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-rw-r--r--src/yuzu/configuration/configure_per_game.cpp7
-rw-r--r--src/yuzu/configuration/configure_per_game_addons.cpp6
-rw-r--r--src/yuzu/game_list_worker.cpp36
-rw-r--r--src/yuzu/main.cpp32
4 files changed, 50 insertions, 31 deletions
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index 81464dd37..8eac3bd9d 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -16,6 +16,7 @@
#include "common/common_paths.h"
#include "common/file_util.h"
+#include "core/core.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/xts_archive.h"
@@ -89,9 +90,11 @@ void ConfigurePerGame::LoadConfiguration() {
ui->display_title_id->setText(
QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper());
- FileSys::PatchManager pm{title_id};
+ auto& system = Core::System::GetInstance();
+ const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
+ system.GetContentProvider()};
const auto control = pm.GetControlMetadata();
- const auto loader = Loader::GetLoader(file);
+ const auto loader = Loader::GetLoader(system, file);
if (control.first != nullptr) {
ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
diff --git a/src/yuzu/configuration/configure_per_game_addons.cpp b/src/yuzu/configuration/configure_per_game_addons.cpp
index 793fd8975..cdeeec01c 100644
--- a/src/yuzu/configuration/configure_per_game_addons.cpp
+++ b/src/yuzu/configuration/configure_per_game_addons.cpp
@@ -112,8 +112,10 @@ void ConfigurePerGameAddons::LoadConfiguration() {
return;
}
- FileSys::PatchManager pm{title_id};
- const auto loader = Loader::GetLoader(file);
+ auto& system = Core::System::GetInstance();
+ const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
+ system.GetContentProvider()};
+ const auto loader = Loader::GetLoader(system, file);
FileSys::VirtualFile update_raw;
loader->ReadUpdateRaw(update_raw);
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index e0ce45fd9..23643aea2 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -235,12 +235,11 @@ GameListWorker::~GameListWorker() = default;
void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
using namespace FileSys;
- const auto& cache =
- dynamic_cast<ContentProviderUnion&>(Core::System::GetInstance().GetContentProvider());
+ auto& system = Core::System::GetInstance();
+ const auto& cache = dynamic_cast<ContentProviderUnion&>(system.GetContentProvider());
- std::vector<std::pair<ContentProviderUnionSlot, ContentProviderEntry>> installed_games;
- installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application,
- ContentRecordType::Program);
+ auto installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application,
+ ContentRecordType::Program);
if (parent_dir->type() == static_cast<int>(GameListItemType::SdmcDir)) {
installed_games = cache.ListEntriesFilterOrigin(
@@ -254,23 +253,27 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
}
for (const auto& [slot, game] : installed_games) {
- if (slot == ContentProviderUnionSlot::FrontendManual)
+ if (slot == ContentProviderUnionSlot::FrontendManual) {
continue;
+ }
const auto file = cache.GetEntryUnparsed(game.title_id, game.type);
- std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
- if (!loader)
+ std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(system, file);
+ if (!loader) {
continue;
+ }
std::vector<u8> icon;
std::string name;
u64 program_id = 0;
loader->ReadProgramId(program_id);
- const PatchManager patch{program_id};
+ const PatchManager patch{program_id, system.GetFileSystemController(),
+ system.GetContentProvider()};
const auto control = cache.GetEntry(game.title_id, ContentRecordType::Control);
- if (control != nullptr)
+ if (control != nullptr) {
GetMetadataFromControlNCA(patch, *control, icon, name);
+ }
emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
compatibility_list, patch),
@@ -280,9 +283,11 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path,
unsigned int recursion, GameListDir* parent_dir) {
- const auto callback = [this, target, recursion,
- parent_dir](u64* num_entries_out, const std::string& directory,
- const std::string& virtual_name) -> bool {
+ auto& system = Core::System::GetInstance();
+
+ const auto callback = [this, target, recursion, parent_dir,
+ &system](u64* num_entries_out, const std::string& directory,
+ const std::string& virtual_name) -> bool {
if (stop_processing) {
// Breaks the callback loop.
