diff options
Diffstat (limited to 'src/yuzu')
-rw-r--r-- | src/yuzu/main.cpp | 3 | ||||
-rw-r--r-- | src/yuzu/multiplayer/chat_room.cpp | 14 | ||||
-rw-r--r-- | src/yuzu/multiplayer/client_room.cpp | 1 | ||||
-rw-r--r-- | src/yuzu/multiplayer/direct_connect.cpp | 10 | ||||
-rw-r--r-- | src/yuzu/multiplayer/host_room.cpp | 4 | ||||
-rw-r--r-- | src/yuzu/multiplayer/lobby.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/multiplayer/message.cpp | 7 | ||||
-rw-r--r-- | src/yuzu/multiplayer/message.h | 3 | ||||
-rw-r--r-- | src/yuzu/multiplayer/state.cpp | 15 | ||||
-rw-r--r-- | src/yuzu/multiplayer/validation.h | 2 | ||||
-rw-r--r-- | src/yuzu/uisettings.h | 5 |
11 files changed, 26 insertions, 40 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 8bd1f92f7..e103df977 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -492,8 +492,6 @@ GMainWindow::~GMainWindow() { delete render_window; } - system->GetRoomNetwork().Shutdown(); - #ifdef __linux__ ::close(sig_interrupt_fds[0]); ::close(sig_interrupt_fds[1]); @@ -3831,6 +3829,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) { render_window->close(); multiplayer_state->Close(); + system->GetRoomNetwork().Shutdown(); QWidget::closeEvent(event); } diff --git a/src/yuzu/multiplayer/chat_room.cpp b/src/yuzu/multiplayer/chat_room.cpp index 5837b36ab..1968a3c75 100644 --- a/src/yuzu/multiplayer/chat_room.cpp +++ b/src/yuzu/multiplayer/chat_room.cpp @@ -316,21 +316,19 @@ void ChatRoom::OnStatusMessageReceive(const Network::StatusMessageEntry& status_ } void ChatRoom::OnSendChat() { - if (auto room = room_network->GetRoomMember().lock()) { - if (room->GetState() != Network::RoomMember::State::Joined && - room->GetState() != Network::RoomMember::State::Moderator) { - + if (auto room_member = room_network->GetRoomMember().lock()) { + if (!room_member->IsConnected()) { return; } auto message = ui->chat_message->text().toStdString(); if (!ValidateMessage(message)) { return; } - auto nick = room->GetNickname(); - auto username = room->GetUsername(); + auto nick = room_member->GetNickname(); + auto username = room_member->GetUsername(); Network::ChatEntry chat{nick, username, message}; - auto members = room->GetMemberInformation(); + auto members = room_member->GetMemberInformation(); auto it = std::find_if(members.begin(), members.end(), [&chat](const Network::RoomMember::MemberInformation& member) { return member.nickname == chat.nickname && @@ -341,7 +339,7 @@ void ChatRoom::OnSendChat() { } auto player = std::distance(members.begin(), it); ChatMessage m(chat, *room_network); - room->SendChatMessage(message); + room_member->SendChatMessage(message); AppendChatMessage(m.GetPlayerChatMessage(player)); ui->chat_message->clear(); } diff --git a/src/yuzu/multiplayer/client_room.cpp b/src/yuzu/multiplayer/client_room.cpp index a9859ed70..86baafbf0 100644 --- a/src/yuzu/multiplayer/client_room.cpp +++ b/src/yuzu/multiplayer/client_room.cpp @@ -74,7 +74,6 @@ void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) { void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) { if (state == Network::RoomMember::State::Joined || state == Network::RoomMember::State::Moderator) { - ui->chat->Clear(); ui->chat->AppendStatusMessage(tr("Connected")); SetModPerms(state == Network::RoomMember::State::Moderator); diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp index 9000c4531..4c0ea0a6b 100644 --- a/src/yuzu/multiplayer/direct_connect.cpp +++ b/src/yuzu/multiplayer/direct_connect.cpp @@ -97,9 +97,9 @@ void