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-rw-r--r--src/yuzu/uisettings.h279
1 files changed, 0 insertions, 279 deletions
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
deleted file mode 100644
index 03e42b930..000000000
--- a/src/yuzu/uisettings.h
+++ /dev/null
@@ -1,279 +0,0 @@
-// SPDX-FileCopyrightText: 2016 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include <atomic>
-#include <vector>
-#include <QByteArray>
-#include <QMetaType>
-#include <QString>
-#include <QStringList>
-#include <QVector>
-#include "common/common_types.h"
-#include "common/settings.h"
-#include "common/settings_enums.h"
-#include "configuration/qt_config.h"
-
-using Settings::Category;
-using Settings::ConfirmStop;
-using Settings::Setting;
-using Settings::SwitchableSetting;
-
-#ifndef CANNOT_EXPLICITLY_INSTANTIATE
-namespace Settings {
-extern template class Setting<bool>;
-extern template class Setting<std::string>;
-extern template class Setting<u16, true>;
-extern template class Setting<u32>;
-extern template class Setting<u8, true>;
-extern template class Setting<u8>;
-extern template class Setting<unsigned long long>;
-} // namespace Settings
-#endif
-
-namespace UISettings {
-
-bool IsDarkTheme();
-
-struct ContextualShortcut {
- std::string keyseq;
- std::string controller_keyseq;
- int context;
- bool repeat;
-};
-
-struct Shortcut {
- std::string name;
- std::string group;
- ContextualShortcut shortcut;
-};
-
-enum class Theme {
- Default,
- DefaultColorful,
- Dark,
- DarkColorful,
- MidnightBlue,
- MidnightBlueColorful,
-};
-
-static constexpr Theme default_theme{
-#ifdef _WIN32
- Theme::DarkColorful
-#else
- Theme::DefaultColorful
-#endif
-};
-
-using Themes = std::array<std::pair<const char*, const char*>, 6>;
-extern const Themes themes;
-
-struct GameDir {
- std::string path;
- bool deep_scan = false;
- bool expanded = false;
- bool operator==(const GameDir& rhs) const {
- return path == rhs.path;
- }
- bool operator!=(const GameDir& rhs) const {
- return !operator==(rhs);
- }
-};
-
-struct Values {
- Settings::Linkage linkage{1000};
-
- QByteArray geometry;
- QByteArray state;
-
- QByteArray renderwindow_geometry;
-
- QByteArray gamelist_header_state;
-
- QByteArray microprofile_geometry;
- Setting<bool> microprofile_visible{linkage, false, "microProfileDialogVisible",
- Category::UiLayout};
-
- Setting<bool> single_window_mode{linkage, true, "singleWindowMode", Category::Ui};
- Setting<bool> fullscreen{linkage, false, "fullscreen", Category::Ui};
- Setting<bool> display_titlebar{linkage, true, "displayTitleBars", Category::Ui};
- Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
- Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
-
- SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage,
- ConfirmStop::Ask_Always,
- "confirmStop",
- Category::UiGeneral,
- Settings::Specialization::Default,
- true,
- true};
-
- Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
- Setting<bool> pause_when_in_background{linkage,
- false,
- "pauseWhenInBackground",
- Category::UiGeneral,
- Settings::Specialization::Default,
- true,
- true};
- Setting<bool> mute_when_in_background{linkage,
- false,
- "muteWhenInBackground",
- Category::UiAudio,
- Settings::Specialization::Default,
- true,
- true};
- Setting<bool> hide_mouse{
- linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default,
- true, true};
- Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet",
- Category::UiGeneral};
- // Set when Vulkan is known to crash the application
- bool has_broken_vulkan = false;
-
- Setting<bool> select_user_on_boot{linkage,
- false,
- "select_user_on_boot",
- Category::UiGeneral,
- Settings::Specialization::Default,
- true,
- true};
- Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
-
- // Discord RPC
- Setting<bool> enable_discord_presence{linkage, true, "enable_discord_presence", Category::Ui};
-
- // logging
- Setting<bool> show_console{linkage, false, "showConsole", Category::Ui};
-
- // Screenshots
- Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as",
- Category::Screenshots};
- Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
-
- std::string roms_path;
- std::string game_dir_deprecated;
- bool game_dir_deprecated_deepscan;
- QVector<GameDir> game_dirs;
- QStringList recent_files;
- Setting<std::string> language{linkage, {}, "language", Category::Paths};
-
- std::string theme;
-
- // Shortcut name <Shortcut, context>
- std::vector<Shortcut> shortcuts;
-
- Setting<u32> callout_flags{linkage, 0, "calloutFlags", Category::Ui};
-
- // multiplayer settings
- Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer};
- Setting<std::string> multiplayer_filter_text{linkage, {}, "filter_text", Category::Multiplayer};
- Setting<bool> multiplayer_filter_games_owned{linkage, false, "filter_games_owned",
- Category::Multiplayer};
- Setting<bool> multiplayer_filter_hide_empty{linkage, false, "filter_games_hide_empty",
- Category::Multiplayer};
- Setting<bool> multiplayer_filter_hide_full{linkage, false, "filter_games_hide_full",
- Category::Multiplayer};
- Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer};
- Setting<u16, true> multiplayer_port{linkage, 24872, 0,
- UINT16_MAX, "port", Category::Multiplayer};
- Setting<std::string> multiplayer_room_nickname{
- linkage, {}, "room_nickname", Category::Multiplayer};
- Setting<std::string> multiplayer_room_name{linkage, {}, "room_name", Category::Multiplayer};
- Setting<u8, true> multiplayer_max_player{linkage, 8, 0, 8, "max_player", Category::Multiplayer};
- Setting<u16, true> multiplayer_room_port{linkage, 24872, 0,
- UINT16_MAX, "room_port", Category::Multiplayer};
- Setting<u8, true> multiplayer_host_type{linkage, 0, 0, 1, "host_type", Category::Multiplayer};
- Setting<unsigned long long> multiplayer_game_id{linkage, {}, "game_id", Category::Multiplayer};
- Setting<std::string> multiplayer_room_description{
- linkage, {}, "room_description", Category::Multiplayer};
