diff options
Diffstat (limited to 'src/yuzu')
| -rw-r--r-- | src/yuzu/configuration/config.cpp | 2 | ||||
| -rw-r--r-- | src/yuzu/configuration/configure_debug.cpp | 2 | ||||
| -rw-r--r-- | src/yuzu/configuration/configure_debug.ui | 46 | ||||
| -rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 2 | ||||
| -rw-r--r-- | src/yuzu/configuration/configure_per_game.cpp | 7 | ||||
| -rw-r--r-- | src/yuzu/configuration/configure_per_game_addons.cpp | 6 | ||||
| -rw-r--r-- | src/yuzu/game_list_worker.cpp | 36 | ||||
| -rw-r--r-- | src/yuzu/main.cpp | 32 |
8 files changed, 92 insertions, 41 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 6fa842cd5..3c423a271 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -649,6 +649,8 @@ void Config::ReadDebuggingValues() { Settings::values.quest_flag = ReadSetting(QStringLiteral("quest_flag"), false).toBool(); Settings::values.disable_macro_jit = ReadSetting(QStringLiteral("disable_macro_jit"), false).toBool(); + Settings::values.extended_logging = + ReadSetting(QStringLiteral("extended_logging"), false).toBool(); qt_config->endGroup(); } diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp index 2bfe2c306..027099ab7 100644 --- a/src/yuzu/configuration/configure_debug.cpp +++ b/src/yuzu/configuration/configure_debug.cpp @@ -41,6 +41,7 @@ void ConfigureDebug::SetConfiguration() { ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug); ui->disable_macro_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn()); ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit); + ui->extended_logging->setChecked(Settings::values.extended_logging); } void ConfigureDebug::ApplyConfiguration() { @@ -53,6 +54,7 @@ void ConfigureDebug::ApplyConfiguration() { Settings::values.quest_flag = ui->quest_flag->isChecked(); Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked(); Settings::values.disable_macro_jit = ui->disable_macro_jit->isChecked(); + Settings::values.extended_logging = ui->extended_logging->isChecked(); Debugger::ToggleConsole(); Log::Filter filter; filter.ParseFilterString(Settings::values.log_filter); diff --git a/src/yuzu/configuration/configure_debug.ui b/src/yuzu/configuration/configure_debug.ui index 9d6feb9f7..6f94fe304 100644 --- a/src/yuzu/configuration/configure_debug.ui +++ b/src/yuzu/configuration/configure_debug.ui @@ -90,7 +90,7 @@ <item> <widget class="QCheckBox" name="toggle_console"> <property name="text"> - <string>Show Log Console (Windows Only)</string> + <string>Show Log in Console</string> </property> </widget> </item> @@ -103,6 +103,34 @@ </item> </layout> </item> + <item> + <widget class="QCheckBox" name="extended_logging"> + <property name="enabled"> + <bool>true</bool> + </property> + <property name="toolTip"> + <string>When checked, the max size of the log increases from 100 MB to 1 GB</string> + </property> + <property name="text"> + <string>Enable Extended Logging</string> + </property> + </widget> + </item> + <item> + <widget class="QLabel" name="label_3"> + <property name="font"> + <font> + <italic>true</italic> + </font> + </property> + <property name="text"> + <string>This will be reset automatically when yuzu closes.</string> + </property> + <property name="indent"> + <number>20</number> + </property> + </widget> + </item> </layout> </widget> </item> @@ -115,7 +143,7 @@ <item> <layout class="QHBoxLayout" name="horizontalLayout_4"> <item> - <widget class="QLabel" name="label_3"> + <widget class="QLabel" name="label_4"> <property name="text"> <string>Arguments String</string> </property> @@ -140,8 +168,8 @@ <property name="enabled"> <bool>true</bool> </property> - <property name="whatsThis"> - <string>When checked, the graphics API enters in a slower debugging mode</string> + <property name="toolTip"> + <string>When checked, the graphics API enters a slower debugging mode</string> </property> <property name="text"> <string>Enable Graphics Debugging</string> @@ -153,8 +181,8 @@ <property name="enabled"> <bool>true</bool> </property> - <property name="whatsThis"> - <string>When checked, it disables the macro Just In Time compiler. Enabled this makes games run slower</string> + <property name="toolTip"> + <string>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</string> </property> <property name="text"> <string>Disable Macro JIT</string> @@ -169,7 +197,7 @@ <property name="title"> <string>Dump</string> </property> - <layout class="QVBoxLayout" name="verticalLayout_6"> + <layout class="QVBoxLayout" name="verticalLayout_7"> <item> <widget class="QCheckBox" name="reporting_services"> <property name="text"> @@ -178,7 +206,7 @@ </widget> </item> <item> - <widget class="QLabel" name="label"> + <widget class="QLabel" name="label_5"> <property name="font"> <font> <italic>true</italic> @@ -200,7 +228,7 @@ <property name="title"> <string>Advanced</string> </property> - <layout class="QVBoxLayout" name="verticalLayout_7"> + <layout class="QVBoxLayout" name="verticalLayout_8"> <item> <widget