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-rw-r--r--src/yuzu/configuration/config.cpp4
-rw-r--r--src/yuzu/debugger/graphics/graphics_breakpoints.cpp1
-rw-r--r--src/yuzu/debugger/graphics/graphics_surface.cpp3
-rw-r--r--src/yuzu/game_list.cpp22
-rw-r--r--src/yuzu/game_list_p.h2
-rw-r--r--src/yuzu/main.cpp14
6 files changed, 29 insertions, 17 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 76c4cb165..60b6d6d44 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -126,8 +126,8 @@ void Config::ReadValues() {
qt_config->beginGroup("UIGameList");
UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
UISettings::values.icon_size = qt_config->value("icon_size", 64).toUInt();
- UISettings::values.row_1_text_id = qt_config->value("row_1_text_id", 0).toUInt();
- UISettings::values.row_2_text_id = qt_config->value("row_2_text_id", 3).toUInt();
+ UISettings::values.row_1_text_id = qt_config->value("row_1_text_id", 3).toUInt();
+ UISettings::values.row_2_text_id = qt_config->value("row_2_text_id", 2).toUInt();
qt_config->endGroup();
qt_config->beginGroup("UILayout");
diff --git a/src/yuzu/debugger/graphics/graphics_breakpoints.cpp b/src/yuzu/debugger/graphics/graphics_breakpoints.cpp
index eb16a38a0..fe682b3b8 100644
--- a/src/yuzu/debugger/graphics/graphics_breakpoints.cpp
+++ b/src/yuzu/debugger/graphics/graphics_breakpoints.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <map>
#include <QLabel>
#include <QMetaType>
#include <QPushButton>
diff --git a/src/yuzu/debugger/graphics/graphics_surface.cpp b/src/yuzu/debugger/graphics/graphics_surface.cpp
index e037223c2..2b20cf5b9 100644
--- a/src/yuzu/debugger/graphics/graphics_surface.cpp
+++ b/src/yuzu/debugger/graphics/graphics_surface.cpp
@@ -11,12 +11,13 @@
#include <QPushButton>
#include <QScrollArea>
#include <QSpinBox>
+#include "common/vector_math.h"
#include "core/core.h"
+#include "core/memory.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h"
#include "video_core/textures/decoders.h"
#include "video_core/textures/texture.h"
-#include "video_core/utils.h"
#include "yuzu/debugger/graphics/graphics_surface.h"
#include "yuzu/util/spinbox.h"
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index d5726b8b3..867a3c6f1 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -426,13 +426,12 @@ static void GetMetadataFromControlNCA(const std::shared_ptr<FileSys::NCA>& nca,
}
}
-void GameListWorker::AddInstalledTitlesToGameList() {
- const auto usernand = Service::FileSystem::GetUserNANDContents();
- const auto installed_games = usernand->ListEntriesFilter(FileSys::TitleType::Application,
- FileSys::ContentRecordType::Program);
+void GameListWorker::AddInstalledTitlesToGameList(std::shared_ptr<FileSys::RegisteredCache> cache) {
+ const auto installed_games = cache->ListEntriesFilter(FileSys::TitleType::Application,
+ FileSys::ContentRecordType::Program);
for (const auto& game : installed_games) {
- const auto& file = usernand->GetEntryRaw(game);
+ const auto& file = cache->GetEntryUnparsed(game);
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
if (!loader)
continue;
@@ -442,8 +441,7 @@ void GameListWorker::AddInstalledTitlesToGameList() {
u64 program_id = 0;
loader->ReadProgramId(program_id);
- const auto& control =
- usernand->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
+ const auto& control = cache->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
if (control != nullptr)
GetMetadataFromControlNCA(control, icon, name);
emit EntryReady({
@@ -457,11 +455,11 @@ void GameListWorker::AddInstalledTitlesToGameList() {
});
}
- const auto control_data = usernand->ListEntriesFilter(FileSys::TitleType::Application,
- FileSys::ContentRecordType::Control);
+ const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
+ FileSys::ContentRecordType::Control);
for (const auto& entry : control_data) {
- const auto nca = usernand->GetEntry(entry);
+ const auto nca = cache->GetEntry(entry);
if (nca != nullptr)
nca_control_map.insert_or_assign(entry.title_id, nca);
}
@@ -549,7 +547,9 @@ void GameListWorker::run() {
stop_processing = false;
watch_list.append(dir_path);
FillControlMap(dir_path.toStdString());
- AddInstalledTitlesToGameList();
+ AddInstalledTitlesToGameList(Service::FileSystem::GetUserNANDContents());
+ AddInstalledTitlesToGameList(Service::FileSystem::GetSystemNANDContents());
+ AddInstalledTitlesToGameList(Service::FileSystem::GetSDMCContents());
AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
nca_control_map.clear();
emit Finished(watch_list);
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index c59613769..1d6c85400 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -172,7 +172,7 @@ private:
bool deep_scan;
std::atomic_bool stop_processing;
- void AddInstalledTitlesToGameList();
+ void AddInstalledTitlesToGameList(std::shared_ptr<FileSys::RegisteredCache> cache);
void FillControlMap(const std::string& dir_path);
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
};
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 98a41a725..9ca1626d1 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -133,8 +133,7 @@ GMainWindow::GMainWindow()
show();
// Necessary to load titles from nand in gamelist.
- Service::FileSystem::RegisterBIS(std::make_unique<FileSys::BISFactory>(vfs->OpenDirectory(
- FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), FileSys::Mode::ReadWrite)));
+ Service::FileSystem::CreateFactories(vfs);
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
// Show one-time "callout" messages to the user
@@ -556,6 +555,15 @@ void GMainWindow::BootGame(const QString& filename) {
}
status_bar_update_timer.start(2000);
+ std::string title_name;
+ const auto res = Core::System::GetInstance().GetGameName(title_name);
+ if (res != Loader::ResultStatus::Success)
+ title_name = FileUtil::GetFilename(filename.toStdString());
+
+ setWindowTitle(QString("yuzu %1| %4 | %2-%3")
+ .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc,
+ QString::fromStdString(title_name)));
+
render_window->show();
render_window->setFocus();
@@ -587,6 +595,8 @@ void GMainWindow::ShutdownGame() {
render_window->hide();
game_list->show();
game_list->setFilterFocus();
+ setWindowTitle(QString("yuzu %1| %2-%3")
+ .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
// Disable status bar updates
status_bar_update_timer.stop();