse the game list model while still
- * displaying the fields slightly differently
- */
-class ComboBoxProxyModel : public QSortFilterProxyModel {
- Q_OBJECT
-
-public:
- int columnCount(const QModelIndex& idx) const override {
- return 1;
- }
-
- QVariant data(const QModelIndex& idx, int role) const override;
-
- bool lessThan(const QModelIndex& left, const QModelIndex& right) const override;
-};
diff --git a/src/yuzu/multiplayer/host_room.ui b/src/yuzu/multiplayer/host_room.ui
deleted file mode 100644
index d54cf49c6..000000000
--- a/src/yuzu/multiplayer/host_room.ui
+++ /dev/null
@@ -1,207 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<ui version="4.0">
- <class>HostRoom</class>
- <widget class="QWidget" name="HostRoom">
- <property name="geometry">
- <rect>
- <x>0</x>
- <y>0</y>
- <width>607</width>
- <height>211</height>
- </rect>
- </property>
- <property name="windowTitle">
- <string>Create Room</string>
- </property>
- <layout class="QVBoxLayout" name="verticalLayout_3">
- <item>
- <widget class="QWidget" name="settings" native="true">
- <layout class="QHBoxLayout">
- <property name="leftMargin">
- <number>0</number>
- </property>
- <property name="topMargin">
- <number>0</number>
- </property>
- <property name="rightMargin">
- <number>0</number>
- </property>
- <item>
- <layout class="QFormLayout" name="formLayout_2">
- <property name="labelAlignment">
- <set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
- </property>
- <item row="0" column="0">
- <widget class="QLabel" name="label">
- <property name="text">
- <string>Room Name</string>
- </property>
- </widget>
- </item>
- <item row="0" column="1">
- <widget class="QLineEdit" name="room_name">
- <property name="maxLength">
- <number>50</number>
- </property>
- </widget>
- </item>
- <item row="1" column="0">
- <widget class="QLabel" name="label_3">
- <property name="text">
- <string>Preferred Game</string>
- </property>
- </widget>
- </item>
- <item row="1" column="1">
- <widget class="QComboBox" name="game_list"/>
- </item>
- <item row="2" column="0">
- <widget class="QLabel" name="label_2">
- <property name="text">
- <string>Max Players</string>
- </property>
- </widget>
- </item>
- <item row="2" column="1">
- <widget class="QSpinBox" name="max_player">
- <property name="minimum">
- <number>2</number>
- </property>
- <property name="maximum">
- <number>16</number>
- </property>
- <property name="value">
- <number>8</number>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item>
- <layout class="QFormLayout" name="formLayout">
- <property name="labelAlignment">
- <set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
- </property>
- <item row="0" column="1">
- <widget class="QLineEdit" name="username"/>
- </item>
- <item row="0" column="0">
- <widget class="QLabel" name="label_6">
- <property name="text">
- <string>Username</string>
- </property>
- </widget>
- </item>
- <item row="1" column="1">
- <widget class="QLineEdit" name="password">
- <property name="echoMode">
- <enum>QLineEdit::PasswordEchoOnEdit</enum>
- </property>
- <property name="placeholderText">
- <string>(Leave blank for open game)</string>
- </property>
- </widget>
- </item>
- <item row="2" column="1">
- <widget class="QLineEdit" name="port">
- <property name="inputMethodHints">
- <set>Qt::ImhDigitsOnly</set>
- </property>
- <property name="maxLength">
- <number>5</number>
- </property>
- </widget>
- </item>
- <item row="1" column="0">
- <widget class="QLabel" name="label_5">
- <property name="text">
- <string>Password</string>
- </property>
- </widget>
- </item>
- <item row="2" column="0">
- <widget class="QLabel" name="label_4">
- <property name="text">
- <string>Port</string>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- </layout>
- </widget>
- </item>
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout_3">
- <item>
- <widget class="QLabel" name="label_7">
- <property name="text">
- <string>Room Description</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QTextEdit" name="room_description"/>
- </item>
- </layout>
- </item>
- <item>
- <layout class="QHBoxLayout">
- <item>
- <widget class="QCheckBox" name="load_ban_list">
- <property name="text">
- <string>Load Previous Ban List</string>
- </property>
- <property name="checked">
- <bool>true</bool>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout">
- <property name="rightMargin">
- <number>0</number>
- </property>
- <item>
- <spacer name="horizontalSpacer">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>40</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- <item>
- <widget class="QComboBox" name="host_type">
- <item>
- <property name="text">
- <string>Public</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Unlisted</string>
- </property>
- </item>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="host">
- <property name="text">
- <string>Host Room</string>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- </layout>
- </widget>
- <resources/>
- <connections/>
-</ui>
diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp
deleted file mode 100644
index 77ac84295..000000000
--- a/src/yuzu/multiplayer/lobby.cpp
+++ /dev/null
@@ -1,439 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <QInputDialog>
-#include <QList>
-#include <QtConcurrent/QtConcurrentRun>
-#include "common/logging/log.h"
-#include "common/settings.h"
-#include "core/core.h"
-#include "core/hle/service/acc/profile_manager.h"
-#include "core/internal_network/network_interface.h"
-#include "network/network.h"
-#include "ui_lobby.h"
-#include "yuzu/game_list_p.h"
-#include "yuzu/main.h"
-#include "yuzu/multiplayer/client_room.h"
-#include "yuzu/multiplayer/lobby.h"
-#include "yuzu/multiplayer/lobby_p.h"
-#include "yuzu/multiplayer/message.h"
-#include "yuzu/multiplayer/state.h"
-#include "yuzu/multiplayer/validation.h"
-#include "yuzu/uisettings.h"
-#ifdef ENABLE_WEB_SERVICE
-#include "web_service/web_backend.h"
-#endif
-
-Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
- std::shared_ptr<Core::AnnounceMultiplayerSession> session, Core::System& system_)
- : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
- ui(std::make_unique<Ui::Lobby>()),
- announce_multiplayer_session(session), system{system_}, room_network{
- system.GetRoomNetwork()} {
- ui->setupUi(this);
-
- // setup the watcher for background connections
- watcher = new QFutureWatcher<void>;
-
- model = new QStandardItemModel(ui->room_list);
-
- // Create a proxy to the game list to get the list of games owned
- game_list = new QStandardItemModel;
- UpdateGameList(list);
-
- proxy = new LobbyFilterProxyModel(this, game_list);
- proxy->setSourceModel(model);
- proxy->setDynamicSortFilter(true);
- proxy->setFilterCaseSensitivity(Qt::CaseInsensitive);
- proxy->setSortLocaleAware(true);
- ui->room_list->setModel(proxy);
- ui->room_list->header()->setSectionResizeMode(QHeaderView::Interactive);
- ui->room_list->header()->stretchLastSection();
- ui->room_list->setAlternatingRowColors(true);
- ui->room_list->setSelectionMode(QHeaderView::SingleSelection);
- ui->room_list->setSelectionBehavior(QHeaderView::SelectRows);
- ui->room_list->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
- ui->room_list->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
- ui->room_list->setSortingEnabled(true);
- ui->room_list->setEditTriggers(QHeaderView::NoEditTriggers);
- ui->room_list->setExpandsOnDoubleClick(false);
- ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu);
-
- ui->nickname->setValidator(validation.GetNickname());
- ui->nickname->setText(
- QString::fromStdString(UISettings::values.multiplayer_nickname.GetValue()));
-
- // Try find the best nickname by default
- if (ui->nickname->text().isEmpty() || ui->nickname->text() == QStringLiteral("yuzu")) {
- if (!Settings::values.yuzu_username.GetValue().empty()) {
- ui->nickname->setText(
- QString::fromStdString(Settings::values.yuzu_username.GetValue()));
- } else if (!GetProfileUsername().empty()) {
- ui->nickname->setText(QString::fromStdString(GetProfileUsername()));
- } else {
- ui->nickname->setText(QStringLiteral("yuzu"));
- }
- }
-
- // UI Buttons
- connect(ui->refresh_list, &QPushButton::clicked, this, &Lobby::RefreshLobby);
- connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch);
- connect(ui->games_owned, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterOwned);
- connect(ui->hide_empty, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterEmpty);
- connect(ui->hide_full, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterFull);
- connect(ui->room_list, &QTreeView::doubleClicked, this, &Lobby::OnJoinRoom);
- connect(ui->room_list, &QTreeView::clicked, this, &Lobby::OnExpandRoom);
-
- // Actions
- connect(&room_list_watcher, &QFutureWatcher<AnnounceMultiplayerRoom::RoomList>::finished, this,
- &Lobby::OnRefreshLobby);
-
- // Load persistent filters after events are connected to make sure they apply
- ui->search->setText(
- QString::fromStdString(UISettings::values.multiplayer_filter_text.GetValue()));
- ui->games_owned->setChecked(UISettings::values.multiplayer_filter_games_owned.GetValue());
- ui->hide_empty->setChecked(UISettings::values.multiplayer_filter_hide_empty.GetValue());
- ui->hide_full->setChecked(UISettings::values.multiplayer_filter_hide_full.GetValue());
-}
-
-Lobby::~Lobby() = default;
-
-void Lobby::UpdateGameList(QStandardItemModel* list) {
- game_list->clear();
- for (int i = 0; i < list->rowCount(); i++) {
- auto parent = list->item(i, 0);
- for (int j = 0; j < parent->rowCount(); j++) {
- game_list->appendRow(parent->child(j)->clone());
- }
- }
- if (proxy)
- proxy->UpdateGameList(game_list);
- ui->room_list->sortByColumn(Column::GAME_NAME, Qt::AscendingOrder);
-}
-
-void Lobby::RetranslateUi() {
- ui->retranslateUi(this);
-}
-
-QString Lobby::PasswordPrompt() {
- bool ok;
- const QString text =
- QInputDialog::getText(this, tr("Password Required to Join"), tr("Password:"),
- QLineEdit::Password, QString(), &ok);
- return ok ? text : QString();
-}
-
-void Lobby::OnExpandRoom(const QModelIndex& index) {
- QModelIndex member_index = proxy->index(index.row(), Column::MEMBER);
- auto member_list = proxy->data(member_index, LobbyItemMemberList::MemberListRole).toList();
-}
-
-void Lobby::OnJoinRoom(const QModelIndex& source) {
- if (!Network::GetSelectedNetworkInterface()) {
- LOG_INFO(WebService, "Automatically selected network interface for room network.");
- Network::SelectFirstNetworkInterface();
- }
-
- if (!Network::GetSelectedNetworkInterface()) {
- NetworkMessage::ErrorManager::ShowError(
- NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
- return;
- }
-
- if (system.IsPoweredOn()) {
- if (!NetworkMessage::WarnGameRunning()) {
- return;
- }
- }
-
- if (const auto member = room_network.GetRoomMember().lock()) {
- // Prevent the user from trying to join a room while they are already joining.
