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-rw-r--r--src/yuzu/main.cpp7
-rw-r--r--src/yuzu/multiplayer/lobby.cpp13
-rw-r--r--src/yuzu/multiplayer/lobby_p.h25
-rw-r--r--src/yuzu/uisettings.h14
4 files changed, 53 insertions, 6 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 303d84a1f..13381fea8 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1353,6 +1353,13 @@ void GMainWindow::InitializeHotkeys() {
LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"), true);
LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"), true);
LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"), true);
+ LinkActionShortcut(ui->action_View_Lobby,
+ QStringLiteral("Multiplayer Browse Public Game Lobby"));
+ LinkActionShortcut(ui->action_Start_Room, QStringLiteral("Multiplayer Create Room"));
+ LinkActionShortcut(ui->action_Connect_To_Room,
+ QStringLiteral("Multiplayer Direct Connect to Room"));
+ LinkActionShortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room"));
+ LinkActionShortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room"));
static const QString main_window = QStringLiteral("Main Window");
const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp
index 41692c05b..77ac84295 100644
--- a/src/yuzu/multiplayer/lobby.cpp
+++ b/src/yuzu/multiplayer/lobby.cpp
@@ -77,16 +77,23 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
// UI Buttons
connect(ui->refresh_list, &QPushButton::clicked, this, &Lobby::RefreshLobby);
+ connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch);
connect(ui->games_owned, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterOwned);
connect(ui->hide_empty, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterEmpty);
connect(ui->hide_full, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterFull);
- connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch);
connect(ui->room_list, &QTreeView::doubleClicked, this, &Lobby::OnJoinRoom);
connect(ui->room_list, &QTreeView::clicked, this, &Lobby::OnExpandRoom);
// Actions
connect(&room_list_watcher, &QFutureWatcher<AnnounceMultiplayerRoom::RoomList>::finished, this,
&Lobby::OnRefreshLobby);
+
+ // Load persistent filters after events are connected to make sure they apply
+ ui->search->setText(
+ QString::fromStdString(UISettings::values.multiplayer_filter_text.GetValue()));
+ ui->games_owned->setChecked(UISettings::values.multiplayer_filter_games_owned.GetValue());
+ ui->hide_empty->setChecked(UISettings::values.multiplayer_filter_hide_empty.GetValue());
+ ui->hide_full->setChecked(UISettings::values.multiplayer_filter_hide_full.GetValue());
}
Lobby::~Lobby() = default;
@@ -204,6 +211,10 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
// Save settings
UISettings::values.multiplayer_nickname = ui->nickname->text().toStdString();
+ UISettings::values.multiplayer_filter_text = ui->search->text().toStdString();
+ UISettings::values.multiplayer_filter_games_owned = ui->games_owned->isChecked();
+ UISettings::values.multiplayer_filter_hide_empty = ui->hide_empty->isChecked();
+ UISettings::values.multiplayer_filter_hide_full = ui->hide_full->isChecked();
UISettings::values.multiplayer_ip =
proxy->data(connection_index, LobbyItemHost::HostIPRole).value<QString>().toStdString();
UISettings::values.multiplayer_port =
diff --git a/src/yuzu/multiplayer/lobby_p.h b/src/yuzu/multiplayer/lobby_p.h
index 068c95aca..398833e7a 100644
--- a/src/yuzu/multiplayer/lobby_p.h
+++ b/src/yuzu/multiplayer/lobby_p.h
@@ -193,12 +193,29 @@ public:
}
QVariant data(int role) const override {
- if (role != Qt::DisplayRole) {
+ switch (role) {
+ case Qt::DisplayRole: {
+ auto members = data(MemberListRole).toList();
+ return QStringLiteral("%1 / %2 ")
+ .arg(QString::number(members.size()), data(MaxPlayerRole).toString());
+ }
+ case Qt::ForegroundRole: {
+ auto members = data(MemberListRole).toList();
+ auto max_players = data(MaxPlayerRole).toInt();
+ if (members.size() >= max_players) {
+ return QBrush(QColor(255, 48, 32));
+ } else if (members.size() == (max_players - 1)) {
+ return QBrush(QColor(255, 140, 32));
+ } else if (members.size() == 0) {
+ return QBrush(QColor(128, 128, 128));
+ }
+ // FIXME: How to return a value that tells Qt not to modify the
+ // text color from the default (as if Qt::ForegroundRole wasn't overridden)?
+ return QBrush(nullptr);
+ }
+ default:
return LobbyItem::data(role);
}
- auto members = data(MemberListRole).toList();
- return QStringLiteral("%1 / %2 ")
- .arg(QString::number(members.size()), data(MaxPlayerRole).toString());
}
bool operator<(const QStandardItem& other) const override {
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index f9906be33..03e42b930 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -169,6 +169,13 @@ struct Values {
// multiplayer settings
Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer};
+ Setting<std::string> multiplayer_filter_text{linkage, {}, "filter_text", Category::Multiplayer};
+ Setting<bool> multiplayer_filter_games_owned{linkage, false, "filter_games_owned",
+ Category::Multiplayer};
+ Setting<bool> multiplayer_filter_hide_empty{linkage, false, "filter_games_hide_empty",
+ Category::Multiplayer};
+ Setting<bool> multiplayer_filter_hide_full{linkage, false, "filter_games_hide_full",
+ Category::Multiplayer};
Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer};
Setting<u16, true> multiplayer_port{linkage, 24872, 0,
UINT16_MAX, "port", Category::Multiplayer};
@@ -222,7 +229,7 @@ void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig);
// This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off
-const std::array<Shortcut, 23> default_hotkeys{{
+const std::array<Shortcut, 28> default_hotkeys{{
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+M"), std::string("Home+Dpad_Right"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("-"), std::string("Home+Dpad_Down"), Qt::ApplicationShortcut, true}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("="), std::string("Home+Dpad_Up"), Qt::ApplicationShortcut, true}},
@@ -236,6 +243,11 @@ const std::array<Shortcut, 23> default_hotkeys{{
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F11"), std::string("Home+B"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+O"), std::string(""), Qt::WidgetWithChildrenShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F2"), std::string("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Browse Public Game Lobby")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+B"), std::string(""), Qt::ApplicationShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Create Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+N"), std::string(""), Qt::ApplicationShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Direct Connect to Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+C"), std::string(""), Qt::ApplicationShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Leave Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+L"), std::string(""), Qt::ApplicationShortcut, false}},
+ {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Show Current Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+R"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F6"), std::string("R+Plus+Minus"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F5"), std::string("L+Plus+Minus"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F7"), std::string(""), Qt::ApplicationShortcut, false}},