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-rw-r--r--src/yuzu/compatdb.cpp162
-rw-r--r--src/yuzu/compatdb.h11
-rw-r--r--src/yuzu/compatdb.ui277
-rw-r--r--src/yuzu/configuration/configure_profile_manager.cpp67
-rw-r--r--src/yuzu/configuration/configure_profile_manager.h27
-rw-r--r--src/yuzu/configuration/configure_profile_manager.ui6
-rw-r--r--src/yuzu/game_list_p.h12
-rw-r--r--src/yuzu/main.cpp20
8 files changed, 500 insertions, 82 deletions
diff --git a/src/yuzu/compatdb.cpp b/src/yuzu/compatdb.cpp
index f46fff340..05f49c0d2 100644
--- a/src/yuzu/compatdb.cpp
+++ b/src/yuzu/compatdb.cpp
@@ -15,12 +15,22 @@ CompatDB::CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent)
: QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui{std::make_unique<Ui::CompatDB>()}, telemetry_session{telemetry_session_} {
ui->setupUi(this);
- connect(ui->radioButton_Perfect, &QRadioButton::clicked, this, &CompatDB::EnableNext);
- connect(ui->radioButton_Great, &QRadioButton::clicked, this, &CompatDB::EnableNext);
- connect(ui->radioButton_Okay, &QRadioButton::clicked, this, &CompatDB::EnableNext);
- connect(ui->radioButton_Bad, &QRadioButton::clicked, this, &CompatDB::EnableNext);
- connect(ui->radioButton_IntroMenu, &QRadioButton::clicked, this, &CompatDB::EnableNext);
- connect(ui->radioButton_WontBoot, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+
+ connect(ui->radioButton_GameBoot_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_GameBoot_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Gameplay_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Gameplay_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_NoFreeze_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_NoFreeze_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Complete_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Complete_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Graphical_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Graphical_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Graphical_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Audio_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Audio_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Audio_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+
connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit);
connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this,
&CompatDB::OnTestcaseSubmitted);
@@ -30,29 +40,82 @@ CompatDB::~CompatDB() = default;
enum class CompatDBPage {
Intro = 0,
- Selection = 1,
- Final = 2,
+ GameBoot = 1,
+ GamePlay = 2,
+ Freeze = 3,
+ Completion = 4,
+ Graphical = 5,
+ Audio = 6,
+ Final = 7,
};
void CompatDB::Submit() {
- QButtonGroup* compatibility = new QButtonGroup(this);
- compatibility->addButton(ui->radioButton_Perfect, 0);
- compatibility->addButton(ui->radioButton_Great, 1);
- compatibility->addButton(ui->radioButton_Okay, 2);
- compatibility->addButton(ui->radioButton_Bad, 3);
- compatibility->addButton(ui->radioButton_IntroMenu, 4);
- compatibility->addButton(ui->radioButton_WontBoot, 5);
+ QButtonGroup* compatibility_GameBoot = new QButtonGroup(this);
+ compatibility_GameBoot->addButton(ui->radioButton_GameBoot_Yes, 0);
+ compatibility_GameBoot->addButton(ui->radioButton_GameBoot_No, 1);
+
+ QButtonGroup* compatibility_Gameplay = new QButtonGroup(this);
+ compatibility_Gameplay->addButton(ui->radioButton_Gameplay_Yes, 0);
+ compatibility_Gameplay->addButton(ui->radioButton_Gameplay_No, 1);
+
+ QButtonGroup* compatibility_NoFreeze = new QButtonGroup(this);
+ compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_Yes, 0);
+ compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_No, 1);
+
+ QButtonGroup* compatibility_Complete = new QButtonGroup(this);
+ compatibility_Complete->addButton(ui->radioButton_Complete_Yes, 0);
+ compatibility_Complete->addButton(ui->radioButton_Complete_No, 1);
+
+ QButtonGroup* compatibility_Graphical = new QButtonGroup(this);