- if (member->GetState() == Network::RoomMember::State::Joining) {
- return;
- } else if (member->IsConnected()) {
- // And ask if they want to leave the room if they are already in one.
- if (!NetworkMessage::WarnDisconnect()) {
- return;
- }
- }
- }
- QModelIndex index = source;
- // If the user double clicks on a child row (aka the player list) then use the parent instead
- if (source.parent() != QModelIndex()) {
- index = source.parent();
- }
- if (!ui->nickname->hasAcceptableInput()) {
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
- return;
- }
-
- // Get a password to pass if the room is password protected
- QModelIndex password_index = proxy->index(index.row(), Column::ROOM_NAME);
- bool has_password = proxy->data(password_index, LobbyItemName::PasswordRole).toBool();
- const std::string password = has_password ? PasswordPrompt().toStdString() : "";
- if (has_password && password.empty()) {
- return;
- }
-
- QModelIndex connection_index = proxy->index(index.row(), Column::HOST);
- const std::string nickname = ui->nickname->text().toStdString();
- const std::string ip =
- proxy->data(connection_index, LobbyItemHost::HostIPRole).toString().toStdString();
- int port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt();
- const std::string verify_uid =
- proxy->data(connection_index, LobbyItemHost::HostVerifyUIDRole).toString().toStdString();
-
- // attempt to connect in a different thread
- QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_uid, this] {
- std::string token;
-#ifdef ENABLE_WEB_SERVICE
- if (!Settings::values.yuzu_username.GetValue().empty() &&
- !Settings::values.yuzu_token.GetValue().empty()) {
- WebService::Client client(Settings::values.web_api_url.GetValue(),
- Settings::values.yuzu_username.GetValue(),
- Settings::values.yuzu_token.GetValue());
- token = client.GetExternalJWT(verify_uid).returned_data;
- if (token.empty()) {
- LOG_ERROR(WebService, "Could not get external JWT, verification may fail");
- } else {
- LOG_INFO(WebService, "Successfully requested external JWT: size={}", token.size());
- }
- }
-#endif
- if (auto room_member = room_network.GetRoomMember().lock()) {
- room_member->Join(nickname, ip.c_str(), port, 0, Network::NoPreferredIP, password,
- token);
- }
- });
- watcher->setFuture(f);
-
- // TODO(jroweboy): disable widgets and display a connecting while we wait
-
- // Save settings
- UISettings::values.multiplayer_nickname = ui->nickname->text().toStdString();
- UISettings::values.multiplayer_filter_text = ui->search->text().toStdString();
- UISettings::values.multiplayer_filter_games_owned = ui->games_owned->isChecked();
- UISettings::values.multiplayer_filter_hide_empty = ui->hide_empty->isChecked();
- UISettings::values.multiplayer_filter_hide_full = ui->hide_full->isChecked();
- UISettings::values.multiplayer_ip =
- proxy->data(connection_index, LobbyItemHost::HostIPRole).value<QString>().toStdString();
- UISettings::values.multiplayer_port =
- proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt();
- emit SaveConfig();
-}
-
-void Lobby::ResetModel() {
- model->clear();
- model->insertColumns(0, Column::TOTAL);
- model->setHeaderData(Column::MEMBER, Qt::Horizontal, tr("Players"), Qt::DisplayRole);
- model->setHeaderData(Column::ROOM_NAME, Qt::Horizontal, tr("Room Name"), Qt::DisplayRole);
- model->setHeaderData(Column::GAME_NAME, Qt::Horizontal, tr("Preferred Game"), Qt::DisplayRole);
- model->setHeaderData(Column::HOST, Qt::Horizontal, tr("Host"), Qt::DisplayRole);
-}
-
-void Lobby::RefreshLobby() {
- if (auto session = announce_multiplayer_session.lock()) {
- ResetModel();
- ui->refresh_list->setEnabled(false);
- ui->refresh_list->setText(tr("Refreshing"));
- room_list_watcher.setFuture(
- QtConcurrent::run([session]() { return session->GetRoomList(); }));
- } else {
- // TODO(jroweboy): Display an error box about announce couldn't be started
- }
-}
-
-void Lobby::OnRefreshLobby() {
- AnnounceMultiplayerRoom::RoomList new_room_list = room_list_watcher.result();
- for (auto room : new_room_list) {
- // find the icon for the game if this person owns that game.
