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-rw-r--r--src/yuzu/bootmanager.cpp8
-rw-r--r--src/yuzu/bootmanager.h2
-rw-r--r--src/yuzu/configuration/config.cpp15
-rw-r--r--src/yuzu/configuration/config.h3
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp74
-rw-r--r--src/yuzu/configuration/configure_graphics.ui167
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui13
-rw-r--r--src/yuzu/debugger/profiler.cpp2
-rw-r--r--src/yuzu/game_list.cpp2
-rw-r--r--src/yuzu/main.cpp114
-rw-r--r--src/yuzu/main.h5
-rw-r--r--src/yuzu/uisettings.h1
12 files changed, 388 insertions, 18 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 46ab0603d..976acd176 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -628,11 +628,9 @@ void GRenderWindow::ReleaseRenderTarget() {
main_context.reset();
}
-void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
- VideoCore::RendererBase& renderer = system.Renderer();
- if (res_scale == 0) {
- res_scale = VideoCore::GetResolutionScaleFactor(renderer);
- }
+void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
+ auto& renderer = system.Renderer();
+ const f32 res_scale = VideoCore::GetResolutionScaleFactor(renderer);
const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h
index e6a0666e9..40fd4a9d6 100644
--- a/src/yuzu/bootmanager.h
+++ b/src/yuzu/bootmanager.h
@@ -178,7 +178,7 @@ public:
bool IsLoadingComplete() const;
- void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
+ void CaptureScreenshot(const QString& screenshot_path);
std::pair<u32, u32> ScaleTouch(const QPointF& pos) const;
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index faea5dda1..8227d06bc 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -824,6 +824,9 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.vulkan_device);
ReadGlobalSetting(Settings::values.fullscreen_mode);
ReadGlobalSetting(Settings::values.aspect_ratio);
+ ReadGlobalSetting(Settings::values.resolution_setup);
+ ReadGlobalSetting(Settings::values.scaling_filter);
+ ReadGlobalSetting(Settings::values.anti_aliasing);
ReadGlobalSetting(Settings::values.max_anisotropy);
ReadGlobalSetting(Settings::values.use_speed_limit);
ReadGlobalSetting(Settings::values.speed_limit);
@@ -1364,6 +1367,18 @@ void Config::SaveRendererValues() {
static_cast<u32>(Settings::values.fullscreen_mode.GetDefault()),
Settings::values.fullscreen_mode.UsingGlobal());
WriteGlobalSetting(Settings::values.aspect_ratio);
+ WriteSetting(QString::fromStdString(Settings::values.resolution_setup.GetLabel()),
+ static_cast<u32>(Settings::values.resolution_setup.GetValue(global)),
+ static_cast<u32>(Settings::values.resolution_setup.GetDefault()),
+ Settings::values.resolution_setup.UsingGlobal());
+ WriteSetting(QString::fromStdString(Settings::values.scaling_filter.GetLabel()),
+ static_cast<u32>(Settings::values.scaling_filter.GetValue(global)),
+ static_cast<u32>(Settings::values.scaling_filter.GetDefault()),
+ Settings::values.scaling_filter.UsingGlobal());
+ WriteSetting(QString::fromStdString(Settings::values.anti_aliasing.GetLabel()),
+ static_cast<u32>(Settings::values.anti_aliasing.GetValue(global)),
+ static_cast<u32>(Settings::values.anti_aliasing.GetDefault()),
+ Settings::values.anti_aliasing.UsingGlobal());
WriteGlobalSetting(Settings::values.max_anisotropy);
WriteGlobalSetting(Settings::values.use_speed_limit);
WriteGlobalSetting(Settings::values.speed_limit);
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
index a7f4a6720..d673c1cdc 100644
--- a/src/yuzu/configuration/config.h
+++ b/src/yuzu/configuration/config.h
@@ -189,5 +189,8 @@ Q_DECLARE_METATYPE(Settings::CPUAccuracy);
Q_DECLARE_METATYPE(Settings::GPUAccuracy);
Q_DECLARE_METATYPE(Settings::FullscreenMode);
Q_DECLARE_METATYPE(Settings::NvdecEmulation);
+Q_DECLARE_METATYPE(Settings::ResolutionSetup);
+Q_DECLARE_METATYPE(Settings::ScalingFilter);
+Q_DECLARE_METATYPE(Settings::AntiAliasing);
Q_DECLARE_METATYPE(Settings::RendererBackend);
Q_DECLARE_METATYPE(Settings::ShaderBackend);
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index 8e20cc6f3..59f975a6e 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -89,6 +89,7 @@ void ConfigureGraphics::SetConfiguration() {
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setEnabled(runtime_lock);
ui->nvdec_emulation_widget->setEnabled(runtime_lock);
+ ui->resolution_combobox->setEnabled(runtime_lock);
ui->accelerate_astc->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
