diff options
Diffstat (limited to 'src/yuzu')
-rw-r--r-- | src/yuzu/main.cpp | 7 | ||||
-rw-r--r-- | src/yuzu/multiplayer/lobby.cpp | 13 | ||||
-rw-r--r-- | src/yuzu/multiplayer/lobby_p.h | 25 | ||||
-rw-r--r-- | src/yuzu/uisettings.h | 14 |
4 files changed, 53 insertions, 6 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 303d84a1f..13381fea8 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1353,6 +1353,13 @@ void GMainWindow::InitializeHotkeys() { LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"), true); LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"), true); LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"), true); + LinkActionShortcut(ui->action_View_Lobby, + QStringLiteral("Multiplayer Browse Public Game Lobby")); + LinkActionShortcut(ui->action_Start_Room, QStringLiteral("Multiplayer Create Room")); + LinkActionShortcut(ui->action_Connect_To_Room, + QStringLiteral("Multiplayer Direct Connect to Room")); + LinkActionShortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room")); + LinkActionShortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room")); static const QString main_window = QStringLiteral("Main Window"); const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) { diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp index 41692c05b..77ac84295 100644 --- a/src/yuzu/multiplayer/lobby.cpp +++ b/src/yuzu/multiplayer/lobby.cpp @@ -77,16 +77,23 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list, // UI Buttons connect(ui->refresh_list, &QPushButton::clicked, this, &Lobby::RefreshLobby); + connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch); connect(ui->games_owned, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterOwned); connect(ui->hide_empty, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterEmpty); connect(ui->hide_full, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterFull); - connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch); connect(ui->room_list, &QTreeView::doubleClicked, this, &Lobby::OnJoinRoom); connect(ui->room_list, &QTreeView::clicked, this, &Lobby::OnExpandRoom); // Actions connect(&room_list_watcher, &QFutureWatcher<AnnounceMultiplayerRoom::RoomList>::finished, this, &Lobby::OnRefreshLobby); + + // Load persistent filters after events are connected to make sure they apply + ui->search->setText( + QString::fromStdString(UISettings::values.multiplayer_filter_text.GetValue())); + ui->games_owned->setChecked(UISettings::values.multiplayer_filter_games_owned.GetValue()); + ui->hide_empty->setChecked(UISettings::values.multiplayer_filter_hide_empty.GetValue()); + ui->hide_full->setChecked(UISettings::values.multiplayer_filter_hide_full.GetValue()); } Lobby::~Lobby() = default; @@ -204,6 +211,10 @@ void Lobby::OnJoinRoom(const QModelIndex& source) { // Save settings UISettings::values.multiplayer_nickname = ui->nickname->text().toStdString(); + UISettings::values.multiplayer_filter_text = ui->search->text().toStdString(); + UISettings::values.multiplayer_filter_games_owned = ui->games_owned->isChecked(); + UISettings::values.multiplayer_filter_hide_empty = ui->hide_empty->isChecked(); + UISettings::values.multiplayer_filter_hide_full = ui->hide_full->isChecked(); UISettings::values.multiplayer_ip = proxy->data(connection_index, LobbyItemHost::HostIPRole).value<QString>().toStdString(); UISettings::values.multiplayer_port = diff --git a/src/yuzu/multiplayer/lobby_p.h b/src/yuzu/multiplayer/lobby_p.h index 068c95aca..398833e7a 100644 --- a/src/yuzu/multiplayer/lobby_p.h +++ b/src/yuzu/multiplayer/lobby_p.h @@ -193,12 +193,29 @@ public: } QVariant data(int role) const override { - if (role != Qt::DisplayRole) { + switch (role) { + case Qt::DisplayRole: { + auto members = data(MemberListRole).toList(); + return QStringLiteral("%1 / %2 ") + .arg(QString::number(members.size()), data(MaxPlayerRole).toString()); + } + case Qt::ForegroundRole: { + auto members = data(MemberListRole).toList(); + auto max_players = data(MaxPlayerRole).toInt(); + if (members.size() >= max_players) { + return QBrush(QColor(255, 48, 32)); + } else if (members.size() == (max_players - 1)) { + return QBrush(QColor(255, 140, 32)); + } else if (members.size() == 0) { + return QBrush(QColor(128, 128, 128)); + } + // FIXME: How to return a value that tells Qt not to modify the + // text color from the default (as if Qt::ForegroundRole wasn't overridden)? + return QBrush(nullptr); + } + default: return LobbyItem::data(role); } - auto members = data(MemberListRole).toList(); - return QStringLiteral("%1 / %2 ") - .arg(QString::number(members.size()), data(MaxPlayerRole).toString()); } bool operator<(const QStandardItem& other) const override { diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h index f9906be33..03e42b930 100644 --- a/src/yuzu/uisettings.h +++ b/src/yuzu/uisettings.h @@ -169,6 +169,13 @@ struct Values { // multiplayer settings Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer}; + Setting<std::string> multiplayer_filter_text{linkage, {}, "filter_text", Category::Multiplayer}; + Setting<bool> multiplayer_filter_games_owned{linkage, false, "filter_games_owned", + Category::Multiplayer}; + Setting<bool> multiplayer_filter_hide_empty{linkage, false, "filter_games_hide_empty", + Category::Multiplayer}; + Setting<bool> multiplayer_filter_hide_full{linkage, false, "filter_games_hide_full", + Category::Multiplayer}; Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer}; Setting<u16, true> multiplayer_port{linkage, 24872, 0, UINT16_MAX, "port", Category::Multiplayer}; @@ -222,7 +229,7 @@ void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig); // This must be in alphabetical order according to action name as it must have the same order as // UISetting::values.shortcuts, which is alphabetically ordered. // clang-format off -const std::array<Shortcut, 23> default_hotkeys{{ +const std::array<Shortcut, 28> default_hotkeys{{ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+M"), std::string("Home+Dpad_Right"), Qt::WindowShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("-"), std::string("Home+Dpad_Down"), Qt::ApplicationShortcut, true}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("="), std::string("Home+Dpad_Up"), Qt::ApplicationShortcut, true}}, @@ -236,6 +243,11 @@ const std::array<Shortcut, 23> default_hotkeys{{ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F11"), std::string("Home+B"), Qt::WindowShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+O"), std::string(""), Qt::WidgetWithChildrenShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F2"), std::string("Home+A"), Qt::WidgetWithChildrenShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Browse Public Game Lobby")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+B"), std::string(""), Qt::ApplicationShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Create Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+N"), std::string(""), Qt::ApplicationShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Direct Connect to Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+C"), std::string(""), Qt::ApplicationShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Leave Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+L"), std::string(""), Qt::ApplicationShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Show Current Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+R"), std::string(""), Qt::ApplicationShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F6"), std::string("R+Plus+Minus"), Qt::WindowShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F5"), std::string("L+Plus+Minus"), Qt::WindowShortcut, false}}, {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F7"), std::string(""), Qt::ApplicationShortcut, false}}, |