diff options
Diffstat (limited to 'src/yuzu/multiplayer')
| -rw-r--r-- | src/yuzu/multiplayer/direct_connect.cpp | 9 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/host_room.cpp | 16 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/lobby.cpp | 7 | 
3 files changed, 19 insertions, 13 deletions
diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp index d71cc23a7..a415a953f 100644 --- a/src/yuzu/multiplayer/direct_connect.cpp +++ b/src/yuzu/multiplayer/direct_connect.cpp @@ -34,13 +34,14 @@ DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent)      connect(watcher, &QFutureWatcher<void>::finished, this, &DirectConnectWindow::OnConnection);      ui->nickname->setValidator(validation.GetNickname()); -    ui->nickname->setText(UISettings::values.multiplayer_nickname.GetValue()); +    ui->nickname->setText( +        QString::fromStdString(UISettings::values.multiplayer_nickname.GetValue()));      if (ui->nickname->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {          // Use yuzu Web Service user name as nickname by default          ui->nickname->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));      }      ui->ip->setValidator(validation.GetIP()); -    ui->ip->setText(UISettings::values.multiplayer_ip.GetValue()); +    ui->ip->setText(QString::fromStdString(UISettings::values.multiplayer_ip.GetValue()));      ui->port->setValidator(validation.GetPort());      ui->port->setText(QString::number(UISettings::values.multiplayer_port.GetValue())); @@ -91,8 +92,8 @@ void DirectConnectWindow::Connect() {      }      // Store settings -    UISettings::values.multiplayer_nickname = ui->nickname->text(); -    UISettings::values.multiplayer_ip = ui->ip->text(); +    UISettings::values.multiplayer_nickname = ui->nickname->text().toStdString(); +    UISettings::values.multiplayer_ip = ui->ip->text().toStdString();      if (ui->port->isModified() && !ui->port->text().isEmpty()) {          UISettings::values.multiplayer_port = ui->port->text().toInt();      } else { diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp index a8faa5b24..ef364ee43 100644 --- a/src/yuzu/multiplayer/host_room.cpp +++ b/src/yuzu/multiplayer/host_room.cpp @@ -55,12 +55,14 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,      connect(ui->host, &QPushButton::clicked, this, &HostRoomWindow::Host);      // Restore the settings: -    ui->username->setText(UISettings::values.multiplayer_room_nickname.GetValue()); +    ui->username->setText( +        QString::fromStdString(UISettings::values.multiplayer_room_nickname.GetValue()));      if (ui->username->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {          // Use yuzu Web Service user name as nickname by default          ui->username->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));      } -    ui->room_name->setText(UISettings::values.multiplayer_room_name.GetValue()); +    ui->room_name->setText( +        QString::fromStdString(UISettings::values.multiplayer_room_name.GetValue()));      ui->port->setText(QString::number(UISettings::values.multiplayer_room_port.GetValue()));      ui->max_player->setValue(UISettings::values.multiplayer_max_player.GetValue());      int index = UISettings::values.multiplayer_host_type.GetValue(); @@ -72,7 +74,8 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,      if (index != -1) {          ui->game_list->setCurrentIndex(index);      } -    ui->room_description->setText(UISettings::values.multiplayer_room_description.GetValue()); +    ui->room_description->setText( +        QString::fromStdString(UISettings::values.multiplayer_room_description.GetValue()));  }  HostRoomWindow::~HostRoomWindow() = default; @@ -218,8 +221,8 @@ void HostRoomWindow::Host() {                       Network::NoPreferredIP, password, token);          // Store settings -        UISettings::values.multiplayer_room_nickname = ui->username->text(); -        UISettings::values.multiplayer_room_name = ui->room_name->text(); +        UISettings::values.multiplayer_room_nickname = ui->username->text().toStdString(); +        UISettings::values.multiplayer_room_name = ui->room_name->text().toStdString();          UISettings::values.multiplayer_game_id =              ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();          UISettings::values.multiplayer_max_player = ui->max_player->value(); @@ -230,7 +233,8 @@ void HostRoomWindow::Host() {          } else {              UISettings::values.multiplayer_room_port = Network::DefaultRoomPort;          } -        UISettings::values.multiplayer_room_description = ui->room_description->toPlainText(); +        UISettings::values.multiplayer_room_description = +            ui->room_description->toPlainText().toStdString();          ui->host->setEnabled(true);          emit SaveConfig();          close(); diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp index 387f6f7c9..603e9ae3d 100644 --- a/src/yuzu/multiplayer/lobby.cpp +++ b/src/yuzu/multiplayer/lobby.cpp @@ -60,7 +60,8 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,      ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu);      ui->nickname->setValidator(validation.GetNickname()); -    ui->nickname->setText(UISettings::values.multiplayer_nickname.GetValue()); +    ui->nickname->setText( +        QString::fromStdString(UISettings::values.multiplayer_nickname.GetValue()));      // Try find the best nickname by default      if (ui->nickname->text().isEmpty() || ui->nickname->text() == QStringLiteral("yuzu")) { @@ -202,9 +203,9 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {      // TODO(jroweboy): disable widgets and display a connecting while we wait      // Save settings -    UISettings::values.multiplayer_nickname = ui->nickname->text(); +    UISettings::values.multiplayer_nickname = ui->nickname->text().toStdString();      UISettings::values.multiplayer_ip = -        proxy->data(connection_index, LobbyItemHost::HostIPRole).toString(); +        proxy->data(connection_index, LobbyItemHost::HostIPRole).value<QString>().toStdString();      UISettings::values.multiplayer_port =          proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt();      emit SaveConfig();  | 
