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Diffstat (limited to 'src/yuzu/util/limitable_input_dialog.cpp')
-rw-r--r--src/yuzu/util/limitable_input_dialog.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/src/yuzu/util/limitable_input_dialog.cpp b/src/yuzu/util/limitable_input_dialog.cpp
new file mode 100644
index 000000000..edd78e579
--- /dev/null
+++ b/src/yuzu/util/limitable_input_dialog.cpp
@@ -0,0 +1,59 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <QDialogButtonBox>
+#include <QLabel>
+#include <QLineEdit>
+#include <QPushButton>
+#include <QVBoxLayout>
+#include "yuzu/util/limitable_input_dialog.h"
+
+LimitableInputDialog::LimitableInputDialog(QWidget* parent) : QDialog{parent} {
+ CreateUI();
+ ConnectEvents();
+}
+
+LimitableInputDialog::~LimitableInputDialog() = default;
+
+void LimitableInputDialog::CreateUI() {
+ setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
+
+ text_label = new QLabel(this);
+ text_entry = new QLineEdit(this);
+ buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, this);
+
+ auto* const layout = new QVBoxLayout;
+ layout->addWidget(text_label);
+ layout->addWidget(text_entry);
+ layout->addWidget(buttons);
+
+ setLayout(layout);
+}
+
+void LimitableInputDialog::ConnectEvents() {
+ connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept);
+ connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
+}
+
+QString LimitableInputDialog::GetText(QWidget* parent, const QString& title, const QString& text,
+ int min_character_limit, int max_character_limit) {
+ Q_ASSERT(min_character_limit <= max_character_limit);
+
+ LimitableInputDialog dialog{parent};
+ dialog.setWindowTitle(title);
+ dialog.text_label->setText(text);
+ dialog.text_entry->setMaxLength(max_character_limit);
+
+ auto* const ok_button = dialog.buttons->button(QDialogButtonBox::Ok);
+ ok_button->setEnabled(false);
+ connect(dialog.text_entry, &QLineEdit::textEdited, [&](const QString& new_text) {
+ ok_button->setEnabled(new_text.length() >= min_character_limit);
+ });
+
+ if (dialog.exec() != QDialog::Accepted) {
+ return {};
+ }
+
+ return dialog.text_entry->text();
+}