- QPixmap smdh_icon;
- for (int r = 0; r < game_list->rowCount(); ++r) {
- auto index = game_list->index(r, 0);
- auto game_id = game_list->data(index, GameListItemPath::ProgramIdRole).toULongLong();
-
- if (game_id != 0 && room.information.preferred_game.id == game_id) {
- smdh_icon = game_list->data(index, Qt::DecorationRole).value<QPixmap>();
- }
- }
-
- QList<QVariant> members;
- for (auto member : room.members) {
- QVariant var;
- var.setValue(LobbyMember{QString::fromStdString(member.username),
- QString::fromStdString(member.nickname), member.game.id,
- QString::fromStdString(member.game.name)});
- members.append(var);
- }
-
- auto first_item = new LobbyItemGame(
- room.information.preferred_game.id,
- QString::fromStdString(room.information.preferred_game.name), smdh_icon);
- auto row = QList<QStandardItem*>({
- first_item,
- new LobbyItemName(room.has_password, QString::fromStdString(room.information.name)),
- new LobbyItemMemberList(members, room.information.member_slots),
- new LobbyItemHost(QString::fromStdString(room.information.host_username),
- QString::fromStdString(room.ip), room.information.port,
- QString::fromStdString(room.verify_uid)),
- });
- model->appendRow(row);
- // To make the rows expandable, add the member data as a child of the first column of the
- // rows with people in them and have qt set them to colspan after the model is finished
- // resetting
- if (!room.information.description.empty()) {
- first_item->appendRow(
- new LobbyItemDescription(QString::fromStdString(room.information.description)));
- }
- if (!room.members.empty()) {
- first_item->appendRow(new LobbyItemExpandedMemberList(members));
- }
- }
-
- // Re-enable the refresh button and resize the columns
- ui->refresh_list->setEnabled(true);
- ui->refresh_list->setText(tr("Refresh List"));
- ui->room_list->header()->stretchLastSection();
- for (int i = 0; i < Column::TOTAL - 1; ++i) {
- ui->room_list->resizeColumnToContents(i);
- }
-
- // Set the member list child items to span all columns
- for (int i = 0; i < proxy->rowCount(); i++) {
- auto parent = model->item(i, 0);
- for (int j = 0; j < parent->rowCount(); j++) {
- ui->room_list->setFirstColumnSpanned(j, proxy->index(i, 0), true);
- }
- }
-
- ui->room_list->sortByColumn(Column::GAME_NAME, Qt::AscendingOrder);
-}
-
-std::string Lobby::GetProfileUsername() {
- const auto& current_user =
- system.GetProfileManager().GetUser(Settings::values.current_user.GetValue());
- Service::Account::ProfileBase profile{};
-
- if (!current_user.has_value()) {
- return "";
- }
-
- if (!system.GetProfileManager().GetProfileBase(*current_user, profile)) {
- return "";
- }
-
- const auto text = Common::StringFromFixedZeroTerminatedBuffer(
- reinterpret_cast<const char*>(profile.username.data()), profile.username.size());
-
- return text;
-}
-
-LobbyFilterProxyModel::LobbyFilterProxyModel(QWidget* parent, QStandardItemModel* list)
- : QSortFilterProxyModel(parent), game_list(list) {}
-
-void LobbyFilterProxyModel::UpdateGameList(QStandardItemModel* list) {
- game_list = list;
-}
-
-bool LobbyFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const {
- // Prioritize filters by fastest to compute
-
- // pass over any child rows (aka row that shows the players in the room)
- if (sourceParent != QModelIndex()) {
- return true;
- }
-
- // filter by empty rooms
- if (filter_empty) {
- QModelIndex member_list = sourceModel()->index(sourceRow, Column::MEMBER, sourceParent);
- int player_count =
- sourceModel()->data(member_list, LobbyItemMemberList::MemberListRole).toList().size();
- if (player_count == 0) {
- return false;
- }
- }
-
- // filter by filled rooms
- if (filter_full) {
- QModelIndex member_list = sourceModel()->index(sourceRow, Column::MEMBER, sourceParent);
- int player_count =
- sourceModel()->data(member_list, LobbyItemMemberList::MemberListRole).toList().size();
- int max_players =
- sourceModel()->data(member_list, LobbyItemMemberList::MaxPlayerRole).toInt();
- if (player_count >= max_players) {
- return false;
- }
- }
-
- // filter by search parameters
- if (!filter_search.isEmpty()) {
- QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent);
- QModelIndex room_name = sourceModel()->index(sourceRow, Column::ROOM_NAME, sourceParent);
- QModelIndex host_name = sourceModel()->index(sourceRow, Column::HOST, sourceParent);
- bool preferred_game_match = sourceModel()
- ->data(game_name, LobbyItemGame::GameNameRole)
- .toString()
- .contains(filter_search, filterCaseSensitivity());
- bool room_name_match = sourceModel()
- ->data(room_name, LobbyItemName::NameRole)
- .toString()
- .contains(filter_search, filterCaseSensitivity());
- bool username_match = sourceModel()
- ->data(host_name, LobbyItemHost::HostUsernameRole)
- .toString()
- .contains(filter_search, filterCaseSensitivity());
- if (!preferred_game_match && !room_name_match && !username_match) {
- return false;
- }
- }
-
- // filter by game owned
- if (filter_owned) {
- QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent);
- QList<QModelIndex> owned_games;
- for (int r = 0; r < game_list->rowCount(); ++r) {
- owned_games.append(QModelIndex(game_list->index(r, 0)));
- }
- auto current_id = sourceModel()->data(game_name, LobbyItemGame::TitleIDRole).toLongLong();
- if (current_id == 0) {
- // TODO(jroweboy): homebrew often doesn't have a game id and this hides them
- return false;
- }
- bool owned = false;
- for (const auto& game : owned_games) {
- auto game_id = game_list->data(game, GameListItemPath::ProgramIdRole).toLongLong();
- if (current_id == game_id) {
- owned = true;
- }
- }
- if (!owned) {
- return false;
- }
- }
-
- return true;
-}
-
-void LobbyFilterProxyModel::sort(int column, Qt::SortOrder order) {
- sourceModel()->sort(column, order);
-}
-
-void LobbyFilterProxyModel::SetFilterOwned(bool filter) {
- filter_owned = filter;
- invalidate();
-}
-
-void LobbyFilterProxyModel::SetFilterEmpty(bool filter) {
- filter_empty = filter;
- invalidate();
-}
-
-void LobbyFilterProxyModel::SetFilterFull(bool filter) {
- filter_full = filter;
- invalidate();
-}
-
-void LobbyFilterProxyModel::SetFilterSearch(const QString& filter) {
- filter_search = filter;
- invalidate();
-}
diff --git a/src/yuzu/multiplayer/lobby.h b/src/yuzu/multiplayer/lobby.h
deleted file mode 100644
index e78c9cae3..000000000
--- a/src/yuzu/multiplayer/lobby.h
+++ /dev/null
@@ -1,138 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <memory>
-#include <QDialog>
-#include <QFutureWatcher>
-#include <QSortFilterProxyModel>
-#include <QStandardItemModel>
-#include "common/announce_multiplayer_room.h"
-#include "network/announce_multiplayer_session.h"
-#include "network/network.h"
-#include "yuzu/multiplayer/validation.h"
-
-namespace Ui {
-class Lobby;
-}
-
-class LobbyModel;
-class LobbyFilterProxyModel;
-
-namespace Core {
-class System;
-}
-
-/**
- * Listing of all public games pulled from services. The lobby should be simple enough for users to
- * find the game they want to play, and join it.
- */
-class Lobby : public QDialog {
- Q_OBJECT
-
-public:
- explicit Lobby(QWidget* parent, QStandardItemModel* list,
- std::shared_ptr<Core::AnnounceMultiplayerSession> session,
- Core::System& system_);
- ~Lobby() override;
-
- /**
- * Updates the lobby with a new game list model.
- * This model should be the original model of the game list.
- */
- void UpdateGameList(QStandardItemModel* list);
- void RetranslateUi();
-
-public slots:
- /**
- * Begin the process to pull the latest room list from web services. After the listing is
- * returned from web services, `LobbyRefreshed` will be signalled
- */
- void RefreshLobby();
-
-private slots:
- /**
- * Pulls the list of rooms from network and fills out the lobby model with the results
- */
- void OnRefreshLobby();
-
- /**
- * Handler for single clicking on a room in the list. Expands the treeitem to show player
- * information for the people in the room
- *
- * index - The row of the proxy model that the user wants to join.
- */
- void OnExpandRoom(const QModelIndex&);
-
- /**
- * Handler for double clicking on a room in the list. Gathers the host ip and port and attempts
- * to connect. Will also prompt for a password in case one is required.
- *
- * index - The row of the proxy model that the user wants to join.
- */
- void OnJoinRoom(const QModelIndex&);
-
-signals:
- void StateChanged(const Network::RoomMember::State&);
- void SaveConfig();
-
-private:
- std::string GetProfileUsername();
-
- /**
- * Removes all entries in the Lobby before refreshing.
- */
- void ResetModel();
-
- /**
- * Prompts for a password. Returns an empty QString if the user either did not provide a
- * password or if the user closed the window.
- */
- QString PasswordPrompt();
-
- std::unique_ptr<Ui::Lobby> ui;
-
- QStandardItemModel* model{};
- QStandardItemModel* game_list{};
- LobbyFilterProxyModel* proxy{};
-
- QFutureWatcher<AnnounceMultiplayerRoom::RoomList> room_list_watcher;
- std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
- QFutureWatcher<void>* watcher;
- Validation validation;
- Core::System& system;
- Network::RoomNetwork& room_network;
-};
-
-/**
- * Proxy Model for filtering the lobby
- */
-class LobbyFilterProxyModel : public QSortFilterProxyModel {
- Q_OBJECT;
-
-public:
- explicit LobbyFilterProxyModel(QWidget* parent, QStandardItemModel* list);
-
- /**
- * Updates the filter with a new game list model.
- * This model should be the processed one created by the Lobby.