DirectConnectWindow::Connect() { QFuture<void> f = QtConcurrent::run([&] { if (auto room_member = room_network.GetRoomMember().lock()) { auto port = UISettings::values.multiplayer_port.GetValue(); - room_member->Join(ui->nickname->text().toStdString(), "", - ui->ip->text().toStdString().c_str(), port, 0, - Network::NoPreferredMac, ui->password->text().toStdString().c_str()); + room_member->Join(ui->nickname->text().toStdString(), + ui->ip->text().toStdString().c_str(), port, 0, Network::NoPreferredIP, + ui->password->text().toStdString().c_str()); } }); watcher->setFuture(f); @@ -121,9 +121,7 @@ void DirectConnectWindow::OnConnection() { EndConnecting(); if (auto room_member = room_network.GetRoomMember().lock()) { - if (room_member->GetState() == Network::RoomMember::State::Joined || - room_member->GetState() == Network::RoomMember::State::Moderator) { - + if (room_member->IsConnected()) { close(); } } diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp index cb9464b2b..d70a9a3c8 100644 --- a/src/yuzu/multiplayer/host_room.cpp +++ b/src/yuzu/multiplayer/host_room.cpp @@ -201,8 +201,8 @@ void HostRoomWindow::Host() { } #endif // TODO: Check what to do with this - member->Join(ui->username->text().toStdString(), "", "127.0.0.1", port, 0, - Network::NoPreferredMac, password, token); + member->Join(ui->username->text().toStdString(), "127.0.0.1", port, 0, + Network::NoPreferredIP, password, token); // Store settings UISettings::values.multiplayer_room_nickname = ui->username->text(); diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp index 23c2f21ab..1cc518279 100644 --- a/src/yuzu/multiplayer/lobby.cpp +++ b/src/yuzu/multiplayer/lobby.cpp @@ -169,7 +169,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) { } #endif if (auto room_member = room_network.GetRoomMember().lock()) { - room_member->Join(nickname, "", ip.c_str(), port, 0, Network::NoPreferredMac, password, + room_member->Join(nickname, ip.c_str(), port, 0, Network::NoPreferredIP, password, token); } }); diff --git a/src/yuzu/multiplayer/message.cpp b/src/yuzu/multiplayer/message.cpp index 76ec276ad..94d7a38b8 100644 --- a/src/yuzu/multiplayer/message.cpp +++ b/src/yuzu/multiplayer/message.cpp @@ -43,11 +43,8 @@ const ConnectionError ErrorManager::LOST_CONNECTION( QT_TR_NOOP("Connection to room lost. Try to reconnect.")); const ConnectionError ErrorManager::HOST_KICKED( QT_TR_NOOP("You have been kicked by the room host.")); -const ConnectionError ErrorManager::MAC_COLLISION( - QT_TR_NOOP("MAC address is already in use. Please choose another.")); -const ConnectionError ErrorManager::CONSOLE_ID_COLLISION(QT_TR_NOOP( - "Your Console ID conflicted with someone else's in the room.\n\nPlease go to Emulation " - "> Configure > System to regenerate your Console ID.")); +const ConnectionError ErrorManager::IP_COLLISION( + QT_TR_NOOP("IP address is already in use. Please choose another.")); const ConnectionError ErrorManager::PERMISSION_DENIED( QT_TR_NOOP("You do not have enough permission to perform this action.")); const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP( diff --git a/src/yuzu/multiplayer/message.h b/src/yuzu/multiplayer/message.h index eb5c8d1be..812495c72 100644 --- a/src/yuzu/multiplayer/message.h +++ b/src/yuzu/multiplayer/message.h @@ -40,8 +40,7 @@ public: static const ConnectionError GENERIC_ERROR; static const ConnectionError LOST_CONNECTION; static const ConnectionError HOST_KICKED; - static const ConnectionError MAC_COLLISION; - static const ConnectionError CONSOLE_ID_COLLISION; + static