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-rw-r--r--src/yuzu/applets/profile_select.cpp2
-rw-r--r--src/yuzu/configuration/config.cpp101
-rw-r--r--src/yuzu/configuration/configure_debug.cpp3
-rw-r--r--src/yuzu/configuration/configure_filesystem.cpp37
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui2
-rw-r--r--src/yuzu/configuration/configure_hotkeys.cpp4
-rw-r--r--src/yuzu/configuration/configure_per_game_addons.cpp4
-rw-r--r--src/yuzu/configuration/configure_profile_manager.cpp4
-rw-r--r--src/yuzu/configuration/configure_ui.cpp12
-rw-r--r--src/yuzu/debugger/profiler.cpp3
-rw-r--r--src/yuzu/game_list.cpp2
-rw-r--r--src/yuzu/game_list_worker.cpp28
-rw-r--r--src/yuzu/main.cpp117
-rw-r--r--src/yuzu/main.h2
-rw-r--r--src/yuzu/main.ui9
-rw-r--r--src/yuzu/uisettings.h8
16 files changed, 183 insertions, 155 deletions
diff --git a/src/yuzu/applets/profile_select.cpp b/src/yuzu/applets/profile_select.cpp
index 4bc8ee726..dca8835ed 100644
--- a/src/yuzu/applets/profile_select.cpp
+++ b/src/yuzu/applets/profile_select.cpp
@@ -26,7 +26,7 @@ QString FormatUserEntryText(const QString& username, Common::UUID uuid) {
}
QString GetImagePath(Common::UUID uuid) {
- const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
+ const auto path = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
return QString::fromStdString(path);
}
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index cb71b8d11..a372190cc 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -13,10 +13,12 @@
#include "input_common/udp/client.h"
#include "yuzu/configuration/config.h"
+namespace FS = Common::FS;
+
Config::Config(const std::string& config_file, bool is_global) {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
- qt_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + config_file;
- FileUtil::CreateFullPath(qt_config_loc);
+ qt_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + config_file;
+ FS::CreateFullPath(qt_config_loc);
qt_config =
std::make_unique<QSettings>(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
global = is_global;
@@ -464,41 +466,36 @@ void Config::ReadDataStorageValues() {
qt_config->beginGroup(QStringLiteral("Data Storage"));
Settings::values.use_virtual_sd = ReadSetting(QStringLiteral("use_virtual_sd"), true).toBool();
- FileUtil::GetUserPath(
- FileUtil::UserPath::NANDDir,
- qt_config
- ->value(QStringLiteral("nand_directory"),
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)))
- .toString()
- .toStdString());
- FileUtil::GetUserPath(
- FileUtil::UserPath::SDMCDir,
- qt_config
- ->value(QStringLiteral("sdmc_directory"),
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)))
- .toString()
- .toStdString());
- FileUtil::GetUserPath(
- FileUtil::UserPath::LoadDir,
- qt_config
- ->value(QStringLiteral("load_directory"),
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)))
- .toString()
- .toStdString());
- FileUtil::GetUserPath(
- FileUtil::UserPath::DumpDir,
- qt_config
- ->value(QStringLiteral("dump_directory"),
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)))
- .toString()
- .toStdString());
- FileUtil::GetUserPath(
- FileUtil::UserPath::CacheDir,
- qt_config
- ->value(QStringLiteral("cache_directory"),
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)))
- .toString()
- .toStdString());
+ FS::GetUserPath(FS::UserPath::NANDDir,
+ qt_config
+ ->value(QStringLiteral("nand_directory"),
+ QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)))
+ .toString()
+ .toStdString());
+ FS::GetUserPath(FS::UserPath::SDMCDir,
+ qt_config
+ ->value(QStringLiteral("sdmc_directory"),
+ QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)))
+ .toString()
+ .toStdString());
+ FS::GetUserPath(FS::UserPath::LoadDir,
+ qt_config
+ ->value(QStringLiteral("load_directory"),
+ QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)))
+ .toString()
+ .toStdString());
+ FS::GetUserPath(FS::UserPath::DumpDir,
+ qt_config
+ ->value(QStringLiteral("dump_directory"),
+ QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)))
+ .toString()
+ .toStdString());
+ FS::GetUserPath(FS::UserPath::CacheDir,
+ qt_config
+ ->value(QStringLiteral("cache_directory"),
+ QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)))
+ .toString()
+ .toStdString());
Settings::values.gamecard_inserted =
ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool();
Settings::values.gamecard_current_game =
@@ -677,11 +674,11 @@ void Config::ReadScreenshotValues() {
UISettings::values.enable_screenshot_save_as =
ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool();
- FileUtil::GetUserPath(
- FileUtil::UserPath::ScreenshotsDir,
+ FS::GetUserPath(
+ FS::UserPath::ScreenshotsDir,
qt_config
- ->value(QStringLiteral("screenshot_path"), QString::fromStdString(FileUtil::GetUserPath(
- FileUtil::UserPath::ScreenshotsDir)))