ui->use_asynchronous_gpu_emulation->setChecked(
@@ -102,6 +103,12 @@ void ConfigureGraphics::SetConfiguration() {
ui->nvdec_emulation->setCurrentIndex(
static_cast<int>(Settings::values.nvdec_emulation.GetValue()));
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
+ ui->resolution_combobox->setCurrentIndex(
+ static_cast<int>(Settings::values.resolution_setup.GetValue()));
+ ui->scaling_filter_combobox->setCurrentIndex(
+ static_cast<int>(Settings::values.scaling_filter.GetValue()));
+ ui->anti_aliasing_combobox->setCurrentIndex(
+ static_cast<int>(Settings::values.anti_aliasing.GetValue()));
} else {
ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
ConfigurationShared::SetHighlight(ui->api_widget,
@@ -122,6 +129,21 @@ void ConfigureGraphics::SetConfiguration() {
ConfigurationShared::SetHighlight(ui->ar_label,
!Settings::values.aspect_ratio.UsingGlobal());
+ ConfigurationShared::SetPerGameSetting(ui->resolution_combobox,
+ &Settings::values.resolution_setup);
+ ConfigurationShared::SetHighlight(ui->resolution_label,
+ !Settings::values.resolution_setup.UsingGlobal());
+
+ ConfigurationShared::SetPerGameSetting(ui->scaling_filter_combobox,
+ &Settings::values.scaling_filter);
+ ConfigurationShared::SetHighlight(ui->scaling_filter_label,
+ !Settings::values.scaling_filter.UsingGlobal());
+
+ ConfigurationShared::SetPerGameSetting(ui->anti_aliasing_combobox,
+ &Settings::values.anti_aliasing);
+ ConfigurationShared::SetHighlight(ui->anti_aliasing_label,
+ !Settings::values.anti_aliasing.UsingGlobal());
+
ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
@@ -133,11 +155,22 @@ void ConfigureGraphics::SetConfiguration() {
}
void ConfigureGraphics::ApplyConfiguration() {
+ const auto resolution_setup = static_cast<Settings::ResolutionSetup>(
+ ui->resolution_combobox->currentIndex() -
+ ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
+
+ const auto scaling_filter = static_cast<Settings::ScalingFilter>(
+ ui->scaling_filter_combobox->currentIndex() -
+ ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
+
+ const auto anti_aliasing = static_cast<Settings::AntiAliasing>(
+ ui->anti_aliasing_combobox->currentIndex() -
+ ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
+
ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
ui->fullscreen_mode_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
ui->aspect_ratio_combobox);
-
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
ui->use_disk_shader_cache, use_disk_shader_cache);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
@@ -165,7 +198,34 @@ void ConfigureGraphics::ApplyConfiguration() {
Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
}
+ if (Settings::values.resolution_setup.UsingGlobal()) {
+ Settings::values.resolution_setup.SetValue(resolution_setup);
+ }
+ if (Settings::values.scaling_filter.UsingGlobal()) {
+ Settings::values.scaling_filter.SetValue(scaling_filter);
+ }
+ if (Settings::values.anti_aliasing.UsingGlobal()) {
+ Settings::values.anti_aliasing.SetValue(anti_aliasing);
+ }
} else {
+ if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
+ Settings::values.resolution_setup.SetGlobal(true);
+ } else {
+ Settings::values.resolution_setup.SetGlobal(false);
+ Settings::values.resolution_setup.SetValue(resolution_setup);
+ }
+ if (ui->scaling_filter_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
+ Settings::values.scaling_filter.SetGlobal(true);
+ } else {
+ Settings::values.scaling_filter.SetGlobal(false);
+ Settings::values.scaling_filter.SetValue(scaling_filter);
+ }
+ if (ui->anti_aliasing_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
+ Settings::values.anti_aliasing.SetGlobal(true);
+ } else {
+ Settings::values.anti_aliasing.SetGlobal(false);
+ Settings::values.anti_aliasing.SetValue(anti_aliasing);
+ }
if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.renderer_backend.SetGlobal(true);
Settings::values.shader_backend.SetGlobal(true);
@@ -312,6 +372,9 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
ui->fullscreen_mode_combobox->setEnabled(Settings::values.fullscreen_mode.UsingGlobal());
ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
+ ui->resolution_combobox->setEnabled(Settings::values.resolution_setup.UsingGlobal());
+ ui->scaling_filter_combobox->setEnabled(Settings::values.scaling_filter.UsingGlobal());
+ ui->anti_aliasing_combobox->setEnabled(Settings::values.anti_aliasing.UsingGlobal());