+ compatibility_Graphical->addButton(ui->radioButton_Graphical_Major, 0);
+ compatibility_Graphical->addButton(ui->radioButton_Graphical_Minor, 1);
+ compatibility_Graphical->addButton(ui->radioButton_Graphical_No, 2);
+
+ QButtonGroup* compatibility_Audio = new QButtonGroup(this);
+ compatibility_Audio->addButton(ui->radioButton_Audio_Major, 0);
+ compatibility_Graphical->addButton(ui->radioButton_Audio_Minor, 1);
+ compatibility_Audio->addButton(ui->radioButton_Audio_No, 2);
+
+ const int compatiblity = static_cast<int>(CalculateCompatibility());
+
switch ((static_cast<CompatDBPage>(currentId()))) {
- case CompatDBPage::Selection:
- if (compatibility->checkedId() == -1) {
+ case CompatDBPage::Intro:
+ break;
+ case CompatDBPage::GameBoot:
+ if (compatibility_GameBoot->checkedId() == -1) {
+ button(NextButton)->setEnabled(false);
+ }
+ break;
+ case CompatDBPage::GamePlay:
+ if (compatibility_Gameplay->checkedId() == -1) {
+ button(NextButton)->setEnabled(false);
+ }
+ break;
+ case CompatDBPage::Freeze:
+ if (compatibility_NoFreeze->checkedId() == -1) {
+ button(NextButton)->setEnabled(false);
+ }
+ break;
+ case CompatDBPage::Completion:
+ if (compatibility_Complete->checkedId() == -1) {
+ button(NextButton)->setEnabled(false);
+ }
+ break;
+ case CompatDBPage::Graphical:
+ if (compatibility_Graphical->checkedId() == -1) {
+ button(NextButton)->setEnabled(false);
+ }
+ break;
+ case CompatDBPage::Audio:
+ if (compatibility_Audio->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::Final:
back();
- LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
+ LOG_INFO(Frontend, "Compatibility Rating: {}", compatiblity);
telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility",
- compatibility->checkedId());
+ compatiblity);
button(NextButton)->setEnabled(false);
button(NextButton)->setText(tr("Submitting"));
@@ -63,9 +126,70 @@ void CompatDB::Submit() {
break;
default:
LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
+ break;
+ }
+}
+
+int CompatDB::nextId() const {
+ switch ((static_cast<CompatDBPage>(currentId()))) {
+ case CompatDBPage::Intro:
+ return static_cast<int>(CompatDBPage::GameBoot);
+ case CompatDBPage::GameBoot:
+ if (ui->radioButton_GameBoot_No->isChecked()) {
+ return static_cast<int>(CompatDBPage::Final);
+ }
+ return static_cast<int>(CompatDBPage::GamePlay);
+ case CompatDBPage::GamePlay:
+ if (ui->radioButton_Gameplay_No->isChecked()) {
+ return static_cast<int>(CompatDBPage::Final);
+ }
+ return static_cast<int>(CompatDBPage::Freeze);
+ case CompatDBPage::Freeze:
+ if (ui->radioButton_NoFreeze_No->isChecked()) {
+ return static_cast<int>(CompatDBPage::Final);
+ }
+ return static_cast<int>(CompatDBPage::Completion);
+ case CompatDBPage::Completion:
+ if (ui->radioButton_Complete_No->isChecked()) {
+ return static_cast<int>(CompatDBPage::Final);
+ }
+ return static_cast<int>(CompatDBPage::Graphical);
+ case CompatDBPage::Graphical:
+ return static_cast<int>(CompatDBPage::Audio);
+ case CompatDBPage::Audio:
+ return static_cast<int>(CompatDBPage::Final);
+ case CompatDBPage::Final:
+ return -1;
+ default:
+ LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
+ return static_cast<int>(CompatDBPage::Intro);
}
}
+CompatibilityStatus CompatDB::CalculateCompatibility() const {
+ if (ui->radioButton_GameBoot_No->isChecked()) {
+ return CompatibilityStatus::WontBoot;
+ }
+
+ if (ui->radioButton_Gameplay_No->isChecked()) {
+ return CompatibilityStatus::IntroMenu;
+ }
+
+ if (ui->radioButton_NoFreeze_No->isChecked() || ui->radioButton_Complete_No->isChecked()) {
+ return CompatibilityStatus::Ingame;
+ }
+
+ if (ui->radioButton_Graphical_Major->isChecked() || ui->radioButton_Audio_Major->isChecked()) {
+ return CompatibilityStatus::Ingame;
+ }
+
+ if (ui->radioButton_Graphical_Minor->isChecked() || ui->radioButton_Audio_Minor->isChecked()) {
+ return CompatibilityStatus::Playable;
+ }
+