+ ->value(QStringLiteral("screenshot_path"),
+ QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir)))
.toString()
.toStdString());
@@ -1016,20 +1013,20 @@ void Config::SaveDataStorageValues() {
WriteSetting(QStringLiteral("use_virtual_sd"), Settings::values.use_virtual_sd, true);
WriteSetting(QStringLiteral("nand_directory"),
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)),
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
+ QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)),
+ QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)));
WriteSetting(QStringLiteral("sdmc_directory"),
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)),
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
+ QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)),
+ QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)));
WriteSetting(QStringLiteral("load_directory"),
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)),
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
+ QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)),
+ QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)));
WriteSetting(QStringLiteral("dump_directory"),
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)),
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
+ QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)),
+ QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)));
WriteSetting(QStringLiteral("cache_directory"),
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)),
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
+ QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)),
+ QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)));
WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false);
WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game,
false);
@@ -1180,7 +1177,7 @@ void Config::SaveScreenshotValues() {
WriteSetting(QStringLiteral("enable_screenshot_save_as"),
UISettings::values.enable_screenshot_save_as);
WriteSetting(QStringLiteral("screenshot_path"),
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir)));
+ QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir)));
qt_config->endGroup();
}
diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp
index d0e71dd60..2bfe2c306 100644
--- a/src/yuzu/configuration/configure_debug.cpp
+++ b/src/yuzu/configuration/configure_debug.cpp
@@ -19,7 +19,8 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co
SetConfiguration();
connect(ui->open_log_button, &QPushButton::clicked, []() {
- QString path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LogDir));
+ const auto path =
+ QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LogDir));
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
});
}
diff --git a/src/yuzu/configuration/configure_filesystem.cpp b/src/yuzu/configuration/configure_filesystem.cpp
index a089f5733..7ab4a80f7 100644
--- a/src/yuzu/configuration/configure_filesystem.cpp
+++ b/src/yuzu/configuration/configure_filesystem.cpp
@@ -42,16 +42,16 @@ ConfigureFilesystem::~ConfigureFilesystem() = default;
void ConfigureFilesystem::setConfiguration() {
ui->nand_directory_edit->setText(
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
+ QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir)));
ui->sdmc_directory_edit->setText(
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
+ QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir)));
ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path));
ui->dump_path_edit->setText(
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
+ QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir)));
ui->load_path_edit->setText(
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
+ QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir)));
ui->cache_directory_edit->setText(
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
+ QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)));
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted);
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game);
@@ -64,14 +64,16 @@ void ConfigureFilesystem::setConfiguration() {
}
void ConfigureFilesystem::applyConfiguration() {
- FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
- ui->nand_directory_edit->text().toStdString());
- FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
- ui->sdmc_directory_edit->text().toStdString());
- FileUtil::GetUserPath(FileUtil::UserPath::DumpDir, ui->dump_path_edit->text().toStdString());
- FileUtil::GetUserPath(FileUtil::UserPath::LoadDir, ui->load_path_edit->text().toStdString());
- FileUtil::GetUserPath(FileUtil::UserPath::CacheDir,
- ui->cache_directory_edit->text().toStdString());
+ Common::FS::GetUserPath(Common::FS::UserPath::NANDDir,
+ ui->nand_directory_edit->text().toStdString());
+ Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir,
