diff options
Diffstat (limited to 'src/yuzu')
| -rw-r--r-- | src/yuzu/loading_screen.cpp | 4 | ||||
| -rw-r--r-- | src/yuzu/loading_screen.h | 4 | 
2 files changed, 4 insertions, 4 deletions
| diff --git a/src/yuzu/loading_screen.cpp b/src/yuzu/loading_screen.cpp index ae842306c..b001b8c23 100644 --- a/src/yuzu/loading_screen.cpp +++ b/src/yuzu/loading_screen.cpp @@ -136,7 +136,7 @@ void LoadingScreen::OnLoadComplete() {  void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,                                     std::size_t total) {      using namespace std::chrono; -    const auto now = high_resolution_clock::now(); +    const auto now = steady_clock::now();      // reset the timer if the stage changes      if (stage != previous_stage) {          ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style[stage])); @@ -160,7 +160,7 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size      // If theres a drastic slowdown in the rate, then display an estimate      if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {          if (!slow_shader_compile_start) { -            slow_shader_start = high_resolution_clock::now(); +            slow_shader_start = steady_clock::now();              slow_shader_compile_start = true;              slow_shader_first_value = value;          } diff --git a/src/yuzu/loading_screen.h b/src/yuzu/loading_screen.h index 801d08e1a..29155a77c 100644 --- a/src/yuzu/loading_screen.h +++ b/src/yuzu/loading_screen.h @@ -84,8 +84,8 @@ private:      // shaders, it will start quickly but end slow if new shaders were added since previous launch.      // These variables are used to detect the change in speed so we can generate an ETA      bool slow_shader_compile_start = false; -    std::chrono::high_resolution_clock::time_point slow_shader_start; -    std::chrono::high_resolution_clock::time_point previous_time; +    std::chrono::steady_clock::time_point slow_shader_start; +    std::chrono::steady_clock::time_point previous_time;      std::size_t slow_shader_first_value = 0;  }; | 
