diff options
Diffstat (limited to 'src/yuzu')
| -rw-r--r-- | src/yuzu/applets/profile_select.cpp | 5 | ||||
| -rw-r--r-- | src/yuzu/applets/software_keyboard.cpp | 14 | ||||
| -rw-r--r-- | src/yuzu/debugger/profiler.cpp | 1 | ||||
| -rw-r--r-- | src/yuzu/debugger/profiler.h | 9 | ||||
| -rw-r--r-- | src/yuzu/game_list.cpp | 4 | ||||
| -rw-r--r-- | src/yuzu/game_list.h | 1 | ||||
| -rw-r--r-- | src/yuzu/main.cpp | 48 | ||||
| -rw-r--r-- | src/yuzu/main.h | 1 |
8 files changed, 63 insertions, 20 deletions
diff --git a/src/yuzu/applets/profile_select.cpp b/src/yuzu/applets/profile_select.cpp index 730426c16..f95f7fe3c 100644 --- a/src/yuzu/applets/profile_select.cpp +++ b/src/yuzu/applets/profile_select.cpp @@ -58,10 +58,7 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent) scroll_area = new QScrollArea; - buttons = new QDialogButtonBox; - buttons->addButton(tr("Cancel"), QDialogButtonBox::RejectRole); - buttons->addButton(tr("OK"), QDialogButtonBox::AcceptRole); - + buttons = new QDialogButtonBox(QDialogButtonBox::Cancel | QDialogButtonBox::Ok); connect(buttons, &QDialogButtonBox::accepted, this, &QtProfileSelectionDialog::accept); connect(buttons, &QDialogButtonBox::rejected, this, &QtProfileSelectionDialog::reject); diff --git a/src/yuzu/applets/software_keyboard.cpp b/src/yuzu/applets/software_keyboard.cpp index eddc9c941..f3eb29b25 100644 --- a/src/yuzu/applets/software_keyboard.cpp +++ b/src/yuzu/applets/software_keyboard.cpp @@ -75,13 +75,13 @@ QtSoftwareKeyboardDialog::QtSoftwareKeyboardDialog( length_label->setText(QStringLiteral("%1/%2").arg(text.size()).arg(parameters.max_length)); }); - buttons = new QDialogButtonBox; - buttons->addButton(tr("Cancel"), QDialogButtonBox::RejectRole); - buttons->addButton(parameters.submit_text.empty() - ? tr("OK") - : QString::fromStdU16String(parameters.submit_text), - QDialogButtonBox::AcceptRole); - + buttons = new QDialogButtonBox(QDialogButtonBox::Cancel); + if (parameters.submit_text.empty()) { + buttons->addButton(QDialogButtonBox::Ok); + } else { + buttons->addButton(QString::fromStdU16String(parameters.submit_text), + QDialogButtonBox::AcceptRole); + } connect(buttons, &QDialogButtonBox::accepted, this, &QtSoftwareKeyboardDialog::accept); connect(buttons, &QDialogButtonBox::rejected, this, &QtSoftwareKeyboardDialog::reject); layout->addWidget(header_label); diff --git a/src/yuzu/debugger/profiler.cpp b/src/yuzu/debugger/profiler.cpp index 8b30e0a85..86e03e46d 100644 --- a/src/yuzu/debugger/profiler.cpp +++ b/src/yuzu/debugger/profiler.cpp @@ -7,6 +7,7 @@ #include <QMouseEvent> #include <QPainter> #include <QString> +#include <QTimer> #include "common/common_types.h" #include "common/microprofile.h" #include "yuzu/debugger/profiler.h" diff --git a/src/yuzu/debugger/profiler.h b/src/yuzu/debugger/profiler.h index eae1e9e3c..8e69fdb06 100644 --- a/src/yuzu/debugger/profiler.h +++ b/src/yuzu/debugger/profiler.h @@ -4,10 +4,11 @@ #pragma once -#include <QAbstractItemModel> -#include <QDockWidget> -#include <QTimer> -#include "common/microprofile.h" +#include <QWidget> + +class QAction; +class QHideEvent; +class QShowEvent; class MicroProfileDialog : public QWidget { Q_OBJECT diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index c0e3c5fa9..4422a572b 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -329,6 +329,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { QMenu context_menu; QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location")); + QAction* open_transferable_shader_cache = + context_menu.addAction(tr("Open Transferable Shader Cache")); context_menu.addSeparator(); QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS")); QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard")); @@ -344,6 +346,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { [&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); }); connect(open_lfs_location, &QAction::triggered, [&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); }); + connect(open_transferable_shader_cache, &QAction::triggered, + [&]() { emit OpenTransferableShaderCacheRequested(program_id); }); connect(dump_romfs, &QAction::triggered, [&]() { emit DumpRomFSRequested(program_id, path); }); connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); }); connect(navigate_to_gamedb_entry, &QAction::triggered, diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h