diff options
Diffstat (limited to 'src/yuzu/uisettings.h')
-rw-r--r-- | src/yuzu/uisettings.h | 279 |
1 files changed, 0 insertions, 279 deletions
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h deleted file mode 100644 index 03e42b930..000000000 --- a/src/yuzu/uisettings.h +++ /dev/null @@ -1,279 +0,0 @@ -// SPDX-FileCopyrightText: 2016 Citra Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include <array> -#include <atomic> -#include <vector> -#include <QByteArray> -#include <QMetaType> -#include <QString> -#include <QStringList> -#include <QVector> -#include "common/common_types.h" -#include "common/settings.h" -#include "common/settings_enums.h" -#include "configuration/qt_config.h" - -using Settings::Category; -using Settings::ConfirmStop; -using Settings::Setting; -using Settings::SwitchableSetting; - -#ifndef CANNOT_EXPLICITLY_INSTANTIATE -namespace Settings { -extern template class Setting<bool>; -extern template class Setting<std::string>; -extern template class Setting<u16, true>; -extern template class Setting<u32>; -extern template class Setting<u8, true>; -extern template class Setting<u8>; -extern template class Setting<unsigned long long>; -} // namespace Settings -#endif - -namespace UISettings { - -bool IsDarkTheme(); - -struct ContextualShortcut { - std::string keyseq; - std::string controller_keyseq; - int context; - bool repeat; -}; - -struct Shortcut { - std::string name; - std::string group; - ContextualShortcut shortcut; -}; - -enum class Theme { - Default, - DefaultColorful, - Dark, - DarkColorful, - MidnightBlue, - MidnightBlueColorful, -}; - -static constexpr Theme default_theme{ -#ifdef _WIN32 - Theme::DarkColorful -#else - Theme::DefaultColorful -#endif -}; - -using Themes = std::array<std::pair<const char*, const char*>, 6>; -extern const Themes themes; - -struct GameDir { - std::string path; - bool deep_scan = false; - bool expanded = false; - bool operator==(const GameDir& rhs) const { - return path == rhs.path; - } - bool operator!=(const GameDir& rhs) const { - return !operator==(rhs); - } -}; - -struct Values { - Settings::Linkage linkage{1000}; - - QByteArray geometry; - QByteArray state; - - QByteArray renderwindow_geometry; - - QByteArray gamelist_header_state; - - QByteArray microprofile_geometry; - Setting<bool> microprofile_visible{linkage, false, "microProfileDialogVisible", - Category::UiLayout}; - - Setting<bool> single_window_mode{linkage, true, "singleWindowMode", Category::Ui}; - Setting<bool> fullscreen{linkage, false, "fullscreen", Category::Ui}; - Setting<bool> display_titlebar{linkage, true, "displayTitleBars", Category::Ui}; - Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui}; - Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui}; - - SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage, - ConfirmStop::Ask_Always, - "confirmStop", - Category::UiGeneral, - Settings::Specialization::Default, - true, - true}; - - Setting<bool> first_start{linkage, true, "firstStart", Category::Ui}; - Setting<bool> pause_when_in_background{linkage, - false, - "pauseWhenInBackground", - Category::UiGeneral, - Settings::Specialization::Default, - true, - true}; - Setting<bool> mute_when_in_background{linkage, - false, - "muteWhenInBackground", - Category::UiAudio, - Settings::Specialization::Default, - true, - true}; - Setting<bool> hide_mouse{ - linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default, - true, true}; - Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet", - Category::UiGeneral}; - // Set when Vulkan is known to crash the application - bool has_broken_vulkan = false; - - Setting<bool> select_user_on_boot{linkage, - false, - "select_user_on_boot", - Category::UiGeneral, - Settings::Specialization::Default, - true, - true}; - Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui}; - - // Discord RPC - Setting<bool> enable_discord_presence{linkage, true, "enable_discord_presence", Category::Ui}; - - // logging - Setting<bool> show_console{linkage, false, "showConsole", Category::Ui}; - - // Screenshots - Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as", - Category::Screenshots}; - Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots}; - - std::string roms_path; - std::string game_dir_deprecated; - bool game_dir_deprecated_deepscan; - QVector<GameDir> game_dirs; - QStringList recent_files; - Setting<std::string> language{linkage, {}, "language", Category::Paths}; - - std::string theme; - - // Shortcut name <Shortcut, context> - std::vector<Shortcut> shortcuts; - - Setting<u32> callout_flags{linkage, 0, "calloutFlags", Category::Ui}; - - // multiplayer settings - Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer}; - Setting<std::string> multiplayer_filter_text{linkage, {}, "filter_text", Category::Multiplayer}; - Setting<bool> multiplayer_filter_games_owned{linkage, false, "filter_games_owned", - Category::Multiplayer}; - Setting<bool> multiplayer_filter_hide_empty{linkage, false, "filter_games_hide_empty", - Category::Multiplayer}; - Setting<bool> multiplayer_filter_hide_full{linkage, false, "filter_games_hide_full", - Category::Multiplayer}; - Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer}; - Setting<u16, true> multiplayer_port{linkage, 24872, 0, - UINT16_MAX, "port", Category::Multiplayer}; - Setting<std::string> multiplayer_room_nickname{ - linkage, {}, "room_nickname", Category::Multiplayer}; - Setting<std::string> multiplayer_room_name{linkage, {}, "room_name", Category::Multiplayer}; - Setting<u8, true> multiplayer_max_player{linkage, 8, 0, 8, "max_player", Category::Multiplayer}; - Setting<u16, true> multiplayer_room_port{linkage, 24872, 0, - UINT16_MAX, "room_port", Category::Multiplayer}; - Setting<u8, true> multiplayer_host_type{linkage, 0, 0, 1, "host_type", Category::Multiplayer}; - Setting<unsigned long long> multiplayer_game_id{linkage, {}, "game_id", Category::Multiplayer}; - Setting<std::string> multiplayer_room_description{ - linkage, {}, "room_description", Category::Multiplayer}; - std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list; - - // Game List - Setting<bool> show_add_ons{linkage, true, "show_add_ons", Category::UiGameList}; - Setting<u32> game_icon_size{linkage, 64, "game_icon_size", Category::UiGameList}; - Setting<u32> folder_icon_size{linkage, 48, "folder_icon_size", Category::UiGameList}; - Setting<u8> row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList}; - Setting<u8> row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList}; - std::atomic_bool is_game_list_reload_pending{false}; - Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList}; - Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList}; - QVector<u64> favorited_ids; - - // Compatibility List - Setting<bool> show_compat{linkage, false, "show_compat", Category::UiGameList}; - - // Size & File Types Column - Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList}; - Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList}; - - // Play time - Setting<bool> show_play_time{linkage, true, "show_play_time", Category::UiGameList}; - - bool configuration_applied; - bool reset_to_defaults; - bool shortcut_already_warned{false}; -}; - -extern Values values; - -u32 CalculateWidth(u32 height, Settings::AspectRatio ratio); - -void SaveWindowState(); -void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig); - -// This shouldn't have anything except static initializers (no functions). So -// QKeySequence(...).toString() is NOT ALLOWED HERE. -// This must be in alphabetical order according to action name as it must have the same order as -// UISetting::values.shortcuts, which is alphabetically ordered. -// clang-format off -const std::array<Shortcut, 28> default_hotkeys{{ - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+M"), std::string("Home+Dpad_Right"), Qt::WindowShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("-"), std::string("Home+Dpad_Down"), Qt::ApplicationShortcut, true}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("="), std::string("Home+Dpad_Up"), Qt::ApplicationShortcut, true}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Capture Screenshot")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+P"), std::string("Screenshot"), Qt::WidgetWithChildrenShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Adapting Filter")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F8"), std::string("Home+L"), Qt::ApplicationShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Docked Mode")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F10"), std::string("Home+X"), Qt::ApplicationShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change GPU Accuracy")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F9"), std::string("Home+R"), Qt::ApplicationShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Continue/Pause Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F4"), std::string("Home+Plus"), Qt::WindowShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Esc"), std::string(""), Qt::WindowShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit yuzu")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+Q"), std::string("Home+Minus"), Qt::WindowShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F11"), std::string("Home+B"), Qt::WindowShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+O"), std::string(""), Qt::WidgetWithChildrenShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F2"), std::string("Home+A"), Qt::WidgetWithChildrenShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Browse Public Game Lobby")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+B"), std::string(""), Qt::ApplicationShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Create Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+N"), std::string(""), Qt::ApplicationShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Direct Connect to Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+C"), std::string(""), Qt::ApplicationShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Leave Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+L"), std::string(""), Qt::ApplicationShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Show Current Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+R"), std::string(""), Qt::ApplicationShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F6"), std::string("R+Plus+Minus"), Qt::WindowShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F5"), std::string("L+Plus+Minus"), Qt::WindowShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F7"), std::string(""), Qt::ApplicationShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F6"), std::string(""), Qt::ApplicationShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F5"), std::string(""), Qt::ApplicationShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Filter Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F"), std::string(""), Qt::WindowShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Framerate Limit")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+U"), std::string("Home+Y"), Qt::ApplicationShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Mouse Panning")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F9"), std::string(""), Qt::ApplicationShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Renderdoc Capture")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string(""), std::string(""), Qt::ApplicationShortcut, false}}, - {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Status Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+S"), std::string(""), Qt::WindowShortcut, false}}, -}}; -// clang-format on - -} // namespace UISettings - -Q_DECLARE_METATYPE(UISettings::GameDir*); - -// These metatype declarations cannot be in common/settings.h because core is devoid of QT -Q_DECLARE_METATYPE(Settings::CpuAccuracy); -Q_DECLARE_METATYPE(Settings::GpuAccuracy); -Q_DECLARE_METATYPE(Settings::FullscreenMode); -Q_DECLARE_METATYPE(Settings::NvdecEmulation); -Q_DECLARE_METATYPE(Settings::ResolutionSetup); -Q_DECLARE_METATYPE(Settings::ScalingFilter); -Q_DECLARE_METATYPE(Settings::AntiAliasing); -Q_DECLARE_METATYPE(Settings::RendererBackend); -Q_DECLARE_METATYPE(Settings::ShaderBackend); -Q_DECLARE_METATYPE(Settings::AstcRecompression); -Q_DECLARE_METATYPE(Settings::AstcDecodeMode); |