diff options
Diffstat (limited to 'src/yuzu')
-rw-r--r-- | src/yuzu/game_list.cpp | 7 | ||||
-rw-r--r-- | src/yuzu/game_list.h | 3 | ||||
-rw-r--r-- | src/yuzu/game_list_p.h | 3 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 10 | ||||
-rw-r--r-- | src/yuzu/main.h | 3 |
5 files changed, 17 insertions, 9 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 5f47f5a2b..e150a0684 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -197,7 +197,8 @@ void GameList::onFilterCloseClicked() { main_window->filterBarSetChecked(false); } -GameList::GameList(GMainWindow* parent) : QWidget{parent} { +GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent) + : QWidget{parent}, vfs(std::move(vfs)) { watcher = new QFileSystemWatcher(this); connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory); @@ -341,7 +342,7 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { emit ShouldCancelWorker(); - GameListWorker* worker = new GameListWorker(dir_path, deep_scan); + GameListWorker* worker = new GameListWorker(vfs, dir_path, deep_scan); connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection); connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating, @@ -436,7 +437,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign if (!is_dir && (HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) { std::unique_ptr<Loader::AppLoader> loader = - Loader::GetLoader(std::make_shared<FileSys::RealVfsFile>(physical_name)); + Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read)); if (!loader || ((loader->GetFileType() == Loader::FileType::Unknown || loader->GetFileType() == Loader::FileType::Error) && !UISettings::values.show_unknown)) diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h index 3bc14f07f..afe624b32 100644 --- a/src/yuzu/game_list.h +++ b/src/yuzu/game_list.h @@ -59,7 +59,7 @@ public: QToolButton* button_filter_close = nullptr; }; - explicit GameList(GMainWindow* parent = nullptr); + explicit GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent = nullptr); ~GameList() override; void clearFilter(); @@ -90,6 +90,7 @@ private: void PopupContextMenu(const QPoint& menu_location); void RefreshGameDirectory(); + FileSys::VirtualFilesystem vfs; SearchField* search_field; GMainWindow* main_window = nullptr; QVBoxLayout* layout = nullptr; diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index a22025e67..49a3f6181 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -139,7 +139,7 @@ class GameListWorker : public QObject, public QRunnable { Q_OBJECT public: - GameListWorker(QString dir_path, bool deep_scan) + GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan) : dir_path(std::move(dir_path)), deep_scan(deep_scan) {} public slots: @@ -163,6 +163,7 @@ signals: void Finished(QStringList watch_list); private: + FileSys::VirtualFilesystem vfs; QStringList watch_list; QString dir_path; bool deep_scan; diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index a6241e63e..f7812a392 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -24,6 +24,7 @@ #include "common/string_util.h" #include "core/core.h" #include "core/crypto/key_manager.h" +#include "core/file_sys/vfs_real.h" #include "core/gdbstub/gdbstub.h" #include "core/loader/loader.h" #include "core/settings.h" @@ -81,9 +82,9 @@ static void ShowCalloutMessage(const QString& message, CalloutFlag flag) { void GMainWindow::ShowCallouts() {} -const int GMainWindow::max_recent_files_item; - -GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { +GMainWindow::GMainWindow() + : config(new Config()), emu_thread(nullptr), + vfs(std::make_shared<FileSys::RealVfsFilesystem>()) { debug_context = Tegra::DebugContext::Construct(); @@ -132,7 +133,7 @@ void GMainWindow::InitializeWidgets() { render_window = new GRenderWindow(this, emu_thread.get()); render_window->hide(); - game_list = new GameList(this); + game_list = new GameList(vfs, this); ui.horizontalLayout->addWidget(game_list); // Create status bar @@ -406,6 +407,7 @@ bool GMainWindow::LoadROM(const QString& filename) { } Core::System& system{Core::System::GetInstance()}; + system.SetFilesystem(vfs); system.SetGPUDebugContext(debug_context); diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 6e335b8f8..74487c58c 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -161,6 +161,9 @@ private: bool emulation_running = false; std::unique_ptr<EmuThread> emu_thread; + // FS + FileSys::VirtualFilesystem vfs; + // Debugger panes ProfilerWidget* profilerWidget; MicroProfileDialog* microProfileDialog; |