+ return CompatibilityStatus::Perfect;
+}
+
void CompatDB::OnTestcaseSubmitted() {
if (!testcase_watcher.result()) {
QMessageBox::critical(this, tr("Communication error"),
diff --git a/src/yuzu/compatdb.h b/src/yuzu/compatdb.h
index 3252fc47a..37e11278b 100644
--- a/src/yuzu/compatdb.h
+++ b/src/yuzu/compatdb.h
@@ -12,12 +12,22 @@ namespace Ui {
class CompatDB;
}
+enum class CompatibilityStatus {
+ Perfect = 0,
+ Playable = 1,
+ // Unused: Okay = 2,
+ Ingame = 3,
+ IntroMenu = 4,
+ WontBoot = 5,
+};
+
class CompatDB : public QWizard {
Q_OBJECT
public:
explicit CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent = nullptr);
~CompatDB();
+ int nextId() const override;
private:
QFutureWatcher<bool> testcase_watcher;
@@ -25,6 +35,7 @@ private:
std::unique_ptr<Ui::CompatDB> ui;
void Submit();
+ CompatibilityStatus CalculateCompatibility() const;
void OnTestcaseSubmitted();
void EnableNext();
diff --git a/src/yuzu/compatdb.ui b/src/yuzu/compatdb.ui
index 3ca55eda6..d11669df2 100644
--- a/src/yuzu/compatdb.ui
+++ b/src/yuzu/compatdb.ui
@@ -58,128 +58,311 @@
</item>
</layout>
</widget>
- <widget class="QWizardPage" name="wizard_Report">
+ <widget class="QWizardPage" name="wizard_GameBoot">
<property name="title">
<string>Report Game Compatibility</string>
</property>
<attribute name="pageId">
<string notr="true">1</string>
</attribute>
- <layout class="QFormLayout" name="formLayout">
+ <layout class="QFormLayout" name="formLayout1">
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="lbl_Independent1">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
+ <property name="text">
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game boot?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ </property>
+ <property name="wordWrap">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="0" colspan="2">
+ <spacer name="verticalSpacer1">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
<item row="2" column="0">
- <widget class="QRadioButton" name="radioButton_Perfect">
+ <widget class="QRadioButton" name="radioButton_GameBoot_Yes">
<property name="text">
- <string>Perfect</string>
+ <string>Yes The game starts to output video or audio</string>
</property>
</widget>
</item>
- <item row="2" column="1">
- <widget class="QLabel" name="lbl_Perfect">
+ <item row="4" column="0">
+ <widget class="QRadioButton" name="radioButton_GameBoot_No">
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game functions flawlessly with no audio or graphical glitches.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>No The game doesn't get past the &quot;Launching...&quot; screen</string>
</property>
- <property name="wordWrap">
- <bool>true</bool>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWizardPage" name="wizard_GamePlay">
+ <property name="title">
+ <string>Report Game Compatibility</string>
+ </property>
+ <attribute name="pageId">
+ <string notr="true">2</string>
+ </attribute>
+ <layout class="QFormLayout" name="formLayout2">
+ <item row="2" column="0">
+ <widget class="QRadioButton" name="radioButton_Gameplay_Yes">
+ <property name="text">
+ <string>Yes The game gets past the intro/menu and into gameplay</string>
</property>
</widget>
</item>
<item row="4" column="0">
- <widget class="QRadioButton" name="radioButton_Great">
+ <widget class="QRadioButton" name="radioButton_Gameplay_No">
<property name="text">
- <string>Great</string>
+ <string>No The game crashes or freezes while loading or using the menu</string>
</property>
</widget>
</item>
- <item row="4" column="1">
- <widget class="QLabel" name="lbl_Great">
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="lbl_Independent2">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game reach gameplay?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
- <item row="5" column="0">
- <widget class="QRadioButton" name="radioButton_Okay">
+ <item row="1" column="0" colspan="2">