- */
- void UpdateGameList(QStandardItemModel* list);
-
- bool filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const override;
- void sort(int column, Qt::SortOrder order) override;
-
-public slots:
- void SetFilterOwned(bool);
- void SetFilterEmpty(bool);
- void SetFilterFull(bool);
- void SetFilterSearch(const QString&);
-
-private:
- QStandardItemModel* game_list;
- bool filter_owned = false;
- bool filter_empty = false;
- bool filter_full = false;
- QString filter_search;
-};
diff --git a/src/yuzu/multiplayer/lobby.ui b/src/yuzu/multiplayer/lobby.ui
deleted file mode 100644
index 0ef0ef762..000000000
--- a/src/yuzu/multiplayer/lobby.ui
+++ /dev/null
@@ -1,130 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<ui version="4.0">
- <class>Lobby</class>
- <widget class="QWidget" name="Lobby">
- <property name="geometry">
- <rect>
- <x>0</x>
- <y>0</y>
- <width>903</width>
- <height>487</height>
- </rect>
- </property>
- <property name="windowTitle">
- <string>Public Room Browser</string>
- </property>
- <layout class="QVBoxLayout" name="verticalLayout">
- <item>
- <layout class="QVBoxLayout" name="verticalLayout_2">
- <property name="spacing">
- <number>3</number>
- </property>
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout_3">
- <property name="spacing">
- <number>6</number>
- </property>
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout_5">
- <item>
- <widget class="QLabel" name="label">
- <property name="text">
- <string>Nickname</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QLineEdit" name="nickname">
- <property name="placeholderText">
- <string>Nickname</string>
- </property>
- </widget>
- </item>
- <item>
- <spacer name="horizontalSpacer_2">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>40</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- <item>
- <widget class="QLabel" name="label_2">
- <property name="text">
- <string>Filters</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QLineEdit" name="search">
- <property name="placeholderText">
- <string>Search</string>
- </property>
- <property name="clearButtonEnabled">
- <bool>true</bool>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="games_owned">
- <property name="text">
- <string>Games I Own</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="hide_empty">
- <property name="text">
- <string>Hide Empty Rooms</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QCheckBox" name="hide_full">
- <property name="text">
- <string>Hide Full Rooms</string>
- </property>
- </widget>
- </item>
- <item>
- <spacer name="horizontalSpacer">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>40</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- <item>
- <widget class="QPushButton" name="refresh_list">
- <property name="text">
- <string>Refresh Lobby</string>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- </layout>
- </item>
- <item>
- <widget class="QTreeView" name="room_list"/>
- </item>
- <item>
- <widget class="QWidget" name="widget" native="true"/>
- </item>
- </layout>
- </item>
- </layout>
- </widget>
- <resources/>
- <connections/>
-</ui>
diff --git a/src/yuzu/multiplayer/lobby_p.h b/src/yuzu/multiplayer/lobby_p.h
deleted file mode 100644
index 77ec1fcde..000000000
--- a/src/yuzu/multiplayer/lobby_p.h
+++ /dev/null
@@ -1,268 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <utility>
-#include <QPixmap>
-#include <QStandardItem>
-#include <QStandardItemModel>
-#include "common/common_types.h"
-
-namespace Column {
-enum List {
- GAME_NAME,
- ROOM_NAME,
- MEMBER,
- HOST,
- TOTAL,
-};
-}
-
-class LobbyItem : public QStandardItem {
-public:
- LobbyItem() = default;
- explicit LobbyItem(const QString& string) : QStandardItem(string) {}
- virtual ~LobbyItem() override = default;
-};
-
-class LobbyItemName : public LobbyItem {
-public:
- static const int NameRole = Qt::UserRole + 1;
- static const int PasswordRole = Qt::UserRole + 2;
-
- LobbyItemName() = default;
- explicit LobbyItemName(bool has_password, QString name) : LobbyItem() {
- setData(name, NameRole);
- setData(has_password, PasswordRole);
- }
-
- QVariant data(int role) const override {
- if (role == Qt::DecorationRole) {
- bool has_password = data(PasswordRole).toBool();
- return has_password ? QIcon::fromTheme(QStringLiteral("lock")).pixmap(16) : QIcon();
- }
- if (role != Qt::DisplayRole) {
- return LobbyItem::data(role);
- }
- return data(NameRole).toString();
- }
-
- bool operator<(const QStandardItem& other) const override {
- return data(NameRole).toString().localeAwareCompare(other.data(NameRole).toString()) < 0;
- }
-};
-
-class LobbyItemDescription : public LobbyItem {
-public:
- static const int DescriptionRole = Qt::UserRole + 1;
-
- LobbyItemDescription() = default;
- explicit LobbyItemDescription(QString description) {
- setData(description, DescriptionRole);
- }
-
- QVariant data(int role) const override {
- if (role != Qt::DisplayRole) {
- return LobbyItem::data(role);
- }
- auto description = data(DescriptionRole).toString();
- description.prepend(QStringLiteral("Description: "));
- return description;
- }
-
- bool operator<(const QStandardItem& other) const override {
- return data(DescriptionRole)
- .toString()
- .localeAwareCompare(other.data(DescriptionRole).toString()) < 0;
- }
-};
-
-class LobbyItemGame : public LobbyItem {
-public:
- static const int TitleIDRole = Qt::UserRole + 1;
- static const int GameNameRole = Qt::UserRole + 2;
- static const int GameIconRole = Qt::UserRole + 3;
-
- LobbyItemGame() = default;
- explicit LobbyItemGame(u64 title_id, QString game_name, QPixmap smdh_icon) {
- setData(static_cast<unsigned long long>(title_id), TitleIDRole);
- setData(game_name, GameNameRole);
- if (!smdh_icon.isNull()) {
- setData(smdh_icon, GameIconRole);
- } else {
- setData(QIcon::fromTheme(QStringLiteral("chip")).pixmap(32), GameIconRole);
- }
- }
-
- QVariant data(int role) const override {
- if (role == Qt::DecorationRole) {
- auto val = data(GameIconRole);
- if (val.isValid()) {
- val = val.value<QPixmap>().scaled(32, 32, Qt::KeepAspectRatio,
- Qt::TransformationMode::SmoothTransformation);
- } else {
- auto blank_image = QPixmap(32, 32);
- blank_image.fill(Qt::black);
- val = blank_image;
- }
- return val;
- } else if (role != Qt::DisplayRole) {
- return LobbyItem::data(role);
- }
- return data(GameNameRole).toString();
- }
-
- bool operator<(const QStandardItem& other) const override {
- return data(GameNameRole)
- .toString()
- .localeAwareCompare(other.data(GameNameRole).toString()) < 0;
- }
-};
-
-class LobbyItemHost : public LobbyItem {
-public:
- static const int HostUsernameRole = Qt::UserRole + 1;
- static const int HostIPRole = Qt::UserRole + 2;
- static const int HostPortRole = Qt::UserRole + 3;
- static const int HostVerifyUIDRole = Qt::UserRole + 4;
-
- LobbyItemHost() = default;
- explicit LobbyItemHost(QString username, QString ip, u16 port, QString verify_uid) {
- setData(username, HostUsernameRole);
- setData(ip, HostIPRole);
- setData(port, HostPortRole);
- setData(verify_uid, HostVerifyUIDRole);
- }
-
- QVariant data(int role) const override {
- if (role != Qt::DisplayRole) {
- return LobbyItem::data(role);
- }
- return data(HostUsernameRole).toString();
- }
-
- bool operator<(const QStandardItem& other) const override {
- return data(HostUsernameRole)
- .toString()
- .localeAwareCompare(other.data(HostUsernameRole).toString()) < 0;
- }
-};
-
-class LobbyMember {
-public:
- LobbyMember() = default;
- LobbyMember(const LobbyMember& other) = default;
- explicit LobbyMember(QString username_, QString nickname_, u64 title_id_, QString game_name_)
- : username(std::move(username_)), nickname(std::move(nickname_)), title_id(title_id_),
- game_name(std::move(game_name_)) {}
- ~LobbyMember() = default;
-
- QString GetName() const {
- if (username.isEmpty() || username == nickname) {
- return nickname;
- } else {
- return QStringLiteral("%1 (%2)").arg(nickname, username);
- }
- }
- u64 GetTitleId() const {
- return title_id;
- }
- QString GetGameName() const {
- return game_name;
- }
-
-private:
- QString username;
- QString nickname;
- u64 title_id;
- QString game_name;
-};
-
-Q_DECLARE_METATYPE(LobbyMember);
-
-class LobbyItemMemberList : public LobbyItem {
-public:
- static const int MemberListRole = Qt::UserRole + 1;
- static const int MaxPlayerRole = Qt::UserRole + 2;
-
- LobbyItemMemberList() = default;
- explicit LobbyItemMemberList(QList<QVariant> members, u32 max_players) {
- setData(members, MemberListRole);
- setData(max_players, MaxPlayerRole);
- }
-
- QVariant data(int role) const override {
- switch (role) {
- case Qt::DisplayRole: {
- auto members = data(MemberListRole).toList();
- return QStringLiteral("%1 / %2 ")
- .arg(QString::number(members.size()), data(MaxPlayerRole).toString());
- }
- case Qt::ForegroundRole: {
- auto members = data(MemberListRole).toList();
- auto max_players = data(MaxPlayerRole).toInt();
- const QColor room_full_color(255, 48, 32);
- const QColor room_almost_full_color(255, 140, 32);
- const QColor room_has_players_color(32, 160, 32);
- const QColor room_empty_color(128, 128, 128);
-
- if (members.size() >= max_players) {
- return QBrush(room_full_color);
- } else if (members.size() == (max_players - 1)) {
- return QBrush(room_almost_full_color);
- } else if (members.size() == 0) {
- return QBrush(room_empty_color);
- } else if (members.size() > 0 && members.size() < (max_players - 1)) {
- return QBrush(room_has_players_color);
- }
- // FIXME: How to return a value that tells Qt not to modify the
- // text color from the default (as if Qt::ForegroundRole wasn't overridden)?
