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-rw-r--r--src/yuzu/debugger/graphics/graphics_surface.cpp5
-rw-r--r--src/yuzu/main.cpp8
2 files changed, 7 insertions, 6 deletions
diff --git a/src/yuzu/debugger/graphics/graphics_surface.cpp b/src/yuzu/debugger/graphics/graphics_surface.cpp
index cbcd5dd5f..44d423da2 100644
--- a/src/yuzu/debugger/graphics/graphics_surface.cpp
+++ b/src/yuzu/debugger/graphics/graphics_surface.cpp
@@ -386,8 +386,9 @@ void GraphicsSurfaceWidget::OnUpdate() {
// TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles.
// Needs to be fixed if we plan to use this feature more, otherwise we may remove it.
- auto unswizzled_data = Tegra::Texture::UnswizzleTexture(
- *address, 1, Tegra::Texture::BytesPerPixel(surface_format), surface_width, surface_height);
+ auto unswizzled_data =
+ Tegra::Texture::UnswizzleTexture(*address, 1, Tegra::Texture::BytesPerPixel(surface_format),
+ surface_width, surface_height, 1U);
auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format,
surface_width, surface_height);
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index dd11402e8..cc92ea5b8 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -176,7 +176,7 @@ GMainWindow::GMainWindow()
OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
// Necessary to load titles from nand in gamelist.
- Service::FileSystem::CreateFactories(vfs);
+ Service::FileSystem::CreateFactories(*vfs);
game_list->LoadCompatibilityList();
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
@@ -1137,7 +1137,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir
: FileUtil::UserPath::NANDDir,
dir_path.toStdString());
- Service::FileSystem::CreateFactories(vfs);
+ Service::FileSystem::CreateFactories(*vfs);
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
}
}
@@ -1408,7 +1408,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
const auto function = [this, &keys, &pdm] {
keys.PopulateFromPartitionData(pdm);
- Service::FileSystem::CreateFactories(vfs);
+ Service::FileSystem::CreateFactories(*vfs);
keys.DeriveETicket(pdm);
};
@@ -1448,7 +1448,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
prog.close();
}
- Service::FileSystem::CreateFactories(vfs);
+ Service::FileSystem::CreateFactories(*vfs);
if (behavior == ReinitializeKeyBehavior::Warning) {
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);