+ <spacer name="verticalSpacer2">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWizardPage" name="wizard_NoFreeze">
+ <property name="title">
+ <string>Report Game Compatibility</string>
+ </property>
+ <attribute name="pageId">
+ <string notr="true">3</string>
+ </attribute>
+ <layout class="QFormLayout" name="formLayout3">
+ <item row="2" column="0">
+ <widget class="QRadioButton" name="radioButton_NoFreeze_Yes">
<property name="text">
- <string>Okay</string>
+ <string>Yes The game works without crashes</string>
</property>
</widget>
</item>
- <item row="5" column="1">
- <widget class="QLabel" name="lbl_Okay">
+ <item row="4" column="0">
+ <widget class="QRadioButton" name="radioButton_NoFreeze_No">
+ <property name="text">
+ <string>No The game crashes or freezes during gameplay</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="lbl_Independent3">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game work without crashing, freezing or locking up during gameplay?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
- <item row="6" column="0">
- <widget class="QRadioButton" name="radioButton_Bad">
+ <item row="1" column="0" colspan="2">
+ <spacer name="verticalSpacer3">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWizardPage" name="wizard_Complete">
+ <property name="title">
+ <string>Report Game Compatibility</string>
+ </property>
+ <attribute name="pageId">
+ <string notr="true">4</string>
+ </attribute>
+ <layout class="QFormLayout" name="formLayout4">
+ <item row="2" column="0">
+ <widget class="QRadioButton" name="radioButton_Complete_Yes">
<property name="text">
- <string>Bad</string>
+ <string>Yes The game can be finished without any workarounds</string>
</property>
</widget>
</item>
- <item row="6" column="1">
- <widget class="QLabel" name="lbl_Bad">
+ <item row="4" column="0">
+ <widget class="QRadioButton" name="radioButton_Complete_No">
+ <property name="text">
+ <string>No The game can't progress past a certain area</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="lbl_Independent4">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Is the game completely playable from start to finish?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
- <item row="7" column="0">
- <widget class="QRadioButton" name="radioButton_IntroMenu">
+ <item row="1" column="0" colspan="2">
+ <spacer name="verticalSpacer4">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWizardPage" name="wizard_Graphical">
+ <property name="title">
+ <string>Report Game Compatibility</string>
+ </property>
+ <attribute name="pageId">
+ <string notr="true">5</string>
+ </attribute>
+ <layout class="QFormLayout" name="formLayout5">
+ <item row="2" column="0">
+ <widget class="QRadioButton" name="radioButton_Graphical_Major">
+ <property name="text">
+ <string>Major The game has major graphical errors</string>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="0">
+ <widget class="QRadioButton" name="radioButton_Graphical_Minor">
<property name="text">
- <string>Intro/Menu</string>
+ <string>Minor The game has minor graphical errors</string>
</property>
</widget>
</item>
- <item row="7" column="1">
- <widget class="QLabel" name="lbl_IntroMenu">
+ <item row="6" column="0">
+ <widget class="QRadioButton" name="radioButton_Graphical_No">
+ <property name="text">
+ <string>None Everything is rendered as it looks on the Nintendo Switch</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="lbl_Independent5">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game have any graphical glitches?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
- <item row="8" column="0">
- <widget class="QRadioButton" name="radioButton_WontBoot">
- <property name="text">
- <string>Won't Boot</string>
+ <item row="1" column="0" colspan="2">
+ <spacer name="verticalSpacer5">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
</property>
- <property name="checkable">
