diff options
Diffstat (limited to 'src/yuzu')
-rw-r--r-- | src/yuzu/applets/qt_controller.cpp | 20 | ||||
-rw-r--r-- | src/yuzu/bootmanager.cpp | 5 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_input.cpp | 20 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_per_game.cpp | 5 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 9 |
5 files changed, 24 insertions, 35 deletions
diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp index c783325fb..d15559518 100644 --- a/src/yuzu/applets/qt_controller.cpp +++ b/src/yuzu/applets/qt_controller.cpp @@ -5,6 +5,7 @@ #include <thread> #include "common/assert.h" +#include "common/settings.h" #include "common/settings_enums.h" #include "common/string_util.h" #include "core/core.h" @@ -227,14 +228,11 @@ int QtControllerSelectorDialog::exec() { } void QtControllerSelectorDialog::ApplyConfiguration() { - const bool pre_docked_mode = - Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked; - Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked() - ? Settings::ConsoleMode::Docked - : Settings::ConsoleMode::Handheld); - OnDockedModeChanged( - pre_docked_mode, - Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked, system); + const bool pre_docked_mode = Settings::IsDockedMode(); + const bool docked_mode_selected = ui->radioDocked->isChecked(); + Settings::values.use_docked_mode.SetValue( + docked_mode_selected ? Settings::ConsoleMode::Docked : Settings::ConsoleMode::Handheld); + OnDockedModeChanged(pre_docked_mode, docked_mode_selected, system); Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked()); Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked()); @@ -622,10 +620,8 @@ void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) { ui->radioDocked->setEnabled(!is_handheld); ui->radioUndocked->setEnabled(!is_handheld); - ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue() == - Settings::ConsoleMode::Docked); - ui->radioUndocked->setChecked(Settings::values.use_docked_mode.GetValue() == - Settings::ConsoleMode::Handheld); + ui->radioDocked->setChecked(Settings::IsDockedMode()); + ui->radioUndocked->setChecked(!Settings::IsDockedMode()); // Also force into undocked mode if the controller type is handheld. if (is_handheld) { diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 37753b47e..2afa72140 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -928,9 +928,8 @@ void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) { const Layout::FramebufferLayout layout{[]() { u32 height = UISettings::values.screenshot_height.GetValue(); if (height == 0) { - height = Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked - ? Layout::ScreenDocked::Height - : Layout::ScreenUndocked::Height; + height = Settings::IsDockedMode() ? Layout::ScreenDocked::Height + : Layout::ScreenUndocked::Height; height *= Settings::values.resolution_info.up_factor; } const u32 width = diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index 78ed8c610..e8f9ebfd8 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -4,6 +4,7 @@ #include <memory> #include <thread> +#include "common/settings.h" #include "common/settings_enums.h" #include "core/core.h" #include "core/hid/emulated_controller.h" @@ -198,14 +199,11 @@ void ConfigureInput::ApplyConfiguration() { advanced->ApplyConfiguration(); - const bool pre_docked_mode = - Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked; - Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked() - ? Settings::ConsoleMode::Docked - : Settings::ConsoleMode::Handheld); - OnDockedModeChanged( - pre_docked_mode, - Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked, system); + const bool pre_docked_mode = Settings::IsDockedMode(); + const bool docked_mode_selected = ui->radioDocked->isChecked(); + Settings::values.use_docked_mode.SetValue( + docked_mode_selected ? Settings::ConsoleMode::Docked : Settings::ConsoleMode::Handheld); + OnDockedModeChanged(pre_docked_mode, docked_mode_selected, system); Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked()); Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked()); @@ -273,10 +271,8 @@ void ConfigureInput::UpdateDockedState(bool is_handheld) { ui->radioDocked->setEnabled(!is_handheld); ui->radioUndocked->setEnabled(!is_handheld); - ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue() == - Settings::ConsoleMode::Docked); - ui->radioUndocked->setChecked(Settings::values.use_docked_mode.GetValue() == - Settings::ConsoleMode::Handheld); + ui->radioDocked->setChecked(Settings::IsDockedMode()); + ui->radioUndocked->setChecked(!Settings::IsDockedMode()); // Also force into undocked mode if the controller type is handheld. if (is_handheld) { diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp index e371f902e..b91d6ad4a 100644 --- a/src/yuzu/configuration/configure_per_game.cpp +++ b/src/yuzu/configuration/configure_per_game.cpp @@ -99,9 +99,8 @@ void ConfigurePerGame::ApplyConfiguration() { addons_tab->ApplyConfiguration(); input_tab->ApplyConfiguration(); - if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked && - Settings::values.players.GetValue()[0].controller_type == - Settings::ControllerType::Handheld) { + if (Settings::IsDockedMode() && Settings::values.players.GetValue()[0].controller_type == + Settings::ControllerType::Handheld) { Settings::values.use_docked_mode.SetValue(Settings::ConsoleMode::Handheld); Settings::values.use_docked_mode.SetGlobal(true); } diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 8ab4e73b1..8fe8d0a23 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -3636,8 +3636,7 @@ void GMainWindow::OnTasReset() { } void GMainWindow::OnToggleDockedMode() { - const bool is_docked = - Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked; + const bool is_docked = Settings::IsDockedMode(); auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); @@ -4082,10 +4081,10 @@ void GMainWindow::UpdateGPUAccuracyButton() { } void GMainWindow::UpdateDockedButton() { - const auto is_docked = Settings::values.use_docked_mode.GetValue(); - dock_status_button->setChecked(is_docked == Settings::ConsoleMode::Docked); + const auto console_mode = Settings::values.use_docked_mode.GetValue(); + dock_status_button->setChecked(console_mode == Settings::ConsoleMode::Docked); dock_status_button->setText( - Config::use_docked_mode_texts_map.find(is_docked)->second.toUpper()); + Config::use_docked_mode_texts_map.find(console_mode)->second.toUpper()); } void GMainWindow::UpdateAPIText() { |