- std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list;
-
- // Game List
- Setting<bool> show_add_ons{linkage, true, "show_add_ons", Category::UiGameList};
- Setting<u32> game_icon_size{linkage, 64, "game_icon_size", Category::UiGameList};
- Setting<u32> folder_icon_size{linkage, 48, "folder_icon_size", Category::UiGameList};
- Setting<u8> row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList};
- Setting<u8> row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList};
- std::atomic_bool is_game_list_reload_pending{false};
- Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList};
- Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList};
- QVector<u64> favorited_ids;
-
- // Compatibility List
- Setting<bool> show_compat{linkage, false, "show_compat", Category::UiGameList};
-
- // Size & File Types Column
- Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
- Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
-
- // Play time
- Setting<bool> show_play_time{linkage, true, "show_play_time", Category::UiGameList};
-
- bool configuration_applied;
- bool reset_to_defaults;
- bool shortcut_already_warned{false};
-};
-
-extern Values values;
-
-u32 CalculateWidth(u32 height, Settings::AspectRatio ratio);
-
-void SaveWindowState();
-void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig);
-
-// This shouldn't have anything except static initializers (no functions). So
-// QKeySequence(...).toString() is NOT ALLOWED HERE.
-// This must be in alphabetical order according to action name as it must have the same order as
-// UISetting::values.shortcuts, which is alphabetically ordered.
-// clang-format off
-const std::array<Shortcut, 28> default_hotkeys{{
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+M"), std::string("Home+Dpad_Right"), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("-"), std::string("Home+Dpad_Down"), Qt::ApplicationShortcut, true}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("="), std::string("Home+Dpad_Up"), Qt::ApplicationShortcut, true}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Capture Screenshot")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+P"), std::string("Screenshot"), Qt::WidgetWithChildrenShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Adapting Filter")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F8"), std::string("Home+L"), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Docked Mode")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F10"), std::string("Home+X"), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change GPU Accuracy")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F9"), std::string("Home+R"), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Continue/Pause Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F4"), std::string("Home+Plus"), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Esc"), std::string(""), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit yuzu")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+Q"), std::string("Home+Minus"), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F11"), std::string("Home+B"), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+O"), std::string(""), Qt::WidgetWithChildrenShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F2"), std::string("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Browse Public Game Lobby")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+B"), std::string(""), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Create Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+N"), std::string(""), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Direct Connect to Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+C"), std::string(""), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Leave Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+L"), std::string(""), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Show Current Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+R"), std::string(""), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F6"), std::string("R+Plus+Minus"), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F5"), std::string("L+Plus+Minus"), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F7"), std::string(""), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F6"), std::string(""), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F5"), std::string(""), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Filter Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F"), std::string(""), Qt::WindowShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Framerate Limit")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+U"), std::string("Home+Y"), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Mouse Panning")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F9"), std::string(""), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Renderdoc Capture")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string(""), std::string(""), Qt::ApplicationShortcut, false}},
- {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Status Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+S"), std::string(""), Qt::WindowShortcut, false}},
-}};
-// clang-format on
-
-} // namespace UISettings
-
-Q_DECLARE_METATYPE(UISettings::GameDir*);
-
-// These metatype declarations cannot be in common/settings.h because core is devoid of QT
-Q_DECLARE_METATYPE(Settings::CpuAccuracy);
-Q_DECLARE_METATYPE(Settings::GpuAccuracy);
-Q_DECLARE_METATYPE(Settings::FullscreenMode);
-Q_DECLARE_METATYPE(Settings::NvdecEmulation);
-Q_DECLARE_METATYPE(Settings::ResolutionSetup);
-Q_DECLARE_METATYPE(Settings::ScalingFilter);
-Q_DECLARE_METATYPE(Settings::AntiAliasing);
-Q_DECLARE_METATYPE(Settings::RendererBackend);
-Q_DECLARE_METATYPE(Settings::ShaderBackend);
-Q_DECLARE_METATYPE(Settings::AstcRecompression);
-Q_DECLARE_METATYPE(Settings::AstcDecodeMode);