- <bool>true</bool>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
</property>
- <property name="checked">
- <bool>false</bool>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWizardPage" name="wizard_Audio">
+ <property name="title">
+ <string>Report Game Compatibility</string>
+ </property>
+ <attribute name="pageId">
+ <string notr="true">6</string>
+ </attribute>
+ <layout class="QFormLayout" name="formLayout6">
+ <item row="2" column="0">
+ <widget class="QRadioButton" name="radioButton_Audio_Major">
+ <property name="text">
+ <string>Major The game has major audio errors</string>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="0">
+ <widget class="QRadioButton" name="radioButton_Audio_Minor">
+ <property name="text">
+ <string>Minor The game has minor audio errors</string>
</property>
</widget>
</item>
- <item row="8" column="1">
- <widget class="QLabel" name="lbl_WontBoot">
+ <item row="6" column="0">
+ <widget class="QRadioButton" name="radioButton_Audio_No">
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The game crashes when attempting to startup.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>None Audio is played perfectly</string>
</property>
</widget>
</item>
<item row="0" column="0" colspan="2">
- <widget class="QLabel" name="lbl_Independent">
+ <widget class="QLabel" name="lbl_Independent6">
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Independent of speed or performance, how well does this game play from start to finish on this version of yuzu?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game have any audio glitches / missing effects?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
@@ -187,7 +370,7 @@
</widget>
</item>
<item row="1" column="0" colspan="2">
- <spacer name="verticalSpacer">
+ <spacer name="verticalSpacer6">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
@@ -206,7 +389,7 @@
<string>Thank you for your submission!</string>
</property>
<attribute name="pageId">
- <string notr="true">2</string>
+ <string notr="true">7</string>
</attribute>
</widget>
</widget>
diff --git a/src/yuzu/configuration/configure_profile_manager.cpp b/src/yuzu/configuration/configure_profile_manager.cpp
index 5c0217ba8..a47089988 100644
--- a/src/yuzu/configuration/configure_profile_manager.cpp
+++ b/src/yuzu/configuration/configure_profile_manager.cpp
@@ -2,6 +2,9 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
+#include <functional>
+#include <QDialog>
+#include <QDialogButtonBox>
#include <QFileDialog>
#include <QGraphicsItem>
#include <QHeaderView>
@@ -108,9 +111,12 @@ ConfigureProfileManager::ConfigureProfileManager(const Core::System& system_, QW
connect(ui->pm_add, &QPushButton::clicked, this, &ConfigureProfileManager::AddUser);
connect(ui->pm_rename, &QPushButton::clicked, this, &ConfigureProfileManager::RenameUser);
- connect(ui->pm_remove, &QPushButton::clicked, this, &ConfigureProfileManager::DeleteUser);
+ connect(ui->pm_remove, &QPushButton::clicked, this,
+ &ConfigureProfileManager::ConfirmDeleteUser);
connect(ui->pm_set_image, &QPushButton::clicked, this, &ConfigureProfileManager::SetUserImage);
+ confirm_dialog = new ConfigureProfileManagerDeleteDialog(this);
+
scene = new QGraphicsScene;
ui->current_user_icon->setScene(scene);
@@ -230,26 +236,23 @@ void ConfigureProfileManager::RenameUser() {
UpdateCurrentUser();
}
-void ConfigureProfileManager::DeleteUser() {
+void ConfigureProfileManager::ConfirmDeleteUser() {
const auto index = tree_view->currentIndex().row();
const auto uuid = profile_manager->GetUser(index);
ASSERT(uuid);
const auto username = GetAccountUsername(*profile_manager, *uuid);
- const auto confirm = QMessageBox::question(
- this, tr("Confirm Delete"),
- tr("You are about to delete user with name \"%1\". Are you sure?").arg(username));
-
- if (confirm == QMessageBox::No) {
- return;
- }
+ confirm_dialog->SetInfo(username, *uuid, [this, uuid]() { DeleteUser(*uuid); });
+ confirm_dialog->show();
