diff options
Diffstat (limited to 'src/yuzu')
| -rw-r--r-- | src/yuzu/game_list.cpp | 6 | ||||
| -rw-r--r-- | src/yuzu/game_list_p.h | 24 | 
2 files changed, 22 insertions, 8 deletions
| diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index a2b88c787..dccbabcbf 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -315,7 +315,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide          item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));          item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));      } -    item_model->setSortRole(GameListItemPath::TitleRole); +    item_model->setSortRole(GameListItemPath::SortRole);      connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons);      connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry); @@ -441,6 +441,8 @@ void GameList::DonePopulating(QStringList watch_list) {      if (children_total > 0) {          search_field->setFocus();      } +    item_model->sort(tree_view->header()->sortIndicatorSection(), +                     tree_view->header()->sortIndicatorOrder());  }  void GameList::PopupContextMenu(const QPoint& menu_location) { @@ -666,8 +668,6 @@ void GameList::LoadInterfaceLayout() {          // so make it as large as possible as default.          header->resizeSection(COLUMN_NAME, header->width());      } - -    item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());  }  const QStringList GameList::supported_file_extensions = { diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index 7cde72d1b..3e6d5a7cd 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -65,10 +65,10 @@ public:   */  class GameListItemPath : public GameListItem {  public: -    static const int TitleRole = SortRole; -    static const int FullPathRole = SortRole + 1; -    static const int ProgramIdRole = SortRole + 2; -    static const int FileTypeRole = SortRole + 3; +    static const int TitleRole = SortRole + 1; +    static const int FullPathRole = SortRole + 2; +    static const int ProgramIdRole = SortRole + 3; +    static const int FileTypeRole = SortRole + 4;      GameListItemPath() = default;      GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data, @@ -95,7 +95,7 @@ public:      }      QVariant data(int role) const override { -        if (role == Qt::DisplayRole) { +        if (role == Qt::DisplayRole || role == SortRole) {              std::string filename;              Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,                                nullptr); @@ -110,6 +110,9 @@ public:              const auto& row1 = row_data.at(UISettings::values.row_1_text_id);              const int row2_id = UISettings::values.row_2_text_id; +            if (role == SortRole) +                return row1.toLower(); +              if (row2_id == 4) // None                  return row1; @@ -123,6 +126,13 @@ public:          return GameListItem::data(role);      } + +    /** +     * Override to prevent automatic sorting. +     */ +    bool operator<(const QStandardItem& other) const override { +        return false; +    }  };  class GameListItemCompat : public GameListItem { @@ -289,6 +299,10 @@ public:      int type() const override {          return static_cast<int>(GameListItemType::AddDir);      } + +    bool operator<(const QStandardItem& other) const override { +        return false; +    }  };  class GameList; | 