ui->use_asynchronous_gpu_emulation->setEnabled(
Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
@@ -340,6 +403,15 @@ void ConfigureGraphics::SetupPerGameUI() {
ConfigurationShared::SetColoredComboBox(
ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
+ ConfigurationShared::SetColoredComboBox(
+ ui->resolution_combobox, ui->resolution_label,
+ static_cast<int>(Settings::values.resolution_setup.GetValue(true)));
+ ConfigurationShared::SetColoredComboBox(
+ ui->scaling_filter_combobox, ui->scaling_filter_label,
+ static_cast<int>(Settings::values.scaling_filter.GetValue(true)));
+ ConfigurationShared::SetColoredComboBox(
+ ui->anti_aliasing_combobox, ui->anti_aliasing_label,
+ static_cast<int>(Settings::values.anti_aliasing.GetValue(true)));
ConfigurationShared::InsertGlobalItem(
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
ConfigurationShared::InsertGlobalItem(
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index beae74344..660b68c1c 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -310,6 +310,173 @@
</widget>
</item>
<item>
+ <widget class="QWidget" name="resolution_layout" native="true">
+ <layout class="QHBoxLayout" name="horizontalLayout_5">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="resolution_label">
+ <property name="text">
+ <string>Resolution:</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="resolution_combobox">
+ <item>
+ <property name="text">
+ <string>0.5X (360p/540p) [EXPERIMENTAL]</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>0.75X (540p/810p) [EXPERIMENTAL]</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>1X (720p/1080p)</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>2X (1440p/2160p)</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>3X (2160p/3240p)</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>4X (2880p/4320p)</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>5X (3600p/5400p)</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>6X (4320p/6480p)</string>
+ </property>
+ </item>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QWidget" name="scaling_filter_layout" native="true">
+ <layout class="QHBoxLayout" name="horizontalLayout_6">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="scaling_filter_label">
+ <property name="text">
+ <string>Window Adapting Filter:</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="scaling_filter_combobox">
+ <item>
+ <property name="text">
+ <string>Nearest Neighbor</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>Bilinear</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>Bicubic</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>Gaussian</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>ScaleForce</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>AMD's FidelityFX™️ Super Resolution [Vulkan Only]</string>
+ </property>
+ </item>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QWidget" name="anti_aliasing_layout" native="true">
+ <layout class="QHBoxLayout" name="horizontalLayout_7">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="anti_aliasing_label">
+ <property name="text">
+ <string>Anti-Aliasing Method:</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="anti_aliasing_combobox">
+ <item>
+ <property name="text">
+ <string>None</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>FXAA</string>
+ </property>
+ </item>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
<widget class="QWidget" name="bg_layout" native="true">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index d06b45f17..96de0b3d1 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -125,27 +125,32 @@
<widget class="QComboBox" name="anisotropic_filtering_combobox">
<item>
<property name="text">
+ <string>Automatic</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
<string>Default</string>
</property>
</item>
<item>
<property name="text">
- <string>2x (WILL BREAK THINGS)</string>
+ <string>2x</string>
</property>
</item>
<item>
<property name="text">
- <string>4x (WILL BREAK THINGS)</string>
+ <string>4x</string>
</property>
</item>
<item>
<property name="text">
- <string>8x (WILL BREAK THINGS)</string>
+ <string>8x</string>
</property>
</item>
<item>
<property name="text">
- <string>16x (WILL BREAK THINGS)</string>
+ <string>16x</string>
</property>
</item>
</widget>
diff --git a/src/yuzu/debugger/profiler.cpp b/src/yuzu/debugger/profiler.cpp