+}
+void ConfigureProfileManager::DeleteUser(const Common::UUID& uuid) {
if (Settings::values.current_user.GetValue() == tree_view->currentIndex().row()) {
Settings::values.current_user = 0;
}
UpdateCurrentUser();
- if (!profile_manager->RemoveUser(*uuid)) {
+ if (!profile_manager->RemoveUser(uuid)) {
return;
}
@@ -319,3 +322,47 @@ void ConfigureProfileManager::SetUserImage() {
new QStandardItem{GetIcon(*uuid), FormatUserEntryText(username, *uuid)});
UpdateCurrentUser();
}
+
+ConfigureProfileManagerDeleteDialog::ConfigureProfileManagerDeleteDialog(QWidget* parent)
+ : QDialog{parent} {
+ auto dialog_vbox_layout = new QVBoxLayout(this);
+ dialog_button_box =
+ new QDialogButtonBox(QDialogButtonBox::Yes | QDialogButtonBox::No, Qt::Horizontal, parent);
+ auto label_message =
+ new QLabel(tr("Delete this user? All of the user's save data will be deleted."), this);
+ label_info = new QLabel(this);
+ auto dialog_hbox_layout_widget = new QWidget(this);
+ auto dialog_hbox_layout = new QHBoxLayout(dialog_hbox_layout_widget);
+ icon_scene = new QGraphicsScene(0, 0, 64, 64, this);
+ auto icon_view = new QGraphicsView(icon_scene, this);
+
+ dialog_hbox_layout_widget->setLayout(dialog_hbox_layout);
+ icon_view->setMaximumSize(64, 64);
+ icon_view->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
+ icon_view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
+ this->setLayout(dialog_vbox_layout);
+ this->setWindowTitle(tr("Confirm Delete"));
+ this->setSizeGripEnabled(false);
+ dialog_vbox_layout->addWidget(label_message);
+ dialog_vbox_layout->addWidget(dialog_hbox_layout_widget);
+ dialog_vbox_layout->addWidget(dialog_button_box);
+ dialog_hbox_layout->addWidget(icon_view);
+ dialog_hbox_layout->addWidget(label_info);
+
+ connect(dialog_button_box, &QDialogButtonBox::rejected, this, [this]() { close(); });
+}
+
+ConfigureProfileManagerDeleteDialog::~ConfigureProfileManagerDeleteDialog() = default;
+
+void ConfigureProfileManagerDeleteDialog::SetInfo(const QString& username, const Common::UUID& uuid,
+ std::function<void()> accept_callback) {
+ label_info->setText(
+ tr("Name: %1\nUUID: %2").arg(username, QString::fromStdString(uuid.FormattedString())));
+ icon_scene->clear();
+ icon_scene->addPixmap(GetIcon(uuid));
+
+ connect(dialog_button_box, &QDialogButtonBox::accepted, this, [this, accept_callback]() {
+ close();
+ accept_callback();
+ });
+}
diff --git a/src/yuzu/configuration/configure_profile_manager.h b/src/yuzu/configuration/configure_profile_manager.h
index fe9033779..c4b1a334e 100644
--- a/src/yuzu/configuration/configure_profile_manager.h
+++ b/src/yuzu/configuration/configure_profile_manager.h
@@ -3,16 +3,24 @@
#pragma once
+#include <functional>
#include <memory>
+#include <QDialog>
#include <QList>
#include <QWidget>
+namespace Common {
+struct UUID;
+}
+
namespace Core {
class System;
}
class QGraphicsScene;
+class QDialogButtonBox;
+class QLabel;
class QStandardItem;
class QStandardItemModel;
class QTreeView;
@@ -26,6 +34,20 @@ namespace Ui {
class ConfigureProfileManager;
}
+class ConfigureProfileManagerDeleteDialog : public QDialog {
+public:
+ explicit ConfigureProfileManagerDeleteDialog(QWidget* parent);
+ ~ConfigureProfileManagerDeleteDialog();
+
+ void SetInfo(const QString& username, const Common::UUID& uuid,
+ std::function<void()> accept_callback);
+
+private:
+ QDialogButtonBox* dialog_button_box;
+ QGraphicsScene* icon_scene;
+ QLabel* label_info;
+};
+
class ConfigureProfileManager : public QWidget {
Q_OBJECT
@@ -47,7 +69,8 @@ private:
void SelectUser(const QModelIndex& index);
void AddUser();
void RenameUser();
- void DeleteUser();
+ void ConfirmDeleteUser();
+ void DeleteUser(const Common::UUID& uuid);
void SetUserImage();
QVBoxLayout* layout;
@@ -55,6 +78,8 @@ private:
QStandardItemModel* item_model;
QGraphicsScene* scene;
+ ConfigureProfileManagerDeleteDialog* confirm_dialog;
+
std::vector<QList<QStandardItem*>> list_items;
