summaryrefslogtreecommitdiff
path: root/src/yuzu
diff options
context:
space:
mode:
Diffstat (limited to 'src/yuzu')
-rw-r--r--src/yuzu/game_list.cpp4
-rw-r--r--src/yuzu/main.cpp12
2 files changed, 8 insertions, 8 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 55dce6d47..6f53b63c1 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -325,7 +325,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
if (!FileUtil::Exists(dir_path.toStdString()) ||
!FileUtil::IsDirectory(dir_path.toStdString())) {
- NGLOG_ERROR(Frontend, "Could not find game list folder at {}",
+ LOG_ERROR(Frontend, "Could not find game list folder at {}",
dir_path.toLocal8Bit().data());
search_field->setFilterResult(0, 0);
return;
@@ -388,7 +388,7 @@ static QString FormatGameName(const std::string& physical_name) {
void GameList::RefreshGameDirectory() {
if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
- NGLOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
+ LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
search_field->clear();
PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
}
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 00a3e9632..2c52415f9 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -338,7 +338,7 @@ bool GMainWindow::SupportsRequiredGLExtensions() {
unsupported_ext.append("ARB_vertex_attrib_binding");
for (const QString& ext : unsupported_ext)
- NGLOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext.toStdString());
+ LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext.toStdString());
return unsupported_ext.empty();
}
@@ -375,17 +375,17 @@ bool GMainWindow::LoadROM(const QString& filename) {
if (result != Core::System::ResultStatus::Success) {
switch (result) {
case Core::System::ResultStatus::ErrorGetLoader:
- NGLOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
+ LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("The ROM format is not supported."));
break;
case Core::System::ResultStatus::ErrorUnsupportedArch:
- NGLOG_CRITICAL(Frontend, "Unsupported architecture detected!", filename.toStdString());
+ LOG_CRITICAL(Frontend, "Unsupported architecture detected!", filename.toStdString());
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("The ROM uses currently unusable 32-bit architecture"));
break;
case Core::System::ResultStatus::ErrorSystemMode:
- NGLOG_CRITICAL(Frontend, "Failed to load ROM!");
+ LOG_CRITICAL(Frontend, "Failed to load ROM!");
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("Could not determine the system mode."));
break;
@@ -435,7 +435,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
}
void GMainWindow::BootGame(const QString& filename) {
- NGLOG_INFO(Frontend, "yuzu starting...");
+ LOG_INFO(Frontend, "yuzu starting...");
StoreRecentFile(filename); // Put the filename on top of the list
if (!LoadROM(filename))
@@ -882,7 +882,7 @@ void GMainWindow::UpdateUITheme() {
QString theme_uri(":" + UISettings::values.theme + "/style.qss");
QFile f(theme_uri);
if (!f.exists()) {
- NGLOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
+ LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
} else {
f.open(QFile::ReadOnly | QFile::Text);
QTextStream ts(&f);