+ ui->sdmc_directory_edit->text().toStdString());
+ Common::FS::GetUserPath(Common::FS::UserPath::DumpDir,
+ ui->dump_path_edit->text().toStdString());
+ Common::FS::GetUserPath(Common::FS::UserPath::LoadDir,
+ ui->load_path_edit->text().toStdString());
+ Common::FS::GetUserPath(Common::FS::UserPath::CacheDir,
+ ui->cache_directory_edit->text().toStdString());
Settings::values.gamecard_path = ui->gamecard_path_edit->text().toStdString();
Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
@@ -121,12 +123,13 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
}
void ConfigureFilesystem::ResetMetadata() {
- if (!FileUtil::Exists(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
- "game_list")) {
+ if (!Common::FS::Exists(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
+ "game_list")) {
QMessageBox::information(this, tr("Reset Metadata Cache"),
tr("The metadata cache is already empty."));
- } else if (FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
- DIR_SEP + "game_list")) {
+ } else if (Common::FS::DeleteDirRecursively(
+ Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
+ "game_list")) {
QMessageBox::information(this, tr("Reset Metadata Cache"),
tr("The operation completed successfully."));
UISettings::values.is_game_list_reload_pending.exchange(true);
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index a793c803d..846a30586 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -92,7 +92,7 @@
<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
</property>
<property name="text">
- <string>Use asynchronous shader building (experimental, OpenGL or Assembly shaders only)</string>
+ <string>Use asynchronous shader building (experimental)</string>
</property>
</widget>
</item>
diff --git a/src/yuzu/configuration/configure_hotkeys.cpp b/src/yuzu/configuration/configure_hotkeys.cpp
index 6f7fd4414..cbee51a5e 100644
--- a/src/yuzu/configuration/configure_hotkeys.cpp
+++ b/src/yuzu/configuration/configure_hotkeys.cpp
@@ -154,7 +154,7 @@ void ConfigureHotkeys::ClearAll() {
const QStandardItem* parent = model->item(r, 0);
for (int r2 = 0; r2 < parent->rowCount(); ++r2) {
- model->item(r, 0)->child(r2, 1)->setText(tr(""));
+ model->item(r, 0)->child(r2, 1)->setText(QString{});
}
}
}
@@ -186,7 +186,7 @@ void ConfigureHotkeys::PopupContextMenu(const QPoint& menu_location) {
model->setData(selected, default_key_sequence.toString(QKeySequence::NativeText));
}
});
- connect(clear, &QAction::triggered, [this, selected] { model->setData(selected, tr("")); });
+ connect(clear, &QAction::triggered, [this, selected] { model->setData(selected, QString{}); });
context_menu.exec(ui->hotkey_list->viewport()->mapToGlobal(menu_location));
}
diff --git a/src/yuzu/configuration/configure_per_game_addons.cpp b/src/yuzu/configuration/configure_per_game_addons.cpp
index 478d5d3a1..793fd8975 100644
--- a/src/yuzu/configuration/configure_per_game_addons.cpp
+++ b/src/yuzu/configuration/configure_per_game_addons.cpp
@@ -79,8 +79,8 @@ void ConfigurePerGameAddons::ApplyConfiguration() {
std::sort(disabled_addons.begin(), disabled_addons.end());
std::sort(current.begin(), current.end());
if (disabled_addons != current) {
- FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
- "game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id));
+ Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
+ "game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id));
}
Settings::values.disabled_addons[title_id] = disabled_addons;
diff --git a/src/yuzu/configuration/configure_profile_manager.cpp b/src/yuzu/configuration/configure_profile_manager.cpp
index f53423440..6334c4c50 100644
--- a/src/yuzu/configuration/configure_profile_manager.cpp
+++ b/src/yuzu/configuration/configure_profile_manager.cpp
@@ -34,7 +34,7 @@ constexpr std::array<u8, 107> backup_jpeg{
};
QString GetImagePath(Common::UUID uuid) {
- const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
+ const auto path = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
return QString::fromStdString(path);
}
@@ -282,7 +282,7 @@ void ConfigureProfileManager::SetUserImage() {
}
const auto raw_path = QString::fromStdString(
- FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + "/system/save/8000000000000010");
+ Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + "/system/save/8000000000000010");
const QFileInfo raw_info{raw_path};
if (raw_info.exists() && !raw_info.isDir() && !QFile::remove(raw_path)) {
QMessageBox::warning(this, tr("Error deleting file"),
diff --git a/src/yuzu/configuration/configure_ui.cpp b/src/yuzu/configuration/configure_ui.cpp
index 2c20b68d0..dbe3f78c8 100644
--- a/src/yuzu/configuration/configure_ui.cpp
+++ b/src/yuzu/configuration/configure_ui.cpp
@@ -61,9 +61,9 @@ ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::Configur
// Set screenshot path to user specification.