index 33110685a..a8b254199 100644
--- a/src/yuzu/debugger/profiler.cpp
+++ b/src/yuzu/debugger/profiler.cpp
@@ -163,7 +163,7 @@ void MicroProfileWidget::mouseReleaseEvent(QMouseEvent* ev) {
}
void MicroProfileWidget::wheelEvent(QWheelEvent* ev) {
- const auto wheel_position = ev->position().toPoint();
+ const auto wheel_position = ev->pos();
MicroProfileMousePosition(wheel_position.x() / x_scale, wheel_position.y() / y_scale,
ev->angleDelta().y() / 120);
ev->accept();
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 6bd0f9ee9..2af95dbe5 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -159,7 +159,7 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
* @return true if the haystack contains all words of userinput
*/
static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
- const QStringList userinput_split = userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts);
+ const QStringList userinput_split = userinput.split(QLatin1Char{' '}, QString::SkipEmptyParts);
return std::all_of(userinput_split.begin(), userinput_split.end(),
[&haystack](const QString& s) { return haystack.contains(s); });
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 4e5552d2a..d057dc889 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -747,6 +747,8 @@ void GMainWindow::InitializeWidgets() {
shader_building_label = new QLabel();
shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
+ res_scale_label = new QLabel();
+ res_scale_label->setToolTip(tr("The current selected resolution scaling multiplier."));
emu_speed_label = new QLabel();
emu_speed_label->setToolTip(
tr("Current emulation speed. Values higher or lower than 100% "
@@ -759,8 +761,8 @@ void GMainWindow::InitializeWidgets() {
tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
"full-speed emulation this should be at most 16.67 ms."));
- for (auto& label :
- {shader_building_label, emu_speed_label, game_fps_label, emu_frametime_label}) {
+ for (auto& label : {shader_building_label, res_scale_label, emu_speed_label, game_fps_label,
+ emu_frametime_label}) {
label->setVisible(false);
label->setFrameStyle(QFrame::NoFrame);
label->setContentsMargins(4, 0, 4, 0);
@@ -772,6 +774,55 @@ void GMainWindow::InitializeWidgets() {
tas_label->setFocusPolicy(Qt::NoFocus);
statusBar()->insertPermanentWidget(0, tas_label);
+ // setup AA button
+ aa_status_button = new QPushButton();
+ aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
+ aa_status_button->setFocusPolicy(Qt::NoFocus);
+ connect(aa_status_button, &QPushButton::clicked, [&] {
+ auto aa_mode = Settings::values.anti_aliasing.GetValue();
+ if (aa_mode == Settings::AntiAliasing::LastAA) {
+ aa_mode = Settings::AntiAliasing::None;
+ } else {
+ aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1);
+ }
+ Settings::values.anti_aliasing.SetValue(aa_mode);
+ aa_status_button->setChecked(true);
+ UpdateAAText();
+ });
+ UpdateAAText();
+ aa_status_button->setCheckable(true);
+ aa_status_button->setChecked(true);
+ statusBar()->insertPermanentWidget(0, aa_status_button);
+
+ // Setup Filter button
+ filter_status_button = new QPushButton();
+ filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
+ filter_status_button->setFocusPolicy(Qt::NoFocus);
+ connect(filter_status_button, &QPushButton::clicked, [&] {
+ auto filter = Settings::values.scaling_filter.GetValue();
+ if (filter == Settings::ScalingFilter::LastFilter) {
+ filter = Settings::ScalingFilter::NearestNeighbor;
+ } else {
+ filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
+ }
+ if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
+ filter == Settings::ScalingFilter::Fsr) {
+ filter = Settings::ScalingFilter::NearestNeighbor;
+ }
+ Settings::values.scaling_filter.SetValue(filter);
+ filter_status_button->setChecked(true);
+ UpdateFilterText();
+ });
+ auto filter = Settings::values.scaling_filter.GetValue();
+ if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
+ filter == Settings::ScalingFilter::Fsr) {
+ Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
+ }
+ UpdateFilterText();
+ filter_status_button->setCheckable(true);
+ filter_status_button->setChecked(true);
+ statusBar()->insertPermanentWidget(0, filter_status_button);
+
// Setup Dock button
dock_status_button = new QPushButton();
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
@@ -842,6 +893,11 @@ void GMainWindow::InitializeWidgets() {
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