class="QCheckBox" name="quest_flag"> <property name="text"> diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 72640f5e7..56ab32a35 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -1137,7 +1137,7 @@ void ConfigureInputPlayer::CreateProfile() { return; } - if (!profiles->IsProfileNameValid(profile_name.toStdString())) { + if (!InputProfiles::IsProfileNameValid(profile_name.toStdString())) { QMessageBox::critical(this, tr("Create Input Profile"), tr("The given profile name is not valid!")); return; diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp index 81464dd37..8eac3bd9d 100644 --- a/src/yuzu/configuration/configure_per_game.cpp +++ b/src/yuzu/configuration/configure_per_game.cpp @@ -16,6 +16,7 @@ #include "common/common_paths.h" #include "common/file_util.h" +#include "core/core.h" #include "core/file_sys/control_metadata.h" #include "core/file_sys/patch_manager.h" #include "core/file_sys/xts_archive.h" @@ -89,9 +90,11 @@ void ConfigurePerGame::LoadConfiguration() { ui->display_title_id->setText( QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper()); - FileSys::PatchManager pm{title_id}; + auto& system = Core::System::GetInstance(); + const FileSys::PatchManager pm{title_id, system.GetFileSystemController(), + system.GetContentProvider()}; const auto control = pm.GetControlMetadata(); - const auto loader = Loader::GetLoader(file); + const auto loader = Loader::GetLoader(system, file); if (control.first != nullptr) { ui->display_version->setText(QString::fromStdString(control.first->GetVersionString())); diff --git a/src/yuzu/configuration/configure_per_game_addons.cpp b/src/yuzu/configuration/configure_per_game_addons.cpp index 793fd8975..cdeeec01c 100644 --- a/src/yuzu/configuration/configure_per_game_addons.cpp +++ b/src/yuzu/configuration/configure_per_game_addons.cpp @@ -112,8 +112,10 @@ void ConfigurePerGameAddons::LoadConfiguration() { return; } - FileSys::PatchManager pm{title_id}; - const auto loader = Loader::GetLoader(file); + auto& system = Core::System::GetInstance(); + const FileSys::PatchManager pm{title_id, system.GetFileSystemController(), + system.GetContentProvider()}; + const auto loader = Loader::GetLoader(system, file); FileSys::VirtualFile update_raw; loader->ReadUpdateRaw(update_raw); diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp index e0ce45fd9..23643aea2 100644 --- a/src/yuzu/game_list_worker.cpp +++ b/src/yuzu/game_list_worker.cpp @@ -235,12 +235,11 @@ GameListWorker::~GameListWorker() = default; void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) { using namespace FileSys; - const auto& cache = - dynamic_cast<ContentProviderUnion&>(Core::System::GetInstance().GetContentProvider()); + auto& system = Core::System::GetInstance(); + const auto& cache = dynamic_cast<ContentProviderUnion&>(system.GetContentProvider()); - std::vector<std::pair<ContentProviderUnionSlot, ContentProviderEntry>> installed_games; - installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application, - ContentRecordType::Program); + auto installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application, + ContentRecordType::Program); if (parent_dir->type() == static_cast<int>(GameListItemType::SdmcDir)) { installed_games = cache.ListEntriesFilterOrigin( @@ -254,23 +253,27 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) { } for (const auto& [slot, game] : installed_games) { - if (slot == ContentProviderUnionSlot::FrontendManual) + if (slot == ContentProviderUnionSlot::FrontendManual) { continue; + } const auto file = cache.GetEntryUnparsed(game.title_id, game.type); - std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file); - if (!loader) + std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(system, file); + if (!loader) { continue; + } std::vector<u8> icon; std::string name; u64 program_id = 0; loader->ReadProgramId(program_id); - const PatchManager patch{program_id}; + const PatchManager patch{program_id, system.GetFileSystemController(), + system.GetContentProvider()}; const auto control = cache.GetEntry(game.title_id, ContentRecordType::Control); - if (control != nullptr) + if (control != nullptr) { GetMetadataFromControlNCA(patch, *control, icon, name); + } emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id, compatibility_list, patch), @@ -280,9 +283,11 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) { void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, unsigned int recursion, GameListDir* parent_dir) { - const auto callback = [this, target, recursion, - parent_dir](u64* num_entries_out, const std::string& directory, - const std::string& virtual_name) -> bool { + auto& system = Core::System::GetInstance(); + + const auto callback = [this, target, recursion, parent_dir, + &system](u64* num_entries_out, const std::string& directory, + const std::string& virtual_name) -> bool { if (stop_processing) { // Breaks the callback loop. return false; @@ -293,7 +298,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa if (!is_dir && (HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) { const auto file = vfs->OpenFile(physical_name, FileSys::Mode::Read); - auto loader = Loader::GetLoader(file); + auto loader = Loader::GetLoader(system, file); if (!loader) { return true; } @@ -331,7 +336,8 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa std::string name = " "; [[maybe_unused]] const auto res3 = loader->ReadTitle(name); - const FileSys::PatchManager patch{program_id}; + const FileSys::PatchManager patch{program_id, system.GetFileSystemController(), + system.GetContentProvider()}; emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id, compatibility_list, patch), diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 9dabd8889..e704cc656 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1090,9 +1090,9 @@ void GMainWindow::BootGame(const QString& filename) { StoreRecentFile(filename); // Put the filename on top of the list u64 title_id{0}; - + auto& system = Core::System::GetInstance(); const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData()); - const auto loader = Loader::GetLoader(v_file); + const auto loader = Loader::GetLoader(system, v_file); if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) { // Load per game settings Config per_game_config(fmt::format("{:016X}", title_id), Config::ConfigType::PerGameConfig); @@ -1144,9 +1144,13 @@ void GMainWindow::BootGame(const QString& filename) { std::string title_name; std::string title_version; - const auto res = Core::System::GetInstance().GetGameName(title_name); + const auto res = system.GetGameName(title_name); - const auto metadata = FileSys::PatchManager(title_id).GetControlMetadata(); + const auto metadata = [&system, title_id] { + const FileSys::PatchManager pm(title_id, system.GetFileSystemController(), + system.GetContentProvider()); + return pm.GetControlMetadata(); + }(); if (metadata.first != nullptr) { title_version = metadata.first->GetVersionString(); title_name = metadata.first->GetApplicationName(); @@ -1157,7 +1161,7 @@ void GMainWindow::BootGame(const QString& filename) { LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version); UpdateWindowTitle(title_name, title_version); - loading_screen->Prepare(Core::System::GetInstance().GetAppLoader()); + loading_screen->Prepare(system.GetAppLoader()); loading_screen->show(); emulation_running = true; @@ -1276,16 +1280,18 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target const std::string& game_path) { std::string path; QString open_target; + auto& system = Core::System::GetInstance(); - const auto [user_save_size, device_save_size] = [this, &program_id, &game_path] { - FileSys::PatchManager pm{program_id}; + const auto [user_save_size, device_save_size] = [this, &game_path, &program_id, &system] { + const FileSys::PatchManager pm{program_id, system.GetFileSystemController(), + system.GetContentProvider()}; const auto control = pm.GetControlMetadata().first; if (control != nullptr) { return std::make_pair(control->GetDefaultNormalSaveSize(), control->GetDeviceSaveDataSize()); } else { const auto file = Core::GetGameFileFromPath(vfs, game_path); - const auto loader = Loader::GetLoader(file); + const auto loader = Loader::GetLoader(system, file); FileSys::NACP nacp{}; loader->ReadControlData(nacp); @@ -1612,7 +1618,8 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa "cancelled the operation.")); }; - const auto loader = Loader::GetLoader(vfs->OpenFile(game_path, FileSys::Mode::Read)); + auto& system = Core::System::GetInstance(); + const auto loader = Loader::GetLoader(system, vfs->OpenFile(game_path, FileSys::Mode::Read)); if (loader == nullptr) { failed(); return; @@ -1624,7 +1631,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa return; } - const auto& installed = Core::System::GetInstance().GetContentProvider(); + const auto& installed = system.GetContentProvider(); const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id); if (!romfs_title_id) { @@ -1639,7 +1646,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa if (*romfs_title_id == program_id) { const u64 ivfc_offset = loader->ReadRomFSIVFCOffset(); - FileSys::PatchManager pm{program_id}; + const FileSys::PatchManager pm{program_id, system.GetFileSystemController(), installed}; romfs = pm.PatchRomFS(file, ivfc_offset, FileSys::ContentRecordType::Program); } else { romfs = installed.GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS(); @@ -1756,7 +1763,8 @@ void GMainWindow::OnGameListShowList(bool show) { void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) { u64 title_id{}; const auto v_file = Core::GetGameFileFromPath(vfs, file); - const auto loader = Loader::GetLoader(v_file); + const auto loader = Loader::GetLoader(Core::System::GetInstance(), v_file); + if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) { QMessageBox::information(this, tr("Properties"), tr("The game properties could not be loaded.")); 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