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-rw-r--r--src/yuzu/configuration/configure_input_simple.cpp19
-rw-r--r--src/yuzu/configuration/configure_per_general.cpp10
-rw-r--r--src/yuzu/debugger/wait_tree.cpp5
3 files changed, 17 insertions, 17 deletions
diff --git a/src/yuzu/configuration/configure_input_simple.cpp b/src/yuzu/configuration/configure_input_simple.cpp
index b4f3724bd..07d71e9d1 100644
--- a/src/yuzu/configuration/configure_input_simple.cpp
+++ b/src/yuzu/configuration/configure_input_simple.cpp
@@ -3,12 +3,8 @@
// Refer to the license.txt file included.
#include <array>
-#include <cstring>
-#include <functional>
#include <tuple>
-#include <QDialog>
-
#include "ui_configure_input_simple.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_input_player.h"
@@ -73,20 +69,18 @@ void DualJoyconsDockedOnProfileSelect() {
// Name, OnProfileSelect (called when selected in drop down), OnConfigure (called when configure
// is clicked)
-using InputProfile =
- std::tuple<QString, std::function<void()>, std::function<void(ConfigureInputSimple*)>>;
+using InputProfile = std::tuple<const char*, void (*)(), void (*)(ConfigureInputSimple*)>;
-const std::array<InputProfile, 3> INPUT_PROFILES{{
- {ConfigureInputSimple::tr("Single Player - Handheld - Undocked"), HandheldOnProfileSelect,
+constexpr std::array<InputProfile, 3> INPUT_PROFILES{{
+ {QT_TR_NOOP("Single Player - Handheld - Undocked"), HandheldOnProfileSelect,
[](ConfigureInputSimple* caller) {
CallConfigureDialog<ConfigureInputPlayer>(caller, HANDHELD_INDEX, false);
}},
- {ConfigureInputSimple::tr("Single Player - Dual Joycons - Docked"),
- DualJoyconsDockedOnProfileSelect,
+ {QT_TR_NOOP("Single Player - Dual Joycons - Docked"), DualJoyconsDockedOnProfileSelect,
[](ConfigureInputSimple* caller) {
CallConfigureDialog<ConfigureInputPlayer>(caller, 1, false);
}},
- {ConfigureInputSimple::tr("Custom"), [] {}, CallConfigureDialog<ConfigureInput>},
+ {QT_TR_NOOP("Custom"), [] {}, CallConfigureDialog<ConfigureInput>},
}};
} // namespace
@@ -101,7 +95,8 @@ ConfigureInputSimple::ConfigureInputSimple(QWidget* parent)
ui->setupUi(this);
for (const auto& profile : INPUT_PROFILES) {
- ui->profile_combobox->addItem(std::get<0>(profile), std::get<0>(profile));
+ const QString label = tr(std::get<0>(profile));
+ ui->profile_combobox->addItem(label, label);
}
connect(ui->profile_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
diff --git a/src/yuzu/configuration/configure_per_general.cpp b/src/yuzu/configuration/configure_per_general.cpp
index 80109b434..dffaba5ed 100644
--- a/src/yuzu/configuration/configure_per_general.cpp
+++ b/src/yuzu/configuration/configure_per_general.cpp
@@ -47,8 +47,8 @@ ConfigurePerGameGeneral::ConfigurePerGameGeneral(QWidget* parent, u64 title_id)
tree_view->setContextMenuPolicy(Qt::NoContextMenu);
item_model->insertColumns(0, 2);
- item_model->setHeaderData(0, Qt::Horizontal, "Patch Name");
- item_model->setHeaderData(1, Qt::Horizontal, "Version");
+ item_model->setHeaderData(0, Qt::Horizontal, tr("Patch Name"));
+ item_model->setHeaderData(1, Qt::Horizontal, tr("Version"));
// We must register all custom types with the Qt Automoc system so that we are able to use it
// with signals/slots. In this case, QList falls under the umbrells of custom types.
@@ -108,9 +108,9 @@ void ConfigurePerGameGeneral::loadConfiguration() {
if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
ui->display_name->setText(QString::fromStdString(title));
- std::string developer;
- if (loader->ReadDeveloper(developer) == Loader::ResultStatus::Success)
- ui->display_developer->setText(QString::fromStdString(developer));
+ FileSys::NACP nacp;
+ if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success)
+ ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName()));
ui->display_version->setText(QStringLiteral("1.0.0"));
}
diff --git a/src/yuzu/debugger/wait_tree.cpp b/src/yuzu/debugger/wait_tree.cpp
index 6b3a757e0..1adf6e330 100644
--- a/src/yuzu/debugger/wait_tree.cpp
+++ b/src/yuzu/debugger/wait_tree.cpp
@@ -221,6 +221,9 @@ QString WaitTreeThread::GetText() const {
case Kernel::ThreadStatus::Ready:
status = tr("ready");
break;
+ case Kernel::ThreadStatus::Paused:
+ status = tr("paused");
+ break;
case Kernel::ThreadStatus::WaitHLEEvent:
status = tr("waiting for HLE return");
break;
@@ -262,6 +265,8 @@ QColor WaitTreeThread::GetColor() const {
return QColor(Qt::GlobalColor::darkGreen);
case Kernel::ThreadStatus::Ready:
return QColor(Qt::GlobalColor::darkBlue);
+ case Kernel::ThreadStatus::Paused:
+ return QColor(Qt::GlobalColor::lightGray);
case Kernel::ThreadStatus::WaitHLEEvent:
case Kernel::ThreadStatus::WaitIPC:
return QColor(Qt::GlobalColor::darkRed);