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-rw-r--r--src/yuzu/uisettings.h72
1 files changed, 42 insertions, 30 deletions
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index c64d87ace..25d1bf1e6 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -64,28 +63,28 @@ struct Values {
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
- Settings::BasicSetting<bool> microprofile_visible{false, "microProfileDialogVisible"};
-
- Settings::BasicSetting<bool> single_window_mode{true, "singleWindowMode"};
- Settings::BasicSetting<bool> fullscreen{false, "fullscreen"};
- Settings::BasicSetting<bool> display_titlebar{true, "displayTitleBars"};
- Settings::BasicSetting<bool> show_filter_bar{true, "showFilterBar"};
- Settings::BasicSetting<bool> show_status_bar{true, "showStatusBar"};
-
- Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
- Settings::BasicSetting<bool> first_start{true, "firstStart"};
- Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
- Settings::BasicSetting<bool> mute_when_in_background{false, "muteWhenInBackground"};
- Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"};
+ Settings::Setting<bool> microprofile_visible{false, "microProfileDialogVisible"};
+
+ Settings::Setting<bool> single_window_mode{true, "singleWindowMode"};
+ Settings::Setting<bool> fullscreen{false, "fullscreen"};
+ Settings::Setting<bool> display_titlebar{true, "displayTitleBars"};
+ Settings::Setting<bool> show_filter_bar{true, "showFilterBar"};
+ Settings::Setting<bool> show_status_bar{true, "showStatusBar"};
+
+ Settings::Setting<bool> confirm_before_closing{true, "confirmClose"};
+ Settings::Setting<bool> first_start{true, "firstStart"};
+ Settings::Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
+ Settings::Setting<bool> mute_when_in_background{false, "muteWhenInBackground"};
+ Settings::Setting<bool> hide_mouse{true, "hideInactiveMouse"};
// Set when Vulkan is known to crash the application
- Settings::BasicSetting<bool> has_broken_vulkan{false, "has_broken_vulkan"};
+ bool has_broken_vulkan = false;
- Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
+ Settings::Setting<bool> select_user_on_boot{false, "select_user_on_boot"};
// Discord RPC
- Settings::BasicSetting<bool> enable_discord_presence{true, "enable_discord_presence"};
+ Settings::Setting<bool> enable_discord_presence{true, "enable_discord_presence"};
- Settings::BasicSetting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
+ Settings::Setting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
QString roms_path;
QString symbols_path;
@@ -100,25 +99,38 @@ struct Values {
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
- Settings::BasicSetting<uint32_t> callout_flags{0, "calloutFlags"};
+ Settings::Setting<uint32_t> callout_flags{0, "calloutFlags"};
+
+ // multiplayer settings
+ Settings::Setting<QString> multiplayer_nickname{QStringLiteral("yuzu"), "nickname"};
+ Settings::Setting<QString> multiplayer_ip{{}, "ip"};
+ Settings::SwitchableSetting<uint, true> multiplayer_port{24872, 0, 65535, "port"};
+ Settings::Setting<QString> multiplayer_room_nickname{{}, "room_nickname"};
+ Settings::Setting<QString> multiplayer_room_name{{}, "room_name"};
+ Settings::SwitchableSetting<uint, true> multiplayer_max_player{8, 0, 8, "max_player"};
+ Settings::SwitchableSetting<uint, true> multiplayer_room_port{24872, 0, 65535, "room_port"};
+ Settings::SwitchableSetting<uint, true> multiplayer_host_type{0, 0, 1, "host_type"};
+ Settings::Setting<qulonglong> multiplayer_game_id{{}, "game_id"};
+ Settings::Setting<QString> multiplayer_room_description{{}, "room_description"};
+ std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list;
// logging
- Settings::BasicSetting<bool> show_console{false, "showConsole"};
+ Settings::Setting<bool> show_console{false, "showConsole"};
// Game List
- Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"};
- Settings::BasicSetting<uint32_t> game_icon_size{64, "game_icon_size"};
- Settings::BasicSetting<uint32_t> folder_icon_size{48, "folder_icon_size"};
- Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"};
- Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
+ Settings::Setting<bool> show_add_ons{true, "show_add_ons"};
+ Settings::Setting<uint32_t> game_icon_size{64, "game_icon_size"};
+ Settings::Setting<uint32_t> folder_icon_size{48, "folder_icon_size"};
+ Settings::Setting<uint8_t> row_1_text_id{3, "row_1_text_id"};
+ Settings::Setting<uint8_t> row_2_text_id{2, "row_2_text_id"};
std::atomic_bool is_game_list_reload_pending{false};
- Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"};
- Settings::BasicSetting<bool> favorites_expanded{true, "favorites_expanded"};
+ Settings::Setting<bool> cache_game_list{true, "cache_game_list"};
+ Settings::Setting<bool> favorites_expanded{true, "favorites_expanded"};
QVector<u64> favorited_ids;
bool configuration_applied;
bool reset_to_defaults;
- Settings::BasicSetting<bool> disable_web_applet{true, "disable_web_applet"};
+ Settings::Setting<bool> disable_web_applet{true, "disable_web_applet"};
};
extern Values values;