index b317eb2fc..8ea5cbaaa 100644 --- a/src/yuzu/game_list.h +++ b/src/yuzu/game_list.h @@ -66,6 +66,7 @@ signals: void GameChosen(QString game_path); void ShouldCancelWorker(); void OpenFolderRequested(u64 program_id, GameListOpenTarget target); + void OpenTransferableShaderCacheRequested(u64 program_id); void DumpRomFSRequested(u64 program_id, const std::string& game_path); void CopyTIDRequested(u64 program_id); void NavigateToGamedbEntryRequested(u64 program_id, diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 41ba3c4c6..2b9db69a3 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -37,14 +37,20 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include <glad/glad.h> #define QT_NO_OPENGL +#include <QClipboard> +#include <QDesktopServices> #include <QDesktopWidget> #include <QDialogButtonBox> #include <QFile> #include <QFileDialog> +#include <QInputDialog> #include <QMessageBox> +#include <QProgressBar> +#include <QProgressDialog> +#include <QShortcut> +#include <QStatusBar> #include <QtConcurrent/QtConcurrent> -#include <QtGui> -#include <QtWidgets> + #include <fmt/format.h> #include "common/common_paths.h" #include "common/detached_tasks.h" @@ -55,11 +61,9 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "common/microprofile.h" #include "common/scm_rev.h" #include "common/scope_exit.h" -#include "common/string_util.h" #include "common/telemetry.h" #include "core/core.h" #include "core/crypto/key_manager.h" -#include "core/file_sys/bis_factory.h" #include "core/file_sys/card_image.h" #include "core/file_sys/content_archive.h" #include "core/file_sys/control_metadata.h" @@ -71,7 +75,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "core/frontend/applets/software_keyboard.h" #include "core/hle/kernel/process.h" #include "core/hle/service/filesystem/filesystem.h" -#include "core/hle/service/filesystem/fsp_ldr.h" #include "core/hle/service/nfp/nfp.h" #include "core/hle/service/sm/sm.h" #include "core/loader/loader.h" @@ -648,6 +651,8 @@ void GMainWindow::RestoreUIState() { void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); + connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this, + &GMainWindow::OnTransferableShaderCacheOpenFile); connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS); connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID); connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, @@ -1082,6 +1087,39 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); } +void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { + ASSERT(program_id != 0); + + const QString tranferable_shader_cache_folder_path = + QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" + + DIR_SEP + "transferable"; + + const QString transferable_shader_cache_file_path = + tranferable_shader_cache_folder_path + DIR_SEP + + QString::fromStdString(fmt::format("{:016X}.bin", program_id)); + + if (!QFile::exists(transferable_shader_cache_file_path)) { + QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"), + tr("A shader cache for this title does not exist.")); + return; + } + + // Windows supports opening a folder with selecting a specified file in explorer. On every other + // OS we just open the transferable shader cache folder without preselecting the transferable + // shader cache file for the selected game. +#if defined(Q_OS_WIN) + const QString explorer = QStringLiteral("explorer"); + QStringList param; + if (!QFileInfo(transferable_shader_cache_file_path).isDir()) { + param << QStringLiteral("/select,"); + } + param << QDir::toNativeSeparators(transferable_shader_cache_file_path); + QProcess::startDetached(explorer, param); +#else + QDesktopServices::openUrl(QUrl::fromLocalFile(tranferable_shader_cache_folder_path)); +#endif +} + static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) { std::size_t out = 0; diff --git a/src/yuzu/main.h b/src/yuzu/main.h index e07c892cf..7f3aa998e 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -176,6 +176,7 @@ private slots: /// Called whenever a user selects a game in the game list widget. void OnGameListLoadFile(QString game_path); void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target); + void OnTransferableShaderCacheOpenFile(u64 program_id); void OnGameListDumpRomFS(u64 program_id, const std::string& game_path); void OnGameListCopyTID(u64 program_id); void OnGameListNavigateToGamedbEntry(u64 program_id, |
