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-rw-r--r--src/yuzu/uisettings.cpp112
1 files changed, 0 insertions, 112 deletions
diff --git a/src/yuzu/uisettings.cpp b/src/yuzu/uisettings.cpp
deleted file mode 100644
index 7bb7e95af..000000000
--- a/src/yuzu/uisettings.cpp
+++ /dev/null
@@ -1,112 +0,0 @@
-// SPDX-FileCopyrightText: 2016 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <QSettings>
-#include "common/fs/fs.h"
-#include "common/fs/path_util.h"
-#include "yuzu/uisettings.h"
-
-#ifndef CANNOT_EXPLICITLY_INSTANTIATE
-namespace Settings {
-template class Setting<bool>;
-template class Setting<std::string>;
-template class Setting<u16, true>;
-template class Setting<u32>;
-template class Setting<u8, true>;
-template class Setting<u8>;
-template class Setting<unsigned long long>;
-} // namespace Settings
-#endif
-
-namespace FS = Common::FS;
-
-namespace UISettings {
-
-const Themes themes{{
- {"Default", "default"},
- {"Default Colorful", "colorful"},
- {"Dark", "qdarkstyle"},
- {"Dark Colorful", "colorful_dark"},
- {"Midnight Blue", "qdarkstyle_midnight_blue"},
- {"Midnight Blue Colorful", "colorful_midnight_blue"},
-}};
-
-bool IsDarkTheme() {
- const auto& theme = UISettings::values.theme;
- return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
- theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
-}
-
-Values values = {};
-
-u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) {
- switch (ratio) {
- case Settings::AspectRatio::R4_3:
- return height * 4 / 3;
- case Settings::AspectRatio::R21_9:
- return height * 21 / 9;
- case Settings::AspectRatio::R16_10:
- return height * 16 / 10;
- case Settings::AspectRatio::R16_9:
- case Settings::AspectRatio::Stretch:
- // TODO: Move this function wherever appropriate to implement Stretched aspect
- break;
- }
- return height * 16 / 9;
-}
-
-void SaveWindowState() {
- const auto window_state_config_loc =
- FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini");
-
- void(FS::CreateParentDir(window_state_config_loc));
- QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
-
- config.setValue(QStringLiteral("geometry"), values.geometry);
- config.setValue(QStringLiteral("state"), values.state);
- config.setValue(QStringLiteral("geometryRenderWindow"), values.renderwindow_geometry);
- config.setValue(QStringLiteral("gameListHeaderState"), values.gamelist_header_state);
- config.setValue(QStringLiteral("microProfileDialogGeometry"), values.microprofile_geometry);
-
- config.sync();
-}
-
-void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig) {
- const auto window_state_config_loc =
- FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini");
-
- // Migrate window state from old location
- if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) {
- const auto config_loc =
- FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "qt-config.ini");
- QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat);
-
- config.beginGroup(QStringLiteral("UI"));
- config.beginGroup(QStringLiteral("UILayout"));
- values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
- values.state = config.value(QStringLiteral("state")).toByteArray();
- values.renderwindow_geometry =
- config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
- values.gamelist_header_state =
- config.value(QStringLiteral("gameListHeaderState")).toByteArray();
- values.microprofile_geometry =
- config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
- config.endGroup();
- config.endGroup();
- return;
- }
-
- void(FS::CreateParentDir(window_state_config_loc));
- const QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
-
- values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
- values.state = config.value(QStringLiteral("state")).toByteArray();
- values.renderwindow_geometry =
- config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
- values.gamelist_header_state =
- config.value(QStringLiteral("gameListHeaderState")).toByteArray();
- values.microprofile_geometry =
- config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
-}
-
-} // namespace UISettings