diff options
Diffstat (limited to 'src/yuzu')
| -rw-r--r-- | src/yuzu/multiplayer/chat_room.cpp | 4 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/direct_connect.cpp | 1 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/direct_connect.h | 5 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/host_room.cpp | 1 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/host_room.h | 4 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/lobby.cpp | 1 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/lobby.h | 5 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/state.cpp | 1 | ||||
| -rw-r--r-- | src/yuzu/multiplayer/state.h | 5 | 
9 files changed, 19 insertions, 8 deletions
| diff --git a/src/yuzu/multiplayer/chat_room.cpp b/src/yuzu/multiplayer/chat_room.cpp index bddceb795..9e672f82e 100644 --- a/src/yuzu/multiplayer/chat_room.cpp +++ b/src/yuzu/multiplayer/chat_room.cpp @@ -154,9 +154,7 @@ public:          }          const QString version = data(GameVersionRole).toString();          QString version_string; -        if (version.isEmpty()) { -            version_string = QString{}; -        } else { +        if (!version.isEmpty()) {              version_string = QStringLiteral("(%1)").arg(version);          }          return QStringLiteral("%1\n      %2 %3") diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp index 65b5f0b9d..017063074 100644 --- a/src/yuzu/multiplayer/direct_connect.cpp +++ b/src/yuzu/multiplayer/direct_connect.cpp @@ -8,6 +8,7 @@  #include <QString>  #include <QtConcurrent/QtConcurrentRun>  #include "common/settings.h" +#include "core/core.h"  #include "core/internal_network/network_interface.h"  #include "network/network.h"  #include "ui_direct_connect.h" diff --git a/src/yuzu/multiplayer/direct_connect.h b/src/yuzu/multiplayer/direct_connect.h index defa4f4ec..e39dd1e0d 100644 --- a/src/yuzu/multiplayer/direct_connect.h +++ b/src/yuzu/multiplayer/direct_connect.h @@ -6,13 +6,16 @@  #include <memory>  #include <QDialog>  #include <QFutureWatcher> -#include "core/core.h"  #include "yuzu/multiplayer/validation.h"  namespace Ui {  class DirectConnect;  } +namespace Core { +class System; +} +  class DirectConnectWindow : public QDialog {      Q_OBJECT diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp index ad7dcc36d..0c6adfd04 100644 --- a/src/yuzu/multiplayer/host_room.cpp +++ b/src/yuzu/multiplayer/host_room.cpp @@ -12,6 +12,7 @@  #include <QtConcurrent/QtConcurrentRun>  #include "common/logging/log.h"  #include "common/settings.h" +#include "core/core.h"  #include "core/internal_network/network_interface.h"  #include "network/announce_multiplayer_session.h"  #include "ui_host_room.h" diff --git a/src/yuzu/multiplayer/host_room.h b/src/yuzu/multiplayer/host_room.h index 63c0d2333..034cb2eef 100644 --- a/src/yuzu/multiplayer/host_room.h +++ b/src/yuzu/multiplayer/host_room.h @@ -8,7 +8,6 @@  #include <QSortFilterProxyModel>  #include <QStandardItemModel>  #include <QVariant> -#include "core/core.h"  #include "network/network.h"  #include "yuzu/multiplayer/chat_room.h"  #include "yuzu/multiplayer/validation.h" @@ -18,8 +17,9 @@ class HostRoom;  }  namespace Core { +class System;  class AnnounceMultiplayerSession; -} +} // namespace Core  class ConnectionError;  class ComboBoxProxyModel; diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp index c5fb846c7..107d40547 100644 --- a/src/yuzu/multiplayer/lobby.cpp +++ b/src/yuzu/multiplayer/lobby.cpp @@ -6,6 +6,7 @@  #include <QtConcurrent/QtConcurrentRun>  #include "common/logging/log.h"  #include "common/settings.h" +#include "core/core.h"  #include "core/internal_network/network_interface.h"  #include "network/network.h"  #include "ui_lobby.h" diff --git a/src/yuzu/multiplayer/lobby.h b/src/yuzu/multiplayer/lobby.h index 49fd4c473..2696aec21 100644 --- a/src/yuzu/multiplayer/lobby.h +++ b/src/yuzu/multiplayer/lobby.h @@ -9,7 +9,6 @@  #include <QSortFilterProxyModel>  #include <QStandardItemModel>  #include "common/announce_multiplayer_room.h" -#include "core/core.h"  #include "network/announce_multiplayer_session.h"  #include "network/network.h"  #include "yuzu/multiplayer/validation.h" @@ -21,6 +20,10 @@ class Lobby;  class LobbyModel;  class LobbyFilterProxyModel; +namespace Core { +class System; +} +  /**   * Listing of all public games pulled from services. The lobby should be simple enough for users to   * find the game they want to play, and join it. diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp index d1a68b182..66e098296 100644 --- a/src/yuzu/multiplayer/state.cpp +++ b/src/yuzu/multiplayer/state.cpp @@ -8,6 +8,7 @@  #include <QStandardItemModel>  #include "common/announce_multiplayer_room.h"  #include "common/logging/log.h" +#include "core/core.h"  #include "yuzu/game_list.h"  #include "yuzu/multiplayer/client_room.h"  #include "yuzu/multiplayer/direct_connect.h" diff --git a/src/yuzu/multiplayer/state.h b/src/yuzu/multiplayer/state.h index 3921f2fc3..c92496413 100644 --- a/src/yuzu/multiplayer/state.h +++ b/src/yuzu/multiplayer/state.h @@ -4,7 +4,6 @@  #pragma once  #include <QWidget> -#include "core/core.h"  #include "network/announce_multiplayer_session.h"  #include "network/network.h" @@ -15,6 +14,10 @@ class ClientRoomWindow;  class DirectConnectWindow;  class ClickableLabel; +namespace Core { +class System; +} +  class MultiplayerState : public QWidget {      Q_OBJECT; | 