- return QBrush(nullptr);
- }
- default:
- return LobbyItem::data(role);
- }
- }
-
- bool operator<(const QStandardItem& other) const override {
- // sort by rooms that have the most players
- int left_members = data(MemberListRole).toList().size();
- int right_members = other.data(MemberListRole).toList().size();
- return left_members < right_members;
- }
-};
-
-/**
- * Member information for when a lobby is expanded in the UI
- */
-class LobbyItemExpandedMemberList : public LobbyItem {
-public:
- static const int MemberListRole = Qt::UserRole + 1;
-
- LobbyItemExpandedMemberList() = default;
- explicit LobbyItemExpandedMemberList(QList<QVariant> members) {
- setData(members, MemberListRole);
- }
-
- QVariant data(int role) const override {
- if (role != Qt::DisplayRole) {
- return LobbyItem::data(role);
- }
- auto members = data(MemberListRole).toList();
- QString out;
- bool first = true;
- for (const auto& member : members) {
- if (!first)
- out.append(QStringLiteral("\n"));
- const auto& m = member.value<LobbyMember>();
- if (m.GetGameName().isEmpty()) {
- out += QString(QObject::tr("%1 is not playing a game")).arg(m.GetName());
- } else {
- out += QString(QObject::tr("%1 is playing %2")).arg(m.GetName(), m.GetGameName());
- }
- first = false;
- }
- return out;
- }
-};
diff --git a/src/yuzu/multiplayer/message.cpp b/src/yuzu/multiplayer/message.cpp
deleted file mode 100644
index 6d8f18274..000000000
--- a/src/yuzu/multiplayer/message.cpp
+++ /dev/null
@@ -1,85 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <QMessageBox>
-#include <QString>
-
-#include "yuzu/multiplayer/message.h"
-
-namespace NetworkMessage {
-const ConnectionError ErrorManager::USERNAME_NOT_VALID(
- QT_TR_NOOP("Username is not valid. Must be 4 to 20 alphanumeric characters."));
-const ConnectionError ErrorManager::ROOMNAME_NOT_VALID(
- QT_TR_NOOP("Room name is not valid. Must be 4 to 20 alphanumeric characters."));
-const ConnectionError ErrorManager::USERNAME_NOT_VALID_SERVER(
- QT_TR_NOOP("Username is already in use or not valid. Please choose another."));
-const ConnectionError ErrorManager::IP_ADDRESS_NOT_VALID(
- QT_TR_NOOP("IP is not a valid IPv4 address."));
-const ConnectionError ErrorManager::PORT_NOT_VALID(
- QT_TR_NOOP("Port must be a number between 0 to 65535."));
-const ConnectionError ErrorManager::GAME_NOT_SELECTED(QT_TR_NOOP(
- "You must choose a Preferred Game to host a room. If you do not have any games in your game "
- "list yet, add a game folder by clicking on the plus icon in the game list."));
-const ConnectionError ErrorManager::NO_INTERNET(
- QT_TR_NOOP("Unable to find an internet connection. Check your internet settings."));
-const ConnectionError ErrorManager::UNABLE_TO_CONNECT(
- QT_TR_NOOP("Unable to connect to the host. Verify that the connection settings are correct. If "
- "you still cannot connect, contact the room host and verify that the host is "
- "properly configured with the external port forwarded."));
-const ConnectionError ErrorManager::ROOM_IS_FULL(
- QT_TR_NOOP("Unable to connect to the room because it is already full."));
-const ConnectionError ErrorManager::COULD_NOT_CREATE_ROOM(
- QT_TR_NOOP("Creating a room failed. Please retry. Restarting yuzu might be necessary."));
-const ConnectionError ErrorManager::HOST_BANNED(
- QT_TR_NOOP("The host of the room has banned you. Speak with the host to unban you "
- "or try a different room."));
-const ConnectionError ErrorManager::WRONG_VERSION(
- QT_TR_NOOP("Version mismatch! Please update to the latest version of yuzu. If the problem "
- "persists, contact the room host and ask them to update the server."));
-const ConnectionError ErrorManager::WRONG_PASSWORD(QT_TR_NOOP("Incorrect password."));
-const ConnectionError ErrorManager::GENERIC_ERROR(QT_TR_NOOP(
- "An unknown error occurred. If this error continues to occur, please open an issue"));
-const ConnectionError ErrorManager::LOST_CONNECTION(
- QT_TR_NOOP("Connection to room lost. Try to reconnect."));
-const ConnectionError ErrorManager::HOST_KICKED(
- QT_TR_NOOP("You have been kicked by the room host."));
-const ConnectionError ErrorManager::IP_COLLISION(
- QT_TR_NOOP("IP address is already in use. Please choose another."));
-const ConnectionError ErrorManager::PERMISSION_DENIED(
- QT_TR_NOOP("You do not have enough permission to perform this action."));
-const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP(
- "The user you are trying to kick/ban could not be found.\nThey may have left the room."));
-const ConnectionError ErrorManager::NO_INTERFACE_SELECTED(QT_TR_NOOP(
- "No valid network interface is selected.\nPlease go to Configure -> System -> Network and "
- "make a selection."));
-
-static bool WarnMessage(const std::string& title, const std::string& text) {
- return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()),
- QObject::tr(text.c_str()),
- QMessageBox::Ok | QMessageBox::Cancel);
-}
-
-void ErrorManager::ShowError(const ConnectionError& e) {
- QMessageBox::critical(nullptr, tr("Error"), tr(e.GetString().c_str()));
-}
-
-bool WarnGameRunning() {
- return WarnMessage(
- QT_TR_NOOP("Game already running"),
- QT_TR_NOOP("Joining a room when the game is already running is discouraged "
- "and can cause the room feature not to work correctly.\nProceed anyway?"));
-}
-
-bool WarnCloseRoom() {
- return WarnMessage(
- QT_TR_NOOP("Leave Room"),
- QT_TR_NOOP("You are about to close the room. Any network connections will be closed."));
-}
-
-bool WarnDisconnect() {
- return WarnMessage(
- QT_TR_NOOP("Disconnect"),
- QT_TR_NOOP("You are about to leave the room. Any network connections will be closed."));
-}
-
-} // namespace NetworkMessage
diff --git a/src/yuzu/multiplayer/message.h b/src/yuzu/multiplayer/message.h
deleted file mode 100644
index f038b9a1f..000000000
--- a/src/yuzu/multiplayer/message.h
+++ /dev/null
@@ -1,72 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <utility>
-
-namespace NetworkMessage {
-
-class ConnectionError {
-
-public:
- explicit ConnectionError(std::string str) : err(std::move(str)) {}
- const std::string& GetString() const {
- return err;
- }
-
-private:
- std::string err;
-};
-
-class ErrorManager : QObject {
- Q_OBJECT
-public:
- /// When the nickname is considered invalid by the client
- static const ConnectionError USERNAME_NOT_VALID;
- static const ConnectionError ROOMNAME_NOT_VALID;
- /// When the nickname is considered invalid by the room server
- static const ConnectionError USERNAME_NOT_VALID_SERVER;
- static const ConnectionError IP_ADDRESS_NOT_VALID;
- static const ConnectionError PORT_NOT_VALID;
- static const ConnectionError GAME_NOT_SELECTED;
- static const ConnectionError NO_INTERNET;
- static const ConnectionError UNABLE_TO_CONNECT;
- static const ConnectionError ROOM_IS_FULL;
- static const ConnectionError COULD_NOT_CREATE_ROOM;
- static const ConnectionError HOST_BANNED;
- static const ConnectionError WRONG_VERSION;
- static const ConnectionError WRONG_PASSWORD;
- static const ConnectionError GENERIC_ERROR;
- static const ConnectionError LOST_CONNECTION;
- static const ConnectionError HOST_KICKED;
- static const ConnectionError IP_COLLISION;
- static const ConnectionError PERMISSION_DENIED;
- static const ConnectionError NO_SUCH_USER;
- static const ConnectionError NO_INTERFACE_SELECTED;
- /**
- * Shows a standard QMessageBox with a error message
- */
- static void ShowError(const ConnectionError& e);
-};
-
-/**
- * Show a standard QMessageBox with a warning message about joining a room when
- * the game is already running
- * return true if the user wants to close the network connection
- */
-bool WarnGameRunning();
-
-/**
- * Show a standard QMessageBox with a warning message about leaving the room
- * return true if the user wants to close the network connection
- */
-bool WarnCloseRoom();
-
-/**
- * Show a standard QMessageBox with a warning message about disconnecting from the room
- * return true if the user wants to disconnect
- */
-bool WarnDisconnect();
-
-} // namespace NetworkMessage
diff --git a/src/yuzu/multiplayer/moderation_dialog.cpp b/src/yuzu/multiplayer/moderation_dialog.cpp
deleted file mode 100644
index c9b8ed397..000000000
--- a/src/yuzu/multiplayer/moderation_dialog.cpp
+++ /dev/null
@@ -1,112 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <QStandardItem>
-#include <QStandardItemModel>
-#include "network/network.h"
-#include "network/room_member.h"
-#include "ui_moderation_dialog.h"
-#include "yuzu/multiplayer/moderation_dialog.h"
-