std::unique_ptr<Ui::ConfigureProfileManager> ui;
diff --git a/src/yuzu/configuration/configure_profile_manager.ui b/src/yuzu/configuration/configure_profile_manager.ui
index cfe7478c8..bd6dea4f4 100644
--- a/src/yuzu/configuration/configure_profile_manager.ui
+++ b/src/yuzu/configuration/configure_profile_manager.ui
@@ -57,6 +57,12 @@
<height>48</height>
</size>
</property>
+ <property name="frameShape">
+ <enum>QFrame::NoFrame</enum>
+ </property>
+ <property name="frameShadow">
+ <enum>QFrame::Plain</enum>
+ </property>
<property name="verticalScrollBarPolicy">
<enum>Qt::ScrollBarAlwaysOff</enum>
</property>
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index 6198d1e4e..1800f090f 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -145,12 +145,14 @@ public:
const char* tooltip;
};
// clang-format off
+ const auto ingame_status =
+ CompatStatus{QStringLiteral("#f2d624"), QT_TR_NOOP("Ingame"), QT_TR_NOOP("Game starts, but crashes or major glitches prevent it from being completed.")};
static const std::map<QString, CompatStatus> status_data = {
- {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
- {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
- {QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
- {QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
- {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
+ {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game can be played without issues.")}},
+ {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Playable"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish.")}},
+ {QStringLiteral("2"), ingame_status},
+ {QStringLiteral("3"), ingame_status}, // Fallback for the removed "Okay" category
+ {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game loads, but is unable to progress past the Start Screen.")}},
{QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
{QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}},
};
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 01a002e4f..7ee2302cc 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -361,6 +361,9 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
}
}
LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
+ if (std::optional<int> processor_core = Common::GetProcessorCount()) {
+ LOG_INFO(Frontend, "Host CPU Cores: {}", *processor_core);
+ }
#endif
LOG_INFO(Frontend, "Host CPU Threads: {}", processor_count);
LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString());
@@ -1953,6 +1956,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
}
default:
UNIMPLEMENTED();
+ break;
}
const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path));
@@ -2817,6 +2821,20 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex
}
void GMainWindow::OnMenuReportCompatibility() {
+ const auto& caps = Common::GetCPUCaps();
+ const bool has_fma = caps.fma || caps.fma4;
+ const auto processor_count = std::thread::hardware_concurrency();
+ const bool has_4threads = processor_count == 0 || processor_count >= 4;
+ const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB;
+ const bool has_broken_vulkan = UISettings::values.has_broken_vulkan;
+
+ if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) {
+ QMessageBox::critical(this, tr("Hardware requirements not met"),
+ tr("Your system does not meet the recommended hardware requirements. "
+ "Compatibility reporting has been disabled."));
+ return;
+ }
+
if (!Settings::values.yuzu_token.GetValue().empty() &&
!Settings::values.yuzu_username.GetValue().empty()) {
CompatDB compatdb{system->TelemetrySession(), this};
@@ -3182,6 +3200,7 @@ void GMainWindow::OnToggleGpuAccuracy() {
case Settings::GPUAccuracy::Extreme:
default: {
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
+ break;
}
}
@@ -3514,6 +3533,7 @@ void GMainWindow::UpdateGPUAccuracyButton() {
default: {
gpu_accuracy_button->setText(tr("GPU ERROR"));
gpu_accuracy_button->setChecked(true);
+ break;
}
}
}