connect(ui->screenshot_path_button, &QToolButton::pressed, this, [this] {
const QString& filename =
- QFileDialog::getExistingDirectory(
- this, tr("Select Screenshots Path..."),
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir))) +
+ QFileDialog::getExistingDirectory(this, tr("Select Screenshots Path..."),
+ QString::fromStdString(Common::FS::GetUserPath(
+ Common::FS::UserPath::ScreenshotsDir))) +
QDir::separator();
if (!filename.isEmpty()) {
ui->screenshot_path_edit->setText(filename);
@@ -82,8 +82,8 @@ void ConfigureUi::ApplyConfiguration() {
UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked();
- FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir,
- ui->screenshot_path_edit->text().toStdString());
+ Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir,
+ ui->screenshot_path_edit->text().toStdString());
Settings::Apply();
}
@@ -101,7 +101,7 @@ void ConfigureUi::SetConfiguration() {
ui->enable_screenshot_save_as->setChecked(UISettings::values.enable_screenshot_save_as);
ui->screenshot_path_edit->setText(
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir)));
+ QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir)));
}
void ConfigureUi::changeEvent(QEvent* event) {
diff --git a/src/yuzu/debugger/profiler.cpp b/src/yuzu/debugger/profiler.cpp
index 53049ffd6..0e26f765b 100644
--- a/src/yuzu/debugger/profiler.cpp
+++ b/src/yuzu/debugger/profiler.cpp
@@ -109,8 +109,7 @@ MicroProfileWidget::MicroProfileWidget(QWidget* parent) : QWidget(parent) {
MicroProfileSetDisplayMode(1); // Timers screen
MicroProfileInitUI();
- connect(&update_timer, &QTimer::timeout, this,
- static_cast<void (MicroProfileWidget::*)()>(&MicroProfileWidget::update));
+ connect(&update_timer, &QTimer::timeout, this, qOverload<>(&MicroProfileWidget::update));
}
void MicroProfileWidget::paintEvent(QPaintEvent* ev) {
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 62acc3720..967ef4a21 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -406,7 +406,7 @@ bool GameList::isEmpty() const {
type == GameListItemType::SysNandDir)) {
item_model->invisibleRootItem()->removeRow(child->row());
i--;
- };
+ }
}
return !item_model->invisibleRootItem()->hasChildren();
}
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index 643ca6491..e0ce45fd9 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -39,12 +39,12 @@ QString GetGameListCachedObject(const std::string& filename, const std::string&
return generator();
}
- const auto path = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
- DIR_SEP + filename + '.' + ext;
+ const auto path = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
+ "game_list" + DIR_SEP + filename + '.' + ext;
- FileUtil::CreateFullPath(path);
+ Common::FS::CreateFullPath(path);
- if (!FileUtil::Exists(path)) {
+ if (!Common::FS::Exists(path)) {
const auto str = generator();
QFile file{QString::fromStdString(path)};
@@ -70,14 +70,14 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
return generator();
}
- const auto path1 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
- DIR_SEP + filename + ".jpeg";
- const auto path2 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
- DIR_SEP + filename + ".appname.txt";
+ const auto path1 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
+ "game_list" + DIR_SEP + filename + ".jpeg";
+ const auto path2 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP +
+ "game_list" + DIR_SEP + filename + ".appname.txt";
- FileUtil::CreateFullPath(path1);
+ Common::FS::CreateFullPath(path1);
- if (!FileUtil::Exists(path1) || !FileUtil::Exists(path2)) {
+ if (!Common::FS::Exists(path1) || !Common::FS::Exists(path2)) {
const auto [icon, nacp] = generator();
QFile file1{QString::fromStdString(path1)};
@@ -208,7 +208,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
file_type_string, program_id),
new GameListItemCompat(compatibility),
new GameListItem(file_type_string),
- new GameListItemSize(FileUtil::GetSize(path)),
+ new GameListItemSize(Common::FS::GetSize(path)),
};
if (UISettings::values.show_add_ons) {
@@ -289,7 +289,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
}
const std::string physical_name = directory + DIR_SEP + virtual_name;
- const bool is_dir = FileUtil::IsDirectory(physical_name);