-namespace Column {
-enum {
- SUBJECT,
- TYPE,
- COUNT,
-};
-}
-
-ModerationDialog::ModerationDialog(Network::RoomNetwork& room_network_, QWidget* parent)
- : QDialog(parent), ui(std::make_unique<Ui::ModerationDialog>()), room_network{room_network_} {
- ui->setupUi(this);
-
- qRegisterMetaType<Network::Room::BanList>();
-
- if (auto member = room_network.GetRoomMember().lock()) {
- callback_handle_status_message = member->BindOnStatusMessageReceived(
- [this](const Network::StatusMessageEntry& status_message) {
- emit StatusMessageReceived(status_message);
- });
- connect(this, &ModerationDialog::StatusMessageReceived, this,
- &ModerationDialog::OnStatusMessageReceived);
- callback_handle_ban_list = member->BindOnBanListReceived(
- [this](const Network::Room::BanList& ban_list) { emit BanListReceived(ban_list); });
- connect(this, &ModerationDialog::BanListReceived, this, &ModerationDialog::PopulateBanList);
- }
-
- // Initialize the UI
- model = new QStandardItemModel(ui->ban_list_view);
- model->insertColumns(0, Column::COUNT);
- model->setHeaderData(Column::SUBJECT, Qt::Horizontal, tr("Subject"));
- model->setHeaderData(Column::TYPE, Qt::Horizontal, tr("Type"));
-
- ui->ban_list_view->setModel(model);
-
- // Load the ban list in background
- LoadBanList();
-
- connect(ui->refresh, &QPushButton::clicked, this, [this] { LoadBanList(); });
- connect(ui->unban, &QPushButton::clicked, this, [this] {
- auto index = ui->ban_list_view->currentIndex();
- SendUnbanRequest(model->item(index.row(), 0)->text());
- });
- connect(ui->ban_list_view, &QTreeView::clicked, [this] { ui->unban->setEnabled(true); });
-}
-
-ModerationDialog::~ModerationDialog() {
- if (callback_handle_status_message) {
- if (auto room = room_network.GetRoomMember().lock()) {
- room->Unbind(callback_handle_status_message);
- }
- }
-
- if (callback_handle_ban_list) {
- if (auto room = room_network.GetRoomMember().lock()) {
- room->Unbind(callback_handle_ban_list);
- }
- }
-}
-
-void ModerationDialog::LoadBanList() {
- if (auto room = room_network.GetRoomMember().lock()) {
- ui->refresh->setEnabled(false);
- ui->refresh->setText(tr("Refreshing"));
- ui->unban->setEnabled(false);
- room->RequestBanList();
- }
-}
-
-void ModerationDialog::PopulateBanList(const Network::Room::BanList& ban_list) {
- model->removeRows(0, model->rowCount());
- for (const auto& username : ban_list.first) {
- QStandardItem* subject_item = new QStandardItem(QString::fromStdString(username));
- QStandardItem* type_item = new QStandardItem(tr("Forum Username"));
- model->invisibleRootItem()->appendRow({subject_item, type_item});
- }
- for (const auto& ip : ban_list.second) {
- QStandardItem* subject_item = new QStandardItem(QString::fromStdString(ip));
- QStandardItem* type_item = new QStandardItem(tr("IP Address"));
- model->invisibleRootItem()->appendRow({subject_item, type_item});
- }
- for (int i = 0; i < Column::COUNT - 1; ++i) {
- ui->ban_list_view->resizeColumnToContents(i);
- }
- ui->refresh->setEnabled(true);
- ui->refresh->setText(tr("Refresh"));
- ui->unban->setEnabled(false);
-}
-
-void ModerationDialog::SendUnbanRequest(const QString& subject) {
- if (auto room = room_network.GetRoomMember().lock()) {
- room->SendModerationRequest(Network::IdModUnban, subject.toStdString());
- }
-}
-
-void ModerationDialog::OnStatusMessageReceived(const Network::StatusMessageEntry& status_message) {
- if (status_message.type != Network::IdMemberBanned &&
- status_message.type != Network::IdAddressUnbanned)
- return;
-
- // Update the ban list for ban/unban
- LoadBanList();
-}
diff --git a/src/yuzu/multiplayer/moderation_dialog.h b/src/yuzu/multiplayer/moderation_dialog.h
deleted file mode 100644
index e9e5daff7..000000000
--- a/src/yuzu/multiplayer/moderation_dialog.h
+++ /dev/null
@@ -1,43 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <memory>
-#include <optional>
-#include <QDialog>
-#include "network/room.h"
-#include "network/room_member.h"
-
-namespace Ui {
-class ModerationDialog;
-}
-
-class QStandardItemModel;
-
-class ModerationDialog : public QDialog {
- Q_OBJECT
-
-public:
- explicit ModerationDialog(Network::RoomNetwork& room_network_, QWidget* parent = nullptr);
- ~ModerationDialog();
-
-signals:
- void StatusMessageReceived(const Network::StatusMessageEntry&);
- void BanListReceived(const Network::Room::BanList&);
-
-private:
- void LoadBanList();
- void PopulateBanList(const Network::Room::BanList& ban_list);
- void SendUnbanRequest(const QString& subject);
- void OnStatusMessageReceived(const Network::StatusMessageEntry& status_message);
-
- std::unique_ptr<Ui::ModerationDialog> ui;
- QStandardItemModel* model;
- Network::RoomMember::CallbackHandle<Network::StatusMessageEntry> callback_handle_status_message;
- Network::RoomMember::CallbackHandle<Network::Room::BanList> callback_handle_ban_list;
-
- Network::RoomNetwork& room_network;
-};
-
-Q_DECLARE_METATYPE(Network::Room::BanList);
diff --git a/src/yuzu/multiplayer/moderation_dialog.ui b/src/yuzu/multiplayer/moderation_dialog.ui
deleted file mode 100644
index 808d99414..000000000
--- a/src/yuzu/multiplayer/moderation_dialog.ui
+++ /dev/null
@@ -1,84 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<ui version="4.0">
- <class>ModerationDialog</class>
- <widget class="QDialog" name="ModerationDialog">
- <property name="windowTitle">
- <string>Moderation</string>
- </property>
- <property name="geometry">
- <rect>
- <x>0</x>
- <y>0</y>
- <width>500</width>
- <height>300</height>
- </rect>
- </property>
- <layout class="QVBoxLayout">
- <item>
- <widget class="QGroupBox" name="ban_list_group_box">
- <property name="title">
- <string>Ban List</string>
- </property>
- <layout class="QVBoxLayout">
- <item>
- <layout class="QHBoxLayout">
- <item>
- <spacer name="horizontalSpacer">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>40</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- <item>
- <widget class="QPushButton" name="refresh">
- <property name="text">
- <string>Refreshing</string>
- </property>
- <property name="enabled">
- <bool>false</bool>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="unban">
- <property name="text">
- <string>Unban</string>
- </property>
- <property name="enabled">
- <bool>false</bool>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item>
- <widget class="QTreeView" name="ban_list_view"/>
- </item>
- </layout>
- </widget>
- </item>
- <item>
- <widget class="QDialogButtonBox" name="buttonBox">
- <property name="standardButtons">
- <set>QDialogButtonBox::Ok</set>
- </property>
- </widget>
- </item>
- </layout>
- </widget>
- <connections>
- <connection>
- <sender>buttonBox</sender>
- <signal>accepted()</signal>
- <receiver>ModerationDialog</receiver>
- <slot>accept()</slot>
- </connection>
- </connections>
- <resources/>
-</ui>
diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp
deleted file mode 100644
index d82ca9aee..000000000
--- a/src/yuzu/multiplayer/state.cpp
+++ /dev/null
@@ -1,336 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <QAction>
-#include <QApplication>
-#include <QIcon>
-#include <QMessageBox>
-#include <QStandardItemModel>
-#include "common/announce_multiplayer_room.h"
-#include "common/logging/log.h"
-#include "core/core.h"
-#include "yuzu/game_list.h"
-#include "yuzu/multiplayer/client_room.h"
-#include "yuzu/multiplayer/direct_connect.h"
-#include "yuzu/multiplayer/host_room.h"
-#include "yuzu/multiplayer/lobby.h"
-#include "yuzu/multiplayer/message.h"
-#include "yuzu/multiplayer/state.h"
-#include "yuzu/uisettings.h"
-#include "yuzu/util/clickable_label.h"
-
-MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_,
- QAction* leave_room_, QAction* show_room_, Core::System& system_)
- : QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_),
- show_room(show_room_), system{system_}, room_network{system.GetRoomNetwork()} {
- if (auto member = room_network.GetRoomMember().lock()) {
- // register the network structs to use in slots and signals
- state_callback_handle = member->BindOnStateChanged(
- [this](const Network::RoomMember::State& state) { emit NetworkStateChanged(state); });
- connect(this, &MultiplayerState::NetworkStateChanged, this,
- &MultiplayerState::OnNetworkStateChanged);
- error_callback_handle = member->BindOnError(
- [this](const Network::RoomMember::Error& error) { emit NetworkError(error); });
- connect(this, &MultiplayerState::NetworkError, this, &MultiplayerState::OnNetworkError);
- }
-
- qRegisterMetaType<Network::RoomMember::State>();