const ConnectionError IP_COLLISION; static const ConnectionError PERMISSION_DENIED; static const ConnectionError NO_SUCH_USER; /** diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp index 4149b5232..dba76b22b 100644 --- a/src/yuzu/multiplayer/state.cpp +++ b/src/yuzu/multiplayer/state.cpp @@ -59,7 +59,9 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis }); } -MultiplayerState::~MultiplayerState() { +MultiplayerState::~MultiplayerState() = default; + +void MultiplayerState::Close() { if (state_callback_handle) { if (auto member = room_network.GetRoomMember().lock()) { member->Unbind(state_callback_handle); @@ -71,9 +73,6 @@ MultiplayerState::~MultiplayerState() { member->Unbind(error_callback_handle); } } -} - -void MultiplayerState::Close() { if (host_room) { host_room->close(); } @@ -95,7 +94,6 @@ void MultiplayerState::retranslateUi() { status_text->setText(tr("Not Connected. Click here to find a room!")); } else if (current_state == Network::RoomMember::State::Joined || current_state == Network::RoomMember::State::Moderator) { - status_text->setText(tr("Connected")); } else { status_text->setText(tr("Not Connected")); @@ -151,11 +149,8 @@ void MultiplayerState::OnNetworkError(const Network::RoomMember::Error& error) { NetworkMessage::ErrorManager::ShowError( NetworkMessage::ErrorManager::USERNAME_NOT_VALID_SERVER); break; - case Network::RoomMember::Error::MacCollision: - NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::MAC_COLLISION); - break; - case Network::RoomMember::Error::ConsoleIdCollision: - NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::CONSOLE_ID_COLLISION); + case Network::RoomMember::Error::IpCollision: + NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::IP_COLLISION); break; case Network::RoomMember::Error::RoomIsFull: NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOM_IS_FULL); diff --git a/src/yuzu/multiplayer/validation.h b/src/yuzu/multiplayer/validation.h index 7d48e589d..dabf860be 100644 --- a/src/yuzu/multiplayer/validation.h +++ b/src/yuzu/multiplayer/validation.h @@ -10,7 +10,7 @@ class Validation { public: Validation() - : room_name(room_name_regex), nickname(nickname_regex), ip(ip_regex), port(0, 65535) {} + : room_name(room_name_regex), nickname(nickname_regex), ip(ip_regex), port(0, UINT16_MAX) {} ~Validation() = default; diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h index 25d1bf1e6..e12d414d9 100644 --- a/src/yuzu/uisettings.h +++ b/src/yuzu/uisettings.h @@ -104,11 +104,12 @@ struct Values { // multiplayer settings Settings::Setting<QString> multiplayer_nickname{QStringLiteral("yuzu"), "nickname"}; Settings::Setting<QString> multiplayer_ip{{}, "ip"}; - Settings::SwitchableSetting<uint, true> multiplayer_port{24872, 0, 65535, "port"}; + Settings::SwitchableSetting<uint, true> multiplayer_port{24872, 0, UINT16_MAX, "port"}; Settings::Setting<QString> multiplayer_room_nickname{{}, "room_nickname"}; Settings::Setting<QString> multiplayer_room_name{{}, "room_name"}; Settings::SwitchableSetting<uint, true> multiplayer_max_player{8, 0, 8, "max_player"}; - Settings::SwitchableSetting<uint, true> multiplayer_room_port{24872, 0, 65535, "room_port"}; + Settings::SwitchableSetting<uint, true> multiplayer_room_port{24872, 0, UINT16_MAX, + "room_port"}; Settings::SwitchableSetting<uint, true> multiplayer_host_type{0, 0, 1, "host_type"}; Settings::Setting<qulonglong> multiplayer_game_id{{}, "game_id"}; Settings::Setting<QString> multiplayer_room_description{{}, "room_description"}; |