} else {
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
+ const auto filter = Settings::values.scaling_filter.GetValue();
+ if (filter == Settings::ScalingFilter::Fsr) {
+ Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
+ UpdateFilterText();
+ }
}
system->ApplySettings();
@@ -1535,6 +1591,7 @@ void GMainWindow::ShutdownGame() {
// Disable status bar updates
status_bar_update_timer.stop();
shader_building_label->setVisible(false);
+ res_scale_label->setVisible(false);
emu_speed_label->setVisible(false);
game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false);
@@ -2889,8 +2946,7 @@ void GMainWindow::OnCaptureScreenshot() {
}
}
#endif
- render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(),
- filename);
+ render_window->CaptureScreenshot(filename);
}
// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
@@ -2981,6 +3037,11 @@ void GMainWindow::UpdateStatusBar() {
shader_building_label->setVisible(false);
}
+ const auto res_info = Settings::values.resolution_info;
+ const auto res_scale = res_info.up_factor;
+ res_scale_label->setText(
+ tr("Scale: %1x", "%1 is the resolution scaling factor").arg(res_scale));
+
if (Settings::values.use_speed_limit.GetValue()) {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
@@ -2996,6 +3057,7 @@ void GMainWindow::UpdateStatusBar() {
}
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
+ res_scale_label->setVisible(true);
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
game_fps_label->setVisible(true);
emu_frametime_label->setVisible(true);
@@ -3025,11 +3087,55 @@ void GMainWindow::UpdateGPUAccuracyButton() {
}
}
+void GMainWindow::UpdateFilterText() {
+ const auto filter = Settings::values.scaling_filter.GetValue();
+ switch (filter) {
+ case Settings::ScalingFilter::NearestNeighbor:
+ filter_status_button->setText(tr("NEAREST"));
+ break;
+ case Settings::ScalingFilter::Bilinear:
+ filter_status_button->setText(tr("BILINEAR"));
+ break;
+ case Settings::ScalingFilter::Bicubic:
+ filter_status_button->setText(tr("BICUBIC"));
+ break;
+ case Settings::ScalingFilter::Gaussian:
+ filter_status_button->setText(tr("GAUSSIAN"));
+ break;
+ case Settings::ScalingFilter::ScaleForce:
+ filter_status_button->setText(tr("SCALEFORCE"));
+ break;
+ case Settings::ScalingFilter::Fsr:
+ filter_status_button->setText(tr("AMD'S FIDELITYFX SR"));
+ break;
+ default:
+ filter_status_button->setText(tr("BILINEAR"));
+ break;
+ }
+}
+
+void GMainWindow::UpdateAAText() {
+ const auto aa_mode = Settings::values.anti_aliasing.GetValue();
+ switch (aa_mode) {
+ case Settings::AntiAliasing::Fxaa:
+ aa_status_button->setText(tr("FXAA"));
+ break;
+ case Settings::AntiAliasing::None:
+ aa_status_button->setText(tr("NO AA"));
+ break;
+ default:
+ aa_status_button->setText(tr("FXAA"));
+ break;
+ }
+}
+
void GMainWindow::UpdateStatusButtons() {
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
UpdateGPUAccuracyButton();
+ UpdateFilterText();
+ UpdateAAText();
}
void GMainWindow::UpdateUISettings() {
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 981102daa..24633ff2d 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -302,6 +302,8 @@ private:
void MigrateConfigFiles();
void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
std::string_view gpu_vendor = {});
+ void UpdateFilterText();
+ void UpdateAAText();
void UpdateStatusBar();
void UpdateGPUAccuracyButton();
void UpdateStatusButtons();
@@ -328,6 +330,7 @@ private:
// Status bar elements
QLabel* message_label = nullptr;
QLabel* shader_building_label = nullptr;
+ QLabel* res_scale_label = nullptr;
QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
@@ -335,6 +338,8 @@ private:
QPushButton* gpu_accuracy_button = nullptr;
QPushButton* renderer_status_button = nullptr;
QPushButton* dock_status_button = nullptr;
+ QPushButton* filter_status_button = nullptr;
+ QPushButton* aa_status_button = nullptr;
QTimer status_bar_update_timer;
std::unique_ptr<Config> config;
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index cac19452f..936914ef3 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -68,7 +68,6 @@ struct Values {
Settings::BasicSetting<bool> enable_discord_presence{true, "enable_discord_presence"};
Settings::BasicSetting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
- Settings::BasicSetting<u16> screenshot_resolution_factor{0, "screenshot_resolution_factor"};
QString roms_path;
QString symbols_path;