- qRegisterMetaType<Network::RoomMember::Error>();
- qRegisterMetaType<WebService::WebResult>();
- announce_multiplayer_session = std::make_shared<Core::AnnounceMultiplayerSession>(room_network);
- announce_multiplayer_session->BindErrorCallback(
- [this](const WebService::WebResult& result) { emit AnnounceFailed(result); });
- connect(this, &MultiplayerState::AnnounceFailed, this, &MultiplayerState::OnAnnounceFailed);
-
- status_text = new ClickableLabel(this);
- status_icon = new ClickableLabel(this);
-
- connect(status_text, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
- connect(status_icon, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
-
- connect(static_cast<QApplication*>(QApplication::instance()), &QApplication::focusChanged, this,
- [this](QWidget* /*old*/, QWidget* now) {
- if (client_room && client_room->isAncestorOf(now)) {
- HideNotification();
- }
- });
-
- retranslateUi();
-}
-
-MultiplayerState::~MultiplayerState() = default;
-
-void MultiplayerState::Close() {
- if (state_callback_handle) {
- if (auto member = room_network.GetRoomMember().lock()) {
- member->Unbind(state_callback_handle);
- }
- }
-
- if (error_callback_handle) {
- if (auto member = room_network.GetRoomMember().lock()) {
- member->Unbind(error_callback_handle);
- }
- }
- if (host_room) {
- host_room->close();
- }
- if (direct_connect) {
- direct_connect->close();
- }
- if (client_room) {
- client_room->close();
- }
- if (lobby) {
- lobby->close();
- }
-}
-
-void MultiplayerState::retranslateUi() {
- status_text->setToolTip(tr("Current connection status"));
-
- UpdateNotificationStatus();
-
- if (lobby) {
- lobby->RetranslateUi();
- }
- if (host_room) {
- host_room->RetranslateUi();
- }
- if (client_room) {
- client_room->RetranslateUi();
- }
- if (direct_connect) {
- direct_connect->RetranslateUi();
- }
-}
-
-void MultiplayerState::SetNotificationStatus(NotificationStatus status) {
- notification_status = status;
- UpdateNotificationStatus();
-}
-
-void MultiplayerState::UpdateNotificationStatus() {
- switch (notification_status) {
- case NotificationStatus::Uninitialized:
- status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
- status_text->setText(tr("Not Connected. Click here to find a room!"));
- leave_room->setEnabled(false);
- show_room->setEnabled(false);
- break;
- case NotificationStatus::Disconnected:
- status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
- status_text->setText(tr("Not Connected"));
- leave_room->setEnabled(false);
- show_room->setEnabled(false);
- break;
- case NotificationStatus::Connected:
- status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
- status_text->setText(tr("Connected"));
- leave_room->setEnabled(true);
- show_room->setEnabled(true);
- break;
- case NotificationStatus::Notification:
- status_icon->setPixmap(
- QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16));
- status_text->setText(tr("New Messages Received"));
- leave_room->setEnabled(true);
- show_room->setEnabled(true);
- break;
- }
-
- // Clean up status bar if game is running
- if (system.IsPoweredOn()) {
- status_text->clear();
- }
-}
-
-void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {
- LOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state));
- if (state == Network::RoomMember::State::Joined ||
- state == Network::RoomMember::State::Moderator) {
-
- OnOpenNetworkRoom();
- SetNotificationStatus(NotificationStatus::Connected);
- } else {
- SetNotificationStatus(NotificationStatus::Disconnected);
- }
-
- current_state = state;
-}
-
-void MultiplayerState::OnNetworkError(const Network::RoomMember::Error& error) {
- LOG_DEBUG(Frontend, "Network Error: {}", Network::GetErrorStr(error));
- switch (error) {
- case Network::RoomMember::Error::LostConnection:
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::LOST_CONNECTION);
- break;
- case Network::RoomMember::Error::HostKicked:
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::HOST_KICKED);
- break;
- case Network::RoomMember::Error::CouldNotConnect:
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::UNABLE_TO_CONNECT);
- break;
- case Network::RoomMember::Error::NameCollision:
- NetworkMessage::ErrorManager::ShowError(
- NetworkMessage::ErrorManager::USERNAME_NOT_VALID_SERVER);
- break;
- case Network::RoomMember::Error::IpCollision:
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::IP_COLLISION);
- break;
- case Network::RoomMember::Error::RoomIsFull:
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOM_IS_FULL);
- break;
- case Network::RoomMember::Error::WrongPassword:
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::WRONG_PASSWORD);
- break;
- case Network::RoomMember::Error::WrongVersion:
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::WRONG_VERSION);
- break;
- case Network::RoomMember::Error::HostBanned:
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::HOST_BANNED);
- break;
- case Network::RoomMember::Error::UnknownError:
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::UNABLE_TO_CONNECT);
- break;
- case Network::RoomMember::Error::PermissionDenied:
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PERMISSION_DENIED);
- break;
- case Network::RoomMember::Error::NoSuchUser:
- NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::NO_SUCH_USER);
- break;
- }
-}
-
-void MultiplayerState::OnAnnounceFailed(const WebService::WebResult& result) {
- announce_multiplayer_session->Stop();
- QMessageBox::warning(this, tr("Error"),
- tr("Failed to update the room information. Please check your Internet "
- "connection and try hosting the room again.\nDebug Message: ") +
- QString::fromStdString(result.result_string),
- QMessageBox::Ok);
-}
-
-void MultiplayerState::OnSaveConfig() {
- emit SaveConfig();
-}
-
-void MultiplayerState::UpdateThemedIcons() {
- if (show_notification) {
- status_icon->setPixmap(
- QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16));
- } else if (current_state == Network::RoomMember::State::Joined ||
- current_state == Network::RoomMember::State::Moderator) {
-
- status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
- } else {
- status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
- }
- if (client_room)
- client_room->UpdateIconDisplay();
-}
-
-static void BringWidgetToFront(QWidget* widget) {
- widget->show();
- widget->activateWindow();
- widget->raise();
-}
-
-void MultiplayerState::OnViewLobby() {
- if (lobby == nullptr) {
- lobby = new Lobby(this, game_list_model, announce_multiplayer_session, system);
- connect(lobby, &Lobby::SaveConfig, this, &MultiplayerState::OnSaveConfig);
- }
- lobby->RefreshLobby();
- BringWidgetToFront(lobby);
-}
-
-void MultiplayerState::OnCreateRoom() {
- if (host_room == nullptr) {
- host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session, system);
- connect(host_room, &HostRoomWindow::SaveConfig, this, &MultiplayerState::OnSaveConfig);
- }
- BringWidgetToFront(host_room);
-}
-
-bool MultiplayerState::OnCloseRoom() {
- if (!NetworkMessage::WarnCloseRoom())
- return false;
- if (auto room = room_network.GetRoom().lock()) {
- // if you are in a room, leave it
- if (auto member = room_network.GetRoomMember().lock()) {
- member->Leave();
- LOG_DEBUG(Frontend, "Left the room (as a client)");
- }
-
- // if you are hosting a room, also stop hosting
- if (room->GetState() != Network::Room::State::Open) {
- return true;
- }
- // Save ban list
- UISettings::values.multiplayer_ban_list = room->GetBanList();
-
- room->Destroy();
- announce_multiplayer_session->Stop();
- LOG_DEBUG(Frontend, "Closed the room (as a server)");
- }
- return true;
-}
-
-void MultiplayerState::ShowNotification() {
- if (client_room && client_room->isAncestorOf(QApplication::focusWidget()))
- return; // Do not show notification if the chat window currently has focus
- show_notification = true;
- QApplication::alert(nullptr);
- QApplication::beep();
- SetNotificationStatus(NotificationStatus::Notification);
-}
-
-void MultiplayerState::HideNotification() {
- show_notification = false;
- SetNotificationStatus(NotificationStatus::Connected);
-}
-
-void MultiplayerState::OnOpenNetworkRoom() {
- if (auto member = room_network.GetRoomMember().lock()) {
- if (member->IsConnected()) {
- if (client_room == nullptr) {
- client_room = new ClientRoomWindow(this, room_network);
- connect(client_room, &ClientRoomWindow::ShowNotification, this,
- &MultiplayerState::ShowNotification);
- }
- BringWidgetToFront(client_room);
- return;
- }
- }
- // If the user is not a member of a room, show the lobby instead.