return false;
@@ -293,7 +298,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
if (!is_dir &&
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
const auto file = vfs->OpenFile(physical_name, FileSys::Mode::Read);
- auto loader = Loader::GetLoader(file);
+ auto loader = Loader::GetLoader(system, file);
if (!loader) {
return true;
}
@@ -331,7 +336,8 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
std::string name = " ";
[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
- const FileSys::PatchManager patch{program_id};
+ const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
+ system.GetContentProvider()};
emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
compatibility_list, patch),
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 9dabd8889..e704cc656 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1090,9 +1090,9 @@ void GMainWindow::BootGame(const QString& filename) {
StoreRecentFile(filename); // Put the filename on top of the list
u64 title_id{0};
-
+ auto& system = Core::System::GetInstance();
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
- const auto loader = Loader::GetLoader(v_file);
+ const auto loader = Loader::GetLoader(system, v_file);
if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
// Load per game settings
Config per_game_config(fmt::format("{:016X}", title_id), Config::ConfigType::PerGameConfig);
@@ -1144,9 +1144,13 @@ void GMainWindow::BootGame(const QString& filename) {
std::string title_name;
std::string title_version;
- const auto res = Core::System::GetInstance().GetGameName(title_name);
+ const auto res = system.GetGameName(title_name);
- const auto metadata = FileSys::PatchManager(title_id).GetControlMetadata();
+ const auto metadata = [&system, title_id] {
+ const FileSys::PatchManager pm(title_id, system.GetFileSystemController(),
+ system.GetContentProvider());
+ return pm.GetControlMetadata();
+ }();
if (metadata.first != nullptr) {
title_version = metadata.first->GetVersionString();
title_name = metadata.first->GetApplicationName();
@@ -1157,7 +1161,7 @@ void GMainWindow::BootGame(const QString& filename) {
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
UpdateWindowTitle(title_name, title_version);
- loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
+ loading_screen->Prepare(system.GetAppLoader());
loading_screen->show();
emulation_running = true;
@@ -1276,16 +1280,18 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
const std::string& game_path) {
std::string path;
QString open_target;
+ auto& system = Core::System::GetInstance();
- const auto [user_save_size, device_save_size] = [this, &program_id, &game_path] {
- FileSys::PatchManager pm{program_id};
+ const auto [user_save_size, device_save_size] = [this, &game_path, &program_id, &system] {
+ const FileSys::PatchManager pm{program_id, system.GetFileSystemController(),
+ system.GetContentProvider()};
const auto control = pm.GetControlMetadata().first;
if (control != nullptr) {
return std::make_pair(control->GetDefaultNormalSaveSize(),
control->GetDeviceSaveDataSize());
} else {
const auto file = Core::GetGameFileFromPath(vfs, game_path);
- const auto loader = Loader::GetLoader(file);
+ const auto loader = Loader::GetLoader(system, file);
FileSys::NACP nacp{};
loader->ReadControlData(nacp);
@@ -1612,7 +1618,8 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
"cancelled the operation."));
};
- const auto loader = Loader::GetLoader(vfs->OpenFile(game_path, FileSys::Mode::Read));
+ auto& system = Core::System::GetInstance();
+ const auto loader = Loader::GetLoader(system, vfs->OpenFile(game_path, FileSys::Mode::Read));
if (loader == nullptr) {
failed();
return;
@@ -1624,7 +1631,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
return;
}
- const auto& installed = Core::System::GetInstance().GetContentProvider();
+ const auto& installed = system.GetContentProvider();
const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id);
if (!romfs_title_id) {
@@ -1639,7 +1646,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
if (*romfs_title_id == program_id) {
const u64 ivfc_offset = loader->ReadRomFSIVFCOffset();
- FileSys::PatchManager pm{program_id};
+ const FileSys::PatchManager pm{program_id, system.GetFileSystemController(), installed};
romfs = pm.PatchRomFS(file, ivfc_offset, FileSys::ContentRecordType::Program);
} else {
romfs = installed.GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS();
@@ -1756,7 +1763,8 @@ void GMainWindow::OnGameListShowList(bool show) {
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
u64 title_id{};
const auto v_file = Core::GetGameFileFromPath(vfs, file);
- const auto loader = Loader::GetLoader(v_file);
+ const auto loader = Loader::GetLoader(Core::System::GetInstance(), v_file);
+
if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
QMessageBox::information(this, tr("Properties"),
tr("The game properties could not be loaded."));