diff options
Diffstat (limited to 'src/yuzu/uisettings.cpp')
-rw-r--r-- | src/yuzu/uisettings.cpp | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/src/yuzu/uisettings.cpp b/src/yuzu/uisettings.cpp deleted file mode 100644 index 7bb7e95af..000000000 --- a/src/yuzu/uisettings.cpp +++ /dev/null @@ -1,112 +0,0 @@ -// SPDX-FileCopyrightText: 2016 Citra Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include <QSettings> -#include "common/fs/fs.h" -#include "common/fs/path_util.h" -#include "yuzu/uisettings.h" - -#ifndef CANNOT_EXPLICITLY_INSTANTIATE -namespace Settings { -template class Setting<bool>; -template class Setting<std::string>; -template class Setting<u16, true>; -template class Setting<u32>; -template class Setting<u8, true>; -template class Setting<u8>; -template class Setting<unsigned long long>; -} // namespace Settings -#endif - -namespace FS = Common::FS; - -namespace UISettings { - -const Themes themes{{ - {"Default", "default"}, - {"Default Colorful", "colorful"}, - {"Dark", "qdarkstyle"}, - {"Dark Colorful", "colorful_dark"}, - {"Midnight Blue", "qdarkstyle_midnight_blue"}, - {"Midnight Blue Colorful", "colorful_midnight_blue"}, -}}; - -bool IsDarkTheme() { - const auto& theme = UISettings::values.theme; - return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") || - theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue"); -} - -Values values = {}; - -u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) { - switch (ratio) { - case Settings::AspectRatio::R4_3: - return height * 4 / 3; - case Settings::AspectRatio::R21_9: - return height * 21 / 9; - case Settings::AspectRatio::R16_10: - return height * 16 / 10; - case Settings::AspectRatio::R16_9: - case Settings::AspectRatio::Stretch: - // TODO: Move this function wherever appropriate to implement Stretched aspect - break; - } - return height * 16 / 9; -} - -void SaveWindowState() { - const auto window_state_config_loc = - FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini"); - - void(FS::CreateParentDir(window_state_config_loc)); - QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat); - - config.setValue(QStringLiteral("geometry"), values.geometry); - config.setValue(QStringLiteral("state"), values.state); - config.setValue(QStringLiteral("geometryRenderWindow"), values.renderwindow_geometry); - config.setValue(QStringLiteral("gameListHeaderState"), values.gamelist_header_state); - config.setValue(QStringLiteral("microProfileDialogGeometry"), values.microprofile_geometry); - - config.sync(); -} - -void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig) { - const auto window_state_config_loc = - FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini"); - - // Migrate window state from old location - if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) { - const auto config_loc = - FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "qt-config.ini"); - QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat); - - config.beginGroup(QStringLiteral("UI")); - config.beginGroup(QStringLiteral("UILayout")); - values.geometry = config.value(QStringLiteral("geometry")).toByteArray(); - values.state = config.value(QStringLiteral("state")).toByteArray(); - values.renderwindow_geometry = - config.value(QStringLiteral("geometryRenderWindow")).toByteArray(); - values.gamelist_header_state = - config.value(QStringLiteral("gameListHeaderState")).toByteArray(); - values.microprofile_geometry = - config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray(); - config.endGroup(); - config.endGroup(); - return; - } - - void(FS::CreateParentDir(window_state_config_loc)); - const QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat); - - values.geometry = config.value(QStringLiteral("geometry")).toByteArray(); - values.state = config.value(QStringLiteral("state")).toByteArray(); - values.renderwindow_geometry = - config.value(QStringLiteral("geometryRenderWindow")).toByteArray(); - values.gamelist_header_state = - config.value(QStringLiteral("gameListHeaderState")).toByteArray(); - values.microprofile_geometry = - config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray(); -} - -} // namespace UISettings |