- // This is currently only used on the clickable label in the status bar
- OnViewLobby();
-}
-
-void MultiplayerState::OnDirectConnectToRoom() {
- if (direct_connect == nullptr) {
- direct_connect = new DirectConnectWindow(system, this);
- connect(direct_connect, &DirectConnectWindow::SaveConfig, this,
- &MultiplayerState::OnSaveConfig);
- }
- BringWidgetToFront(direct_connect);
-}
-
-bool MultiplayerState::IsHostingPublicRoom() const {
- return announce_multiplayer_session->IsRunning();
-}
-
-void MultiplayerState::UpdateCredentials() {
- announce_multiplayer_session->UpdateCredentials();
-}
-
-void MultiplayerState::UpdateGameList(QStandardItemModel* game_list) {
- game_list_model = game_list;
- if (lobby) {
- lobby->UpdateGameList(game_list);
- }
- if (host_room) {
- host_room->UpdateGameList(game_list);
- }
-}
diff --git a/src/yuzu/multiplayer/state.h b/src/yuzu/multiplayer/state.h
deleted file mode 100644
index d6149838f..000000000
--- a/src/yuzu/multiplayer/state.h
+++ /dev/null
@@ -1,111 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <QWidget>
-#include "network/announce_multiplayer_session.h"
-#include "network/network.h"
-
-class QStandardItemModel;
-class Lobby;
-class HostRoomWindow;
-class ClientRoomWindow;
-class DirectConnectWindow;
-class ClickableLabel;
-
-namespace Core {
-class System;
-}
-
-class MultiplayerState : public QWidget {
- Q_OBJECT;
-
-public:
- enum class NotificationStatus {
- Uninitialized,
- Disconnected,
- Connected,
- Notification,
- };
-
- explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
- QAction* show_room, Core::System& system_);
- ~MultiplayerState();
-
- /**
- * Close all open multiplayer related dialogs
- */
- void Close();
-
- void SetNotificationStatus(NotificationStatus state);
-
- void UpdateNotificationStatus();
-
- ClickableLabel* GetStatusText() const {
- return status_text;
- }
-
- ClickableLabel* GetStatusIcon() const {
- return status_icon;
- }
-
- void retranslateUi();
-
- /**
- * Whether a public room is being hosted or not.
- * When this is true, Web Services configuration should be disabled.
- */
- bool IsHostingPublicRoom() const;
-
- void UpdateCredentials();
-
- /**
- * Updates the multiplayer dialogs with a new game list model.
- * This model should be the original model of the game list.
- */
- void UpdateGameList(QStandardItemModel* game_list);
-
-public slots:
- void OnNetworkStateChanged(const Network::RoomMember::State& state);
- void OnNetworkError(const Network::RoomMember::Error& error);
- void OnViewLobby();
- void OnCreateRoom();
- bool OnCloseRoom();
- void OnOpenNetworkRoom();
- void OnDirectConnectToRoom();
- void OnAnnounceFailed(const WebService::WebResult&);
- void OnSaveConfig();
- void UpdateThemedIcons();
- void ShowNotification();
- void HideNotification();
-
-signals:
- void NetworkStateChanged(const Network::RoomMember::State&);
- void NetworkError(const Network::RoomMember::Error&);
- void AnnounceFailed(const WebService::WebResult&);
- void SaveConfig();
-
-private:
- Lobby* lobby = nullptr;
- HostRoomWindow* host_room = nullptr;
- ClientRoomWindow* client_room = nullptr;
- DirectConnectWindow* direct_connect = nullptr;
- ClickableLabel* status_icon = nullptr;
- ClickableLabel* status_text = nullptr;
- QStandardItemModel* game_list_model = nullptr;
- QAction* leave_room;
- QAction* show_room;
- std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
- Network::RoomMember::State current_state = Network::RoomMember::State::Uninitialized;
- NotificationStatus notification_status = NotificationStatus::Uninitialized;
- bool has_mod_perms = false;
- Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle;
- Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
-
- bool show_notification = false;
- Core::System& system;
- Network::RoomNetwork& room_network;
-};
-
-Q_DECLARE_METATYPE(WebService::WebResult);
diff --git a/src/yuzu/multiplayer/validation.h b/src/yuzu/multiplayer/validation.h
deleted file mode 100644
index cbbe6757b..000000000
--- a/src/yuzu/multiplayer/validation.h
+++ /dev/null
@@ -1,67 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <QRegularExpression>
-#include <QString>
-#include <QValidator>
-
-class Validation {
-public:
- Validation()
- : room_name(room_name_regex), nickname(nickname_regex), ip(ip_regex), port(0, UINT16_MAX) {}
-
- ~Validation() = default;
-
- const QValidator* GetRoomName() const {
- return &room_name;
- }
- const QValidator* GetNickname() const {
- return &nickname;
- }
- const QValidator* GetIP() const {
- return &ip;
- }
- const QValidator* GetPort() const {
- return &port;
- }
-
-private:
- /// room name can be alphanumeric and " " "_" "." and "-" and must have a size of 4-20
- QRegularExpression room_name_regex =
- QRegularExpression(QStringLiteral("^[a-zA-Z0-9._ -]{4,20}"));
- QRegularExpressionValidator room_name;
-
- /// nickname can be alphanumeric and " " "_" "." and "-" and must have a size of 4-20
- const QRegularExpression nickname_regex =
- QRegularExpression(QStringLiteral("^[a-zA-Z0-9._ -]{4,20}"));
- QRegularExpressionValidator nickname;
-
- /// ipv4 / ipv6 / hostnames
- QRegularExpression ip_regex = QRegularExpression(QStringLiteral(
- // IPv4 regex
- "^((25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\\.){3}(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$|"
- // IPv6 regex
- "^((([0-9A-Fa-f]{1,4}:){7}([0-9A-Fa-f]{1,4}|:))|"
- "(([0-9A-Fa-f]{1,4}:){6}(:[0-9A-Fa-f]{1,4}|((25[0-5]|2[0-4]\\d|1\\d\\d|[1-9]?\\d)(\\.(25[0-"
- "5]|2[0-4]\\d|1\\d\\d|[1-9]?\\d)){3})|:))|"
- "(([0-9A-Fa-f]{1,4}:){5}(((:[0-9A-Fa-f]{1,4}){1,2})|:((25[0-5]|2[0-4]\\d|1\\d\\d|[1-9]?\\d)"
- "(\\.(25[0-5]|2[0-4]\\d|1\\d\\d|[1-9]?\\d)){3})|:))|"
- "(([0-9A-Fa-f]{1,4}:){4}(((:[0-9A-Fa-f]{1,4}){1,3})|((:[0-9A-Fa-f]{1,4})?:((25[0-5]|2[0-4]"
- "\\d|1\\d\\d|[1-9]?\\d)(\\.(25[0-5]|2[0-4]\\d|1\\d\\d|[1-9]?\\d)){3}))|:))|"
- "(([0-9A-Fa-f]{1,4}:){3}(((:[0-9A-Fa-f]{1,4}){1,4})|((:[0-9A-Fa-f]{1,4}){0,2}:((25[0-5]|2["
- "0-4]\\d|1\\d\\d|[1-9]?\\d)(\\.(25[0-5]|2[0-4]\\d|1\\d\\d|[1-9]?\\d)){3}))|:))|"
- "(([0-9A-Fa-f]{1,4}:){2}(((:[0-9A-Fa-f]{1,4}){1,5})|((:[0-9A-Fa-f]{1,4}){0,3}:((25[0-5]|2["
- "0-4]\\d|1\\d\\d|[1-9]?\\d)(\\.(25[0-5]|2[0-4]\\d|1\\d\\d|[1-9]?\\d)){3}))|:))|"
- "(([0-9A-Fa-f]{1,4}:){1}(((:[0-9A-Fa-f]{1,4}){1,6})|((:[0-9A-Fa-f]{1,4}){0,4}:((25[0-5]|2["
- "0-4]\\d|1\\d\\d|[1-9]?\\d)(\\.(25[0-5]|2[0-4]\\d|1\\d\\d|[1-9]?\\d)){3}))|:))|"
- "(:(((:[0-9A-Fa-f]{1,4}){1,7})|((:[0-9A-Fa-f]{1,4}){0,5}:((25[0-5]|2[0-4]\\d|1\\d\\d|[1-9]?"
- "\\d)(\\.(25[0-5]|2[0-4]\\d|1\\d\\d|[1-9]?\\d)){3}))|:)))(%.+)?$|"
- // Hostname regex
- "^([a-zA-Z0-9]+(-[a-zA-Z0-9]+)*\\.)+[a-zA-Z]{2,}$"));
- QRegularExpressionValidator ip;
-
- /// port must be between 0 and 65535
- QIntValidator port;
-};