diff options
Diffstat (limited to 'src/yuzu')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 3 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_dialog.cpp | 3 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_per_game.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_profile_manager.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_system.cpp | 12 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_ui.cpp | 3 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 36 |
7 files changed, 34 insertions, 27 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 3c423a271..8be9e93c3 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -7,6 +7,7 @@ #include <QSettings> #include "common/common_paths.h" #include "common/file_util.h" +#include "core/core.h" #include "core/hle/service/acc/profile_manager.h" #include "core/hle/service/hid/controllers/npad.h" #include "input_common/main.h" @@ -1598,7 +1599,7 @@ void Config::Reload() { Settings::Sanitize(); // To apply default value changes SaveValues(); - Settings::Apply(); + Settings::Apply(Core::System::GetInstance()); } void Config::Save() { diff --git a/src/yuzu/configuration/configure_dialog.cpp b/src/yuzu/configuration/configure_dialog.cpp index 5041e0bf8..b33f8437a 100644 --- a/src/yuzu/configuration/configure_dialog.cpp +++ b/src/yuzu/configuration/configure_dialog.cpp @@ -5,6 +5,7 @@ #include <QHash> #include <QListWidgetItem> #include <QSignalBlocker> +#include "core/core.h" #include "core/settings.h" #include "ui_configure.h" #include "yuzu/configuration/config.h" @@ -54,7 +55,7 @@ void ConfigureDialog::ApplyConfiguration() { ui->debugTab->ApplyConfiguration(); ui->webTab->ApplyConfiguration(); ui->serviceTab->ApplyConfiguration(); - Settings::Apply(); + Settings::Apply(Core::System::GetInstance()); Settings::LogSettings(); } diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp index 8eac3bd9d..f598513df 100644 --- a/src/yuzu/configuration/configure_per_game.cpp +++ b/src/yuzu/configuration/configure_per_game.cpp @@ -57,7 +57,7 @@ void ConfigurePerGame::ApplyConfiguration() { ui->graphicsAdvancedTab->ApplyConfiguration(); ui->audioTab->ApplyConfiguration(); - Settings::Apply(); + Settings::Apply(Core::System::GetInstance()); Settings::LogSettings(); game_config->Save(); diff --git a/src/yuzu/configuration/configure_profile_manager.cpp b/src/yuzu/configuration/configure_profile_manager.cpp index 6334c4c50..13d9a4757 100644 --- a/src/yuzu/configuration/configure_profile_manager.cpp +++ b/src/yuzu/configuration/configure_profile_manager.cpp @@ -180,7 +180,7 @@ void ConfigureProfileManager::ApplyConfiguration() { return; } - Settings::Apply(); + Settings::Apply(Core::System::GetInstance()); } void ConfigureProfileManager::SelectUser(const QModelIndex& index) { diff --git a/src/yuzu/configuration/configure_system.cpp b/src/yuzu/configuration/configure_system.cpp index 59a58d92c..6cf2032da 100644 --- a/src/yuzu/configuration/configure_system.cpp +++ b/src/yuzu/configuration/configure_system.cpp @@ -105,16 +105,18 @@ void ConfigureSystem::SetConfiguration() { void ConfigureSystem::ReadSystemSettings() {} void ConfigureSystem::ApplyConfiguration() { - // Allow setting custom RTC even if system is powered on, to allow in-game time to be fast - // forwared + auto& system = Core::System::GetInstance(); + + // Allow setting custom RTC even if system is powered on, + // to allow in-game time to be fast forwarded if (Settings::values.custom_rtc.UsingGlobal()) { if (ui->custom_rtc_checkbox->isChecked()) { Settings::values.custom_rtc.SetValue( std::chrono::seconds(ui->custom_rtc_edit->dateTime().toSecsSinceEpoch())); - if (Core::System::GetInstance().IsPoweredOn()) { + if (system.IsPoweredOn()) { const s64 posix_time{Settings::values.custom_rtc.GetValue()->count() + Service::Time::TimeManager::GetExternalTimeZoneOffset()}; - Core::System::GetInstance().GetTimeManager().UpdateLocalSystemClockTime(posix_time); + system.GetTimeManager().UpdateLocalSystemClockTime(posix_time); } } else { Settings::values.custom_rtc.SetValue(std::nullopt); @@ -197,7 +199,7 @@ void ConfigureSystem::ApplyConfiguration() { } } - Settings::Apply(); + Settings::Apply(system); } void ConfigureSystem::RefreshConsoleID() { diff --git a/src/yuzu/configuration/configure_ui.cpp b/src/yuzu/configuration/configure_ui.cpp index dbe3f78c8..aed876008 100644 --- a/src/yuzu/configuration/configure_ui.cpp +++ b/src/yuzu/configuration/configure_ui.cpp @@ -9,6 +9,7 @@ #include <QDirIterator> #include "common/common_types.h" #include "common/file_util.h" +#include "core/core.h" #include "core/settings.h" #include "ui_configure_ui.h" #include "yuzu/configuration/configure_ui.h" @@ -84,7 +85,7 @@ void ConfigureUi::ApplyConfiguration() { UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked(); Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir, ui->screenshot_path_edit->text().toStdString()); - Settings::Apply(); + Settings::Apply(Core::System::GetInstance()); } void ConfigureUi::RequestGameListUpdate() { diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 07fa85741..871ff4ae4 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -172,7 +172,7 @@ void GMainWindow::ShowTelemetryCallout() { "<br/><br/>Would you like to share your usage data with us?"); if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) { Settings::values.enable_telemetry = false; - Settings::Apply(); + Settings::Apply(Core::System::GetInstance()); } } @@ -302,7 +302,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers( emit ControllerSelectorReconfigureFinished(); // Don't forget to apply settings. - Settings::Apply(); + Settings::Apply(Core::System::GetInstance()); config->Save(); UpdateStatusButtons(); @@ -571,11 +571,11 @@ void GMainWindow::InitializeWidgets() { if (emulation_running) { return; } - bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() || - Settings::values.use_multi_core.GetValue(); + const bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() || + Settings::values.use_multi_core.GetValue(); Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async); async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue()); - Settings::Apply(); + Settings::Apply(Core::System::GetInstance()); }); async_status_button->setText(tr("ASYNC")); async_status_button->setCheckable(true); @@ -590,12 +590,12 @@ void GMainWindow::InitializeWidgets() { return; } Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue()); - bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() || - Settings::values.use_multi_core.GetValue(); + const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() || + Settings::values.use_multi_core.GetValue(); Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async); async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue()); multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue()); - Settings::Apply(); + Settings::Apply(Core::System::GetInstance()); }); multicore_status_button->setText(tr("MULTICORE")); multicore_status_button->setCheckable(true); @@ -630,7 +630,7 @@ void GMainWindow::InitializeWidgets() { Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL); } - Settings::Apply(); + Settings::Apply(Core::System::GetInstance()); }); #endif // HAS_VULKAN statusBar()->insertPermanentWidget(0, renderer_status_button); @@ -2130,14 +2130,14 @@ void GMainWindow::OnPauseGame() { } void GMainWindow::OnStopGame() { - Core::System& system{Core::System::GetInstance()}; + auto& system{Core::System::GetInstance()}; if (system.GetExitLock() && !ConfirmForceLockedExit()) { return; } ShutdownGame(); - Settings::RestoreGlobalState(); + Settings::RestoreGlobalState(system.IsPoweredOn()); UpdateStatusButtons(); } @@ -2312,10 +2312,11 @@ void GMainWindow::OnConfigurePerGame() { void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) { const auto v_file = Core::GetGameFileFromPath(vfs, file_name); + const auto& system = Core::System::GetInstance(); ConfigurePerGame dialog(this, title_id); dialog.LoadFromFile(v_file); - auto result = dialog.exec(); + const auto result = dialog.exec(); if (result == QDialog::Accepted) { dialog.ApplyConfiguration(); @@ -2325,13 +2326,14 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file } // Do not cause the global config to write local settings into the config file - Settings::RestoreGlobalState(); + const bool is_powered_on = system.IsPoweredOn(); + Settings::RestoreGlobalState(is_powered_on); - if (!Core::System::GetInstance().IsPoweredOn()) { + if (!is_powered_on) { config->Save(); } } else { - Settings::RestoreGlobalState(); + Settings::RestoreGlobalState(system.IsPoweredOn()); } } @@ -2602,7 +2604,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det if (emu_thread) { ShutdownGame(); - Settings::RestoreGlobalState(); + Settings::RestoreGlobalState(Core::System::GetInstance().IsPoweredOn()); UpdateStatusButtons(); } } else { @@ -2774,7 +2776,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) { if (emu_thread != nullptr) { ShutdownGame(); - Settings::RestoreGlobalState(); + Settings::RestoreGlobalState(Core::System::GetInstance().IsPoweredOn()); UpdateStatusButtons(); } |