+ const bool is_dir = Common::FS::IsDirectory(physical_name);
if (!is_dir &&
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
const auto file = vfs->OpenFile(physical_name, FileSys::Mode::Read);
@@ -345,7 +345,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
return true;
};
- FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
+ Common::FS::ForeachDirectoryEntry(nullptr, dir_path, callback);
}
void GameListWorker::run() {
@@ -374,7 +374,7 @@ void GameListWorker::run() {
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
game_dir.deep_scan ? 256 : 0, game_list_dir);
}
- };
+ }
emit Finished(watch_list);
}
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 592993c36..9d1e67a3a 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -177,8 +177,8 @@ static void InitializeLogging() {
log_filter.ParseFilterString(Settings::values.log_filter);
Log::SetGlobalFilter(log_filter);
- const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
- FileUtil::CreateFullPath(log_dir);
+ const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir);
+ Common::FS::CreateFullPath(log_dir);
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
#ifdef _WIN32
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
@@ -894,6 +894,8 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ);
connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
+ connect(ui.action_Configure_Current_Game, &QAction::triggered, this,
+ &GMainWindow::OnConfigurePerGame);
// View
connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
@@ -1121,7 +1123,7 @@ void GMainWindow::BootGame(const QString& filename) {
title_name = metadata.first->GetApplicationName();
}
if (res != Loader::ResultStatus::Success || title_name.empty()) {
- title_name = FileUtil::GetFilename(filename.toStdString());
+ title_name = Common::FS::GetFilename(filename.toStdString());
}
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
UpdateWindowTitle(title_name, title_version);
@@ -1167,6 +1169,7 @@ void GMainWindow::ShutdownGame() {
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(false);
ui.action_Restart->setEnabled(false);
+ ui.action_Configure_Current_Game->setEnabled(false);
ui.action_Report_Compatibility->setEnabled(false);
ui.action_Load_Amiibo->setEnabled(false);
ui.action_Capture_Screenshot->setEnabled(false);
@@ -1259,7 +1262,7 @@ void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::str
switch (target) {
case GameListOpenTarget::SaveData: {
open_target = tr("Save Data");
- const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
+ const std::string nand_dir = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir);
if (has_user_save) {
// User save data
@@ -1294,16 +1297,16 @@ void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::str
FileSys::SaveDataType::SaveData, program_id, {}, 0);
}
- if (!FileUtil::Exists(path)) {
- FileUtil::CreateFullPath(path);
- FileUtil::CreateDir(path);
+ if (!Common::FS::Exists(path)) {
+ Common::FS::CreateFullPath(path);
+ Common::FS::CreateDir(path);
}
break;
}
case GameListOpenTarget::ModData: {
open_target = tr("Mod Data");
- const auto load_dir = FileUtil::GetUserPath(FileUtil::UserPath::LoadDir);
+ const auto load_dir = Common::FS::GetUserPath(Common::FS::UserPath::LoadDir);
path = fmt::format("{}{:016X}", load_dir, program_id);
break;
}
@@ -1325,7 +1328,7 @@ void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::str
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
const QString shader_dir =
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir));
+ QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir));
const QString transferable_shader_cache_folder_path =
shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
const QString transferable_shader_cache_file_path =
@@ -1428,8 +1431,8 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
RemoveAddOnContent(program_id, entry_type);
break;
}
- FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
- "game_list");
+ Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) +
+ DIR_SEP + "game_list");
game_list->PopulateAsync(UISettings::values.game_dirs);
}
@@ -1519,7 +1522,7 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
const QString shader_dir =
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir));
+ QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir));
const QString transferable_shader_cache_folder_path =
shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
const QString transferable_shader_cache_file_path =
@@ -1543,7 +1546,7 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
void GMainWindow::RemoveCustomConfiguration(u64 program_id) {
const QString config_dir =
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir));
+ QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir));
const QString custom_config_file_path =
config_dir + QString::fromStdString(fmt::format("{:016X}.ini", program_id));
@@ -1590,7 +1593,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
}
const auto path = fmt::format(
- "{}{:016X}/romfs", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), *romfs_title_id);
+ "{}{:016X}/romfs", Common::FS::GetUserPath(Common::FS::UserPath::DumpDir), *romfs_title_id);
FileSys::VirtualFile romfs;
@@ -1670,13 +1673,13 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
QString path;
if (directory == QStringLiteral("SDMC")) {
- path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) +
+ path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir) +
"Nintendo/Contents/registered");
} else if (directory == QStringLiteral("UserNAND")) {
- path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
+ path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
"user/Contents/registered");
} else if (directory == QStringLiteral("SysNAND")) {
- path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
+ path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
"system/Contents/registered");
} else {
path = directory;
@@ -1690,8 +1693,10 @@ void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
void GMainWindow::OnGameListAddDirectory() {
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
- if (dir_path.isEmpty())
+ if (dir_path.isEmpty()) {
return;
+ }
+
UISettings::GameDir game_dir{dir_path, false, true};
if (!UISettings::values.game_dirs.contains(game_dir)) {
UISettings::values.game_dirs.append(game_dir);
@@ -1718,26 +1723,7 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
return;
}
- ConfigurePerGame dialog(this, title_id);
- dialog.LoadFromFile(v_file);
- auto result = dialog.exec();
- if (result == QDialog::Accepted) {
- dialog.ApplyConfiguration();
-
- const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
- if (reload) {
- game_list->PopulateAsync(UISettings::values.game_dirs);
- }
-
- // Do not cause the global config to write local settings into the config file
- Settings::RestoreGlobalState();
-
- if (!Core::System::GetInstance().IsPoweredOn()) {
- config->Save();
- }
- } else {
- Settings::RestoreGlobalState();
- }
+ OpenPerGameConfiguration(title_id, file);
}
void GMainWindow::OnMenuLoadFile() {
@@ -1882,8 +1868,8 @@ void GMainWindow::OnMenuInstallToNAND() {
: tr("%n file(s) failed to install\n", "", failed_files.size()));
QMessageBox::information(this, tr("Install Results"), install_results);
- FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
- "game_list");
+ Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) +
+ DIR_SEP + "game_list");
game_list->PopulateAsync(UISettings::values.game_dirs);
ui.action_Install_File_NAND->setEnabled(true);
}
@@ -2066,6 +2052,7 @@ void GMainWindow::OnStartGame() {
ui.action_Pause->setEnabled(true);
ui.action_Stop->setEnabled(true);
ui.action_Restart->setEnabled(true);
+ ui.action_Configure_Current_Game->setEnabled(true);
ui.action_Report_Compatibility->setEnabled(true);
discord_rpc->Update();
@@ -2255,6 +2242,36 @@ void GMainWindow::OnConfigure() {
UpdateStatusButtons();
}
+void GMainWindow::OnConfigurePerGame() {
+ const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
+ OpenPerGameConfiguration(title_id, game_path.toStdString());
+}
+
+void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
+ const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
+
+ ConfigurePerGame dialog(this, title_id);
+ dialog.LoadFromFile(v_file);
+ auto result = dialog.exec();
+ if (result == QDialog::Accepted) {
+ dialog.ApplyConfiguration();
+
+ const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
+ if (reload) {
+ game_list->PopulateAsync(UISettings::values.game_dirs);
+ }
+
+ // Do not cause the global config to write local settings into the config file
+ Settings::RestoreGlobalState();
+
+ if (!Core::System::GetInstance().IsPoweredOn()) {
+ config->Save();
+ }
+ } else {
+ Settings::RestoreGlobalState();
+ }
+}
+
void GMainWindow::OnLoadAmiibo() {
const QString extensions{QStringLiteral("*.bin")};
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
@@ -2302,7 +2319,7 @@ void GMainWindow::LoadAmiibo(const QString& filename) {
void GMainWindow::OnOpenYuzuFolder() {
QDesktopServices::openUrl(QUrl::fromLocalFile(
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir))));
+ QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::UserDir))));
}
void GMainWindow::OnAbout() {
@@ -2324,7 +2341,7 @@ void GMainWindow::OnCaptureScreenshot() {
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
const auto screenshot_path =
- QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir));
+ QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir));
const auto date =
QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
QString filename = QStringLiteral("%1%2_%3.png")
@@ -2527,18 +2544,18 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
if (res == QMessageBox::Cancel)
return;
- FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
- "prod.keys_autogenerated");
- FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
- "console.keys_autogenerated");
- FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) +
- "title.keys_autogenerated");
+ Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
+ "prod.keys_autogenerated");
+ Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
+ "console.keys_autogenerated");
+ Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) +
+ "title.keys_autogenerated");
}
Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
if (keys.BaseDeriveNecessary()) {
Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory(
- FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir), FileSys::Mode::Read)};
+ Common::FS::GetUserPath(Common::FS::UserPath::SysDataDir), FileSys::Mode::Read)};
const auto function = [this, &keys, &pdm] {
keys.PopulateFromPartitionData(pdm);
@@ -2870,7 +2887,7 @@ int main(int argc, char* argv[]) {
// If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
// But since we require the working directory to be the executable path for the location of
// the user folder in the Qt Frontend, we need to cd into that working directory
- const std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + "..";
+ const std::string bin_path = Common::FS::GetBundleDirectory() + DIR_SEP + "..";
chdir(bin_path.c_str());
#endif
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 73a44a3bf..64c33830d 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -216,6 +216,7 @@ private slots:
void OnMenuInstallToNAND();
void OnMenuRecentFile();
void OnConfigure();
+ void OnConfigurePerGame();
void OnLoadAmiibo();
void OnOpenYuzuFolder();
void OnAbout();
@@ -249,6 +250,7 @@ private:
void ShowMouseCursor();
void OpenURL(const QUrl& url);
void LoadTranslation();
+ void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
Ui::MainWindow ui;
diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui
index c3a1d715e..87ea985d8 100644
--- a/src/yuzu/main.ui
+++ b/src/yuzu/main.ui
@@ -81,6 +81,7 @@
<addaction name="action_Restart"/>
<addaction name="separator"/>
<addaction name="action_Configure"/>
+ <addaction name="action_Configure_Current_Game"/>
</widget>
<widget class="QMenu" name="menu_View">
<property name="title">
@@ -287,6 +288,14 @@
<string>Capture Screenshot</string>
</property>
</action>
+ <action name="action_Configure_Current_Game">
+ <property name="enabled">
+ <bool>false</bool>
+ </property>
+ <property name="text">
+ <string>Configure Current Game..</string>
+ </property>
+ </action>
</widget>
<resources/>
<connections/>
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index bbfeafc55..2d2e82f15 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -29,14 +29,14 @@ extern const Themes themes;
struct GameDir {
QString path;
- bool deep_scan;
- bool expanded;
+ bool deep_scan = false;
+ bool expanded = false;
bool operator==(const GameDir& rhs) const {
return path == rhs.path;
- };
+ }
bool operator!=(const GameDir& rhs) const {
return !operator==(rhs);
- };
+ }
};
struct Values {